The following text was extracted from the original game, for fans, archival and nostalgic purposes. There should be a menu on the right side linking to all parts of this dump, if not please visit the Snatcher text dump main page.
The text is presented as close as possible to the original, including colors when available. Next to each line is the offset within the file for the corresponding text.
0x3800: | AREA |
0x3805: | BUILDING |
0x380e: | CEILING |
0x3816: | CHAIR |
0x381c: | CHAIRS |
0x3823: | CHURCH |
0x382a: | CONTAINER |
0x3834: | CONTAINERS |
0x383f: | CONTINUE BACK |
0x384d: | CONTINUE INVESTIGATE |
0x3862: | CYLINDER |
0x386b: | DON'T SAVE |
0x3876: | DOOR |
0x387b: | ENTER TURBOCYCLE |
0x388c: | EXIT TURBOCYCLE |
0x389c: | GO INSIDE |
0x38a6: | INVESTIGATE |
0x38b2: | JUNKER HQ |
0x38bc: | LISTEN |
0x38c3: | LOOK |
0x38c8: | MOTION DETECTOR |
0x38d8: | PORTRAIT |
0x38e1: | QUIT INVESTIGATE |
0x38f2: | SAVE |
0x38f7: | SAVE 1 |
0x38fe: | SAVE 2 |
0x3905: | SAVE 3 |
0x390c: | SAVE 4 |
0x3913: | SNATCH PROCESS |
0x3922: | SNATCHER |
0x392b: | SNOW |
0x3930: | TERMINAL |
0x3939: | TURBOCYCLE BODY |
0x3949: | USE METAL GEAR |
0x3958: | VIDEOPHONE |
0x3963: | This is the last Turbocycle. |
0x3980: | All right, now boarding the Turbocycle. |
0x39a8: | We've boarded the Turbocycle. Where would you like to go? |
0x39e2: | ...of course, I know the answer to that question. |
0x3a14: | This spare turbocycle has not been painted, but that does not effect its locomotive functions. |
0x3a73: | Take a careful look, please. This vehicle can only be used for another three hours. |
0x3ac7: | The parking lot has become rather lonely. |
0x3af1: | We and this Turbocycle are the only things here. |
0x3b22: | It appears quite safe. It has not been tampered with. |
0x3b59: | There's nothing to worry about. I detect nothing unusual. |
0x3b93: | I do not read any motion. You and I are the only ones here. |
0x3bd0: | There is no one here. It is very quiet. |
0x3bf9: | Well Gillian, we are heading into the bottom of the ninth... |
0x3c36: | All right, I'll save everything that has happened up until now. |
0x3c76: | Which file number would you like to save it in? |
0x3ca6: | Let's hurry to the church! |
0x3cc1: | Gillian! This is no time to be dawdling! |
0x3cea: | Gillian! Let's go! |
0x3cfd: | I don't know... After all, there's only the two of us against who knows how many SNATCHERS... |
0x3d5c: | We've arrived at the church. |
0x3d79: | Wow! Now I know why they call it their Kremlin. |
0x3da9: | It's a very old church. It bears quite a resemblance to St. Basil's cathedral. |
0x3df9: | No doubt they thought the same thing. |
0x3e1f: | The building may be patterned after a traditional Russian church. It's quite old. |
0x3e72: | It appears to be snow, but it's actually SNOW-9. Try to avoid inhaling any of it directly. |
0x3ece: | It's pollen, and therefore much finer than snow. |
0x3eff: | It's surrounded by a large grove of tall cedar trees. |
0x3f35: | This is likely to keep just about anybody away. |
0x3f65: | Given the season, a few Christmas lights would really liven up the scene. |
0x3faf: | The surroundings conceal the church from all but aerial surveillance. |
0x3ff5: | The building is about 50 years old, but appears very well maintained. |
0x403b: | So where's the entrance? |
0x4054: | On the front side of the building. |
0x4077: | Acid rain has seriously damaged many of the building's sculptures. |
0x40ba: | This is definitely SNOW-9. |
0x40d5: | It's hard to believe that this much of it is present right here in the city. |
0x4122: | A sensor scan reveals that a Tube-Liner tunnel passes directly underneath this area. |
0x4177: | Well that's no surprise. Looks like we've got the right place. |
0x41b7: | There is nothing in the area besides this church. |
0x41e9: | The only sound is that of the wind. |
0x420d: | Yes, that is a good idea. |
0x4227: | All right, I'll save everything that has happened up until now. |
0x4267: | Which file number would you like to save it in? |
0x4297: | Gillian, are you trying to run away? |
0x42bc: | What's wrong? Show some courage! |
0x42dd: | Where do you think you're going, Gillian? |
0x4307: | Too much interference to use the videophone here. |
0x4339: | I'm not reading anything at all. |
0x435a: | I'm not showing anything out of the ordinary. |
0x4388: | I'm not picking up any large movement signals. |
0x43b7: | It's perfectly quiet. |
