Difference between revisions of "OSSC"

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[[File:Ossc-logo-small.png]]
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[[File:Ossc-front-small-1.jpg|300px|thumb|right|OSSC front]]
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[[File:Ossc-back-small-1.jpg|300px|thumb|right|OSSC back]]
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== Introduction ==
 
== Introduction ==
  
Open Source Scan Converter is a low-latency video digitizer and scan converter board designed mainly for connecting retro video game consoles and home computers into modern displays. It converts analog RGB/component video into digital format, and doubles (or triples) scanlines of a single frame if necessary to generate a valid mode for digital TVs or monitors.
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The '''O'''pen '''S'''ource '''S'''can '''C'''onverter is a low-latency video digitizer and scan converter designed primarily for connecting retro video game consoles and home computers to modern displays. It converts analog RGB or component video signals into a digital format, and doubles (or triples) the scanlines of a single frame if necessary to generate a valid mode for digital TVs or monitors.
  
The board and firmware was designed as a homebrew project mainly during 2015. The primary goal has been to make a scan converter with minimal latency and reasonable cost, which also can be built/assembled manually. Output image quality and features have also been important targets as long as they didn't contradict with primary goals.
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The board and firmware originated as a homebrew project in 2015. The primary goal of the OSSC project was to create a scan converter with minimal latency and reasonable cost, which could also be assembled by hand. Output image quality and features have also been important targets as long as they didn't contradict with the project's primary goals.
  
Due to interest in the retrogaming community, both DIY kits and pre-assembled boards are released to public during early 2016. Firmware of the system is open source as the name suggests and new features can be expected after initial release.
+
Due to interest in the retro gaming community, both DIY kits and pre-assembled boards were first released to the public during early 2016. The firmware of the system is open source (hence the name) and new features can be added as time goes on.
  
If you're new to the device and scalers/processors in general, you may wish to start with the quick start guide [https://www.videogameperfection.com/support-files/ossc-quickstart.pdf here.]
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If you're new to the OSSC and scalers/processors in general, you may wish to start with the quick start guide [https://www.videogameperfection.com/support-files/ossc-quickstart.pdf here.]
  
 
=== Features ===
 
=== Features ===
  
 
* Detection and digitization of various analog SDTV/EDTV/HDTV/PC modes
 
* Detection and digitization of various analog SDTV/EDTV/HDTV/PC modes
* Linedouble-support for 240p, 480i, 288p, 576i, 384p, 480p, 576p
+
* Line double support for 240p, 480i, 288p, 576i, 384p, 480p, 576p
* Line3x/4x/5x-support for 240p/288p with different sampling modes
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* Line3x/4x/5x support for 240p/288p with different sampling modes
 
* Very low latency (less than 2 input scanlines)
 
* Very low latency (less than 2 input scanlines)
 
* Fast "deinterlace" for 480i/576i and 960i/1080i
 
* Fast "deinterlace" for 480i/576i and 960i/1080i
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[[File:ossc_diy_front.jpg|frameless|DIY board (front)]][[File:ossc_diy_back.jpg|frameless|DIY board (back)]][[File:ossc_diy_contents.jpg|frameless|DIY kit contents]]
 
[[File:ossc_diy_front.jpg|frameless|DIY board (front)]][[File:ossc_diy_back.jpg|frameless|DIY board (back)]][[File:ossc_diy_contents.jpg|frameless|DIY kit contents]]
  
DIY kits contain a selection of special parts required for building a board. Common components such as SMD resistors/capacitors need to be ordered separately from e.g. Mouser. Kits are available to buy world-wide from [https://www.videogameperfection.com/product-cat/diy-modding-parts/ VideoGamePerfection.com]
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DIY kits contain a selection of special parts required for building an OSSC board. Common components such as SMD resistors/capacitors need to be ordered separately from electronics wholesalers (e.g. Mouser). Kits are available to buy worldwide from [https://www.videogameperfection.com/product-cat/diy-modding-parts/ VideoGamePerfection.com]
  
 
[https://www.niksula.hut.fi/~mhiienka/ossc/diy-v1.3/ Assembly instructions for v1.3 kit]
 
[https://www.niksula.hut.fi/~mhiienka/ossc/diy-v1.3/ Assembly instructions for v1.3 kit]
 
[https://www.niksula.hut.fi/~mhiienka/ossc/diy-v1.5/ Assembly instructions for v1.5 kit]
 
[https://www.niksula.hut.fi/~mhiienka/ossc/diy-v1.5/ Assembly instructions for v1.5 kit]
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[https://github.com/marqs85/ossc_pcb Assembly instructions for v1.6 kit]
  
 
==== Pre-assembled board ====
 
==== Pre-assembled board ====
  
Pre-assembled boards are available to buy world-wide from [https://www.videogameperfection.com/products/open-source-converter/ VideoGamePerfection.com]
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Pre-assembled boards are manufactured and sold worldwide by:
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{| style="text-align:center;"
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! scope="col" width="220px" |[https://www.videogameperfection.com/products/open-source-converter/ VideoGamePerfection.com]
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! scope="col" width="220px" |[https://www.malleetechnologies.com.au/shop/ Mallee Technologies]
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! scope="col" width="220px" |[https://www.amazon.com/dp/B07QF95QP3 Kaico International]
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! scope="col" width="220px" |[https://www.micomputer.es/en/home/396-ossc-open-source-scan-converter.html micompuTer.com]
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|-
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|[[File:Ossc-logo-small.png|180px|link=]]
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|
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|[[File:Kaico_OSSC_Logo.png|180px|link=]]
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|
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[[File:Logo001web_186x39.jpg‎]]
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|-
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|[https://github.com/marqs85/ossc_pcb/raw/v1.6/bom/bom_full.xls List of components]
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|
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|
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|}
  
