http://junkerhq.net//xrgb/api.php?action=feedcontributions&user=Akumajo&feedformat=atomClassic Console Upscaler wiki - User contributions [en]2024-03-28T16:41:44ZUser contributionsMediaWiki 1.32.0http://junkerhq.net//xrgb/index.php?title=XRGB-mini_FRAMEMEISTER&diff=1488XRGB-mini FRAMEMEISTER2012-12-11T14:13:00Z<p>Akumajo: </p>
<hr />
<div>The XRGB mini is the latest in the family of [[Micomsoft]]'s [[XRGB]] upscalers and upscan converters for classic consoles. This wiki is a work in progress being fed by the community, so expect some annotations and placeholders within the artcile meanwhile.<br />
<br />
== Fudoh's Full review == <br />
<br />
http://retrogaming.hazard-city.de/framemeister.html<br />
<br />
== Compatibility and special configuration ==<br />
<br />
We encourage the community to add sections under each system instead of having an enormous table here. That way we can have more detailed and specific information on a per system basis, and here links to all the systems tested so far.<br />
<br />
=== Home consoles ===<br />
<br />
* Atari [[Jaguar]]<br />
* Microsoft [[Xbox]]<br />
* Microsoft [[Xbox 360]]<br />
* NEC [[PC Engine]]<br />
* Nintendo [[N64]]<br />
* Nintendo [[NES | NES / Famicom]]<br />
* Nintendo [[Gamecube]]<br />
* Nintendo [[Super NES | Super NES / Super Famicom]]<br />
* Nintendo [[Wii]]<br />
* Nintendo [[Wii U]]<br />
* Sega [[Dreamcast]]<br />
* Sega [[Sega Genesis |Genesis / MegaDrive]]<br />
* Sega [[Sega Sega CD |Sega CD / Mega CD]]<br />
* Sega [[Master System]]<br />
* Sega [[Saturn]]<br />
* SNK [[Neo Geo AES]]<br />
* Sony [[Playstation]]<br />
* Sony [[Playstation 2]]<br />
* Sony [[Playstation 3]]<br />
* Sony [[Playstation Portable]]<br />
<br />
=== Computers ===<br />
<br />
* Commodore [[Amiga]]<br />
* Commodore [[C64]]<br />
* Sinclair [[Spectrum]]<br />
<br />
=== Arcade Boards ===<br />
<br />
* Capcom [[CPS]]<br />
* Capcom [[CPS-II]]<br />
* Capcom [[CPS-III]]<br />
* Sega [[System 16]]<br />
* Sega [[System 18]]<br />
* Sega [[System 32]]<br />
* Sega [[Naomi]]<br />
* Sony [[ZN-1]]<br />
* Sony [[ZN-2]]<br />
* SNK [[Neo Geo MVS]]<br />
<br />
== Settings ==<br />
<br />
insert data<br />
<br />
=== Changing the Menu Language ===<br />
<br />
# Press Menu<br />
# Press down until you reach "special"<br />
# Press "OK"<br />
# Scroll down to the very bottom and select "Language"<br />
# Press "OK"<br />
# Choose desired language (with left and right)<br />
# Press "OK"<br />
# Power off XRGB mini (on the remote, don't need to unplug)<br />
# Power XRGB mini back on.<br />
<br />
'''''insert capture/gif ?'''''<br />
<br />
=== Image Mode ===<br />
<br />
Selecting IMAGE_MODE from the Framemeister's top menu presents the user with the choice of several processing modes. These modes affect deinterlacing and picture colour only, they don't change scaling.<br />
<br />
*'''Standard''' - Motion and pixel-adaptive deinterlacer suited for 480i and 1080i material.<br />
*'''Movie''' - As Standard, minor differences in colour.<br />
*'''Anime''' - As Standard, with saturation and contrast boosted. <br />
*'''Natural''' - As Standard, minor differences in colour.<br />
*'''Game1''' - Uses a more simple (and faster) field-based deinterlacing mode, which comes with a bit of vertical screen shake (typical bobbing effect).<br />
*'''Game2''' - As Game1 but with saturation and contrast boosted.<br />
*'''Master''' - As Game1 but with scanlines (obsolete since scanlines can now be used any time).<br />
*'''Picture''' - 2:2 deinterlacing mode for static images.<br />
<br />
=== Auto Scaler ===<br />
<br />
insert data<br />
<br />
=== Sync Mode ===<br />
<br />
insert data<br />
<br />
=== Recommended settings for 480p sources ===<br />
<br />
The mini's scaling of 480p can be a little fiddly to get right, you basically have two choices. Use the Smart x2 mode which basically just doubles the resolution (which means the picture does not fill the screen without another scaler to zoom it in). If you want to try this, use the following scaler settings:-<br />
<br />
*H_SCALER = 6 or 7<br />
*V_SCALER = 6 <br />
*SHARPNESS = 0 or 1<br />
<br />
If you don't want to use Smart x2 mode, the other choice is to use a normal aspect ratio with the following settings:-<br />
<br />
*H_SCALER = 7 <br />
*V_SCALER = 5 <br />
*SHARPNESS = 0 or 1 (0 recommended) <br />
<br />
See the Compatibility and Special Configuration section above for any console specific recommendations.<br />
<br />
== Firmware == <br />
<br />
Firmware can be downloaded from Micomsoft directly using this link http://www.micomsoft.co.jp/xrgb-mini_download.htm<br />
<br />
Preliminary PAL support is added in firmware 1.06, though the English language option is broken in this firmware. Firmware 1.07 fixes English language support, improves handling of systems with out of spec video clocks (e.g Neo Geo) and adds various zoom modes and special effects.<br />
<br />
=== Current firmware version ===<br />
<br />
Current firmware version is 1.07a.<br />
<br />
=== How to upgrade/downgrade the firmware? ===<br />
<br />
# Download the desired firmware from the link above.<br />
# Unzip and put the XRGBMini FOLDER on the MicroSD card. You must put the FOLDER on the ROOT of your SD card, not the contents of the folder, the actual FOLDER.<br />
# Unplug the Mini from the DC adapter.<br />
# Insert SD Card into Mini.<br />
# Plug DC adapter into the Mini.<br />
# Green lights will flash alternately then pulse.<br />
# The Process is complete when the red power light is the only light on, and pulses slowly on and off.<br />
# Remove SD card and power the Mini back on.<br />
<br />
* Note : You may downgrade or upgrade to any version.<br />
<br />
== Known problems with current firmware (1.07a) ==<br />
<br />
* Slow switching between processing modes - On games that switch between interlace and progressive (e.g Resident Evil on N64, Pinball Illusions on Amiga) the mini is very slow to switch processing modes, leaving the player with a blank screen for too long and interrupting game play.<br />
* If the Mini is set to 480p or 576p output and the signal changes from 240p or 288p to 480i or 576i, the picture on the mini becomes unstable and will not return to normal until the user opens the VISUAL_SET menu and manually adjusts the H_POS setting.<br />
* Changing from a 575i to 240p screen mode can cause the Mini to blank the screen. To work around this you can change the input channel on the Mini and then change it back again.<br />
* Scanlines do not work correctly on 1080p output mode (because only 1 instead of 2 in every 4 lines are darkened, which doesn't look good).<br />
* Scanlines do not work correctly for 288p (PAL) material unless the Mini's output is set to 576p.<br />
* Over-saturated colours when using 480p output with scanlines - When set to 480p output and using scanlines, some sources have a strange over-saturated picture (see [http://pms.hazard-city.de/mini480p.jpg] for an example).<br />
* Adjusting H_WIDTH or V_WIDTH when the Mini is set to 480p or 576p output mode can cause it to display a blank picture, requiring a settings reset.<br />
* Adjusting H_WIDTH or V_WIDTH causes the screen to blank momentarily, making it fiddly to adjust. Other scalers can adjust picture width and height without blanking the screen at all.<br />
* Aspect ratio controls are reversed, selecting 4:3 aspect ratio actually enables 16:9 aspect and vice versa.<br />
<br />
== Links ==<br />
Official Website : http://www.micomsoft.co.jp/xrgb-mini.htm<br />
<br />
Current Discussion : http://shmups.system11.org/viewtopic.php?f=6&t=33450<br />
<br />
Where to buy : <br />
* [http://www.solarisjapan.com/products/XRGB%252dmini-Framemeister-Compact-Up-Scaler-Unit.html?setCurrencyId=1 Solaris]<br />
<br />
* [http://www.jap-sai.com/Games/Micomsoft/Micomsoft.htm#Framemeister Jap-Sai]<br />
<br />
* [http://www.amazon.co.jp/%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAME-MEISTER-%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAMEMEISTER%EF%BC%88%E3%83%95%E3%83%AC%E3%83%BC%E3%83%A0%E3%83%9E%E3%82%A4%E3%82%B9%E3%82%BF%E3%83%BC%EF%BC%89-%E3%82%A2%E3%83%83%E3%83%97%E3%82%B9%E3%82%B1%E3%83%BC%E3%83%A9%E3%83%BC%E3%83%BB%E3%83%A6%E3%83%8B%E3%83%83%E3%83%88-%E3%80%90%E9%99%90%E5%AE%9A%E3%83%91%E3%83%83%E3%82%AF%E3%80%91/dp/B006IO36BM/ref=sr_1_2?ie=UTF8&qid=1341173311&sr=8-2 Amazon]<br />
<br />
* [http://www.ebay.com/sch/i.html?_trksid=p3902.m570.l1313&_nkw=xrgb+mini&_sacat=0&_from=R40 Ebay]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=XRGB-mini_FRAMEMEISTER&diff=1487XRGB-mini FRAMEMEISTER2012-12-11T11:01:54Z<p>Akumajo: /* Compatibility and special configuration */</p>
<hr />
<div>The XRGB mini is the latest in the family of [[Micomsoft]]'s [[XRGB]] upscalers and upscan converters for classic consoles. This wiki is a work in progress being fed by the community, so expect some annotations and placeholders within the artcile meanwhile.<br />
<br />
== Fudoh's Full review == <br />
<br />
http://retrogaming.hazard-city.de/framemeister.html<br />
<br />
== Compatibility and special configuration ==<br />
<br />
We encourage the community to add sections under each system instead of having an enormous table here. That way we can have more detailed and specific information on a per system basis, and here links to all the systems tested so far.<br />
<br />
=== Home consoles ===<br />
<br />
* Atari [[Jaguar]]<br />
* Microsoft [[Xbox]]<br />
* Microsoft [[Xbox 360]]<br />
* NEC [[PC Engine]]<br />
* Nintendo [[N64]]<br />
* Nintendo [[NES | NES / Famicom]]<br />
* Nintendo [[Gamecube]]<br />
* Nintendo [[Super NES | Super NES / Super Famicom]]<br />
* Nintendo [[Wii]]<br />
* Nintendo [[Wii U]]<br />
* Sega [[Dreamcast]]<br />
* Sega [[Sega Genesis |Genesis / MegaDrive]]<br />
* Sega [[Sega Sega CD |Sega CD / Mega CD]]<br />
* Sega [[Master System]]<br />
* Sega [[Saturn]]<br />
* SNK [[Neo Geo AES]]<br />
* Sony [[Playstation]]<br />
* Sony [[Playstation 2]]<br />
* Sony [[Playstation 3]]<br />
* Sony [[Playstation Portable]]<br />
<br />
=== Computers ===<br />
<br />
* Commodore [[Amiga]]<br />
* Commodore [[C64]]<br />
* Sinclair [[Spectrum]]<br />
<br />
=== Arcade Boards ===<br />
<br />
* Capcom [[CPS]]<br />
* Capcom [[CPS-II]]<br />
* Capcom [[CPS-III]]<br />
* Sega [[System 16]]<br />
* Sega [[System 18]]<br />
* Sega [[System 32]]<br />
* Sega [[Naomi]]<br />
* Sony [[ZN-1]]<br />
* Sony [[ZN-2]]<br />
* SNK [[Neo Geo MVS]]<br />
<br />
== Settings ==<br />
<br />
insert data<br />
<br />
=== Changing the Menu Language ===<br />
<br />
# Press Menu<br />
# Press down until you reach "special"<br />
# Press "OK"<br />
# Scroll down to the very bottom and select "Language"<br />
# Press "OK"<br />
# Choose desired language (with left and right)<br />
# Press "OK"<br />
# Power off XRGB mini (on the remote, don't need to unplug)<br />
# Power XRGB mini back on.<br />
<br />
'''''insert capture/gif ?'''''<br />
<br />
=== Image Mode ===<br />
<br />
Selecting IMAGE_MODE from the Framemeister's top menu presents the user with the choice of several processing modes. These modes affect deinterlacing and picture colour only, they don't change scaling.<br />
<br />
*'''Standard''' - Motion and pixel-adaptive deinterlacer suited for 480i and 1080i material.<br />
*'''Movie''' - As Standard, minor differences in colour.<br />
*'''Anime''' - As Standard, with saturation and contrast boosted. <br />
*'''Natural''' - As Standard, minor differences in colour.<br />
*'''Game1''' - Uses a more simple (and faster) field-based deinterlacing mode, which comes with a bit of vertical screen shake (typical bobbing effect).<br />
*'''Game2''' - As Game1 but with saturation and contrast boosted.<br />
*'''Master''' - As Game1 but with scanlines (obsolete since scanlines can now be used any time).<br />
*'''Picture''' - 2:2 deinterlacing mode for static images.<br />
<br />
=== Auto Scaler ===<br />
<br />
insert data<br />
<br />
=== Sync Mode ===<br />
<br />
insert data<br />
<br />
=== Recommended settings for 480p sources ===<br />
<br />
The mini's scaling of 480p can be a little fiddly to get right, you basically have two choices. Use the Smart x2 mode which basically just doubles the resolution (which means the picture does not fill the screen without another scaler to zoom it in). If you want to try this, use the following scaler settings:-<br />
<br />
*H_SCALER = 6 or 7<br />
*V_SCALER = 6 <br />
*SHARPNESS = 0 or 1<br />
<br />
If you don't want to use Smart x2 mode, the other choice is to use a normal aspect ratio with the following settings:-<br />
<br />
*H_SCALER = 7 <br />
*V_SCALER = 5 <br />
*SHARPNESS = 0 or 1 (0 recommended) <br />
<br />
See the Compatibility and Special Configuration section above for any console specific recommendations.<br />
<br />
== Firmware == <br />
<br />
Firmware can be downloaded from Micomsoft directly using this link http://www.micomsoft.co.jp/xrgb-mini_download.htm<br />
<br />
Preliminary PAL support is added in firmware 1.06, though the English language option is broken in this firmware. Firmware 1.07 fixes English language support, improves handling of systems with out of spec video clocks (e.g Neo Geo) and adds various zoom modes and special effects.<br />
<br />
=== Current firmware version ===<br />
<br />
Current firmware version is 1.07a.<br />
<br />
=== How to upgrade/downgrade the firmware? ===<br />
# Download the desired firmware from the link above.<br />
# Unzip and put the XRGBMini FOLDER on the MicroSD card. You must put the FOLDER on the ROOT of your SD card, not the contents of the folder, the actual FOLDER.<br />
# Unplug the Mini from the DC adapter.<br />
# Insert SD Card into Mini.<br />
# Plug DC adapter into the Mini.<br />
# Green lights will flash alternately then pulse.<br />
# The Process is complete when the red power light is the only light on, and pulses slowly on and off.<br />
# Remove SD card and power the Mini back on.<br />
<br />
* Note : You may downgrade or upgrade to any version.<br />
<br />
== Known problems with current firmware version 1.07 ==<br />
<br />
* Slow switching between processing modes - On games that switch between interlace and progressive (e.g Resident Evil on N64, Pinball Illusions on Amiga) the mini is very slow to switch processing modes, leaving the player with a blank screen for too long and interrupting game play.<br />
* If the Mini is set to 480p or 576p output and the signal changes from 240p or 288p to 480i or 576i, the picture on the mini becomes unstable and will not return to normal until the user opens the VISUAL_SET menu and manually adjusts the H_POS setting.<br />
* Changing from a 575i to 240p screen mode can cause the Mini to blank the screen. To work around this you can change the input channel on the Mini and then change it back again.<br />
* Scanlines do not work correctly on 1080p output mode (because only 1 instead of 2 in every 4 lines are darkened, which doesn't look good).<br />
* Scanlines do not work correctly for 288p (PAL) material unless the Mini's output is set to 576p.<br />
* Over-saturated colours when using 480p output with scanlines - When set to 480p output and using scanlines, some sources have a strange over-saturated picture (see [http://pms.hazard-city.de/mini480p.jpg] for an example).<br />
* Adjusting H_WIDTH or V_WIDTH when the Mini is set to 480p or 576p output mode can cause it to display a blank picture, requiring a settings reset.<br />
* Adjusting H_WIDTH or V_WIDTH causes the screen to blank momentarily, making it fiddly to adjust. Other scalers can adjust picture width and height without blanking the screen at all.<br />
* Aspect ratio controls are reversed, selecting 4:3 aspect ratio actually enables 16:9 aspect and vice versa.<br />
<br />
== Links ==<br />
Official Website : http://www.micomsoft.co.jp/xrgb-mini.htm<br />
<br />
Current Discussion : http://shmups.system11.org/viewtopic.php?f=6&t=33450<br />
<br />
Where to buy : <br />
* [http://www.solarisjapan.com/products/XRGB%252dmini-Framemeister-Compact-Up-Scaler-Unit.html?setCurrencyId=1 Solaris]<br />
<br />
* [http://www.jap-sai.com/Games/Micomsoft/Micomsoft.htm#Framemeister Jap-Sai]<br />
<br />
