The following text was extracted from the original game, for fans, archival and nostalgic purposes. There should be a menu on the right side linking to all parts of this dump, if not please visit the Snatcher text dump main page.
The text is presented as close as possible to the original, including colors when available. Next to each line is the offset within the file for the corresponding text.
0x3800: | ABOVE BOOTH |
0x380c: | AREA |
0x3811: | BEHIND WORKTABLE |
0x3822: | BLOOD STAIN |
0x382e: | BOOTH |
0x3834: | BOOTH'S SHADOWS |
0x3844: | CEILING |
0x384c: | CHIEF'S OFFICE |
0x385b: | COMPUTER ROOM |
0x3869: | CONTINUE INVESTIGATION |
0x3880: | DESK |
0x3885: | DETECTIVE'S ROOM |
0x3896: | DON'T SAVE |
0x38a1: | DOOR |
0x38a6: | ENGINEERING ROOM |
0x38b7: | FRONT |
0x38bd: | GO INSIDE |
0x38c7: | HALLWAY |
0x38cf: | INSIDE BOOTH |
0x38dc: | INSIDE LOCKER |
0x38ea: | INVESTIGATE |
0x38f6: | LOOK |
0x38fb: | MOTION DETECTOR |
0x390b: | MOVE |
0x3910: | OPEN SHUTTER |
0x391d: | OUTSIDE WINDOW |
0x392c: | OVERWRITE SAVE 1 |
0x393d: | OVERWRITE SAVE 2 |
0x394e: | OVERWRITE SAVE 3 |
0x395f: | OVERWRITE SAVE 4 |
0x3970: | PRACTICE |
0x3979: | QUIT INVESTIGATION |
0x398c: | SAVE |
0x3991: | SAVE 1 |
0x3998: | SAVE 2 |
0x399f: | SAVE 3 |
0x39a6: | SAVE 4 |
0x39ad: | SEARCH |
0x39b4: | SHOOTING RANGE |
0x39c3: | SHUTTER |
0x39cb: | STAIN ON DESK |
0x39d9: | TERMINAL'S SHADOW |
0x39eb: | UNDER DESK |
0x39f6: | UNDER FAR DESK |
0x3a05: | UNDER FRONT DESK |
0x3a16: | UNDER SOFA |
0x3a21: | UNDER WORKTABLE |
0x3a31: | USE JORDAN |
0x3a3c: | USE METAL GEAR |
0x3a4b: | We've arrived at Junker Headquarters. I certainly hope Mika and Harry are safe. |
0x3a9c: | All right Metal, this is it...the final showdown. Are you ready? Let's go! |
0x3ae8: | Now entering Headquarters. |
0x3b03: | This is the lobby. |
0x3b16: | What! The shutter on the reception booth is closed! |
0x3b4a: | We have to open the booth in order to open the main door. |
0x3b84: | Gillian, we have to open the reception booth first. |
0x3bb8: | We have to open the shutter on the booth in order to enter Headquarters. |
0x3c01: | The only switch to release the lock on the main door is inside the reception booth. |
0x3c55: | Gillian, we have to investigate the booth. |
0x3c80: | It appears that something attacked this place. The shutter on the reception booth is closed. |
0x3cde: | The booth appears to have been struck a number of times by some kind of energy weapon. |
0x3d35: | Is Mika still in the booth? |
0x3d51: | So where did Mika go? |
0x3d67: | This is the protective shutter for the reception booth. It is automatically lowered in times of danger. |
0x3dd0: | It functions as a protective shield, so there is no way to see inside the booth with it like this. |
0x3e33: | The emergency light is flashing on the door check panel! |
0x3e6c: | So headquarters has been put on emergency status? |
0x3e9e: | Can't this be opened from the outside? |
0x3ec5: | If it has an "emergency external connection port" then it can be opened from the outside. |
0x3f1f: | We have to look for an "emergency external connection port". |
0x3f5c: | There are a few holes in the shield. No doubt caused by blaster or cannon fire. |
0x3fad: | Cannon? Then it's SNATCHERS who did this! |
0x3fd7: | The surface of the shutter shows evidence of having been struck by fire from an energy weapon. |
0x4036: | I read motion! Something is in the booth! |
0x4060: | Gillian, we have to open this somehow! |
0x4087: | Yeah, but how? |
0x4096: | Let's continue investigating. |
0x40b4: | It's been locked from the inside. The only way to open it is from inside the booth. |
0x4108: | We have to get the booth open before we will be able to get the door open. |
0x4153: | Metal, find this external connection jack! |
0x417e: | Here we are... |
0x418d: | I have located an "emergency external connection port" on the side of the booth. With this, I will be able to open the shutter. |