 
=== More information & discussion ===
 
=== More information & discussion ===
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OSSC requires an external DC power supply. A unit that outputs 5 volts DC with at least 1 Amp will work. The tip must be 2.1 x 5.5mm and centre positive. Suitable power supplies can be purchased from [https://www.videogameperfection.com/products/replacement-psu-for-ossc/ VideoGamePerfection.com] or from any good electronics retailer.
 
OSSC requires an external DC power supply. A unit that outputs 5 volts DC with at least 1 Amp will work. The tip must be 2.1 x 5.5mm and centre positive. Suitable power supplies can be purchased from [https://www.videogameperfection.com/products/replacement-psu-for-ossc/ VideoGamePerfection.com] or from any good electronics retailer.
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If desired, a USB to Barrel Jack adapter can be used. This will function correctly as long as the USB port or charger used in conjunction with OSSC outputs at least 1 amp of current. Such adapters can often be found on [https://www.amazon.co.uk/Barrel-Jack-Adapter-USB-5-5mm/dp/B00LX8MULA Amazon] or other popular retailers.
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 +
Do not use a power supply rated for AC output, or a power supply rated higher than 5 volts DC, doing so can damage the OSSC.
 +
 +
Using a supply that provides less than one amp of current may cause the OSSC to reset, especially when outputting at higher resolutions. You can however, safely use a PSU rated at least one amp or higher.
  
 
== AV inputs ==
 
== AV inputs ==
  
 
=== AV1 (RGB-SCART) ===
 
=== AV1 (RGB-SCART) ===
 
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This input supports video in '''RGBS''', '''RGsB''' (sync on green) and '''YPbPr''' formats. Composite video, luma or composite sync can be used as a sync source in RGBS mode. External sync splitters or boosters are generally not required or recommended as there is a built-in sync filter & separator in the ADC frontend. The sync input has 75 ohm termination, so a TTL-level sync signal should not be directly connected to the OSSC in order to avoid unnecessarily stressing the source console and/or OSSC. A 470 ohm series resistor on the console side of the cable is generally a good solution when using cables which are wired for the TTL-level sync output of a console. The video inputs also have standard 75 ohm termination, so arcade boards may need extra resistors on the cable when connected directly without using a Supergun.
This input supports video in '''RGBS''', '''RGsB''' (sync on green) and '''YPbPr''' formats. Composite video, luma or c-sync can be used as sync source with RGBS mode. External sync splitters / boosters are generally not required or recommended as there is built-in sync filter & separator in the ADC frontend. The sync input has 75ohm termination, so TTL-level c-sync should not be connected directly there in order to avoid unnecessarily stressing source console and/or scanconverter. A 470ohm series resistor on the console side of the cable generally is a good solution when using cables which are wired for TTL-level c-sync output of a console. Video inputs also have standard 75ohm termination, so arcade boards may need extra resistors on the cable when connected directly without using a SuperGUN.
 
  
 
=== AV2 (Component) ===
 
=== AV2 (Component) ===
 
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The AV2 input is a set of three RCA connectors which supports both component video ('''YPbPr''') and RGB ('''RGsB''' format).
3xRCA input supports for component video ('''YPbPr''') and RGB ('''RGsB''' format).
 
  
 
=== AV3 (VGA) ===
 
=== AV3 (VGA) ===
 
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The AV3 input is a VGA/HD-15 connector which supports video in '''RGBHV''', '''RGBS''' (pin 13), '''RGsB''' and '''YPbPr''' formats. RGBHV and RGBS modes require clean TTL-level sync signals and cannot extract sync from composite video or luma. AV3 is best suited for high-quality input sources as video LPF functionality is limited (the AV1 and AV2 inputs are routed through a dedicated LPF chip). Therefore, it is generally recommended to connect older consoles and arcade boards to these other inputs.
VGA/HD-15 input supports video in '''RGBHV''', '''RGBS''' (pin 13), '''RGsB''' and '''YPbPr''' formats. RGBHV and RGBS modes require clean TTL-level sync signals and cannot extract sync from composite/luma. VGA input is best suited for high-quality input sources as video LPF functionality is limited (SCART and Component inputs are routed through a dedicated LPF chip). Therefore, it is generally recommended to connect older consoles and arcade boards to other inputs.
 
  
 
== AV outputs ==
 
== AV outputs ==
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All v1.5 and earlier OSSC boards are compatible with the mod (with ''-aud'' firmware), but required installation effort depends on OSSC/mod PCB versions. More information is found at [https://github.com/borti4938/ossc/tree/diy-audio/diy-audio github] page of the mod.
 