* [http://www.amazon.co.jp/%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAME-MEISTER-%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAMEMEISTER%EF%BC%88%E3%83%95%E3%83%AC%E3%83%BC%E3%83%A0%E3%83%9E%E3%82%A4%E3%82%B9%E3%82%BF%E3%83%BC%EF%BC%89-%E3%82%A2%E3%83%83%E3%83%97%E3%82%B9%E3%82%B1%E3%83%BC%E3%83%A9%E3%83%BC%E3%83%BB%E3%83%A6%E3%83%8B%E3%83%83%E3%83%88-%E3%80%90%E9%99%90%E5%AE%9A%E3%83%91%E3%83%83%E3%82%AF%E3%80%91/dp/B006IO36BM/ref=sr_1_2?ie=UTF8&qid=1341173311&sr=8-2 Amazon]<br />
<br />
* [http://www.ebay.com/sch/i.html?_trksid=p3902.m570.l1313&_nkw=xrgb+mini&_sacat=0&_from=R40 Ebay]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=ZN-1&diff=1486ZN-12012-12-11T11:00:25Z<p>Akumajo: Created page with "== Models == insert data === Models tested === insert data == XRGB-2 Specific settings == insert data == XRGB-3 Specific settings == insert data == [[XRGB-Mini..."</p>
<hr />
<div>== Models ==<br />
<br />
insert data<br />
<br />
=== Models tested ===<br />
<br />
insert data<br />
<br />
== [[XRGB-2]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-3]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-Mini]] Specific settings ==<br />
<br />
insert data<br />
<br />
[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Naomi&diff=1485Naomi2012-12-11T11:00:23Z<p>Akumajo: Created page with "== Models == insert data === Models tested === insert data == XRGB-2 Specific settings == insert data == XRGB-3 Specific settings == insert data == [[XRGB-Mini..."</p>
<hr />
<div>== Models ==<br />
<br />
insert data<br />
<br />
=== Models tested ===<br />
<br />
insert data<br />
<br />
== [[XRGB-2]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-3]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-Mini]] Specific settings ==<br />
<br />
insert data<br />
<br />
[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=System_32&diff=1484System 322012-12-11T11:00:21Z<p>Akumajo: Created page with "== Models == insert data === Models tested === insert data == XRGB-2 Specific settings == insert data == XRGB-3 Specific settings == insert data == [[XRGB-Mini..."</p>
<hr />
<div>== Models ==<br />
<br />
insert data<br />
<br />
=== Models tested ===<br />
<br />
insert data<br />
<br />
== [[XRGB-2]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-3]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-Mini]] Specific settings ==<br />
<br />
insert data<br />
<br />
[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=CPS&diff=1483CPS2012-12-11T11:00:19Z<p>Akumajo: Created page with "== Models == insert data === Models tested === insert data == XRGB-2 Specific settings == insert data == XRGB-3 Specific settings == insert data == [[XRGB-Mini..."</p>
<hr />
<div>== Models ==<br />
<br />
insert data<br />
<br />
=== Models tested ===<br />
<br />
insert data<br />
<br />
== [[XRGB-2]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-3]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-Mini]] Specific settings ==<br />
<br />
insert data<br />
<br />
[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Playstation_Portable&diff=1482Playstation Portable2012-12-11T11:00:01Z<p>Akumajo: Created page with "== Models == insert data === Models tested === insert data == XRGB-2 Specific settings == insert data == XRGB-3 Specific settings == insert data == [[XRGB-Mini..."</p>
<hr />
<div>== Models ==<br />
<br />
insert data<br />
<br />
=== Models tested ===<br />
<br />
insert data<br />
<br />
== [[XRGB-2]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-3]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-Mini]] Specific settings ==<br />
<br />
insert data<br />
<br />
[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Playstation_3&diff=1481Playstation 32012-12-11T10:59:58Z<p>Akumajo: Created page with "== Models == insert data === Models tested === insert data == XRGB-2 Specific settings == insert data == XRGB-3 Specific settings == insert data == [[XRGB-Mini..."</p>
<hr />
<div>== Models ==<br />
<br />
insert data<br />
<br />
=== Models tested ===<br />
<br />
insert data<br />
<br />
== [[XRGB-2]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-3]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-Mini]] Specific settings ==<br />
<br />
insert data<br />
<br />
[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Playstation_2&diff=1480Playstation 22012-12-11T10:59:55Z<p>Akumajo: Created page with "== Models == insert data === Models tested === insert data == XRGB-2 Specific settings == insert data == XRGB-3 Specific settings == insert data == [[XRGB-Mini..."</p>
<hr />
<div>== Models ==<br />
<br />
insert data<br />
<br />
=== Models tested ===<br />
<br />
insert data<br />
<br />
== [[XRGB-2]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-3]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-Mini]] Specific settings ==<br />
<br />
insert data<br />
<br />
[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Playstation&diff=1479Playstation2012-12-11T10:59:53Z<p>Akumajo: Created page with "== Models == insert data === Models tested === insert data == XRGB-2 Specific settings == insert data == XRGB-3 Specific settings == insert data == [[XRGB-Mini..."</p>
<hr />
<div>== Models ==<br />
<br />
insert data<br />
<br />
=== Models tested ===<br />
<br />
insert data<br />
<br />
== [[XRGB-2]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-3]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-Mini]] Specific settings ==<br />
<br />
insert data<br />
<br />
[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Neo_Geo_AES&diff=1478Neo Geo AES2012-12-11T10:59:52Z<p>Akumajo: Created page with "== Models == insert data === Models tested === insert data == XRGB-2 Specific settings == insert data == XRGB-3 Specific settings == insert data == [[XRGB-Mini..."</p>
<hr />
<div>== Models ==<br />
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insert data<br />
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=== Models tested ===<br />
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insert data<br />
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== [[XRGB-2]] Specific settings ==<br />
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== [[XRGB-3]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-Mini]] Specific settings ==<br />
<br />
insert data<br />
<br />
[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Saturn&diff=1477Saturn2012-12-11T10:59:48Z<p>Akumajo: Created page with "== Models == insert data === Models tested === insert data == XRGB-2 Specific settings == insert data == XRGB-3 Specific settings == insert data == [[XRGB-Mini..."</p>
<hr />
<div>== Models ==<br />
<br />
insert data<br />
<br />
=== Models tested ===<br />
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insert data<br />
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== [[XRGB-2]] Specific settings ==<br />
<br />
insert data<br />
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== [[XRGB-3]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-Mini]] Specific settings ==<br />
<br />
insert data<br />
<br />
[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Master_System&diff=1476Master System2012-12-11T10:59:45Z<p>Akumajo: Created page with "== Models == insert data === Models tested === insert data == XRGB-2 Specific settings == insert data == XRGB-3 Specific settings == insert data == [[XRGB-Mini..."</p>
<hr />
<div>== Models ==<br />
<br />
insert data<br />
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=== Models tested ===<br />
<br />
insert data<br />
<br />
== [[XRGB-2]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-3]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-Mini]] Specific settings ==<br />
<br />
insert data<br />
<br />
[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Sega_Sega_CD&diff=1475Sega Sega CD2012-12-11T10:59:43Z<p>Akumajo: Created page with "== Models == insert data === Models tested === insert data == XRGB-2 Specific settings == insert data == XRGB-3 Specific settings == insert data == [[XRGB-Mini..."</p>
<hr />
<div>== Models ==<br />
<br />
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=== Models tested ===<br />
<br />
insert data<br />
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== [[XRGB-2]] Specific settings ==<br />
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== [[XRGB-3]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-Mini]] Specific settings ==<br />
<br />
insert data<br />
<br />
[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Wii_U&diff=1474Wii U2012-12-11T10:59:41Z<p>Akumajo: Created page with "== Models == insert data === Models tested === insert data == XRGB-2 Specific settings == insert data == XRGB-3 Specific settings == insert data == [[XRGB-Mini..."</p>
<hr />
<div>== Models ==<br />
<br />
insert data<br />
<br />
=== Models tested ===<br />
<br />
insert data<br />
<br />
== [[XRGB-2]] Specific settings ==<br />
<br />
insert data<br />
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== [[XRGB-3]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-Mini]] Specific settings ==<br />
<br />
insert data<br />
<br />
[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Wii&diff=1473Wii2012-12-11T10:59:38Z<p>Akumajo: Created page with "== Models == insert data === Models tested === insert data == XRGB-2 Specific settings == insert data == XRGB-3 Specific settings == insert data == [[XRGB-Mini..."</p>
<hr />
<div>== Models ==<br />
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insert data<br />
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=== Models tested ===<br />
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insert data<br />
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== [[XRGB-2]] Specific settings ==<br />
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insert data<br />
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== [[XRGB-3]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-Mini]] Specific settings ==<br />
<br />
insert data<br />
<br />
[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Super_NES&diff=1472Super NES2012-12-11T10:59:35Z<p>Akumajo: Created page with "== Models == insert data === Models tested === insert data == XRGB-2 Specific settings == insert data == XRGB-3 Specific settings == insert data == [[XRGB-Mini..."</p>
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<div>== Models ==<br />
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=== Models tested ===<br />
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== [[XRGB-2]] Specific settings ==<br />
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== [[XRGB-3]] Specific settings ==<br />
<br />
insert data<br />
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== [[XRGB-Mini]] Specific settings ==<br />
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insert data<br />
<br />
[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Gamecube&diff=1471Gamecube2012-12-11T10:59:34Z<p>Akumajo: Created page with "== Models == insert data === Models tested === insert data == XRGB-2 Specific settings == insert data == XRGB-3 Specific settings == insert data == [[XRGB-Mini..."</p>
<hr />
<div>== Models ==<br />
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insert data<br />
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=== Models tested ===<br />
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insert data<br />
<br />
== [[XRGB-2]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-3]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-Mini]] Specific settings ==<br />
<br />
insert data<br />
<br />
[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Xbox_360&diff=1470Xbox 3602012-12-11T10:59:32Z<p>Akumajo: Created page with "== Models == insert data === Models tested === insert data == XRGB-2 Specific settings == insert data == XRGB-3 Specific settings == insert data == [[XRGB-Mini..."</p>
<hr />
<div>== Models ==<br />
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insert data<br />
<br />
=== Models tested ===<br />
<br />
insert data<br />
<br />
== [[XRGB-2]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-3]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-Mini]] Specific settings ==<br />
<br />
insert data<br />
<br />
[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Xbox&diff=1469Xbox2012-12-11T10:59:30Z<p>Akumajo: Created page with "== Models == insert data === Models tested === insert data == XRGB-2 Specific settings == insert data == XRGB-3 Specific settings == insert data == [[XRGB-Mini..."</p>
<hr />
<div>== Models ==<br />
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insert data<br />
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=== Models tested ===<br />
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insert data<br />
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== [[XRGB-2]] Specific settings ==<br />
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insert data<br />
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== [[XRGB-3]] Specific settings ==<br />
<br />
insert data<br />
<br />
== [[XRGB-Mini]] Specific settings ==<br />
<br />
insert data<br />
<br />
[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Jaguar&diff=1468Jaguar2012-12-11T10:59:27Z<p>Akumajo: Created page with "== Models == insert data === Models tested === insert data == XRGB-2 Specific settings == insert data == XRGB-3 Specific settings == insert data == [[XRGB-Mini..."</p>
<hr />
<div>== Models ==<br />
<br />
insert data<br />
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=== Models tested ===<br />
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insert data<br />
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== [[XRGB-2]] Specific settings ==<br />
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insert data<br />
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== [[XRGB-3]] Specific settings ==<br />
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insert data<br />
<br />
== [[XRGB-Mini]] Specific settings ==<br />
<br />
insert data<br />
<br />
[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=NES&diff=1467NES2012-12-11T10:58:02Z<p>Akumajo: Created page with "== Models == insert data === Models tested === insert data == XRGB-2 Specific settings == insert data == XRGB-3 Specific settings == insert data == [[XRGB-Mini..."</p>
<hr />
<div>== Models ==<br />
<br />
insert data<br />
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=== Models tested ===<br />
<br />
insert data<br />
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== [[XRGB-2]] Specific settings ==<br />
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insert data<br />
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== [[XRGB-3]] Specific settings ==<br />
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== [[XRGB-Mini]] Specific settings ==<br />
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insert data<br />
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[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=N64&diff=1466N642012-12-11T10:56:50Z<p>Akumajo: </p>
<hr />
<div>The Nintendo 64, often referred to as N64, is a 64 bit video game console released in 1996 by Nintendo. It is the most powerful cartridge based non-handheld system ever produced. The console does not provide an RGB signal and must be modified in order to provide one. Not all N64's can be modified for RGB, most notably no PAL consoles can be RGB modded.<br />
<br />
== Models ==<br />
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=== Models tested ===<br />
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== [[XRGB-2]] Specific settings ==<br />
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== [[XRGB-3]] Specific settings ==<br />
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== [[XRGB-Mini]] Specific settings ==<br />
<br />
For RGB modded Nintendo 64 consoles you may require an external [[sync cleaner]].<br />
<br />
[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Sample&diff=1465Sample2012-12-11T10:55:56Z<p>Akumajo: </p>
<hr />
<div>== Models ==<br />
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insert data<br />
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=== Models tested ===<br />
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== [[XRGB-2]] Specific settings ==<br />
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== [[XRGB-3]] Specific settings ==<br />