0x420e: | I have located an "emergency external connection port" on the side of the booth. Let's open the shutter. |
0x4278: | Now plugging into with emergency external connection port... |
0x42b5: | Releasing lock mechanism... |
0x42d1: | ...now opening the shutter. |
0x42ed: | We're in the main hallway. |
0x4308: | What's this? Someone is down! |
0x4326: | That hat... Harry!? |
0x433c: | Where should we go? |
0x4350: | We're in the main hallway. |
0x436b: | Damn! Where is it hiding? |
0x4385: | There's no way for it to get out of Headquarters. |
0x43b7: | There are still some rooms we haven't checked... |
0x43e8: | Where? Where is it? |
0x43fc: | Aren't there some rooms that you haven't searched yet? |
0x4433: | There's no way for it to get out of Junker Headquarters. |
0x446c: | I've checked all the rooms! Where could it be? |
0x449b: | Let's go through all of the rooms one more time. |
0x44cc: | Where did that monster get off to? |
0x44ef: | It has to be here in headquarters...that's for sure. |
0x4524: | ...let's check the lobby. |
0x453e: | The lobby? |
0x4549: | You never know... |
0x455b: | But the main door was sealed off when we came in... |
0x458f: | We've checked and double-checked everywhere else. Let's go take a look. |
0x45d8: | ...Harry is lying on the floor. |
0x45f8: | Harry's body is the only thing around. |
0x461f: | Just wait here a little longer, Harry. I'll get the bastard for you... |
0x4667: | Harry's body is as we left it. There is no sign that it has been disturbed. |
0x46b3: | The area is just as we left it earlier. |
0x46db: | Damn that SNATCHER! Where could it have gone? |
0x4709: | This is really weird. It has to be somewhere in Headquarters! |
0x4748: | Any movement in this hallway? |
0x4766: | The SNATCHER does not seem to be in this room. Let's search elsewhere. |
0x47ae: | It's not in this room, Gillian. Let's check some other room. |
0x47eb: | That damn machine knows this building like the back of its hand...it'll be tough to find. |
0x4845: | This is engineering. |
0x485a: | About the only place one could hide in this room is here, right? |
0x489b: | Pick up any motion in engineering, Metal? |
0x48c5: | This is the computer room. |
0x48e0: | Register any motion here in the computer room, Metal? |
0x4916: | ...Gillian, I'm taking the command for using Jordan off the menu. |
0x4958: | This is the detective's room. |
0x4976: | All right, now checking the locker. |
0x499a: | Again? |
0x49a1: | Just to make sure. |
0x49b4: | Sorry. Nobody there. |
0x49ca: | No SNATCHERS in here. |
0x49e0: | Any motion readings in the detective's room? |
0x4a0d: | This is the shooting range. |
0x4a29: | There's a good chance it's hiding in here somewhere. |
0x4a5e: | How about motion in the shooting range? Reading anything? |
0x4a98: | How about a little target practice? |
0x4abc: | ...Gillian, I'm taking the target practice command off the menu. |
0x4afd: | This is the Chief's office. |
0x4b19: | We've entered the Chief's office. |
0x4b3b: | This is the Chief's office. |
What's this? There's something on the desk. | |
0x4b85: | Hmm? |
0x4b8a: | This is the Chief's office. There is blood on the desk. |
0x4bc3: | This is the Chief's office. There is something on the desk. |
0x4c00: | Aren't you going to check the ceiling? |
0x4c27: | We should figure out where that blood came from. |
0x4c58: | Gillian, there's something funny about this room. Let's investigate. |
0x4c9e: | Gillian, don't you think there's something unusual about this room? |
0x4ce2: | There is some kind of stain on the desktop. |
0x4d0e: | The stain is growing in size. |
0x4d2c: | It's... It's blood. |
0x4d41: | There is a pool of blood on the desktop. |
0x4d6a: | There was no stain like this a few moments ago! |
0x4d9a: | This stain was not there before. |
0x4dbb: | It appears that blood is dripping from the ceiling. |
0x4def: | Yes... blood is dripping from the ceiling. |
0x4e1b: | What? In a place like this? |
0x4e37: | Why don't we investigate the ceiling? |