All v1.5 and earlier OSSC boards are compatible with the mod (with ''-aud'' firmware), but required installation effort depends on OSSC/mod PCB versions. More information is found at [https://github.com/borti4938/ossc/tree/diy-audio/diy-audio github] page of the mod.
 
Pre-assembled audio add-on boards are available to buy world-wide from [https://www.videogameperfection.com/products/audio-upgrade-board/ VideoGamePerfection.com]. The site also offers a fitting service.
 
  
 
=== [Optional] Analogue output ===
 
=== [Optional] Analogue output ===
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* UP/DOWN: Selects next/previous menu option
 
* UP/DOWN: Selects next/previous menu option
 
* LEFT/RIGHT: Option value -/+
 
* LEFT/RIGHT: Option value -/+
* INFO: Displays extra information on video source processing: VMod=selected output mode for the current source. LO=total number of lines output by FPGA. VSM=vsync generation mode (0=directly from source, 1-2=FPGA modified)
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* INFO: Displays extra information on video source processing. Top row shows current profile and current video mode preset. Bottom row shows accurate timing data from FPGA: lines per frame, p/i status, special processing (indicated by *) and cycles per frame (divide 27000000 by it to get Hz),
 
* LCD_BACKLIGHT: Turns on-board character LCD backlight off/on
 
* LCD_BACKLIGHT: Turns on-board character LCD backlight off/on
 
* SCANLINE_MODE: Hotkey for selecting next "Scanlines" option value
 
* SCANLINE_MODE: Hotkey for selecting next "Scanlines" option value
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* LINEMULT_MODE: Hotkey for selecting line multiplication mode for current video mode
 
* LINEMULT_MODE: Hotkey for selecting line multiplication mode for current video mode
 
* SAMP_PHASE+/-: Hotkey for sampling phase adjustment
 
* SAMP_PHASE+/-: Hotkey for sampling phase adjustment
* PROFILE_LOAD: Hotkey for quickloading a profile
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* PROFILE_LOAD: Hotkey for quickloading a profile. Press again to enable selection of profiles 10 and higher
  
 
=== PCB buttons ===
 
=== PCB buttons ===
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* '''Rec. 601''': Input is assumed to be in Rec. 601 format, which is generally true for SD video '''[default]'''
 
* '''Rec. 601''': Input is assumed to be in Rec. 601 format, which is generally true for SD video '''[default]'''
 
* '''Rec. 709''': Input is assumed to be in Rec. 709 format, which is generally true for HD video
 
* '''Rec. 709''': Input is assumed to be in Rec. 709 format, which is generally true for HD video
 +
* '''Auto''': Rec. 601 is used for SD input, Rec. 709 for HD (720p and higher)
  
 
==== R/Pr / G/Y / B/Pb offset ====
 
==== R/Pr / G/Y / B/Pb offset ====
  
Adjusts Red/Pr / G/Y / B/Pb channel offset (brightness)
+
Fine-adjustment of Red/Pr / G/Y / B/Pb channel offset (brightness)
  
 
* '''0-255''': '''[default=127]'''
 
* '''0-255''': '''[default=127]'''
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==== R/Pr / G/Y / B/Pb gain ====
 
==== R/Pr / G/Y / B/Pb gain ====
  
Adjusts Red/Pr / G/Y / B/Pb channel gain (contrast)
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Fine-adjustment of Red/Pr / G/Y / B/Pb channel gain (contrast)
  
 
* '''0-255''': '''[default=26]'''
 
* '''0-255''': '''[default=26]'''
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==== Pre-ADC Gain ====
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 +
Coarse-adjustment of Red/Pr / G/Y / B/Pb channel gain (contrast). Need to decreased with certain sources with higher than nominal video levels (e.g. 1-CHIP SNES consoles) to avoid clipping
 +
 +
* '''0-15''': '''[default=8]'''
  
 
=== Sampling opt. ===
 
=== Sampling opt. ===
 
==== Sampling phase ====
 
* '''0-347 deg''': Selects the phase of regenerated pixel clock (=position where each sample is taken). When output rate matches the input DAC rate (PC graphics modes, newer consoles, 2 last linetriple modes), it is important to adjust sampling phase for optimal quality. This setting should be adjusted only after adjusting sync and video LPF since they can alter the relative position of video and sync signals. '''[default=180deg]'''
 
  
 
==== 480p in sampler ====
 
==== 480p in sampler ====
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* '''DTV 480p''': Input is sampled at 858 samples per line, typically associated with 720x480 mode (CEA-861 spec.) used by DTV/DVD equipment and newer game consoles. This option forces the sampling mode for all inputs, which may be required for optimal image quality when e.g. Dreamcast with a VGA module is connected to RGBHV input.
 
* '''DTV 480p''': Input is sampled at 858 samples per line, typically associated with 720x480 mode (CEA-861 spec.) used by DTV/DVD equipment and newer game consoles. This option forces the sampling mode for all inputs, which may be required for optimal image quality when e.g. Dreamcast with a VGA module is connected to RGBHV input.
 
* '''VESA 640x480@60''': Input is sampled at 800 samples per line, typically associated with VESA 640x480@60Hz mode used by PCs. This option forces the sampling mode for all inputs.
 