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== [[XRGB-Mini]] Specific settings ==<br />
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insert data<br />
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[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=PC_Engine&diff=1464PC Engine2012-12-11T10:55:20Z<p>Akumajo: remove and move stuff related to rgb mod</p>
<hr />
<div>The PC Engine, or TurboGrafx-16 in America, is a game console developed by NEC.<br />
<br />
== Models ==<br />
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insert data<br />
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=== Models tested ===<br />
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insert data<br />
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== [[XRGB-2]] Specific settings ==<br />
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insert data<br />
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== [[XRGB-3]] Specific settings ==<br />
<br />
When using an [[XRGB-3]] after the mod, there usually is distortion present on the top rows of pixels. To correct or at least reduce this problem, AFC needs to be set to manual with a value of 4 to 6.<br />
<br />
== [[XRGB-Mini]] Specific settings ==<br />
<br />
For RGB modded PC Engines, depending on the model of PC Engine and the RGB modification done, you may require an external [[sync cleaner]]. <br />
<br />
[[Category:Game Consoles]]<br />
[[Category:RGB Mods]]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=XRGB-mini_FRAMEMEISTER&diff=1463XRGB-mini FRAMEMEISTER2012-12-11T10:48:09Z<p>Akumajo: /* Links */</p>
<hr />
<div>The XRGB mini is the latest in the family of [[Micomsoft]]'s [[XRGB]] upscalers and upscan converters for classic consoles. This wiki is a work in progress being fed by the community, so expect some annotations and placeholders within the artcile meanwhile.<br />
<br />
== Fudoh's Full review == <br />
<br />
http://retrogaming.hazard-city.de/framemeister.html<br />
<br />
== Compatibility and special configuration ==<br />
<br />
We encourage the community to add sections under each system instead of having an enormous table here. That way we can have more detailed and specific information on a per system basis, and here links to all the systems tested so far.<br />
<br />
* sample [[sample]]<br />
<br />
=== Home consoles ===<br />
<br />
* Atari [[Jaguar]]<br />
* Microsoft [[Xbox]]<br />
* Microsoft [[Xbox 360]]<br />
* NEC [[PC Engine]]<br />
* Nintendo [[N64]]<br />
* Nintendo [[NES | NES / Famicom]]<br />
* Nintendo [[Gamecube]]<br />
* Nintendo [[Super NES | Super NES / Super Famicom]]<br />
* Nintendo [[Wii]]<br />
* Nintendo [[Wii U]]<br />
* Sega [[Dreamcast]]<br />
* Sega [[Sega Genesis |Genesis / MegaDrive]]<br />
* Sega [[Sega Sega CD |Sega CD / Mega CD]]<br />
* Sega [[Master System]]<br />
* Sega [[Saturn]]<br />
* SNK [[Neo Geo AES]]<br />
* Sony [[Playstation]]<br />
* Sony [[Playstation 2]]<br />
* Sony [[Playstation 3]]<br />
* Sony [[Playstation Portable]]<br />
<br />
=== Computers ===<br />
<br />
* Commodore [[Amiga]]<br />
* Commodore [[C64]]<br />
* Sinclair [[Spectrum]]<br />
<br />
=== Arcade Boards ===<br />
<br />
* Capcom [[CPS]]<br />
* Capcom [[CPS-II]]<br />
* Capcom [[CPS-III]]<br />
* Sega [[System 16]]<br />
* Sega [[System 18]]<br />
* Sega [[System 32]]<br />
* Sega [[Naomi]]<br />
* Sony [[ZN-1]]<br />
* Sony [[ZN-2]]<br />
* SNK [[Neo Geo MVS]]<br />
<br />
== Settings ==<br />
<br />
insert data<br />
<br />
=== Changing the Menu Language ===<br />
<br />
# Press Menu<br />
# Press down until you reach "special"<br />
# Press "OK"<br />
# Scroll down to the very bottom and select "Language"<br />
# Press "OK"<br />
# Choose desired language (with left and right)<br />
# Press "OK"<br />
# Power off XRGB mini (on the remote, don't need to unplug)<br />
# Power XRGB mini back on.<br />
<br />
'''''insert capture/gif ?'''''<br />
<br />
=== Image Mode ===<br />
<br />
Selecting IMAGE_MODE from the Framemeister's top menu presents the user with the choice of several processing modes. These modes affect deinterlacing and picture colour only, they don't change scaling.<br />
<br />
*'''Standard''' - Motion and pixel-adaptive deinterlacer suited for 480i and 1080i material.<br />
*'''Movie''' - As Standard, minor differences in colour.<br />
*'''Anime''' - As Standard, with saturation and contrast boosted. <br />
*'''Natural''' - As Standard, minor differences in colour.<br />
*'''Game1''' - Uses a more simple (and faster) field-based deinterlacing mode, which comes with a bit of vertical screen shake (typical bobbing effect).<br />
*'''Game2''' - As Game1 but with saturation and contrast boosted.<br />
*'''Master''' - As Game1 but with scanlines (obsolete since scanlines can now be used any time).<br />
*'''Picture''' - 2:2 deinterlacing mode for static images.<br />
<br />
=== Auto Scaler ===<br />
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=== Sync Mode ===<br />
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=== Recommended settings for 480p sources ===<br />
<br />
The mini's scaling of 480p can be a little fiddly to get right, you basically have two choices. Use the Smart x2 mode which basically just doubles the resolution (which means the picture does not fill the screen without another scaler to zoom it in). If you want to try this, use the following scaler settings:-<br />
<br />
*H_SCALER = 6 or 7<br />
*V_SCALER = 6 <br />
*SHARPNESS = 0 or 1<br />
<br />
If you don't want to use Smart x2 mode, the other choice is to use a normal aspect ratio with the following settings:-<br />
<br />
*H_SCALER = 7 <br />
*V_SCALER = 5 <br />
*SHARPNESS = 0 or 1 (0 recommended) <br />
<br />
See the Compatibility and Special Configuration section above for any console specific recommendations.<br />
<br />
== Firmware == <br />
<br />
Firmware can be downloaded from Micomsoft directly using this link http://www.micomsoft.co.jp/xrgb-mini_download.htm<br />
<br />
Preliminary PAL support is added in firmware 1.06, though the English language option is broken in this firmware. Firmware 1.07 fixes English language support, improves handling of systems with out of spec video clocks (e.g Neo Geo) and adds various zoom modes and special effects.<br />
<br />
=== Current firmware version ===<br />
<br />
Current firmware version is 1.07a.<br />
<br />
=== How to upgrade/downgrade the firmware? ===<br />
# Download the desired firmware from the link above.<br />
# Unzip and put the XRGBMini FOLDER on the MicroSD card. You must put the FOLDER on the ROOT of your SD card, not the contents of the folder, the actual FOLDER.<br />
# Unplug the Mini from the DC adapter.<br />
# Insert SD Card into Mini.<br />
# Plug DC adapter into the Mini.<br />
# Green lights will flash alternately then pulse.<br />
# The Process is complete when the red power light is the only light on, and pulses slowly on and off.<br />
# Remove SD card and power the Mini back on.<br />
<br />
* Note : You may downgrade or upgrade to any version.<br />
<br />
== Known problems with current firmware version 1.07 ==<br />
<br />
* Slow switching between processing modes - On games that switch between interlace and progressive (e.g Resident Evil on N64, Pinball Illusions on Amiga) the mini is very slow to switch processing modes, leaving the player with a blank screen for too long and interrupting game play.<br />
* If the Mini is set to 480p or 576p output and the signal changes from 240p or 288p to 480i or 576i, the picture on the mini becomes unstable and will not return to normal until the user opens the VISUAL_SET menu and manually adjusts the H_POS setting.<br />
* Changing from a 575i to 240p screen mode can cause the Mini to blank the screen. To work around this you can change the input channel on the Mini and then change it back again.<br />
* Scanlines do not work correctly on 1080p output mode (because only 1 instead of 2 in every 4 lines are darkened, which doesn't look good).<br />
* Scanlines do not work correctly for 288p (PAL) material unless the Mini's output is set to 576p.<br />
* Over-saturated colours when using 480p output with scanlines - When set to 480p output and using scanlines, some sources have a strange over-saturated picture (see [http://pms.hazard-city.de/mini480p.jpg] for an example).<br />
* Adjusting H_WIDTH or V_WIDTH when the Mini is set to 480p or 576p output mode can cause it to display a blank picture, requiring a settings reset.<br />
* Adjusting H_WIDTH or V_WIDTH causes the screen to blank momentarily, making it fiddly to adjust. Other scalers can adjust picture width and height without blanking the screen at all.<br />
* Aspect ratio controls are reversed, selecting 4:3 aspect ratio actually enables 16:9 aspect and vice versa.<br />
<br />
== Links ==<br />
Official Website : http://www.micomsoft.co.jp/xrgb-mini.htm<br />
<br />
Current Discussion : http://shmups.system11.org/viewtopic.php?f=6&t=33450<br />
<br />
Where to buy : <br />
* [http://www.solarisjapan.com/products/XRGB%252dmini-Framemeister-Compact-Up-Scaler-Unit.html?setCurrencyId=1 Solaris]<br />
<br />
* [http://www.jap-sai.com/Games/Micomsoft/Micomsoft.htm#Framemeister Jap-Sai]<br />
<br />
* [http://www.amazon.co.jp/%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAME-MEISTER-%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAMEMEISTER%EF%BC%88%E3%83%95%E3%83%AC%E3%83%BC%E3%83%A0%E3%83%9E%E3%82%A4%E3%82%B9%E3%82%BF%E3%83%BC%EF%BC%89-%E3%82%A2%E3%83%83%E3%83%97%E3%82%B9%E3%82%B1%E3%83%BC%E3%83%A9%E3%83%BC%E3%83%BB%E3%83%A6%E3%83%8B%E3%83%83%E3%83%88-%E3%80%90%E9%99%90%E5%AE%9A%E3%83%91%E3%83%83%E3%82%AF%E3%80%91/dp/B006IO36BM/ref=sr_1_2?ie=UTF8&qid=1341173311&sr=8-2 Amazon]<br />
<br />
* [http://www.ebay.com/sch/i.html?_trksid=p3902.m570.l1313&_nkw=xrgb+mini&_sacat=0&_from=R40 Ebay]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=XRGB-mini_FRAMEMEISTER&diff=1462XRGB-mini FRAMEMEISTER2012-12-11T10:46:40Z<p>Akumajo: /* Links */</p>
<hr />
<div>The XRGB mini is the latest in the family of [[Micomsoft]]'s [[XRGB]] upscalers and upscan converters for classic consoles. This wiki is a work in progress being fed by the community, so expect some annotations and placeholders within the artcile meanwhile.<br />
<br />
== Fudoh's Full review == <br />
<br />
http://retrogaming.hazard-city.de/framemeister.html<br />
<br />
== Compatibility and special configuration ==<br />
<br />
We encourage the community to add sections under each system instead of having an enormous table here. That way we can have more detailed and specific information on a per system basis, and here links to all the systems tested so far.<br />
<br />
* sample [[sample]]<br />
<br />
=== Home consoles ===<br />
<br />
* Atari [[Jaguar]]<br />
* Microsoft [[Xbox]]<br />
* Microsoft [[Xbox 360]]<br />
* NEC [[PC Engine]]<br />
* Nintendo [[N64]]<br />
* Nintendo [[NES | NES / Famicom]]<br />
* Nintendo [[Gamecube]]<br />
* Nintendo [[Super NES | Super NES / Super Famicom]]<br />
* Nintendo [[Wii]]<br />
* Nintendo [[Wii U]]<br />
* Sega [[Dreamcast]]<br />
* Sega [[Sega Genesis |Genesis / MegaDrive]]<br />
* Sega [[Sega Sega CD |Sega CD / Mega CD]]<br />
* Sega [[Master System]]<br />
* Sega [[Saturn]]<br />
* SNK [[Neo Geo AES]]<br />
* Sony [[Playstation]]<br />
* Sony [[Playstation 2]]<br />
* Sony [[Playstation 3]]<br />
* Sony [[Playstation Portable]]<br />
<br />
=== Computers ===<br />
<br />
* Commodore [[Amiga]]<br />
* Commodore [[C64]]<br />
* Sinclair [[Spectrum]]<br />
<br />
=== Arcade Boards ===<br />
<br />
* Capcom [[CPS]]<br />
* Capcom [[CPS-II]]<br />
* Capcom [[CPS-III]]<br />
* Sega [[System 16]]<br />
* Sega [[System 18]]<br />
* Sega [[System 32]]<br />
* Sega [[Naomi]]<br />
* Sony [[ZN-1]]<br />
* Sony [[ZN-2]]<br />
* SNK [[Neo Geo MVS]]<br />
<br />
== Settings ==<br />
<br />
insert data<br />
<br />
=== Changing the Menu Language ===<br />
<br />
# Press Menu<br />
# Press down until you reach "special"<br />
# Press "OK"<br />
# Scroll down to the very bottom and select "Language"<br />
# Press "OK"<br />
# Choose desired language (with left and right)<br />
# Press "OK"<br />
# Power off XRGB mini (on the remote, don't need to unplug)<br />
# Power XRGB mini back on.<br />
<br />
'''''insert capture/gif ?'''''<br />
<br />
=== Image Mode ===<br />
<br />
Selecting IMAGE_MODE from the Framemeister's top menu presents the user with the choice of several processing modes. These modes affect deinterlacing and picture colour only, they don't change scaling.<br />
<br />
*'''Standard''' - Motion and pixel-adaptive deinterlacer suited for 480i and 1080i material.<br />
*'''Movie''' - As Standard, minor differences in colour.<br />
*'''Anime''' - As Standard, with saturation and contrast boosted. <br />
*'''Natural''' - As Standard, minor differences in colour.<br />
*'''Game1''' - Uses a more simple (and faster) field-based deinterlacing mode, which comes with a bit of vertical screen shake (typical bobbing effect).<br />
*'''Game2''' - As Game1 but with saturation and contrast boosted.<br />
*'''Master''' - As Game1 but with scanlines (obsolete since scanlines can now be used any time).<br />
*'''Picture''' - 2:2 deinterlacing mode for static images.<br />
<br />
=== Auto Scaler ===<br />
<br />
insert data<br />
<br />
=== Sync Mode ===<br />
<br />
insert data<br />
<br />
=== Recommended settings for 480p sources ===<br />
<br />
The mini's scaling of 480p can be a little fiddly to get right, you basically have two choices. Use the Smart x2 mode which basically just doubles the resolution (which means the picture does not fill the screen without another scaler to zoom it in). If you want to try this, use the following scaler settings:-<br />
<br />
*H_SCALER = 6 or 7<br />
*V_SCALER = 6 <br />
*SHARPNESS = 0 or 1<br />
<br />
If you don't want to use Smart x2 mode, the other choice is to use a normal aspect ratio with the following settings:-<br />
<br />
*H_SCALER = 7 <br />
*V_SCALER = 5 <br />
*SHARPNESS = 0 or 1 (0 recommended) <br />
<br />
See the Compatibility and Special Configuration section above for any console specific recommendations.<br />
<br />
== Firmware == <br />
<br />
Firmware can be downloaded from Micomsoft directly using this link http://www.micomsoft.co.jp/xrgb-mini_download.htm<br />
<br />
Preliminary PAL support is added in firmware 1.06, though the English language option is broken in this firmware. Firmware 1.07 fixes English language support, improves handling of systems with out of spec video clocks (e.g Neo Geo) and adds various zoom modes and special effects.<br />
<br />
=== Current firmware version ===<br />
<br />
Current firmware version is 1.07a.<br />
<br />
=== How to upgrade/downgrade the firmware? ===<br />
# Download the desired firmware from the link above.<br />
# Unzip and put the XRGBMini FOLDER on the MicroSD card. You must put the FOLDER on the ROOT of your SD card, not the contents of the folder, the actual FOLDER.<br />
# Unplug the Mini from the DC adapter.<br />
# Insert SD Card into Mini.<br />
# Plug DC adapter into the Mini.<br />
# Green lights will flash alternately then pulse.<br />
# The Process is complete when the red power light is the only light on, and pulses slowly on and off.<br />
# Remove SD card and power the Mini back on.<br />
<br />
* Note : You may downgrade or upgrade to any version.<br />
<br />
== Known problems with current firmware version 1.07 ==<br />
<br />
* Slow switching between processing modes - On games that switch between interlace and progressive (e.g Resident Evil on N64, Pinball Illusions on Amiga) the mini is very slow to switch processing modes, leaving the player with a blank screen for too long and interrupting game play.<br />
* If the Mini is set to 480p or 576p output and the signal changes from 240p or 288p to 480i or 576i, the picture on the mini becomes unstable and will not return to normal until the user opens the VISUAL_SET menu and manually adjusts the H_POS setting.<br />
* Changing from a 575i to 240p screen mode can cause the Mini to blank the screen. To work around this you can change the input channel on the Mini and then change it back again.<br />
* Scanlines do not work correctly on 1080p output mode (because only 1 instead of 2 in every 4 lines are darkened, which doesn't look good).<br />