0x43cd: | Just us and the wind, that's all I can hear. |
0x43fa: | The whole area is exceptionally quiet. |
0x4421: | What's this...? |
0x4431: | It would appear to be some kind of a chapel for the SNATCHERS. |
0x4470: | Are you telling me those things pray? To whom? |
0x449f: | No doubt to their creator. That portrait on the wall is probably a representation of him. |
0x44fa: | Now moving into the back room... |
0x451b: | This person is no doubt the one the SNATCHERS worship as their creator. |
0x4563: | This guy... isn't that Random? |
0x4583: | One moment... I'll compare the picture with my data on Random. |
0x45c3: | While the facial bone structure of the individual in the portrait is nearly identical to that of Random, a positive identification is impossible, as the picture is not a photograph. |
0x4679: | That just looks too much like him to be a coincidence... |
0x46b2: | Now that you mention it, the person in the portrait does look like Random Hajile. |
0x4704: | These are the chairs for worshippers in the chapel, no doubt. |
0x4742: | There is no covering of dust. They appear to be used regularly. |
0x4782: | Everything is nice and orderly... |
0x47a4: | It's as if the pre-collapse Soviet Union has been recreated here. |
0x47e6: | The decorations do not appear to be those of a church. |
0x481d: | Something is written on the painting. "The Creator: Modnar". |
0x485a: | So this is Professor Modnar? |
0x4877: | The one the SNATCHER was talking about, eh? |
0x48a3: | It appears to be a portrait of that person. |
0x48cf: | Based on the condition of the paints and canvas, I would say that this portrait was painted over 50 years ago. |
0x493e: | There are a number of scratches on the surface. They were almost certainly caused by the SNATCHERS. |
0x49a3: | A very heavy object appears to have been placed here. It is structurally damaged. |
0x49f6: | It's all very organized, almost inhumanly so. Hmm? There is another room farther back. |
0x4a4e: | There is no litter or garbage anywhere. It's almost too clean. |
0x4a8e: | All right, I'll save everything that has happened up until now. |
0x4ace: | Which file number would you like to save it in? |
0x4afe: | So have they already left for the summit? |
0x4b28: | SN.. SNATCHERS! |
0x4b39: | Look at 'em all! |
0x4b4a: | I'm not picking up any energy readings. They are all deactivated, in some kind of suspension-mode. |
0x4bae: | So this is their warehouse, eh? |
0x4bce: | There must be a few hundred of them here. They continue all the way back. |
0x4c19: | Still, this doesn't look like a factory to me. |
0x4c48: | Are you ready, Gillian? Now heading for the room farther back... |
0x4c89: | These are endo-structures which have yet to have the artificial skin installed. The bone-sizing devices and skull slits are all still set to the smallest sizes. |
0x4d2b: | So their victims haven't been chosen yet. They're all just waiting their turn... |
0x4d7d: | They almost look as if they could spring to life any moment. If this many SNATCHERS were to all start moving at the same time, there is little we could do. |
0x4e1a: | There seem to be a number of containers stacked up in the back of the room. |
0x4e66: | There is nothing of interest besides the containers. |
0x4e9b: | Something is written on the floor. |
0x4ebe: | It appears to be Russian characters from about 50 years ago. |
0x4efb: | What about the size of these containers? |
0x4f24: | The volume of these containers would be just perfect for shipping one of these SNATCHERS. This is no doubt how they got here. |
0x4fa3: | These endo-structures were all shipped here in these containers. |
0x4fe4: | None of these SNATCHERS appear damaged. All they need is their energy packs. The gender units have yet to be installed, however. |
0x5067: | They are preserved in excellent condition. It appears that they undergo regular maintenance. |
0x50c5: | I do not see any tools or equipment for maintaining anything in the area. This room would appear to be just a storage area. |
0x5142: | Unlike the chapel, there are some scraps and dust on the floor here. |
0x5187: | There is some kind of a label here... |
0x51ad: | ..."23rd Siberian Investigative Force". |
0x51d5: | Siberian Investigative Force?! |
0x51f4: | It would appear that these SNATCHERS were brought to Neo Kobe from the Siberian Neutral Zone. |
0x5252: | It seems that the Investigative Forces have been responsible for shipping the SNATCHERS. |