* '''VESA 640x480@60''': Input is sampled at 800 samples per line, typically associated with VESA 640x480@60Hz mode used by PCs. This option forces the sampling mode for all inputs.
 +
 +
==== 400p in sampler ====
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''Controls the sampling mode when 449-line progressive signal (“400p”) is detected at input''
 +
* '''VGA 640x400@70''': Input is sampled at 800 samples per line, typically associated with VGA Mode 13h '''[default]'''
 +
* '''VGA 720x400@70''': Input is sampled at 900 samples per line, typically associated with VGA Mode 3+/7+
  
 
==== Allow TVP HPLL2x ====
 
==== Allow TVP HPLL2x ====
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==== Advanced timing tweaker ====
 
==== Advanced timing tweaker ====
''Allows fine-tuning of sampling/output parameters. Results greatly depend on displays - generally only position (backporch) adjustments are highly compatible. Efficient use requires knowledge of input and output hardware connected to OSSC. Video mode to edit (default is current mode) is selected via LEFT/RIGHT keys, after which tweaker is accessed via OK key.''
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''Allows fine-tuning of sampling/output parameters. Results greatly depend on displays - generally only position (backporch) adjustments are highly compatible. Efficient use requires knowledge of input and output hardware connected to OSSC. Video mode to edit (default is current mode) is selected via LEFT/RIGHT keys, after which tweaker is accessed via OK key. For more information, see the link below.''
  
 
[[Optimal timings]]
 
[[Optimal timings]]
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===== Horizontal samplerate =====
 
===== Horizontal samplerate =====
 
''Sets how many samples ADC take each scanline (=between 2 hsync signals). Mainly usable for console-specific fine-tuning in 320x240 / 256x240 optim. modes.''
 
''Sets how many samples ADC take each scanline (=between 2 hsync signals). Mainly usable for console-specific fine-tuning in 320x240 / 256x240 optim. modes.''
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===== H. s.rate adj =====
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''Fine-tune fractional H.samplerate adjustment for optimized modes. Value set is a target - closest effective value is automatically selected since actual samplerate resolution (between 1/6 and 1) depends on line multiplication mode.''
  
 
===== Horizontal/Vertical sync length =====
 
===== Horizontal/Vertical sync length =====
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===== Horizontal/Vertical active length =====
 
===== Horizontal/Vertical active length =====
 
''Sets the area which is marked as active in output signal. Enables image size adjustments on compatible displays.''
 
''Sets the area which is marked as active in output signal. Enables image size adjustments on compatible displays.''
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===== Sampling phase =====
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* '''0-347 deg''': Selects the phase of regenerated pixel clock (=position where each sample is taken). When output rate matches the input DAC rate (PC graphics modes, newer consoles, 2 last linetriple modes), it is important to adjust sampling phase for optimal quality. This setting should be adjusted only after adjusting sync and video LPF since they can alter the relative position of video and sync signals. Can be also adjusted with remote hotkeys while tweaking other sampling settings '''[default=180deg]'''
  
 
=== Sync opt. ===
 
=== Sync opt. ===
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==== Analog sync LPF ====
 
==== Analog sync LPF ====
 
''Low-pass filter selection for analog sync signals (SCART and component inputs plus VGA input in RGsB mode). Required if there is noise or glitches on the sync line.''
 
''Low-pass filter selection for analog sync signals (SCART and component inputs plus VGA input in RGsB mode). Required if there is noise or glitches on the sync line.''
 +
* '''2.5MHz''': Highest filtering – recommended for sources that do not provide clean sync. '''[default]'''
 +
* '''10MHz''': Medium filtering.
 +
* '''33MHz''': Lowest filtering.
 
* '''Off''': Sync is not filtered before processing.
 
* '''Off''': Sync is not filtered before processing.
* '''33MHz''': Lowest filtering.
 
* '''10MHz''': Medium filtering.
 
* '''2.5MHz''': Highest filtering – recommended for sources that do not provide clean sync. '''[default]'''
 
  
 
==== Analog sync Vth ====
 
==== Analog sync Vth ====
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* '''Line5x''': 1080p/1200p output depending on ''Line5x format'' setting
 
* '''Line5x''': 1080p/1200p output depending on ''Line5x format'' setting
  
==== 384p proc ====
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==== 384p/400p proc ====
''Controls line multiplication setting for 384p mode''
+
''Controls line multiplication setting for 384p/400p modes''
 
* '''Passthru''': Only digitization is applied
 
* '''Passthru''': Only digitization is applied
 
* '''Line2x''': Linedoubled 1024x768 output. '''[default]'''
 
* '''Line2x''': Linedoubled 1024x768 output. '''[default]'''
 +
* '''Line2x 240x360''': Linedoubled 720p output mainly targeted for GBI
 +
* '''Line3x 240x360''': Linetripled 1080p output mainly targeted for GBI
 +
* '''Line3x Generic''': 1600x1200 mode for 400p input. Not guaranteed to work due to pixel clock exceeding recommended HW limits
  
 
==== 480i/576i proc ====
 
==== 480i/576i proc ====
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* '''Line3x (laced)''': Linetripled 1440i/1728i output.
 
* '''Line3x (laced)''': Linetripled 1440i/1728i output.
 
* '''Line4x (bob)''': Linequadrupled 960p/1152p output.
 