* Scanlines do not work correctly for 288p (PAL) material unless the Mini's output is set to 576p.<br />
* Over-saturated colours when using 480p output with scanlines - When set to 480p output and using scanlines, some sources have a strange over-saturated picture (see [http://pms.hazard-city.de/mini480p.jpg] for an example).<br />
* Adjusting H_WIDTH or V_WIDTH when the Mini is set to 480p or 576p output mode can cause it to display a blank picture, requiring a settings reset.<br />
* Adjusting H_WIDTH or V_WIDTH causes the screen to blank momentarily, making it fiddly to adjust. Other scalers can adjust picture width and height without blanking the screen at all.<br />
* Aspect ratio controls are reversed, selecting 4:3 aspect ratio actually enables 16:9 aspect and vice versa.<br />
<br />
== Links ==<br />
Official Website : http://www.micomsoft.co.jp/xrgb-mini.htm<br />
<br />
Current Discussion : http://shmups.system11.org/viewtopic.php?f=6&t=33450<br />
<br />
Where to buy : <br />
* [http://www.solarisjapan.com/products/XRGB%252dmini-Framemeister-Compact-Up-Scaler-Unit.html?setCurrencyId=1 Solaris]<br />
<br />
* [http://www.amazon.co.jp/%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAME-MEISTER-%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAMEMEISTER%EF%BC%88%E3%83%95%E3%83%AC%E3%83%BC%E3%83%A0%E3%83%9E%E3%82%A4%E3%82%B9%E3%82%BF%E3%83%BC%EF%BC%89-%E3%82%A2%E3%83%83%E3%83%97%E3%82%B9%E3%82%B1%E3%83%BC%E3%83%A9%E3%83%BC%E3%83%BB%E3%83%A6%E3%83%8B%E3%83%83%E3%83%88-%E3%80%90%E9%99%90%E5%AE%9A%E3%83%91%E3%83%83%E3%82%AF%E3%80%91/dp/B006IO36BM/ref=sr_1_2?ie=UTF8&qid=1341173311&sr=8-2 Amazon] (Via Japanese proxy buy services)<br />
<br />
* [http://www.ebay.com/sch/i.html?_trksid=p3902.m570.l1313&_nkw=xrgb+mini&_sacat=0&_from=R40 Ebay]</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=XRGB-mini_FRAMEMEISTER&diff=1461XRGB-mini FRAMEMEISTER2012-12-11T10:44:11Z<p>Akumajo: </p>
<hr />
<div>The XRGB mini is the latest in the family of [[Micomsoft]]'s [[XRGB]] upscalers and upscan converters for classic consoles. This wiki is a work in progress being fed by the community, so expect some annotations and placeholders within the artcile meanwhile.<br />
<br />
== Fudoh's Full review == <br />
<br />
http://retrogaming.hazard-city.de/framemeister.html<br />
<br />
== Compatibility and special configuration ==<br />
<br />
We encourage the community to add sections under each system instead of having an enormous table here. That way we can have more detailed and specific information on a per system basis, and here links to all the systems tested so far.<br />
<br />
* sample [[sample]]<br />
<br />
=== Home consoles ===<br />
<br />
* Atari [[Jaguar]]<br />
* Microsoft [[Xbox]]<br />
* Microsoft [[Xbox 360]]<br />
* NEC [[PC Engine]]<br />
* Nintendo [[N64]]<br />
* Nintendo [[NES | NES / Famicom]]<br />
* Nintendo [[Gamecube]]<br />
* Nintendo [[Super NES | Super NES / Super Famicom]]<br />
* Nintendo [[Wii]]<br />
* Nintendo [[Wii U]]<br />
* Sega [[Dreamcast]]<br />
* Sega [[Sega Genesis |Genesis / MegaDrive]]<br />
* Sega [[Sega Sega CD |Sega CD / Mega CD]]<br />
* Sega [[Master System]]<br />
* Sega [[Saturn]]<br />
* SNK [[Neo Geo AES]]<br />
* Sony [[Playstation]]<br />
* Sony [[Playstation 2]]<br />
* Sony [[Playstation 3]]<br />
* Sony [[Playstation Portable]]<br />
<br />
=== Computers ===<br />
<br />
* Commodore [[Amiga]]<br />
* Commodore [[C64]]<br />
* Sinclair [[Spectrum]]<br />
<br />
=== Arcade Boards ===<br />
<br />
* Capcom [[CPS]]<br />
* Capcom [[CPS-II]]<br />
* Capcom [[CPS-III]]<br />
* Sega [[System 16]]<br />
* Sega [[System 18]]<br />
* Sega [[System 32]]<br />
* Sega [[Naomi]]<br />
* Sony [[ZN-1]]<br />
* Sony [[ZN-2]]<br />
* SNK [[Neo Geo MVS]]<br />
<br />
== Settings ==<br />
<br />
insert data<br />
<br />
=== Changing the Menu Language ===<br />
<br />
# Press Menu<br />
# Press down until you reach "special"<br />
# Press "OK"<br />
# Scroll down to the very bottom and select "Language"<br />
# Press "OK"<br />
# Choose desired language (with left and right)<br />
# Press "OK"<br />
# Power off XRGB mini (on the remote, don't need to unplug)<br />
# Power XRGB mini back on.<br />
<br />
'''''insert capture/gif ?'''''<br />
<br />
=== Image Mode ===<br />
<br />
Selecting IMAGE_MODE from the Framemeister's top menu presents the user with the choice of several processing modes. These modes affect deinterlacing and picture colour only, they don't change scaling.<br />
<br />
*'''Standard''' - Motion and pixel-adaptive deinterlacer suited for 480i and 1080i material.<br />
*'''Movie''' - As Standard, minor differences in colour.<br />
*'''Anime''' - As Standard, with saturation and contrast boosted. <br />
*'''Natural''' - As Standard, minor differences in colour.<br />
*'''Game1''' - Uses a more simple (and faster) field-based deinterlacing mode, which comes with a bit of vertical screen shake (typical bobbing effect).<br />
*'''Game2''' - As Game1 but with saturation and contrast boosted.<br />
*'''Master''' - As Game1 but with scanlines (obsolete since scanlines can now be used any time).<br />
*'''Picture''' - 2:2 deinterlacing mode for static images.<br />
<br />
=== Auto Scaler ===<br />
<br />
insert data<br />
<br />
=== Sync Mode ===<br />
<br />
insert data<br />
<br />
=== Recommended settings for 480p sources ===<br />
<br />
The mini's scaling of 480p can be a little fiddly to get right, you basically have two choices. Use the Smart x2 mode which basically just doubles the resolution (which means the picture does not fill the screen without another scaler to zoom it in). If you want to try this, use the following scaler settings:-<br />
<br />
*H_SCALER = 6 or 7<br />
*V_SCALER = 6 <br />
*SHARPNESS = 0 or 1<br />
<br />
If you don't want to use Smart x2 mode, the other choice is to use a normal aspect ratio with the following settings:-<br />
<br />
*H_SCALER = 7 <br />
*V_SCALER = 5 <br />
*SHARPNESS = 0 or 1 (0 recommended) <br />
<br />
See the Compatibility and Special Configuration section above for any console specific recommendations.<br />
<br />
== Firmware == <br />
<br />
Firmware can be downloaded from Micomsoft directly using this link http://www.micomsoft.co.jp/xrgb-mini_download.htm<br />
<br />
Preliminary PAL support is added in firmware 1.06, though the English language option is broken in this firmware. Firmware 1.07 fixes English language support, improves handling of systems with out of spec video clocks (e.g Neo Geo) and adds various zoom modes and special effects.<br />
<br />
=== Current firmware version ===<br />
<br />
Current firmware version is 1.07a.<br />
<br />
=== How to upgrade/downgrade the firmware? ===<br />
# Download the desired firmware from the link above.<br />
# Unzip and put the XRGBMini FOLDER on the MicroSD card. You must put the FOLDER on the ROOT of your SD card, not the contents of the folder, the actual FOLDER.<br />
# Unplug the Mini from the DC adapter.<br />
# Insert SD Card into Mini.<br />
# Plug DC adapter into the Mini.<br />
# Green lights will flash alternately then pulse.<br />
# The Process is complete when the red power light is the only light on, and pulses slowly on and off.<br />
# Remove SD card and power the Mini back on.<br />
<br />
* Note : You may downgrade or upgrade to any version.<br />
<br />
== Known problems with current firmware version 1.07 ==<br />
<br />
* Slow switching between processing modes - On games that switch between interlace and progressive (e.g Resident Evil on N64, Pinball Illusions on Amiga) the mini is very slow to switch processing modes, leaving the player with a blank screen for too long and interrupting game play.<br />
* If the Mini is set to 480p or 576p output and the signal changes from 240p or 288p to 480i or 576i, the picture on the mini becomes unstable and will not return to normal until the user opens the VISUAL_SET menu and manually adjusts the H_POS setting.<br />
* Changing from a 575i to 240p screen mode can cause the Mini to blank the screen. To work around this you can change the input channel on the Mini and then change it back again.<br />
* Scanlines do not work correctly on 1080p output mode (because only 1 instead of 2 in every 4 lines are darkened, which doesn't look good).<br />
* Scanlines do not work correctly for 288p (PAL) material unless the Mini's output is set to 576p.<br />
* Over-saturated colours when using 480p output with scanlines - When set to 480p output and using scanlines, some sources have a strange over-saturated picture (see [http://pms.hazard-city.de/mini480p.jpg] for an example).<br />
* Adjusting H_WIDTH or V_WIDTH when the Mini is set to 480p or 576p output mode can cause it to display a blank picture, requiring a settings reset.<br />
* Adjusting H_WIDTH or V_WIDTH causes the screen to blank momentarily, making it fiddly to adjust. Other scalers can adjust picture width and height without blanking the screen at all.<br />
* Aspect ratio controls are reversed, selecting 4:3 aspect ratio actually enables 16:9 aspect and vice versa.<br />
<br />
== Links ==<br />
Official Website : http://www.micomsoft.co.jp/xrgb-mini.htm<br />
<br />
Current Discussion : http://shmups.system11.org/viewtopic.php?f=6&t=33450<br />
<br />
Where to buy : <br />
* [http://www.solarisjapan.com/products/XRGB%252dmini-Framemeister-Compact-Up-Scaler-Unit.html?setCurrencyId=1 Solaris]<br />
<br />
* [http://www.amazon.co.jp/%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAME-MEISTER-%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAMEMEISTER%EF%BC%88%E3%83%95%E3%83%AC%E3%83%BC%E3%83%A0%E3%83%9E%E3%82%A4%E3%82%B9%E3%82%BF%E3%83%BC%EF%BC%89-%E3%82%A2%E3%83%83%E3%83%97%E3%82%B9%E3%82%B1%E3%83%BC%E3%83%A9%E3%83%BC%E3%83%BB%E3%83%A6%E3%83%8B%E3%83%83%E3%83%88-%E3%80%90%E9%99%90%E5%AE%9A%E3%83%91%E3%83%83%E3%82%AF%E3%80%91/dp/B006IO36BM/ref=sr_1_2?ie=UTF8&qid=1341173311&sr=8-2 Amazon] (Via Japanese proxy buy services)</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=XRGB-mini_FRAMEMEISTER&diff=1460XRGB-mini FRAMEMEISTER2012-12-11T10:43:33Z<p>Akumajo: /* Links */</p>
<hr />
<div>The XRGB mini is the latest in the family of [[Micomsoft]]'s [[XRGB]] upscalers and upscan converters for classic consoles. This wiki is a work in progress being fed by the community, so expect some annotations and placeholders within the artcile meanwhile.<br />
<br />
== Fudoh's Full review == <br />
<br />
http://retrogaming.hazard-city.de/framemeister.html<br />
<br />
== Compatibility and Special Configuration ==<br />
<br />
We encourage the community to add sections under each system instead of having an enormous table here. That way we can have more detailed and specific information on a per system basis, and here links to all the systems tested so far.<br />
<br />
* sample [[sample]]<br />
<br />
=== Home consoles ===<br />
<br />
* Atari [[Jaguar]]<br />
* Microsoft [[Xbox]]<br />
* Microsoft [[Xbox 360]]<br />
* NEC [[PC Engine]]<br />
* Nintendo [[N64]]<br />
* Nintendo [[NES | NES / Famicom]]<br />
* Nintendo [[Gamecube]]<br />
* Nintendo [[Super NES | Super NES / Super Famicom]]<br />
* Nintendo [[Wii]]<br />
* Nintendo [[Wii U]]<br />
* Sega [[Dreamcast]]<br />
* Sega [[Sega Genesis |Genesis / MegaDrive]]<br />
* Sega [[Sega Sega CD |Sega CD / Mega CD]]<br />
* Sega [[Master System]]<br />
* Sega [[Saturn]]<br />
* SNK [[Neo Geo AES]]<br />
* Sony [[Playstation]]<br />
* Sony [[Playstation 2]]<br />
* Sony [[Playstation 3]]<br />
* Sony [[Playstation Portable]]<br />
<br />
=== Computers ===<br />
<br />
* Commodore [[Amiga]]<br />
* Commodore [[C64]]<br />
* Sinclair [[Spectrum]]<br />
<br />
=== Arcade Boards ===<br />
<br />
* Capcom [[CPS]]<br />
* Capcom [[CPS-II]]<br />
* Capcom [[CPS-III]]<br />
* Sega [[System 16]]<br />
* Sega [[System 18]]<br />
* Sega [[System 32]]<br />
* Sega [[Naomi]]<br />
* Sony [[ZN-1]]<br />
* Sony [[ZN-2]]<br />
* SNK [[Neo Geo MVS]]<br />
<br />
== Settings ==<br />
<br />
insert data<br />
<br />
=== Changing the Menu Language ===<br />
<br />
# Press Menu<br />
# Press down until you reach "special"<br />
# Press "OK"<br />
# Scroll down to the very bottom and select "Language"<br />
# Press "OK"<br />
# Choose desired language (with left and right)<br />
# Press "OK"<br />
# Power off XRGB mini (on the remote, don't need to unplug)<br />
# Power XRGB mini back on.<br />
<br />
'''''insert capture/gif ?'''''<br />
<br />
=== Image Mode ===<br />
<br />
Selecting IMAGE_MODE from the Framemeister's top menu presents the user with the choice of several processing modes. These modes affect deinterlacing and picture colour only, they don't change scaling.<br />
<br />
*'''Standard''' - Motion and pixel-adaptive deinterlacer suited for 480i and 1080i material.<br />
*'''Movie''' - As Standard, minor differences in colour.<br />
*'''Anime''' - As Standard, with saturation and contrast boosted. <br />
*'''Natural''' - As Standard, minor differences in colour.<br />
*'''Game1''' - Uses a more simple (and faster) field-based deinterlacing mode, which comes with a bit of vertical screen shake (typical bobbing effect).<br />
*'''Game2''' - As Game1 but with saturation and contrast boosted.<br />
*'''Master''' - As Game1 but with scanlines (obsolete since scanlines can now be used any time).<br />
*'''Picture''' - 2:2 deinterlacing mode for static images.<br />
<br />
=== Auto Scaler ===<br />
<br />
insert data<br />
<br />
=== Sync Mode ===<br />
<br />
insert data<br />
<br />
=== Recommended settings for 480p sources ===<br />
<br />
The mini's scaling of 480p can be a little fiddly to get right, you basically have two choices. Use the Smart x2 mode which basically just doubles the resolution (which means the picture does not fill the screen without another scaler to zoom it in). If you want to try this, use the following scaler settings:-<br />
<br />
*H_SCALER = 6 or 7<br />
*V_SCALER = 6 <br />
*SHARPNESS = 0 or 1<br />
<br />
If you don't want to use Smart x2 mode, the other choice is to use a normal aspect ratio with the following settings:-<br />
<br />
*H_SCALER = 7 <br />
*V_SCALER = 5 <br />
*SHARPNESS = 0 or 1 (0 recommended) <br />
<br />
See the Compatibility and Special Configuration section above for any console specific recommendations.<br />
<br />
== Firmware == <br />
<br />
Firmware can be downloaded from Micomsoft directly using this link http://www.micomsoft.co.jp/xrgb-mini_download.htm<br />
<br />
Preliminary PAL support is added in firmware 1.06, though the English language option is broken in this firmware. Firmware 1.07 fixes English language support, improves handling of systems with out of spec video clocks (e.g Neo Geo) and adds various zoom modes and special effects.<br />
<br />
=== Current firmware version ===<br />
<br />
Current firmware version is 1.07a.<br />
<br />
=== How to upgrade/downgrade the firmware? ===<br />
# Download the desired firmware from the link above.<br />
# Unzip and put the XRGBMini FOLDER on the MicroSD card. You must put the FOLDER on the ROOT of your SD card, not the contents of the folder, the actual FOLDER.<br />
# Unplug the Mini from the DC adapter.<br />
# Insert SD Card into Mini.<br />
# Plug DC adapter into the Mini.<br />
# Green lights will flash alternately then pulse.<br />
# The Process is complete when the red power light is the only light on, and pulses slowly on and off.<br />
# Remove SD card and power the Mini back on.<br />
<br />
* Note : You may downgrade or upgrade to any version.<br />
<br />
== Known problems with current firmware version 1.07 ==<br />
<br />
* Slow switching between processing modes - On games that switch between interlace and progressive (e.g Resident Evil on N64, Pinball Illusions on Amiga) the mini is very slow to switch processing modes, leaving the player with a blank screen for too long and interrupting game play.<br />
* If the Mini is set to 480p or 576p output and the signal changes from 240p or 288p to 480i or 576i, the picture on the mini becomes unstable and will not return to normal until the user opens the VISUAL_SET menu and manually adjusts the H_POS setting.<br />
* Changing from a 575i to 240p screen mode can cause the Mini to blank the screen. To work around this you can change the input channel on the Mini and then change it back again.<br />