0x52ab: | In other words, the Investigative Forces have been snatched, just like when they found us! |
0x5306: | These containers were definitely brought out of Siberia. I can detect traces of contaminants unique to the region on the containers. |
0x538c: | All right, I'll save everything that has happened up until now. |
0x53cc: | Which file number would you like to save it in? |
0x53fc: | I see. So the Siberian Investigative Forces bring the SNATCHERS out of Siberia and into storage here. |
0x5463: | I think you're right, Metal. And then the SNATCHERS just wait here in storage to be reactivated and adjusted after their victims are selected. |
0x54f3: | A rather efficient system. I wonder where the actual snatching takes place. |
0x5540: | The back part of this room may hold the answer to that question. |
0x5581: | The SNATCHER'S culturing room... |
0x55a2: | The mechanism is operating. |
0x55be: | Gillian, there are SNATCHERS with their artificial skin already installed here. |
0x560e: | These units are nearly ready to perform a complete snatch. |
0x5649: | A computer terminal is installed on each preservation cylinder. |
0x5689: | There are tubes and wires running all over the place. Please watch your step. |
0x56d7: | It's a small, metal door with a doorknob attached. |
0x570a: | There must be another room beyond here. |
0x5732: | These terminals must all be connected to a host computer which monitors conditions inside each of the cylinders. |
0x57a3: | The monitors are all displaying various data and charts. |
0x57dc: | These cylinders are used to culture the SNATCHER'S artificial skin. Endo-structures are submerged within them. |
0x584c: | They are constructed with a special reinforced glass. It would require quite a bit of effort to break. |
0x58b4: | It appears that weak ultraviolet rays are being projected from above. |
0x58fa: | This is really advanced... way beyond anything we saw at Queens Hospital. |
0x5945: | The whole area is protected as a "clean room". There is a door at the far end of the room. |
0x59a0: | This is very sophisticated equipment. I'm surprised at the advanced level of the facility they have constructed. |
0x5a12: | I wonder where they're getting their funding from? |
0x5a45: | They are probably supplying their financial backers with SNATCHERS as well. |
0x5a91: | It's locked, but I should be able to open it from this side. |
0x5ace: | It's set so that it cannot be opened from the inside. |
0x5b04: | The power is on. Look at this, Gillian. The data of people to be snatched is all being neatly processed. |
0x5b6f: | This is the data which they use to generate the artificial skin with. |
0x5bb5: | There is no sound except for the soft bubbling of the liquid in the cylinders. |
0x5c04: | I'm not registering any sounds except those regular noises coming from the equipment here. |
0x5c5f: | We'd have to leave the area first... |
0x5c84: | All right, I'll save everything that has happened up until now. |
0x5cc4: | This may turn out to be the last time we ever save anything, |
0x5d01: | Which file number would you like to save it in? |
0x5d31: | I cannot get a clear channel in this area. No transmission is possible. |
0x5d7a: | SNOW-9 causing the trouble? |
0x5d96: | SNOW-9 levels are very high here. |
0x5db8: | So there's no way to call in any reinforcements, eh? |
0x5ded: | I'm afraid that's about the size of it. |
0x5e15: | But what about the videophone call from Jamie? |
0x5e44: | No doubt the call used a very high-powered transmitter of some kind. |
0x5e89: | No transmissions can be made from this area at all. |
0x5ebd: | The high level of SNOW-9 in the area is preventing use of the videophone. |
0x5f07: | This file contains data from a previous save. |
0x5f35: | Is it okay for me to overwrite it with the new data? |
0x5f6c: | In that case, I won't write the new data there. |
0x5f9c: | This file contains data from a previous save. |
0x5fca: | Is it okay for me to overwrite it with the new data? |
0x6001: | In that case, I won't write the new data there. |
0x6031: | This file contains data from a previous save. |
0x605f: | Is it okay for me to overwrite it with the new data? |
0x6096: | In that case, I won't write the new data there. |
0x60c6: | This file contains data from a previous save. |
0x60f4: | Is it okay for me to overwrite it with the new data? |
0x612b: | In that case, I won't write the new data there. |
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