* '''Line4x (bob)''': Linequadrupled 960p/1152p output.
 +
 +
'''Beware of using the OSSCs Line2x (bob) or Line4x (bob) deinterlacing modes on sources that display static graphics or text for a long period of time.''' The OSSCs deinterlacer produces a constant flickering effect. This can cause image retention/burn in to occur faster than normal.
  
 
==== 480p/576p proc ====
 
==== 480p/576p proc ====
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* '''Passthru''': Only digitization is applied, deinterlacing will be handled by display. Generally results to higher quality picture at the price of added latency.
 
* '''Passthru''': Only digitization is applied, deinterlacing will be handled by display. Generally results to higher quality picture at the price of added latency.
 
* '''Line2x (bob)''': Linedoubled 1280x960/1920x1080 output. '''[default]'''
 
* '''Line2x (bob)''': Linedoubled 1280x960/1920x1080 output. '''[default]'''
 +
 +
'''Beware of using the OSSCs Line2x (bob) deinterlacing mode on sources that display static graphics or text for a long period of time.''' The OSSCs deinterlacer produces a constant flickering effect. This can cause image retention/burn in to occur faster than normal.
  
 
==== Line2x mode ====
 
==== Line2x mode ====
 
''Controls the sampling and pixel clock multiplication mode for line2x.''
 
''Controls the sampling and pixel clock multiplication mode for line2x.''
 
* '''Generic 4:3''': Uses full horizontal sample rate without pixel multiplication, resulting to 720x480/576 output (4:3 aspect). '''[default]'''
 
* '''Generic 4:3''': Uses full horizontal sample rate without pixel multiplication, resulting to 720x480/576 output (4:3 aspect). '''[default]'''
 +
* '''512x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 682 dots per line used by some classic consoles (e.g. SNES hi-res) in 512 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied by 2 in horizontal direction, resulting to 1024x480 effective area of 1024x480 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
 +
* '''384x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 512 dots per line used by some systems (e.g. CPS2) in 384x240 mode, resulting to pixel-perfect digitization.
 
* '''320x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 426 dots per line used by some classic consoles (e.g. several PSX games) in 320x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied by 2 in horizontal direction, resulting to 640x480 effective area of 640x480 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
 
* '''320x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 426 dots per line used by some classic consoles (e.g. several PSX games) in 320x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied by 2 in horizontal direction, resulting to 640x480 effective area of 640x480 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
 
* '''256x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 341 dots per line used by various classic consoles (e.g. NES, SNES) in 256x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied in horizontal direction, resulting to 768x480 or 512x480 (depending on ''256x240 aspect'' setting) effective area of 768x480 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
 
* '''256x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 341 dots per line used by various classic consoles (e.g. NES, SNES) in 256x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied in horizontal direction, resulting to 768x480 or 512x480 (depending on ''256x240 aspect'' setting) effective area of 768x480 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
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* '''Generic 16:9''': Uses full horizontal sample rate without pixel multiplication, resulting to fully utilized 1280x720/864 output (16:9 aspect). Useful if connected to a CRT via DVI->VGA converter.
 
* '''Generic 16:9''': Uses full horizontal sample rate without pixel multiplication, resulting to fully utilized 1280x720/864 output (16:9 aspect). Useful if connected to a CRT via DVI->VGA converter.
 
* '''Generic 4:3''': Uses 3/4 of full horizontal sample rate without pixel multiplication, resulting to 960x720/864 effective area of 1280x720/864 output (4:3 aspect). '''[default]'''
 
* '''Generic 4:3''': Uses 3/4 of full horizontal sample rate without pixel multiplication, resulting to 960x720/864 effective area of 1280x720/864 output (4:3 aspect). '''[default]'''
 +
* '''512x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 682 dots per line used by some classic consoles (e.g. SNES hi-res) in 512 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied by 2 in horizontal direction, resulting to 1024x720 effective area of 1024x720 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
 +
* '''384x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 512 dots per line used by some systems (e.g. CPS2) in 384x240 mode, resulting to pixel-perfect digitization.
 
* '''320x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 426 dots per line used by some classic consoles (e.g. several PSX games) in 320x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied by 3 in horizontal direction, resulting to 960x720 effective area of 1280x720 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
 
* '''320x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 426 dots per line used by some classic consoles (e.g. several PSX games) in 320x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied by 3 in horizontal direction, resulting to 960x720 effective area of 1280x720 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
 
* '''256x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 341 dots per line used by various classic consoles (e.g. NES, SNES) in 256x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied in horizontal direction, resulting to 1024x720 or 768x720 (depending on ''256x240 aspect'' setting) effective area of 1280x720 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
 
* '''256x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 341 dots per line used by various classic consoles (e.g. NES, SNES) in 256x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied in horizontal direction, resulting to 1024x720 or 768x720 (depending on ''256x240 aspect'' setting) effective area of 1280x720 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
Line 270: Line 319:
 
''Controls the sampling and pixel clock multiplication mode for line4x.''
 
''Controls the sampling and pixel clock multiplication mode for line4x.''
 