* Scanlines do not work correctly on 1080p output mode (because only 1 instead of 2 in every 4 lines are darkened, which doesn't look good).<br />
* Scanlines do not work correctly for 288p (PAL) material unless the Mini's output is set to 576p.<br />
* Over-saturated colours when using 480p output with scanlines - When set to 480p output and using scanlines, some sources have a strange over-saturated picture (see [http://pms.hazard-city.de/mini480p.jpg] for an example).<br />
* Adjusting H_WIDTH or V_WIDTH when the Mini is set to 480p or 576p output mode can cause it to display a blank picture, requiring a settings reset.<br />
* Adjusting H_WIDTH or V_WIDTH causes the screen to blank momentarily, making it fiddly to adjust. Other scalers can adjust picture width and height without blanking the screen at all.<br />
* Aspect ratio controls are reversed, selecting 4:3 aspect ratio actually enables 16:9 aspect and vice versa.<br />
<br />
== Links ==<br />
Official Website : http://www.micomsoft.co.jp/xrgb-mini.htm<br />
<br />
Current Discussion : http://shmups.system11.org/viewtopic.php?f=6&t=33450<br />
<br />
Where to buy : <br />
* [http://www.solarisjapan.com/products/XRGB%252dmini-Framemeister-Compact-Up-Scaler-Unit.html?setCurrencyId=1 Solaris]<br />
<br />
* [http://www.amazon.co.jp/%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAME-MEISTER-%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAMEMEISTER%EF%BC%88%E3%83%95%E3%83%AC%E3%83%BC%E3%83%A0%E3%83%9E%E3%82%A4%E3%82%B9%E3%82%BF%E3%83%BC%EF%BC%89-%E3%82%A2%E3%83%83%E3%83%97%E3%82%B9%E3%82%B1%E3%83%BC%E3%83%A9%E3%83%BC%E3%83%BB%E3%83%A6%E3%83%8B%E3%83%83%E3%83%88-%E3%80%90%E9%99%90%E5%AE%9A%E3%83%91%E3%83%83%E3%82%AF%E3%80%91/dp/B006IO36BM/ref=sr_1_2?ie=UTF8&qid=1341173311&sr=8-2 Amazon] (Via Japanese proxy buy services)</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=XRGB-mini_FRAMEMEISTER&diff=1459XRGB-mini FRAMEMEISTER2012-12-11T10:43:17Z<p>Akumajo: /* Links */</p>
<hr />
<div>The XRGB mini is the latest in the family of [[Micomsoft]]'s [[XRGB]] upscalers and upscan converters for classic consoles. This wiki is a work in progress being fed by the community, so expect some annotations and placeholders within the artcile meanwhile.<br />
<br />
== Fudoh's Full review == <br />
<br />
http://retrogaming.hazard-city.de/framemeister.html<br />
<br />
== Compatibility and Special Configuration ==<br />
<br />
We encourage the community to add sections under each system instead of having an enormous table here. That way we can have more detailed and specific information on a per system basis, and here links to all the systems tested so far.<br />
<br />
* sample [[sample]]<br />
<br />
=== Home consoles ===<br />
<br />
* Atari [[Jaguar]]<br />
* Microsoft [[Xbox]]<br />
* Microsoft [[Xbox 360]]<br />
* NEC [[PC Engine]]<br />
* Nintendo [[N64]]<br />
* Nintendo [[NES | NES / Famicom]]<br />
* Nintendo [[Gamecube]]<br />
* Nintendo [[Super NES | Super NES / Super Famicom]]<br />
* Nintendo [[Wii]]<br />
* Nintendo [[Wii U]]<br />
* Sega [[Dreamcast]]<br />
* Sega [[Sega Genesis |Genesis / MegaDrive]]<br />
* Sega [[Sega Sega CD |Sega CD / Mega CD]]<br />
* Sega [[Master System]]<br />
* Sega [[Saturn]]<br />
* SNK [[Neo Geo AES]]<br />
* Sony [[Playstation]]<br />
* Sony [[Playstation 2]]<br />
* Sony [[Playstation 3]]<br />
* Sony [[Playstation Portable]]<br />
<br />
=== Computers ===<br />
<br />
* Commodore [[Amiga]]<br />
* Commodore [[C64]]<br />
* Sinclair [[Spectrum]]<br />
<br />
=== Arcade Boards ===<br />
<br />
* Capcom [[CPS]]<br />
* Capcom [[CPS-II]]<br />
* Capcom [[CPS-III]]<br />
* Sega [[System 16]]<br />
* Sega [[System 18]]<br />
* Sega [[System 32]]<br />
* Sega [[Naomi]]<br />
* Sony [[ZN-1]]<br />
* Sony [[ZN-2]]<br />
* SNK [[Neo Geo MVS]]<br />
<br />
== Settings ==<br />
<br />
insert data<br />
<br />
=== Changing the Menu Language ===<br />
<br />
# Press Menu<br />
# Press down until you reach "special"<br />
# Press "OK"<br />
# Scroll down to the very bottom and select "Language"<br />
# Press "OK"<br />
# Choose desired language (with left and right)<br />
# Press "OK"<br />
# Power off XRGB mini (on the remote, don't need to unplug)<br />
# Power XRGB mini back on.<br />
<br />
'''''insert capture/gif ?'''''<br />
<br />
=== Image Mode ===<br />
<br />
Selecting IMAGE_MODE from the Framemeister's top menu presents the user with the choice of several processing modes. These modes affect deinterlacing and picture colour only, they don't change scaling.<br />
<br />
*'''Standard''' - Motion and pixel-adaptive deinterlacer suited for 480i and 1080i material.<br />
*'''Movie''' - As Standard, minor differences in colour.<br />
*'''Anime''' - As Standard, with saturation and contrast boosted. <br />
*'''Natural''' - As Standard, minor differences in colour.<br />
*'''Game1''' - Uses a more simple (and faster) field-based deinterlacing mode, which comes with a bit of vertical screen shake (typical bobbing effect).<br />
*'''Game2''' - As Game1 but with saturation and contrast boosted.<br />
*'''Master''' - As Game1 but with scanlines (obsolete since scanlines can now be used any time).<br />
*'''Picture''' - 2:2 deinterlacing mode for static images.<br />
<br />
=== Auto Scaler ===<br />
<br />
insert data<br />
<br />
=== Sync Mode ===<br />
<br />
insert data<br />
<br />
=== Recommended settings for 480p sources ===<br />
<br />
The mini's scaling of 480p can be a little fiddly to get right, you basically have two choices. Use the Smart x2 mode which basically just doubles the resolution (which means the picture does not fill the screen without another scaler to zoom it in). If you want to try this, use the following scaler settings:-<br />
<br />
*H_SCALER = 6 or 7<br />
*V_SCALER = 6 <br />
*SHARPNESS = 0 or 1<br />
<br />
If you don't want to use Smart x2 mode, the other choice is to use a normal aspect ratio with the following settings:-<br />
<br />
*H_SCALER = 7 <br />
*V_SCALER = 5 <br />
*SHARPNESS = 0 or 1 (0 recommended) <br />
<br />
See the Compatibility and Special Configuration section above for any console specific recommendations.<br />
<br />
== Firmware == <br />
<br />
Firmware can be downloaded from Micomsoft directly using this link http://www.micomsoft.co.jp/xrgb-mini_download.htm<br />
<br />
Preliminary PAL support is added in firmware 1.06, though the English language option is broken in this firmware. Firmware 1.07 fixes English language support, improves handling of systems with out of spec video clocks (e.g Neo Geo) and adds various zoom modes and special effects.<br />
<br />
=== Current firmware version ===<br />
<br />
Current firmware version is 1.07a.<br />
<br />
=== How to upgrade/downgrade the firmware? ===<br />
# Download the desired firmware from the link above.<br />
# Unzip and put the XRGBMini FOLDER on the MicroSD card. You must put the FOLDER on the ROOT of your SD card, not the contents of the folder, the actual FOLDER.<br />
# Unplug the Mini from the DC adapter.<br />
# Insert SD Card into Mini.<br />
# Plug DC adapter into the Mini.<br />
# Green lights will flash alternately then pulse.<br />
# The Process is complete when the red power light is the only light on, and pulses slowly on and off.<br />
# Remove SD card and power the Mini back on.<br />
<br />
* Note : You may downgrade or upgrade to any version.<br />
<br />
== Known problems with current firmware version 1.07 ==<br />
<br />
* Slow switching between processing modes - On games that switch between interlace and progressive (e.g Resident Evil on N64, Pinball Illusions on Amiga) the mini is very slow to switch processing modes, leaving the player with a blank screen for too long and interrupting game play.<br />
* If the Mini is set to 480p or 576p output and the signal changes from 240p or 288p to 480i or 576i, the picture on the mini becomes unstable and will not return to normal until the user opens the VISUAL_SET menu and manually adjusts the H_POS setting.<br />
* Changing from a 575i to 240p screen mode can cause the Mini to blank the screen. To work around this you can change the input channel on the Mini and then change it back again.<br />
* Scanlines do not work correctly on 1080p output mode (because only 1 instead of 2 in every 4 lines are darkened, which doesn't look good).<br />
* Scanlines do not work correctly for 288p (PAL) material unless the Mini's output is set to 576p.<br />
* Over-saturated colours when using 480p output with scanlines - When set to 480p output and using scanlines, some sources have a strange over-saturated picture (see [http://pms.hazard-city.de/mini480p.jpg] for an example).<br />
* Adjusting H_WIDTH or V_WIDTH when the Mini is set to 480p or 576p output mode can cause it to display a blank picture, requiring a settings reset.<br />
* Adjusting H_WIDTH or V_WIDTH causes the screen to blank momentarily, making it fiddly to adjust. Other scalers can adjust picture width and height without blanking the screen at all.<br />
* Aspect ratio controls are reversed, selecting 4:3 aspect ratio actually enables 16:9 aspect and vice versa.<br />
<br />
== Links ==<br />
Official Website : http://www.micomsoft.co.jp/xrgb-mini.htm<br />
<br />
Current Discussion : http://shmups.system11.org/viewtopic.php?f=6&t=33450<br />
<br />
Where to buy : * [http://www.solarisjapan.com/products/XRGB%252dmini-Framemeister-Compact-Up-Scaler-Unit.html?setCurrencyId=1 Solaris]<br />
<br />
* [http://www.amazon.co.jp/%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAME-MEISTER-%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAMEMEISTER%EF%BC%88%E3%83%95%E3%83%AC%E3%83%BC%E3%83%A0%E3%83%9E%E3%82%A4%E3%82%B9%E3%82%BF%E3%83%BC%EF%BC%89-%E3%82%A2%E3%83%83%E3%83%97%E3%82%B9%E3%82%B1%E3%83%BC%E3%83%A9%E3%83%BC%E3%83%BB%E3%83%A6%E3%83%8B%E3%83%83%E3%83%88-%E3%80%90%E9%99%90%E5%AE%9A%E3%83%91%E3%83%83%E3%82%AF%E3%80%91/dp/B006IO36BM/ref=sr_1_2?ie=UTF8&qid=1341173311&sr=8-2 Amazon] (Via Japanese proxy buy services)</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=XRGB-mini_FRAMEMEISTER&diff=1458XRGB-mini FRAMEMEISTER2012-12-11T10:42:58Z<p>Akumajo: </p>
<hr />
<div>The XRGB mini is the latest in the family of [[Micomsoft]]'s [[XRGB]] upscalers and upscan converters for classic consoles. This wiki is a work in progress being fed by the community, so expect some annotations and placeholders within the artcile meanwhile.<br />
<br />
== Fudoh's Full review == <br />
<br />
http://retrogaming.hazard-city.de/framemeister.html<br />
<br />
== Compatibility and Special Configuration ==<br />
<br />
We encourage the community to add sections under each system instead of having an enormous table here. That way we can have more detailed and specific information on a per system basis, and here links to all the systems tested so far.<br />
<br />
* sample [[sample]]<br />
<br />
=== Home consoles ===<br />
<br />
* Atari [[Jaguar]]<br />
* Microsoft [[Xbox]]<br />
* Microsoft [[Xbox 360]]<br />
* NEC [[PC Engine]]<br />
* Nintendo [[N64]]<br />
* Nintendo [[NES | NES / Famicom]]<br />
* Nintendo [[Gamecube]]<br />
* Nintendo [[Super NES | Super NES / Super Famicom]]<br />
* Nintendo [[Wii]]<br />
* Nintendo [[Wii U]]<br />
* Sega [[Dreamcast]]<br />
* Sega [[Sega Genesis |Genesis / MegaDrive]]<br />
* Sega [[Sega Sega CD |Sega CD / Mega CD]]<br />
* Sega [[Master System]]<br />
* Sega [[Saturn]]<br />
* SNK [[Neo Geo AES]]<br />
* Sony [[Playstation]]<br />
* Sony [[Playstation 2]]<br />
* Sony [[Playstation 3]]<br />
* Sony [[Playstation Portable]]<br />
<br />
=== Computers ===<br />
<br />
* Commodore [[Amiga]]<br />
* Commodore [[C64]]<br />
* Sinclair [[Spectrum]]<br />
<br />
=== Arcade Boards ===<br />
<br />
* Capcom [[CPS]]<br />
* Capcom [[CPS-II]]<br />
* Capcom [[CPS-III]]<br />
* Sega [[System 16]]<br />
* Sega [[System 18]]<br />
* Sega [[System 32]]<br />
* Sega [[Naomi]]<br />
* Sony [[ZN-1]]<br />
* Sony [[ZN-2]]<br />
* SNK [[Neo Geo MVS]]<br />
<br />
== Settings ==<br />
<br />
insert data<br />
<br />
=== Changing the Menu Language ===<br />
<br />
# Press Menu<br />
# Press down until you reach "special"<br />
# Press "OK"<br />
# Scroll down to the very bottom and select "Language"<br />
# Press "OK"<br />
# Choose desired language (with left and right)<br />
# Press "OK"<br />
# Power off XRGB mini (on the remote, don't need to unplug)<br />
# Power XRGB mini back on.<br />
<br />
'''''insert capture/gif ?'''''<br />
<br />
=== Image Mode ===<br />
<br />
Selecting IMAGE_MODE from the Framemeister's top menu presents the user with the choice of several processing modes. These modes affect deinterlacing and picture colour only, they don't change scaling.<br />
<br />
*'''Standard''' - Motion and pixel-adaptive deinterlacer suited for 480i and 1080i material.<br />
*'''Movie''' - As Standard, minor differences in colour.<br />
*'''Anime''' - As Standard, with saturation and contrast boosted. <br />
*'''Natural''' - As Standard, minor differences in colour.<br />
*'''Game1''' - Uses a more simple (and faster) field-based deinterlacing mode, which comes with a bit of vertical screen shake (typical bobbing effect).<br />
*'''Game2''' - As Game1 but with saturation and contrast boosted.<br />
*'''Master''' - As Game1 but with scanlines (obsolete since scanlines can now be used any time).<br />
*'''Picture''' - 2:2 deinterlacing mode for static images.<br />
<br />
=== Auto Scaler ===<br />
<br />
insert data<br />
<br />
=== Sync Mode ===<br />
<br />
insert data<br />
<br />
=== Recommended settings for 480p sources ===<br />
<br />
The mini's scaling of 480p can be a little fiddly to get right, you basically have two choices. Use the Smart x2 mode which basically just doubles the resolution (which means the picture does not fill the screen without another scaler to zoom it in). If you want to try this, use the following scaler settings:-<br />
<br />
*H_SCALER = 6 or 7<br />
*V_SCALER = 6 <br />
*SHARPNESS = 0 or 1<br />
<br />
If you don't want to use Smart x2 mode, the other choice is to use a normal aspect ratio with the following settings:-<br />
<br />
*H_SCALER = 7 <br />
*V_SCALER = 5 <br />
*SHARPNESS = 0 or 1 (0 recommended) <br />
<br />
See the Compatibility and Special Configuration section above for any console specific recommendations.<br />
<br />
== Firmware == <br />
<br />
Firmware can be downloaded from Micomsoft directly using this link http://www.micomsoft.co.jp/xrgb-mini_download.htm<br />
<br />
Preliminary PAL support is added in firmware 1.06, though the English language option is broken in this firmware. Firmware 1.07 fixes English language support, improves handling of systems with out of spec video clocks (e.g Neo Geo) and adds various zoom modes and special effects.<br />
<br />
=== Current firmware version ===<br />
<br />
Current firmware version is 1.07a.<br />
<br />
=== How to upgrade/downgrade the firmware? ===<br />
# Download the desired firmware from the link above.<br />
# Unzip and put the XRGBMini FOLDER on the MicroSD card. You must put the FOLDER on the ROOT of your SD card, not the contents of the folder, the actual FOLDER.<br />
# Unplug the Mini from the DC adapter.<br />
# Insert SD Card into Mini.<br />
# Plug DC adapter into the Mini.<br />
# Green lights will flash alternately then pulse.<br />
# The Process is complete when the red power light is the only light on, and pulses slowly on and off.<br />
# Remove SD card and power the Mini back on.<br />
<br />
* Note : You may downgrade or upgrade to any version.<br />
<br />
== Known problems with current firmware version 1.07 ==<br />
<br />
* Slow switching between processing modes - On games that switch between interlace and progressive (e.g Resident Evil on N64, Pinball Illusions on Amiga) the mini is very slow to switch processing modes, leaving the player with a blank screen for too long and interrupting game play.<br />
* If the Mini is set to 480p or 576p output and the signal changes from 240p or 288p to 480i or 576i, the picture on the mini becomes unstable and will not return to normal until the user opens the VISUAL_SET menu and manually adjusts the H_POS setting.<br />
* Changing from a 575i to 240p screen mode can cause the Mini to blank the screen. To work around this you can change the input channel on the Mini and then change it back again.<br />
* Scanlines do not work correctly on 1080p output mode (because only 1 instead of 2 in every 4 lines are darkened, which doesn't look good).<br />
