240p test suite

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Revision as of 03:04, 14 February 2011 by Artemio (talk | contribs)
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A homebrew software suite for video game consoles developed to help in the evaluation of upscalers, upscan converters and line doublers.

It has tests designed with the processing of 240p signals in mind, although when possible it includes other video modes and specific tests for them.

Tests and Patterns

Since the software is running on a gamin platform, there is some degree of interactivity not possible on regular video tests, we have tried to use this as best as possible when applicable. For the rest of the cases regular test patterns, with inspiration in other sources, have been used.

Here's a description of each of the options, as well as any specific commands within them.

Color Bars

This is a typical pattern for adjusting blacks, whites and colors in general. Based on the CPS-2 color adjust pattern. Each bar has been set at a regular interval in hexadecimal, corresponding to colors 0x00 to 0xFF (0 to 255).

Genesis/MD Version

In the case of the Genesis, there is a big limitation when trying to display primary colors. While it can display 64 colors simultaneously (4 palettes of 15 colors + alpha each), the palette only has 8 pure tones of Red, Green and Blue. Because of this, the scale can only display 8 tones per color, including the white scale. Nevertheless, the real values are stored in VRAM and on each palette. The palette is adjusted to what the Genesis can display.

Dreamcast Version

The pattern is displayed with full accurate colors.

Colos Bars with Gray Scale

This pattern idea and layout borrows form the Digital Video Essentials color adjust pattern. It has a gray background as reference, and can be used with color filters in order to adjust color accuracy.

Genesis/MS version

It seems the Genesis can display these non pure colors exactly as intended.

Dreamcast Version

The pattern is displayed with full accurate colors.

Grid

A grid which borrows its basic pattern from the CPS-2 grid. It is used to determine linearity on CRTs, but is presented here in order to align the screen and find out overscan on the display.

Linearity

Drop Shadow

Lag Test

Horizontal Stripes

Checkerboard

Versions

There are currently two platforms that run the suite, both have been developed and tested on real hardware, The software should run in NTSC mode by default (hasn't been tested in PAL hardware).

  • Sega Genesis/ Mega Drive
  • Sega Dreamcast

The Sega Genesis version was developed using the [SGDK http://code.google.com/p/sgdk/], it was the first version of the 240p Test Suite and is fully coded in C. In order to run it, we recommend the Tototek Flashcart or the newer Everdrive. The Genesis resolution is 320x224 and is being used fully, in NTSC (60hz).

The Sega Dreamcast version includes more options, but the core functionality for 240p is the same. No special hardware or modifications are needed, it will run on any MIL compatible dreamcast after burning the CDI image (discjuggler format). The Dreamcast resoolution is full 320x240 when in that mode.

Source code

The source code will be released at the same time the binaries are, under the GPL. Homebrew and open source SDKs have been used on the platforms so far. The test pattern images used to generate the graphical data for the console versions will be included along with the source code.

Contributors