* '''Generic 4:3''': Uses full horizontal sample rate without pixel multiplication, resulting to 1280x960/1152 output (4:3 aspect). '''[default]'''
 
* '''Generic 4:3''': Uses full horizontal sample rate without pixel multiplication, resulting to 1280x960/1152 output (4:3 aspect). '''[default]'''
 +
* '''512x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 682 dots per line used by some classic consoles (e.g. SNES hi-res) in 512 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied by 2 in horizontal direction, resulting to 1024x960 effective area of 1024x960 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
 +
* '''384x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 512 dots per line used by some systems (e.g. CPS2) in 384x240 mode, resulting to pixel-perfect digitization.
 
* '''320x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 426 dots per line used by some classic consoles (e.g. several PSX games) in 320x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied by 4 in horizontal direction, resulting to 1280x960 effective area of 1280x960 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
 
* '''320x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 426 dots per line used by some classic consoles (e.g. several PSX games) in 320x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied by 4 in horizontal direction, resulting to 1280x960 effective area of 1280x960 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
 
* '''256x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 341 dots per line used by various classic consoles (e.g. NES, SNES) in 256x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied in horizontal direction, resulting to 1280x960 or 1024x960 (depending on ''256x240 aspect'' setting) effective area of 1280x960 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
 
* '''256x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 341 dots per line used by various classic consoles (e.g. NES, SNES) in 256x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied in horizontal direction, resulting to 1280x960 or 1024x960 (depending on ''256x240 aspect'' setting) effective area of 1280x960 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
Line 275: Line 326:
 
==== Line5x mode ====
 
==== Line5x mode ====
 
''Controls the sampling and pixel clock multiplication mode for line5x.''
 
''Controls the sampling and pixel clock multiplication mode for line5x.''
* '''Generic 4:3''': Uses full horizontal sample rate without pixel multiplication, resulting to 1536x1080/1200 output (4:3 aspect). '''[default]'''
+
* '''Generic 4:3''': Uses full horizontal sample rate without pixel multiplication, resulting to 1600x1080/1200 output (4:3 aspect). '''[default]'''
 +
* '''512x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 682 dots per line used by some classic consoles (e.g. SNES hi-res) in 512 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied by 3 in horizontal direction, resulting to 1536x1080/1200 effective area of 1080p/1200p output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
 +
* '''384x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 512 dots per line used by some systems (e.g. CPS2) in 384x240 mode, resulting to pixel-perfect digitization.
 
* '''320x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 426 dots per line used by some classic consoles (e.g. several PSX games) in 320x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied by 5 in horizontal direction, resulting to 1600x1080/1200 effective area of 1080p/1200p output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
 
* '''320x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 426 dots per line used by some classic consoles (e.g. several PSX games) in 320x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied by 5 in horizontal direction, resulting to 1600x1080/1200 effective area of 1080p/1200p output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
 
* '''256x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 341 dots per line used by various classic consoles (e.g. NES, SNES) in 256x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied in horizontal direction, resulting to 1536x1080/1200 or 1280x1080/1200 (depending on ''256x240 aspect'' setting) effective area of 1080p/1200p output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
 
* '''256x240 optim.''': For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 341 dots per line used by various classic consoles (e.g. NES, SNES) in 256x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied in horizontal direction, resulting to 1536x1080/1200 or 1280x1080/1200 (depending on ''256x240 aspect'' setting) effective area of 1080p/1200p output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
Line 286: Line 339:
 
* '''1600x1200''': 1200-line output that displays all active lines of incoming video signal.
 
* '''1600x1200''': 1200-line output that displays all active lines of incoming video signal.
 
* '''1920x1200''': 1200-line output that displays all active lines of incoming video signal.
 
* '''1920x1200''': 1200-line output that displays all active lines of incoming video signal.
 +
 +
Note - When using Line 5x mode, if your display can tolerate it, adjust h.samplerate to 1950 using the [http://junkerhq.net/xrgb/index.php?title=OSSC#Advanced_timing_tweaker Advanced Timing Tweaker]. This will help correct the image aspect ratio.
  
 
==== 256x240 aspect ====
 
==== 256x240 aspect ====
Line 294: Line 349:
 
==== TX mode ====
 
==== TX mode ====
 
''Sets the output TX mode.''
 
''Sets the output TX mode.''
* '''HDMI''': Auxiliary HDMI packets are sent along with video data, such as Infoframes which indicate color settings (RGB, full-range).
+
* '''HDMI (RGB)''': 24-bit full-range RGB output with audio and auxiliary Infoframe packets. '''[default for v1.6 and DIY boards]'''
* '''DVI''': Only video data is sent to the display. Required if target display does not support HDMI.
+
* '''HDMI (YCbCr444)''': 24-bit YCbCr 4:4:4 (Rec. 601) output with audio and auxiliary Infoframe packets. Recommended for displays which do not support RGB in full-range.
 +
* '''DVI''': 24-bit full-range RGB output. Required if target display does not support HDMI. '''[default for DVI boards]'''
  
 
==== HDMI ITC ====
 
==== HDMI ITC ====
Line 302: Line 358:
 
* '''On''': Output is flagged as IT Content, hinting the dispaly that video filtering should not be applied and that source is in sRGB color space (and in full-range format). May reduce delay or change picture processing on certain displays.
 