* Scanlines do not work correctly for 288p (PAL) material unless the Mini's output is set to 576p.<br />
* Over-saturated colours when using 480p output with scanlines - When set to 480p output and using scanlines, some sources have a strange over-saturated picture (see [http://pms.hazard-city.de/mini480p.jpg] for an example).<br />
* Adjusting H_WIDTH or V_WIDTH when the Mini is set to 480p or 576p output mode can cause it to display a blank picture, requiring a settings reset.<br />
* Adjusting H_WIDTH or V_WIDTH causes the screen to blank momentarily, making it fiddly to adjust. Other scalers can adjust picture width and height without blanking the screen at all.<br />
* Aspect ratio controls are reversed, selecting 4:3 aspect ratio actually enables 16:9 aspect and vice versa.<br />
<br />
== Links ==<br />
Official Website : http://www.micomsoft.co.jp/xrgb-mini.htm<br />
Current Discussion : http://shmups.system11.org/viewtopic.php?f=6&t=33450<br />
Where to buy : * [http://www.solarisjapan.com/products/XRGB%252dmini-Framemeister-Compact-Up-Scaler-Unit.html?setCurrencyId=1 Solaris]<br />
* [http://www.amazon.co.jp/%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAME-MEISTER-%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAMEMEISTER%EF%BC%88%E3%83%95%E3%83%AC%E3%83%BC%E3%83%A0%E3%83%9E%E3%82%A4%E3%82%B9%E3%82%BF%E3%83%BC%EF%BC%89-%E3%82%A2%E3%83%83%E3%83%97%E3%82%B9%E3%82%B1%E3%83%BC%E3%83%A9%E3%83%BC%E3%83%BB%E3%83%A6%E3%83%8B%E3%83%83%E3%83%88-%E3%80%90%E9%99%90%E5%AE%9A%E3%83%91%E3%83%83%E3%82%AF%E3%80%91/dp/B006IO36BM/ref=sr_1_2?ie=UTF8&qid=1341173311&sr=8-2 Amazon] (Via Japanese proxy buy services)</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=XRGB-mini_FRAMEMEISTER&diff=1457XRGB-mini FRAMEMEISTER2012-12-11T10:40:48Z<p>Akumajo: /* Current Discussion */</p>
<hr />
<div>The XRGB mini is the latest in the family of [[Micomsoft]]'s [[XRGB]] upscalers and upscan converters for classic consoles. This wiki is a work in progress being fed by the community, so expect some annotations and placeholders within the artcile meanwhile.<br />
<br />
== Fudoh's Full review == <br />
<br />
http://retrogaming.hazard-city.de/framemeister.html<br />
<br />
== Compatibility and Special Configuration ==<br />
<br />
We encourage the community to add sections under each system instead of having an enormous table here. That way we can have more detailed and specific information on a per system basis, and here links to all the systems tested so far.<br />
<br />
* sample [[sample]]<br />
<br />
=== Home consoles ===<br />
<br />
* Atari [[Jaguar]]<br />
* Microsoft [[Xbox]]<br />
* Microsoft [[Xbox 360]]<br />
* NEC [[PC Engine]]<br />
* Nintendo [[N64]]<br />
* Nintendo [[NES | NES / Famicom]]<br />
* Nintendo [[Gamecube]]<br />
* Nintendo [[Super NES | Super NES / Super Famicom]]<br />
* Nintendo [[Wii]]<br />
* Nintendo [[Wii U]]<br />
* Sega [[Dreamcast]]<br />
* Sega [[Sega Genesis |Genesis / MegaDrive]]<br />
* Sega [[Sega Sega CD |Sega CD / Mega CD]]<br />
* Sega [[Master System]]<br />
* Sega [[Saturn]]<br />
* SNK [[Neo Geo AES]]<br />
* Sony [[Playstation]]<br />
* Sony [[Playstation 2]]<br />
* Sony [[Playstation 3]]<br />
* Sony [[Playstation Portable]]<br />
<br />
=== Computers ===<br />
<br />
* Commodore [[Amiga]]<br />
* Commodore [[C64]]<br />
* Sinclair [[Spectrum]]<br />
<br />
=== Arcade Boards ===<br />
<br />
* Capcom [[CPS]]<br />
* Capcom [[CPS-II]]<br />
* Capcom [[CPS-III]]<br />
* Sega [[System 16]]<br />
* Sega [[System 18]]<br />
* Sega [[System 32]]<br />
* Sega [[Naomi]]<br />
* Sony [[ZN-1]]<br />
* Sony [[ZN-2]]<br />
* SNK [[Neo Geo MVS]]<br />
<br />
== Settings ==<br />
<br />
insert data<br />
<br />
=== Changing the Menu Language ===<br />
<br />
# Press Menu<br />
# Press down until you reach "special"<br />
# Press "OK"<br />
# Scroll down to the very bottom and select "Language"<br />
# Press "OK"<br />
# Choose desired language (with left and right)<br />
# Press "OK"<br />
# Power off XRGB mini (on the remote, don't need to unplug)<br />
# Power XRGB mini back on.<br />
<br />
'''''insert capture/gif ?'''''<br />
<br />
=== Image Mode ===<br />
<br />
Selecting IMAGE_MODE from the Framemeister's top menu presents the user with the choice of several processing modes. These modes affect deinterlacing and picture colour only, they don't change scaling.<br />
<br />
*'''Standard''' - Motion and pixel-adaptive deinterlacer suited for 480i and 1080i material.<br />
*'''Movie''' - As Standard, minor differences in colour.<br />
*'''Anime''' - As Standard, with saturation and contrast boosted. <br />
*'''Natural''' - As Standard, minor differences in colour.<br />
*'''Game1''' - Uses a more simple (and faster) field-based deinterlacing mode, which comes with a bit of vertical screen shake (typical bobbing effect).<br />
*'''Game2''' - As Game1 but with saturation and contrast boosted.<br />
*'''Master''' - As Game1 but with scanlines (obsolete since scanlines can now be used any time).<br />
*'''Picture''' - 2:2 deinterlacing mode for static images.<br />
<br />
=== Auto Scaler ===<br />
<br />
insert data<br />
<br />
=== Sync Mode ===<br />
<br />
insert data<br />
<br />
=== Recommended settings for 480p sources ===<br />
<br />
The mini's scaling of 480p can be a little fiddly to get right, you basically have two choices. Use the Smart x2 mode which basically just doubles the resolution (which means the picture does not fill the screen without another scaler to zoom it in). If you want to try this, use the following scaler settings:-<br />
<br />
*H_SCALER = 6 or 7<br />
*V_SCALER = 6 <br />
*SHARPNESS = 0 or 1<br />
<br />
If you don't want to use Smart x2 mode, the other choice is to use a normal aspect ratio with the following settings:-<br />
<br />
*H_SCALER = 7 <br />
*V_SCALER = 5 <br />
*SHARPNESS = 0 or 1 (0 recommended) <br />
<br />
See the Compatibility and Special Configuration section above for any console specific recommendations.<br />
<br />
== Firmware == <br />
<br />
Firmware can be downloaded from Micomsoft directly using this link http://www.micomsoft.co.jp/xrgb-mini_download.htm<br />
<br />
Preliminary PAL support is added in firmware 1.06, though the English language option is broken in this firmware. Firmware 1.07 fixes English language support, improves handling of systems with out of spec video clocks (e.g Neo Geo) and adds various zoom modes and special effects.<br />
<br />
=== Current firmware version ===<br />
<br />
Current firmware version is 1.07a.<br />
<br />
=== How to upgrade/downgrade the firmware? ===<br />
# Download the desired firmware from the link above.<br />
# Unzip and put the XRGBMini FOLDER on the MicroSD card. You must put the FOLDER on the ROOT of your SD card, not the contents of the folder, the actual FOLDER.<br />
# Unplug the Mini from the DC adapter.<br />
# Insert SD Card into Mini.<br />
# Plug DC adapter into the Mini.<br />
# Green lights will flash alternately then pulse.<br />
# The Process is complete when the red power light is the only light on, and pulses slowly on and off.<br />
# Remove SD card and power the Mini back on.<br />
<br />
* Note : You may downgrade or upgrade to any version.<br />
<br />
== Known problems with current firmware version 1.07 ==<br />
<br />
* Slow switching between processing modes - On games that switch between interlace and progressive (e.g Resident Evil on N64, Pinball Illusions on Amiga) the mini is very slow to switch processing modes, leaving the player with a blank screen for too long and interrupting game play.<br />
* If the Mini is set to 480p or 576p output and the signal changes from 240p or 288p to 480i or 576i, the picture on the mini becomes unstable and will not return to normal until the user opens the VISUAL_SET menu and manually adjusts the H_POS setting.<br />
* Changing from a 575i to 240p screen mode can cause the Mini to blank the screen. To work around this you can change the input channel on the Mini and then change it back again.<br />
* Scanlines do not work correctly on 1080p output mode (because only 1 instead of 2 in every 4 lines are darkened, which doesn't look good).<br />
* Scanlines do not work correctly for 288p (PAL) material unless the Mini's output is set to 576p.<br />
* Over-saturated colours when using 480p output with scanlines - When set to 480p output and using scanlines, some sources have a strange over-saturated picture (see [http://pms.hazard-city.de/mini480p.jpg] for an example).<br />
* Adjusting H_WIDTH or V_WIDTH when the Mini is set to 480p or 576p output mode can cause it to display a blank picture, requiring a settings reset.<br />
* Adjusting H_WIDTH or V_WIDTH causes the screen to blank momentarily, making it fiddly to adjust. Other scalers can adjust picture width and height without blanking the screen at all.<br />
* Aspect ratio controls are reversed, selecting 4:3 aspect ratio actually enables 16:9 aspect and vice versa.<br />
<br />
== Official Site ==<br />
<br />
http://www.micomsoft.co.jp/xrgb-mini.htm<br />
<br />
== Current Discussion ==<br />
<br />
http://shmups.system11.org/viewtopic.php?f=6&t=33450<br />
<br />
== Where to buy ==<br />
<br />
* [http://www.solarisjapan.com/products/XRGB%252dmini-Framemeister-Compact-Up-Scaler-Unit.html?setCurrencyId=1 Solaris]<br />
* [http://www.amazon.co.jp/%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAME-MEISTER-%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAMEMEISTER%EF%BC%88%E3%83%95%E3%83%AC%E3%83%BC%E3%83%A0%E3%83%9E%E3%82%A4%E3%82%B9%E3%82%BF%E3%83%BC%EF%BC%89-%E3%82%A2%E3%83%83%E3%83%97%E3%82%B9%E3%82%B1%E3%83%BC%E3%83%A9%E3%83%BC%E3%83%BB%E3%83%A6%E3%83%8B%E3%83%83%E3%83%88-%E3%80%90%E9%99%90%E5%AE%9A%E3%83%91%E3%83%83%E3%82%AF%E3%80%91/dp/B006IO36BM/ref=sr_1_2?ie=UTF8&qid=1341173311&sr=8-2 Amazon] (Via Japanese proxy buy services)</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=XRGB-mini_FRAMEMEISTER&diff=1456XRGB-mini FRAMEMEISTER2012-12-11T10:40:00Z<p>Akumajo: /* How to update* the firmware? */</p>
<hr />
<div>The XRGB mini is the latest in the family of [[Micomsoft]]'s [[XRGB]] upscalers and upscan converters for classic consoles. This wiki is a work in progress being fed by the community, so expect some annotations and placeholders within the artcile meanwhile.<br />
<br />
== Fudoh's Full review == <br />
<br />
http://retrogaming.hazard-city.de/framemeister.html<br />
<br />
== Compatibility and Special Configuration ==<br />
<br />
We encourage the community to add sections under each system instead of having an enormous table here. That way we can have more detailed and specific information on a per system basis, and here links to all the systems tested so far.<br />
<br />
* sample [[sample]]<br />
<br />
=== Home consoles ===<br />
<br />
* Atari [[Jaguar]]<br />
* Microsoft [[Xbox]]<br />
* Microsoft [[Xbox 360]]<br />
* NEC [[PC Engine]]<br />
* Nintendo [[N64]]<br />
* Nintendo [[NES | NES / Famicom]]<br />
* Nintendo [[Gamecube]]<br />
* Nintendo [[Super NES | Super NES / Super Famicom]]<br />
* Nintendo [[Wii]]<br />
* Nintendo [[Wii U]]<br />
* Sega [[Dreamcast]]<br />
* Sega [[Sega Genesis |Genesis / MegaDrive]]<br />
* Sega [[Sega Sega CD |Sega CD / Mega CD]]<br />
* Sega [[Master System]]<br />
* Sega [[Saturn]]<br />
* SNK [[Neo Geo AES]]<br />
* Sony [[Playstation]]<br />
* Sony [[Playstation 2]]<br />
* Sony [[Playstation 3]]<br />
* Sony [[Playstation Portable]]<br />
<br />
=== Computers ===<br />
<br />
* Commodore [[Amiga]]<br />
* Commodore [[C64]]<br />
* Sinclair [[Spectrum]]<br />
<br />
=== Arcade Boards ===<br />
<br />
* Capcom [[CPS]]<br />
* Capcom [[CPS-II]]<br />
* Capcom [[CPS-III]]<br />
* Sega [[System 16]]<br />
* Sega [[System 18]]<br />
* Sega [[System 32]]<br />
* Sega [[Naomi]]<br />
* Sony [[ZN-1]]<br />
* Sony [[ZN-2]]<br />
* SNK [[Neo Geo MVS]]<br />
<br />
== Settings ==<br />
<br />
insert data<br />
<br />
=== Changing the Menu Language ===<br />
<br />
# Press Menu<br />
# Press down until you reach "special"<br />
# Press "OK"<br />
# Scroll down to the very bottom and select "Language"<br />
# Press "OK"<br />
# Choose desired language (with left and right)<br />
# Press "OK"<br />
# Power off XRGB mini (on the remote, don't need to unplug)<br />
# Power XRGB mini back on.<br />
<br />
'''''insert capture/gif ?'''''<br />
<br />
=== Image Mode ===<br />
<br />
Selecting IMAGE_MODE from the Framemeister's top menu presents the user with the choice of several processing modes. These modes affect deinterlacing and picture colour only, they don't change scaling.<br />
<br />
*'''Standard''' - Motion and pixel-adaptive deinterlacer suited for 480i and 1080i material.<br />
*'''Movie''' - As Standard, minor differences in colour.<br />
*'''Anime''' - As Standard, with saturation and contrast boosted. <br />
*'''Natural''' - As Standard, minor differences in colour.<br />
*'''Game1''' - Uses a more simple (and faster) field-based deinterlacing mode, which comes with a bit of vertical screen shake (typical bobbing effect).<br />
*'''Game2''' - As Game1 but with saturation and contrast boosted.<br />
*'''Master''' - As Game1 but with scanlines (obsolete since scanlines can now be used any time).<br />
*'''Picture''' - 2:2 deinterlacing mode for static images.<br />
<br />
=== Auto Scaler ===<br />
<br />
insert data<br />
<br />
=== Sync Mode ===<br />
<br />
insert data<br />
<br />
=== Recommended settings for 480p sources ===<br />
<br />
The mini's scaling of 480p can be a little fiddly to get right, you basically have two choices. Use the Smart x2 mode which basically just doubles the resolution (which means the picture does not fill the screen without another scaler to zoom it in). If you want to try this, use the following scaler settings:-<br />
<br />
*H_SCALER = 6 or 7<br />
*V_SCALER = 6 <br />
*SHARPNESS = 0 or 1<br />
<br />
If you don't want to use Smart x2 mode, the other choice is to use a normal aspect ratio with the following settings:-<br />
<br />
*H_SCALER = 7 <br />
*V_SCALER = 5 <br />
*SHARPNESS = 0 or 1 (0 recommended) <br />
<br />
See the Compatibility and Special Configuration section above for any console specific recommendations.<br />
<br />
== Firmware == <br />
<br />
Firmware can be downloaded from Micomsoft directly using this link http://www.micomsoft.co.jp/xrgb-mini_download.htm<br />
<br />
Preliminary PAL support is added in firmware 1.06, though the English language option is broken in this firmware. Firmware 1.07 fixes English language support, improves handling of systems with out of spec video clocks (e.g Neo Geo) and adds various zoom modes and special effects.<br />
<br />
=== Current firmware version ===<br />
<br />
Current firmware version is 1.07a.<br />
<br />
=== How to upgrade/downgrade the firmware? ===<br />
# Download the desired firmware from the link above.<br />
# Unzip and put the XRGBMini FOLDER on the MicroSD card. You must put the FOLDER on the ROOT of your SD card, not the contents of the folder, the actual FOLDER.<br />
# Unplug the Mini from the DC adapter.<br />
# Insert SD Card into Mini.<br />
# Plug DC adapter into the Mini.<br />
# Green lights will flash alternately then pulse.<br />
# The Process is complete when the red power light is the only light on, and pulses slowly on and off.<br />
# Remove SD card and power the Mini back on.<br />
<br />
* Note : You may downgrade or upgrade to any version.<br />
<br />
== Known problems with current firmware version 1.07 ==<br />
<br />
* Slow switching between processing modes - On games that switch between interlace and progressive (e.g Resident Evil on N64, Pinball Illusions on Amiga) the mini is very slow to switch processing modes, leaving the player with a blank screen for too long and interrupting game play.<br />
* If the Mini is set to 480p or 576p output and the signal changes from 240p or 288p to 480i or 576i, the picture on the mini becomes unstable and will not return to normal until the user opens the VISUAL_SET menu and manually adjusts the H_POS setting.<br />
* Changing from a 575i to 240p screen mode can cause the Mini to blank the screen. To work around this you can change the input channel on the Mini and then change it back again.<br />