0x4e5d: | Cunningham!! |
0x4e6b: | The SNATCHER's blood trail continues out the door. |
0x4e9e: | I am unable to locate any new blood traces. |
0x4eca: | All right, now investigating... |
0x4eea: | All right, I'll check it now. Please be careful... |
0x4f1d: | I will check it out now. Are you ready? |
0x4f46: | Sorry. Nothing there. |
0x4f5d: | No SNATCHERS here. |
0x4f70: | What?! Oh, sorry. Nothing there. |
0x4f92: | Nothing unusual there. |
0x4fa9: | We just checked there. |
0x4fc0: | There was nothing there when we checked. |
0x4fe9: | All right, I'll check again just to make sure. |
0x5018: | I'll take another look, but... |
0x5037: | I don't see the SNATCHER. |
0x5051: | I can't find any sign of the SNATCHER. |
0x5078: | ...the SNATCHER does not seem to be around. |
0x50a4: | I cannot locate any signs of blood. |
0x50c8: | I don't see any evidence of blood anywhere. |
0x50f4: | There are no traces of the SNATCHER's blood in this area. |
0x512e: | That SNATCHER's wounded. There must be blood somewhere. |
0x5166: | That's funny. I was pretty sure that I at least winged him... |
0x51a5: | ...the SNATCHER is no longer here. |
0x51c8: | ...it is not in this room. |
0x51e3: | The SNATCHER must be in a different room. |
0x520d: | Searching the same place over and over will not do any good. |
0x524a: | The result is the same, Gillian... |
0x526d: | I don't read any movement. We are the only ones in the area. |
0x52ab: | We are the only ones registering on my motion detector. |
0x52e3: | There is no reading. My movement sensor is functioning properly. |
0x5325: | The ceiling fan is the only thing moving. |
0x534f: | Gillian! At a time like this? We have to find the Chief, er, that SNATCHER! |
0x539b: | We have no time for that. We have to find the SNATCHER as quickly as possible! |
0x53eb: | Finding the SNATCHER is much more important than that right now. |
0x542c: | Would you like to save what has happened up to this point? |
0x5467: | All right, I'll save everything that has happened up until now. |
0x54a7: | Which file number would you like to save it in? |
0x54d7: | Oh no! There's not enough memory to save any additional game data! |
0x551a: | You'll have to overwrite existing data if you want to save the game now! |
0x5565: | Sorry about that, but we'll have to continue with the investigation... |
0x55ac: | All right, continuing with the investigation. |
0x55da: | This file contains data from a previous save. |
0x5608: | Is it okay for me to overwrite it with the new data? |
0x563f: | In that case, I won't write the new data there. |
0x566f: | Save completed! |
0x567f: | All right, continuing with the investigation. |
0x56ad: | Now ending the investigation. Don't forget to turn the power off! |
0x56ef: | Gillian, I hope we can continue the investigation together soon! |
0x5730: | Gillian, I look forward to working with you again. |
0x5763: | All right, that's enough for now! |
0x5785: | All right, now returning to the investigation... |
0x57b6: | All right, that's enough for now! |
0x57d8: | All right, I'll save everything that has happened up until now. |
0x5818: | Which file number would you like to save it in? |
0x5848: | This file contains data from a previous save. |
0x5876: | Is it okay for me to overwrite it with the new data? |
0x58ad: | In that case, I won't write the new data there. |
0x58dd: | This file contains data from a previous save. |
0x590b: | Is it okay for me to overwrite it with the new data? |
0x5942: | In that case, I won't write the new data there. |
0x5972: | This file contains data from a previous save. |
0x59a0: | Is it okay for me to overwrite it with the new data? |
0x59d7: | In that case, I won't write the new data there. |
0x5a07: | This file contains data from a previous save. |
0x5a35: | Is it okay for me to overwrite it with the new data? |
0x5a6c: | In that case, I won't write the new data there. |
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Fan work by: Artemio Urbina 2001-2022