* '''On''': Output is flagged as IT Content, hinting the dispaly that video filtering should not be applied and that source is in sRGB color space (and in full-range format). May reduce delay or change picture processing on certain displays.
  
==== Initial input ====
+
=== Scanline opt. ===
''Sets the input which is automatically activated when device is powered on. If "last used" is selected, id is saved every time input is switched (adding a minor delay) and is automatically selected next time OSSC is powered on. Test pattern is diplayed regardless of initial input setting until sync is detected on the respective input.''
 
 
 
=== Post-proc. ===
 
  
 
==== Scanlines ====
 
==== Scanlines ====
Line 311: Line 364:
 
* '''Off''': No scanlines drawn '''[default]'''
 
* '''Off''': No scanlines drawn '''[default]'''
 
* '''Auto''': Horizontal scanlines are drawn for 240p/288p sources, alternating scanlines are enabled for 480i/576i, no scanlines for other sources
 
* '''Auto''': Horizontal scanlines are drawn for 240p/288p sources, alternating scanlines are enabled for 480i/576i, no scanlines for other sources
* '''Manual''': Scanlines are drawn for every source according to "Scanline type" option
+
* '''On''': Scanlines are drawn for every source according to "Scanline type" option
  
==== Scanline str. ====
+
==== Sl. strength ====
 
* '''6-100%''': Strength of the emulated scanlines '''[default=6%]'''
 
* '''6-100%''': Strength of the emulated scanlines '''[default=6%]'''
  
==== Scanline type ====
+
==== Sl. hybrid str ====
* '''Horizontal''': Scanlines drawn on every other (digitize & linedouble modes) or every third (linetriple) output line '''[default]'''
+
* '''0-175%''': Strength of hybrid/blend effect (depedence of the pixel that is overlayed) in scanlines '''[default=0%]'''
* '''Vertical''': Scanlines drawn on every other output column
+
 
* '''Alternating''': Horizontal scanlines are drawn for every other output line so that id toggles at field change. Useful with interlaced sources to reduce flicker.
+
==== Sl. method ====
 +
''Selects the method how scanlines are generated''
 +
* '''Multiplication''': Scanline is generated by multiplying source RGB value '''[default]'''
 +
* '''Subtraction''': Scanline is generated by subtracting from source RGB value
 +
 
 +
==== Sl. alternating ====
 +
''Controls whether scanline position alternates along with fields of interlaced sources''
 +
* '''Off''': Scanlines are always mapped to same output lines.
 +
* '''On''': Position is tied to field which shows as alternating position in output. Useful for reducing flicker. '''[default]'''
  
==== Scanline alignment ====
+
==== Sl. alignment ====
 
* '''Top''': Scanline is drawn on top position of every group of output lines formed from a single input line. '''[default]'''
 
* '''Top''': Scanline is drawn on top position of every group of output lines formed from a single input line. '''[default]'''
 
* '''Bottom''': Scanline is drawn on bottom position of every group of output lines formed from a single input line.
 
* '''Bottom''': Scanline is drawn on bottom position of every group of output lines formed from a single input line.
 +
 +
==== Sl. alt interval ====
 +
''Controls whether scanlines are drawn at alternative interval''
 +
* '''Off''': Standard interval is used. '''[default]'''
 +
* '''On''': Scanline overlay is drawn on top on every other input line. Useful for sources which are pre-linemultiplied and then further multiplied by OSSC.
 +
 +
==== Scanline type ====
 +
* '''Horizontal''': Scanlines are drawn on every other (passthru & line2x modes), every third (line3x), every 2 out of 4 (line4x) or every 2 out of 5 (line5x) output lines. '''[default]'''
 +
* '''Vertical''': Scanlines are drawn on every other output column.
 +
* '''Horiz. + Vert.''': Combination of horizontal and vertical mode.
 +
* '''Custom''': Scanlines are drawn accoring to line-wise and column-wise strength set under Custom Sl.
 +
 +
==== Custom Sl. ====
 +
''Enables separate setting of each overlay line and column (line strength takes priority on pixels where it is >0%). To check how many sub-lines and -columns are in each mode, refer to [[Optimal timings#Horizontal multiplication factors]].''
 +
 +
===== Sub-line M str =====
 +
''Strength for Mth sub-line, 0% disables line overlay.''
 +
 +
===== Sub-column N str =====
 +
''Strength for Nth sub-column, 0% disables column overlay.''
 +
 +
=== Post-proc. ===
  
 
==== Horizontal mask ====
 
==== Horizontal mask ====
* '''0-63 pixels''': Controls the size of a mask (black border) generated around the picture in horizontal direction (1-pixel steps). Can be used to mask areas which would get hidden in the overscan region of CRT TVs. '''[default=0]'''
+
* '''0-255 pixels''': Controls the size of a mask (border) generated around the picture in horizontal direction (1-pixel steps). Can be used to mask areas which would get hidden in the overscan region of CRT TVs. '''[default=0]'''
  
 
==== Vertical mask ====
 
==== Vertical mask ====
* '''0-63 pixels''': Controls the size of a mask (black border) generated around the picture in vertical direction (1-pixel steps). Can be used to mask areas which would get hidden in the overscan region of CRT TVs. '''[default=0]'''
+
* '''0-63 pixels''': Controls the size of a mask (border) generated around the picture in vertical direction (1-pixel steps). Can be used to mask areas which would get hidden in the overscan region of CRT TVs. '''[default=0]'''
 +
 
 +
==== Mask color ====
 +
''Sets mask color''
 +
* '''Black|Blue|Green|Cyan|Red|Magenta|Yellow|White''': Mask color. '''[default=Black]'''
  
 
==== Mask brightness ====
 
==== Mask brightness ====
''Sets output aspect brightness. Could be used as a precaution with self-emissive displays to avoid uneven wear.''
+
''Sets mask brightness (only effective is color is set to non-black). Could be used as a precaution with self-emissive displays to avoid uneven wear.''
 