* Scanlines do not work correctly on 1080p output mode (because only 1 instead of 2 in every 4 lines are darkened, which doesn't look good).<br />
* Scanlines do not work correctly for 288p (PAL) material unless the Mini's output is set to 576p.<br />
* Over-saturated colours when using 480p output with scanlines - When set to 480p output and using scanlines, some sources have a strange over-saturated picture (see [http://pms.hazard-city.de/mini480p.jpg] for an example).<br />
* Adjusting H_WIDTH or V_WIDTH when the Mini is set to 480p or 576p output mode can cause it to display a blank picture, requiring a settings reset.<br />
* Adjusting H_WIDTH or V_WIDTH causes the screen to blank momentarily, making it fiddly to adjust. Other scalers can adjust picture width and height without blanking the screen at all.<br />
* Aspect ratio controls are reversed, selecting 4:3 aspect ratio actually enables 16:9 aspect and vice versa.<br />
<br />
== Official Site ==<br />
<br />
http://www.micomsoft.co.jp/xrgb-mini.htm<br />
<br />
== Current Discussion ==<br />
<br />
http://shmups.system11.org/viewtopic.php?f=6&t=33450&p=749427#p749427<br />
<br />
== Where to buy ==<br />
<br />
* [http://www.solarisjapan.com/products/XRGB%252dmini-Framemeister-Compact-Up-Scaler-Unit.html?setCurrencyId=1 Solaris]<br />
* [http://www.amazon.co.jp/%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAME-MEISTER-%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAMEMEISTER%EF%BC%88%E3%83%95%E3%83%AC%E3%83%BC%E3%83%A0%E3%83%9E%E3%82%A4%E3%82%B9%E3%82%BF%E3%83%BC%EF%BC%89-%E3%82%A2%E3%83%83%E3%83%97%E3%82%B9%E3%82%B1%E3%83%BC%E3%83%A9%E3%83%BC%E3%83%BB%E3%83%A6%E3%83%8B%E3%83%83%E3%83%88-%E3%80%90%E9%99%90%E5%AE%9A%E3%83%91%E3%83%83%E3%82%AF%E3%80%91/dp/B006IO36BM/ref=sr_1_2?ie=UTF8&qid=1341173311&sr=8-2 Amazon] (Via Japanese proxy buy services)</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=XRGB-mini_FRAMEMEISTER&diff=1455XRGB-mini FRAMEMEISTER2012-12-11T10:39:24Z<p>Akumajo: /* How to update the firmware? */</p>
<hr />
<div>The XRGB mini is the latest in the family of [[Micomsoft]]'s [[XRGB]] upscalers and upscan converters for classic consoles. This wiki is a work in progress being fed by the community, so expect some annotations and placeholders within the artcile meanwhile.<br />
<br />
== Fudoh's Full review == <br />
<br />
http://retrogaming.hazard-city.de/framemeister.html<br />
<br />
== Compatibility and Special Configuration ==<br />
<br />
We encourage the community to add sections under each system instead of having an enormous table here. That way we can have more detailed and specific information on a per system basis, and here links to all the systems tested so far.<br />
<br />
* sample [[sample]]<br />
<br />
=== Home consoles ===<br />
<br />
* Atari [[Jaguar]]<br />
* Microsoft [[Xbox]]<br />
* Microsoft [[Xbox 360]]<br />
* NEC [[PC Engine]]<br />
* Nintendo [[N64]]<br />
* Nintendo [[NES | NES / Famicom]]<br />
* Nintendo [[Gamecube]]<br />
* Nintendo [[Super NES | Super NES / Super Famicom]]<br />
* Nintendo [[Wii]]<br />
* Nintendo [[Wii U]]<br />
* Sega [[Dreamcast]]<br />
* Sega [[Sega Genesis |Genesis / MegaDrive]]<br />
* Sega [[Sega Sega CD |Sega CD / Mega CD]]<br />
* Sega [[Master System]]<br />
* Sega [[Saturn]]<br />
* SNK [[Neo Geo AES]]<br />
* Sony [[Playstation]]<br />
* Sony [[Playstation 2]]<br />
* Sony [[Playstation 3]]<br />
* Sony [[Playstation Portable]]<br />
<br />
=== Computers ===<br />
<br />
* Commodore [[Amiga]]<br />
* Commodore [[C64]]<br />
* Sinclair [[Spectrum]]<br />
<br />
=== Arcade Boards ===<br />
<br />
* Capcom [[CPS]]<br />
* Capcom [[CPS-II]]<br />
* Capcom [[CPS-III]]<br />
* Sega [[System 16]]<br />
* Sega [[System 18]]<br />
* Sega [[System 32]]<br />
* Sega [[Naomi]]<br />
* Sony [[ZN-1]]<br />
* Sony [[ZN-2]]<br />
* SNK [[Neo Geo MVS]]<br />
<br />
== Settings ==<br />
<br />
insert data<br />
<br />
=== Changing the Menu Language ===<br />
<br />
# Press Menu<br />
# Press down until you reach "special"<br />
# Press "OK"<br />
# Scroll down to the very bottom and select "Language"<br />
# Press "OK"<br />
# Choose desired language (with left and right)<br />
# Press "OK"<br />
# Power off XRGB mini (on the remote, don't need to unplug)<br />
# Power XRGB mini back on.<br />
<br />
'''''insert capture/gif ?'''''<br />
<br />
=== Image Mode ===<br />
<br />
Selecting IMAGE_MODE from the Framemeister's top menu presents the user with the choice of several processing modes. These modes affect deinterlacing and picture colour only, they don't change scaling.<br />
<br />
*'''Standard''' - Motion and pixel-adaptive deinterlacer suited for 480i and 1080i material.<br />
*'''Movie''' - As Standard, minor differences in colour.<br />
*'''Anime''' - As Standard, with saturation and contrast boosted. <br />
*'''Natural''' - As Standard, minor differences in colour.<br />
*'''Game1''' - Uses a more simple (and faster) field-based deinterlacing mode, which comes with a bit of vertical screen shake (typical bobbing effect).<br />
*'''Game2''' - As Game1 but with saturation and contrast boosted.<br />
*'''Master''' - As Game1 but with scanlines (obsolete since scanlines can now be used any time).<br />
*'''Picture''' - 2:2 deinterlacing mode for static images.<br />
<br />
=== Auto Scaler ===<br />
<br />
insert data<br />
<br />
=== Sync Mode ===<br />
<br />
insert data<br />
<br />
=== Recommended settings for 480p sources ===<br />
<br />
The mini's scaling of 480p can be a little fiddly to get right, you basically have two choices. Use the Smart x2 mode which basically just doubles the resolution (which means the picture does not fill the screen without another scaler to zoom it in). If you want to try this, use the following scaler settings:-<br />
<br />
*H_SCALER = 6 or 7<br />
*V_SCALER = 6 <br />
*SHARPNESS = 0 or 1<br />
<br />
If you don't want to use Smart x2 mode, the other choice is to use a normal aspect ratio with the following settings:-<br />
<br />
*H_SCALER = 7 <br />
*V_SCALER = 5 <br />
*SHARPNESS = 0 or 1 (0 recommended) <br />
<br />
See the Compatibility and Special Configuration section above for any console specific recommendations.<br />
<br />
== Firmware == <br />
<br />
Firmware can be downloaded from Micomsoft directly using this link http://www.micomsoft.co.jp/xrgb-mini_download.htm<br />
<br />
Preliminary PAL support is added in firmware 1.06, though the English language option is broken in this firmware. Firmware 1.07 fixes English language support, improves handling of systems with out of spec video clocks (e.g Neo Geo) and adds various zoom modes and special effects.<br />
<br />
=== Current firmware version ===<br />
<br />
Current firmware version is 1.07a.<br />
<br />
=== How to update* the firmware? ===<br />
# Download the desired firmware from the link above.<br />
# Unzip and put the XRGBMini FOLDER on the MicroSD card. You must put the FOLDER on the ROOT of your SD card, not the contents of the folder, the actual FOLDER.<br />
# Unplug the Mini from the DC adapter.<br />
# Insert SD Card into Mini.<br />
# Plug DC adapter into the Mini.<br />
# Green lights will flash alternately then pulse.<br />
# The Process is complete when the red power light is the only light on, and pulses slowly on and off.<br />
# Remove SD card and power the Mini back on.<br />
* Note : You may downgrade or upgrade to any version.<br />
<br />
== Known problems with current firmware version 1.07 ==<br />
<br />
* Slow switching between processing modes - On games that switch between interlace and progressive (e.g Resident Evil on N64, Pinball Illusions on Amiga) the mini is very slow to switch processing modes, leaving the player with a blank screen for too long and interrupting game play.<br />
* If the Mini is set to 480p or 576p output and the signal changes from 240p or 288p to 480i or 576i, the picture on the mini becomes unstable and will not return to normal until the user opens the VISUAL_SET menu and manually adjusts the H_POS setting.<br />
* Changing from a 575i to 240p screen mode can cause the Mini to blank the screen. To work around this you can change the input channel on the Mini and then change it back again.<br />
* Scanlines do not work correctly on 1080p output mode (because only 1 instead of 2 in every 4 lines are darkened, which doesn't look good).<br />
* Scanlines do not work correctly for 288p (PAL) material unless the Mini's output is set to 576p.<br />
* Over-saturated colours when using 480p output with scanlines - When set to 480p output and using scanlines, some sources have a strange over-saturated picture (see [http://pms.hazard-city.de/mini480p.jpg] for an example).<br />
* Adjusting H_WIDTH or V_WIDTH when the Mini is set to 480p or 576p output mode can cause it to display a blank picture, requiring a settings reset.<br />
* Adjusting H_WIDTH or V_WIDTH causes the screen to blank momentarily, making it fiddly to adjust. Other scalers can adjust picture width and height without blanking the screen at all.<br />
* Aspect ratio controls are reversed, selecting 4:3 aspect ratio actually enables 16:9 aspect and vice versa.<br />
<br />
== Official Site ==<br />
<br />
http://www.micomsoft.co.jp/xrgb-mini.htm<br />
<br />
== Current Discussion ==<br />
<br />
http://shmups.system11.org/viewtopic.php?f=6&t=33450&p=749427#p749427<br />
<br />
== Where to buy ==<br />
<br />
* [http://www.solarisjapan.com/products/XRGB%252dmini-Framemeister-Compact-Up-Scaler-Unit.html?setCurrencyId=1 Solaris]<br />
* [http://www.amazon.co.jp/%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAME-MEISTER-%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAMEMEISTER%EF%BC%88%E3%83%95%E3%83%AC%E3%83%BC%E3%83%A0%E3%83%9E%E3%82%A4%E3%82%B9%E3%82%BF%E3%83%BC%EF%BC%89-%E3%82%A2%E3%83%83%E3%83%97%E3%82%B9%E3%82%B1%E3%83%BC%E3%83%A9%E3%83%BC%E3%83%BB%E3%83%A6%E3%83%8B%E3%83%83%E3%83%88-%E3%80%90%E9%99%90%E5%AE%9A%E3%83%91%E3%83%83%E3%82%AF%E3%80%91/dp/B006IO36BM/ref=sr_1_2?ie=UTF8&qid=1341173311&sr=8-2 Amazon] (Via Japanese proxy buy services)</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=XRGB-mini_FRAMEMEISTER&diff=1454XRGB-mini FRAMEMEISTER2012-12-11T10:38:18Z<p>Akumajo: /* How to update the firmware? */</p>
<hr />
<div>The XRGB mini is the latest in the family of [[Micomsoft]]'s [[XRGB]] upscalers and upscan converters for classic consoles. This wiki is a work in progress being fed by the community, so expect some annotations and placeholders within the artcile meanwhile.<br />
<br />
== Fudoh's Full review == <br />
<br />
http://retrogaming.hazard-city.de/framemeister.html<br />
<br />
== Compatibility and Special Configuration ==<br />
<br />
We encourage the community to add sections under each system instead of having an enormous table here. That way we can have more detailed and specific information on a per system basis, and here links to all the systems tested so far.<br />
<br />
* sample [[sample]]<br />
<br />
=== Home consoles ===<br />
<br />
* Atari [[Jaguar]]<br />
* Microsoft [[Xbox]]<br />
* Microsoft [[Xbox 360]]<br />
* NEC [[PC Engine]]<br />
* Nintendo [[N64]]<br />
* Nintendo [[NES | NES / Famicom]]<br />
* Nintendo [[Gamecube]]<br />
* Nintendo [[Super NES | Super NES / Super Famicom]]<br />
* Nintendo [[Wii]]<br />
* Nintendo [[Wii U]]<br />
* Sega [[Dreamcast]]<br />
* Sega [[Sega Genesis |Genesis / MegaDrive]]<br />
* Sega [[Sega Sega CD |Sega CD / Mega CD]]<br />
* Sega [[Master System]]<br />
* Sega [[Saturn]]<br />
* SNK [[Neo Geo AES]]<br />
* Sony [[Playstation]]<br />
* Sony [[Playstation 2]]<br />
* Sony [[Playstation 3]]<br />
* Sony [[Playstation Portable]]<br />
<br />
=== Computers ===<br />
<br />
* Commodore [[Amiga]]<br />
* Commodore [[C64]]<br />
* Sinclair [[Spectrum]]<br />
<br />
=== Arcade Boards ===<br />
<br />
* Capcom [[CPS]]<br />
* Capcom [[CPS-II]]<br />
* Capcom [[CPS-III]]<br />
* Sega [[System 16]]<br />
* Sega [[System 18]]<br />
* Sega [[System 32]]<br />
* Sega [[Naomi]]<br />
* Sony [[ZN-1]]<br />
* Sony [[ZN-2]]<br />
* SNK [[Neo Geo MVS]]<br />
<br />
== Settings ==<br />
<br />
insert data<br />
<br />
=== Changing the Menu Language ===<br />
<br />
# Press Menu<br />
# Press down until you reach "special"<br />
# Press "OK"<br />
# Scroll down to the very bottom and select "Language"<br />
# Press "OK"<br />
# Choose desired language (with left and right)<br />
# Press "OK"<br />
# Power off XRGB mini (on the remote, don't need to unplug)<br />
# Power XRGB mini back on.<br />
<br />
'''''insert capture/gif ?'''''<br />
<br />
=== Image Mode ===<br />
<br />
Selecting IMAGE_MODE from the Framemeister's top menu presents the user with the choice of several processing modes. These modes affect deinterlacing and picture colour only, they don't change scaling.<br />
<br />
*'''Standard''' - Motion and pixel-adaptive deinterlacer suited for 480i and 1080i material.<br />
*'''Movie''' - As Standard, minor differences in colour.<br />
*'''Anime''' - As Standard, with saturation and contrast boosted. <br />
*'''Natural''' - As Standard, minor differences in colour.<br />
*'''Game1''' - Uses a more simple (and faster) field-based deinterlacing mode, which comes with a bit of vertical screen shake (typical bobbing effect).<br />
*'''Game2''' - As Game1 but with saturation and contrast boosted.<br />
*'''Master''' - As Game1 but with scanlines (obsolete since scanlines can now be used any time).<br />
*'''Picture''' - 2:2 deinterlacing mode for static images.<br />
<br />
=== Auto Scaler ===<br />
<br />
insert data<br />
<br />
=== Sync Mode ===<br />
<br />
insert data<br />
<br />
=== Recommended settings for 480p sources ===<br />
<br />
The mini's scaling of 480p can be a little fiddly to get right, you basically have two choices. Use the Smart x2 mode which basically just doubles the resolution (which means the picture does not fill the screen without another scaler to zoom it in). If you want to try this, use the following scaler settings:-<br />
<br />
*H_SCALER = 6 or 7<br />
*V_SCALER = 6 <br />
*SHARPNESS = 0 or 1<br />
<br />
If you don't want to use Smart x2 mode, the other choice is to use a normal aspect ratio with the following settings:-<br />
<br />
*H_SCALER = 7 <br />
*V_SCALER = 5 <br />
*SHARPNESS = 0 or 1 (0 recommended) <br />
<br />
See the Compatibility and Special Configuration section above for any console specific recommendations.<br />
<br />
== Firmware == <br />
<br />
Firmware can be downloaded from Micomsoft directly using this link http://www.micomsoft.co.jp/xrgb-mini_download.htm<br />
<br />
Preliminary PAL support is added in firmware 1.06, though the English language option is broken in this firmware. Firmware 1.07 fixes English language support, improves handling of systems with out of spec video clocks (e.g Neo Geo) and adds various zoom modes and special effects.<br />
<br />
=== Current firmware version ===<br />
<br />
Current firmware version is 1.07a.<br />
<br />
=== How to update the firmware? ===<br />
# Download the desired firmware from the link above. You may downgrade or upgrade to any version.<br />
# Unzip and put the XRGBMini FOLDER on the MicroSD card. You must put the FOLDER on the ROOT of your SD card, not the contents of the folder, the actual FOLDER.<br />
3) Unplug the Mini from the DC adapter.<br />
4) Insert SD Card into Mini.<br />
5) Plug DC adapter into the Mini.<br />
6) Green lights will flash alternately then pulse.<br />
7) The Process is complete when the red power light is the only light on, and pulses slowly on and off.<br />
8) Remove SD card and power the Mini back on.<br />
<br />
== Known problems with current firmware version 1.07 ==<br />
<br />
* Slow switching between processing modes - On games that switch between interlace and progressive (e.g Resident Evil on N64, Pinball Illusions on Amiga) the mini is very slow to switch processing modes, leaving the player with a blank screen for too long and interrupting game play.<br />
* If the Mini is set to 480p or 576p output and the signal changes from 240p or 288p to 480i or 576i, the picture on the mini becomes unstable and will not return to normal until the user opens the VISUAL_SET menu and manually adjusts the H_POS setting.<br />
* Changing from a 575i to 240p screen mode can cause the Mini to blank the screen. To work around this you can change the input channel on the Mini and then change it back again.<br />
* Scanlines do not work correctly on 1080p output mode (because only 1 instead of 2 in every 4 lines are darkened, which doesn't look good).<br />
* Scanlines do not work correctly for 288p (PAL) material unless the Mini's output is set to 576p.<br />
* Over-saturated colours when using 480p output with scanlines - When set to 480p output and using scanlines, some sources have a strange over-saturated picture (see [http://pms.hazard-city.de/mini480p.jpg] for an example).<br />
* Adjusting H_WIDTH or V_WIDTH when the Mini is set to 480p or 576p output mode can cause it to display a blank picture, requiring a settings reset.<br />
* Adjusting H_WIDTH or V_WIDTH causes the screen to blank momentarily, making it fiddly to adjust. Other scalers can adjust picture width and height without blanking the screen at all.<br />
* Aspect ratio controls are reversed, selecting 4:3 aspect ratio actually enables 16:9 aspect and vice versa.<br />
<br />
== Official Site ==<br />
<br />
http://www.micomsoft.co.jp/xrgb-mini.htm<br />
<br />
== Current Discussion ==<br />
<br />
http://shmups.system11.org/viewtopic.php?f=6&t=33450&p=749427#p749427<br />
<br />
== Where to buy ==<br />
<br />
* [http://www.solarisjapan.com/products/XRGB%252dmini-Framemeister-Compact-Up-Scaler-Unit.html?setCurrencyId=1 Solaris]<br />
* [http://www.amazon.co.jp/%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAME-MEISTER-%E3%83%9E%E3%82%A4%E3%82%B3%E3%83%B3%E3%82%BD%E3%83%95%E3%83%88-FRAMEMEISTER%EF%BC%88%E3%83%95%E3%83%AC%E3%83%BC%E3%83%A0%E3%83%9E%E3%82%A4%E3%82%B9%E3%82%BF%E3%83%BC%EF%BC%89-%E3%82%A2%E3%83%83%E3%83%97%E3%82%B9%E3%82%B1%E3%83%BC%E3%83%A9%E3%83%BC%E3%83%BB%E3%83%A6%E3%83%8B%E3%83%83%E3%83%88-%E3%80%90%E9%99%90%E5%AE%9A%E3%83%91%E3%83%83%E3%82%AF%E3%80%91/dp/B006IO36BM/ref=sr_1_2?ie=UTF8&qid=1341173311&sr=8-2 Amazon] (Via Japanese proxy buy services)</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Classic_Console_Upscaler_wiki.&diff=1453Classic Console Upscaler wiki.2012-12-10T21:07:38Z<p>Akumajo: /* The Basis */</p>
<hr />
<div>This wiki is manly dedicated to the [[XRGB]] family of videoprocessors by [[Micomsoft]] and other methods of playing [[240p video]] games on an [[LCD]], [[Plasma]] or any other [[progressive]] display device. <br />
<br />
== '''The Basis''' ==<br />
[[Pixels]], [[Resolutions]], [[Frame rates]], [[Color spaces]], [[Sync signals]], [[Aspect Ratios]], [[Interlacing]], [[Deinterlacing]], [[Progressive Scan]], [[Input Lag]], [[Cables]].<br />
<br />
''Maybe we can merge Interlacing/Deinterlacing/Progressive Scan to something else ?''<br />
<br />
== '''Connectivity helpers''' ==<br />
[[Scalers]], [[converters]], [[transcoders]], [[sync cleaners / strippers / boosters]], [[scanlines generators]], [[HDCP strippers]], [[matrices]], [[splitters]] sometimes you will need them.<br />
<br />
''Should we say '''scalers''' or '''video processor''' ?''<br />
<br />
== '''Micomsoft [[XRGB]] scalers''' ==<br />
A line of upscan converter built for gamers.<br />
*[[XRGB-1]]<br />
*[[XRGB-2]]<br />
*[[XRGB-2 plus]]<br />
*[[XRGB-3]]<br />
*[[XRGB-mini FRAMEMEISTER]]<br />
<br />
== '''SuperGUN and Arcade''' ==<br />
It also has tangential information regarding playing arcade game boards at home via a [[SuperGUN]], cables needed for playing consoles games on an XRGB and the related themes.<br />
<br />
== '''Improving quality with mods''' ==<br />
In this world there are genious which created some mods that allow us, gamers, to increase our gaming experience. Check the [[mods]].<br />
<br />
== '''240p test suite''' ==<br />
We also host the [[240p test suite]], homebrew software developed for use in video game consoles. It's purpose is to help evaluate upscalers and deinterlacers, either the integrated ones on a display or external ones.<br />
<br />
== '''Record your gaming sessions''' ==<br />
All about [[capture]] for gamers.<br />
<br />
''Please feel free to register and start editing away.''</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Classic_Console_Upscaler_wiki.&diff=1452Classic Console Upscaler wiki.2012-12-10T20:51:45Z<p>Akumajo: /* The Basis */</p>
<hr />
<div>This wiki is manly dedicated to the [[XRGB]] family of videoprocessors by [[Micomsoft]] and other methods of playing [[240p video]] games on an [[LCD]], [[Plasma]] or any other [[progressive]] display device. <br />
<br />
== '''The Basis''' ==<br />
[[Pixels]], [[Color depth]], [[Resolutions]], [[Frame rates]], [[Color spaces]], [[Sync signals]], [[Aspect Ratios]], [[Interlacing]], [[Deinterlacing]], [[Progressive Scan]], [[Input Lag]], [[Cables]].<br />
<br />
''Maybe we can merge Interlacing/Deinterlacing/Progressive Scan to something else ?''<br />
<br />
== '''Connectivity helpers''' ==<br />
[[Scalers]], [[converters]], [[transcoders]], [[sync cleaners / strippers / boosters]], [[scanlines generators]], [[HDCP strippers]], [[matrices]], [[splitters]] sometimes you will need them.<br />
<br />
''Should we say '''scalers''' or '''video processor''' ?''<br />
<br />
== '''Micomsoft [[XRGB]] scalers''' ==<br />
A line of upscan converter built for gamers.<br />
*[[XRGB-1]]<br />
*[[XRGB-2]]<br />
*[[XRGB-2 plus]]<br />
*[[XRGB-3]]<br />
*[[XRGB-mini FRAMEMEISTER]]<br />
<br />
== '''SuperGUN and Arcade''' ==<br />
It also has tangential information regarding playing arcade game boards at home via a [[SuperGUN]], cables needed for playing consoles games on an XRGB and the related themes.<br />
<br />
== '''Improving quality with mods''' ==<br />
In this world there are genious which created some mods that allow us, gamers, to increase our gaming experience. Check the [[mods]].<br />
<br />
== '''240p test suite''' ==<br />
We also host the [[240p test suite]], homebrew software developed for use in video game consoles. It's purpose is to help evaluate upscalers and deinterlacers, either the integrated ones on a display or external ones.<br />
<br />
== '''Record your gaming sessions''' ==<br />
All about [[capture]] for gamers.<br />
<br />
''Please feel free to register and start editing away.''</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Pixels&diff=1451Pixels2012-12-10T20:51:19Z<p>Akumajo: Created page with "== '''What is this ?''' =="</p>
<hr />
<div>== '''What is this ?''' ==</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Frame_rates&diff=1450Frame rates2012-12-10T20:34:20Z<p>Akumajo: Created page with "== '''What is this ?''' == == '''Frame rates standards''' =="</p>
<hr />
<div>== '''What is this ?''' ==<br />
== '''Frame rates standards''' ==</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Sync_signals&diff=1449Sync signals2012-12-10T20:31:42Z<p>Akumajo: /* Types of sync signals */</p>
<hr />
<div>== '''What is this ?''' ==<br />
== '''Types of sync signals''' ==<br />
=== RGB ===<br />
insert data<br />
==== RGBS ====<br />
Composite sync, where the horizontal and vertical signals are mixed together on a separate wire (S).<br />
==== RGBHV ====<br />
Separate sync, where the horizontal and vertical are each on their own wire (HV).<br />
==== RGsB / SoG ====<br />
Sync on green, where a composite sync signal is overlaid on the wire used to transport the green signal.<br />
==== ? ====<br />
Sync on red or sync on blue, where a composite sync signal is overlaid on either the red or blue wire.<br />
<br />
=== YUV ===<br />
==== YPbPr ====<br />
Sync on luminance, similar to sync on green, but combines sync with the luminance signal (Y).<br />
==== YCbCr ====<br />
?</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Classic_Console_Upscaler_wiki.&diff=1448Classic Console Upscaler wiki.2012-12-10T20:30:44Z<p>Akumajo: </p>
<hr />
<div>This wiki is manly dedicated to the [[XRGB]] family of videoprocessors by [[Micomsoft]] and other methods of playing [[240p video]] games on an [[LCD]], [[Plasma]] or any other [[progressive]] display device. <br />
<br />
== '''The Basis''' ==<br />
[[Pixels]], [[Resolutions]], [[Frame rates]], [[Color spaces]], [[Sync signals]], [[Aspect Ratios]], [[Interlacing]], [[Deinterlacing]], [[Progressive Scan]], [[Input Lag]], [[Cables]].<br />
<br />
''Maybe we can merge Interlacing/Deinterlacing/Progressive Scan to something else ?''<br />
<br />
== '''Connectivity helpers''' ==<br />
[[Scalers]], [[converters]], [[transcoders]], [[sync cleaners / strippers / boosters]], [[scanlines generators]], [[HDCP strippers]], [[matrices]], [[splitters]] sometimes you will need them.<br />
<br />
''Should we say '''scalers''' or '''video processor''' ?''<br />
<br />
== '''Micomsoft [[XRGB]] scalers''' ==<br />
A line of upscan converter built for gamers.<br />
*[[XRGB-1]]<br />
*[[XRGB-2]]<br />
*[[XRGB-2 plus]]<br />
*[[XRGB-3]]<br />
*[[XRGB-mini FRAMEMEISTER]]<br />
<br />
== '''SuperGUN and Arcade''' ==<br />
It also has tangential information regarding playing arcade game boards at home via a [[SuperGUN]], cables needed for playing consoles games on an XRGB and the related themes.<br />
<br />
== '''Improving quality with mods''' ==<br />
In this world there are genious which created some mods that allow us, gamers, to increase our gaming experience. Check the [[mods]].<br />
<br />
== '''240p test suite''' ==<br />
We also host the [[240p test suite]], homebrew software developed for use in video game consoles. It's purpose is to help evaluate upscalers and deinterlacers, either the integrated ones on a display or external ones.<br />
<br />
== '''Record your gaming sessions''' ==<br />
All about [[capture]] for gamers.<br />
<br />
''Please feel free to register and start editing away.''</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Cables&diff=1447Cables2012-12-10T20:28:06Z<p>Akumajo: /* HDMI */</p>
<hr />
<div>== Analog ==<br />
<br />
=== Composite ===<br />
=== S-Video ===<br />
=== Scart ===<br />
==== Euro Scart ====<br />
==== Jp21 Scart ====<br />
<br />
=== VGA ===<br />
=== DIN ===<br />
=== Mini-DIN ===<br />
=== Component ===<br />
=== D-Terminal ===<br />
<br />
== Digital ==<br />
<br />
=== DVI ===<br />
==== DVI-I ====<br />
==== DVD-D ====<br />
<br />
=== HDMI ===<br />
==== Type A ====</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Cables&diff=1446Cables2012-12-10T20:26:07Z<p>Akumajo: /* DVI */</p>
<hr />
<div>== Analog ==<br />
<br />
=== Composite ===<br />
=== S-Video ===<br />
=== Scart ===<br />
==== Euro Scart ====<br />
==== Jp21 Scart ====<br />
<br />
=== VGA ===<br />
=== DIN ===<br />
=== Mini-DIN ===<br />
=== Component ===<br />
=== D-Terminal ===<br />
<br />
== Digital ==<br />
<br />
=== DVI ===<br />
==== DVI-I ====<br />
==== DVD-D ====<br />
<br />
=== HDMI ===</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Sync_signals&diff=1445Sync signals2012-12-10T20:22:02Z<p>Akumajo: Created page with "== '''What is this ?''' == == '''Types of sync signals''' == === RGB === insert data ==== RGBS ==== Composite sync, where the horizontal and vertical signals are mixed togethe..."</p>
<hr />
<div>== '''What is this ?''' ==<br />
== '''Types of sync signals''' ==<br />
=== RGB ===<br />
insert data<br />
==== RGBS ====<br />
Composite sync, where the horizontal and vertical signals are mixed together on a separate wire (S)<br />
==== RGBHV ====<br />
Separate sync, where the horizontal and vertical are each on their own wire (HV)<br />
==== RGsB / SoG ====<br />
Sync on green, where a composite sync signal is overlaid on the wire used to transport the green signal<br />
==== ? ====<br />
Sync on red or sync on blue, where a composite sync signal is overlaid on either the red or blue wire<br />
<br />
=== YUV ===<br />
==== YPbPr ====<br />
Sync on luminance, similar to sync on green, but combines sync with the luminance signal (Y).<br />
==== YCbCr ====<br />
?</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Classic_Console_Upscaler_wiki.&diff=1444Classic Console Upscaler wiki.2012-12-10T20:15:50Z<p>Akumajo: /* The Basis */</p>
<hr />
<div>This wiki is manly dedicated to the [[XRGB]] family of videoprocessors by [[Micomsoft]] and other methods of playing [[240p video]] games on an [[LCD]], [[Plasma]] or any other [[progressive]] display device. <br />
<br />
== '''The Basis''' ==<br />
[[Pixels]], [[Resolutions]], [[Framerates]], [[Color spaces]], [[Sync signals]], [[Aspect Ratios]], [[Interlacing]], [[Deinterlacing]], [[Progressive Scan]], [[Input Lag]], [[Cables]].<br />
<br />
''Maybe we can merge Interlacing/Deinterlacing/Progressive Scan to something else ?''<br />
<br />
== '''Connectivity helpers''' ==<br />
[[Scalers]], [[converters]], [[transcoders]], [[sync cleaners / strippers / boosters]], [[scanlines generators]], [[HDCP strippers]], [[matrices]], [[splitters]] sometimes you will need them.<br />
<br />
''Should we say '''scalers''' or '''video processor''' ?''<br />
<br />
== '''Micomsoft [[XRGB]] scalers''' ==<br />
A line of upscan converter built for gamers.<br />
*[[XRGB-1]]<br />
*[[XRGB-2]]<br />
*[[XRGB-2 plus]]<br />
*[[XRGB-3]]<br />
*[[XRGB-mini FRAMEMEISTER]]<br />
<br />
== '''SuperGUN and Arcade''' ==<br />
It also has tangential information regarding playing arcade game boards at home via a [[SuperGUN]], cables needed for playing consoles games on an XRGB and the related themes.<br />
<br />
== '''Improving quality with mods''' ==<br />
In this world there are genious which created some mods that allow us, gamers, to increase our gaming experience. Check the [[mods]].<br />
<br />
== '''240p test suite''' ==<br />
We also host the [[240p test suite]], homebrew software developed for use in video game consoles. It's purpose is to help evaluate upscalers and deinterlacers, either the integrated ones on a display or external ones.<br />
<br />
== '''Record your gaming sessions''' ==<br />
All about [[capture]] for gamers.<br />
<br />
''Please feel free to register and start editing away.''</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Color_spaces&diff=1443Color spaces2012-12-10T20:15:12Z<p>Akumajo: </p>
<hr />
<div>== '''What is this ?''' ==<br />
== '''Types of color spaces''' ==<br />
=== RGB ===<br />
insert data<br />
=== YUV ===<br />
==== YPbPr ====<br />
==== YCbCr ====</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Color_spaces&diff=1442Color spaces2012-12-10T20:13:38Z<p>Akumajo: /* RGB */</p>
<hr />
<div>== '''What is this ?''' ==<br />
== '''Types of color spaces''' ==<br />
=== RGB ===<br />
insert data<br />
==== RGBS ====<br />
composite sync, where the horizontal and vertical signals are mixed together on a separate wire (S)<br />
==== RGBHV ====<br />
separate sync, where the horizontal and vertical are each on their own wire (HV)<br />
==== RGsB / SoG ====<br />
sync on green, where a composite sync signal is overlaid on the wire used to transport the green signal<br />
==== ? ====<br />
sync on red or sync on blue, where a composite sync signal is overlaid on either the red or blue wire<br />
<br />
=== YUV ===<br />
==== YPbPr ====<br />
==== YCbCr ====</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Color_spaces&diff=1441Color spaces2012-12-10T20:08:19Z<p>Akumajo: /* Types of color spaces */</p>
<hr />
<div>== '''What is this ?''' ==<br />
== '''Types of color spaces''' ==<br />
=== RGB ===<br />
=== YUV ===<br />
==== YPbPr ====<br />
==== YCbCr ====</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Sync_cleaners_/_strippers_/_boosters&diff=1440Sync cleaners / strippers / boosters2012-12-10T19:51:36Z<p>Akumajo: </p>
<hr />
<div>== '''What is this ?''' ==<br />
=== Cleaner ? ===<br />
=== Stripper ? ===<br />
=== Booster ? ===<br />
== '''When do I need it ?''' ==<br />
== '''List of ???????''' ==<br />
*Arcadeforge Sync Strike<br />
Official website : http://www.arcadeforge.de/product_info.php?products_id=15&XTCsid=5jisvni7su71ufbe24pf2a0m82<br />
*Micomsoft XSELECT-D4<br />
Official website : ?<br />
*Micomsoft XSYNC-1<br />
Official website : ?</div>Akumajohttp://junkerhq.net//xrgb/index.php?title=Sync_cleaners_/_strippers_/_boosters&diff=1439Sync cleaners / strippers / boosters2012-12-10T19:50:17Z<p>Akumajo: /* List of sync strippers */</p>
<hr />
<div>== '''What is this ?''' ==<br />
== '''When do I need it ?''' ==<br />
== '''List of ???????''' ==<br />
*Arcadeforge Sync Strike<br />
Official website : http://www.arcadeforge.de/product_info.php?products_id=15&XTCsid=5jisvni7su71ufbe24pf2a0m82<br />
*Micomsoft XSELECT-D4<br />
*Micomsoft XSYNC-1</div>Akumajo