* '''0-15''': Mask brightness level. '''[default=0]'''
 
* '''0-15''': Mask brightness level. '''[default=0]'''
 +
 +
==== Reverse LPF ====
 +
''Compensates unintended LPF/bleeding caused by sub-optimal video DAC (e.g. 1st rev SNES consoles) or long cables.''
 +
* '''0-31''': Reverse LPF strength. '''[default=0]'''
 +
 +
==== DIY latency tester ====
 +
 +
[[OSSC latency tester]]
  
 
=== Compatibility ===
 
=== Compatibility ===
Line 342: Line 437:
 
''Sets whether TX initialization is done every time a video mode changes.''
 
''Sets whether TX initialization is done every time a video mode changes.''
 
* '''Off''': TX is kept on during mode changes. '''[default]'''
 
* '''Off''': TX is kept on during mode changes. '''[default]'''
* '''On''': TX is reinitialized when input/output mode changes, resulting to a short blank. Needed if display loses sync / picture position during mode changes.
+
* '''On''': TX is reinitialized when input/output mode changes, resulting to a short blank. Needed if display permanently loses sync / picture position during video mode changes.
  
 
==== AV3 interlacefix ====
 
==== AV3 interlacefix ====
Line 348: Line 443:
 
* '''Off''': Internal sampling rate of 480i/576i is doubled to minimize jitter and generate optimal pclk input for FPGA PLL. '''[default]'''
 
* '''Off''': Internal sampling rate of 480i/576i is doubled to minimize jitter and generate optimal pclk input for FPGA PLL. '''[default]'''
 
* '''On''': Internal sampling rate of 480i/576i is not doubled, improving interlace detection via AV3 when sync edges are not perfectly aligned.
 
* '''On''': Internal sampling rate of 480i/576i is not doubled, improving interlace detection via AV3 when sync edges are not perfectly aligned.
 +
 +
==== AV3 use AV1 RGB ====
 +
''Selects whether AV1 RGB and audio inputs are used with AV3 RGBHV and RGBS modes. Together with a small [[OSSC AV3 use AV1 RGB mod|HW modification]], Taito F3 etc. problematic systems can be connected to AV1.''
 +
* '''Off''': AV3 mode uses AV3 RGB and audio inputs. '''[default]'''
 +
* '''On''': AV3 mode uses AV1 RGB and audio inputs.
 +
 +
==== Default HDMI VIC ====
 +
''Selects Video Format Identification Code (VIC) which is indicated on HDMI AVI Infoframe for preset modes which do not have VIC specificed. Can be used to work around devices (switches/displays) that do not accept default VIC (0) indicating unknown mode.''
 +
* '''0-31''': VIC value. Try setting 2 (480p60) with problematic sinks. '''[default=0]'''
 +
 +
==== Panasonic hack ====
 +
''Signal hack which improves line count tolerance with certain Panasonic TVs. Useful for Neo-Geo and PSX 288p in line2x mode.''
 +
* '''Off''': Disabled.'''[default]'''
 +
* '''On''': Data enable signal is cut short on last active line in line2x mode.
  
 
=== Audio options (available in ''-aud'' firmware) ===
 
=== Audio options (available in ''-aud'' firmware) ===
Line 359: Line 468:
 
* '''On''': Swap left/right audio channels.
 
* '''On''': Swap left/right audio channels.
  
=== Load profile ===
+
==== Pre-ADC gain ====
''Loads settings (menu options and adv. timing parameters) from a selected profile slot (0-9). This profile slot will be subsequently loaded on startup.''
+
''Volume gain adjustment before audio is digitized. Can be used to compensate level differences between sources.''
 +
* '''-12-+12dB''': Gain. '''[default=0dB]'''
 +
 
 +
=== Settings opt. ===
 +
 
 +
Global settings (not part of profile, but saved when a profile is saved/loaded)
 +
 
 +
==== Load profile ====
 +
''Loads profile-specific settings (including adv. timing parameters) from a selected profile slot (0-9). This profile slot will be subsequently loaded on startup.''
 +
 
 +
==== Save profile ====
 +
''Saves profile-specific settings (including adv. timing parameters) to a selected profile slot (0-9). This profile slot will be subsequently loaded on startup.''
 +
 
 +
==== Reset settings ====
 +
''Resets current profile to default values without saving it.''
 +
 
 +
==== Link prof->input ====
 +
''A target input can be set for current profile. Any time the profile is manually loaded, corresponding input is selected automatically.''
 +
 
 +
==== Link input->prof ====
 +
''When enabled, each logical input tracks which profile was used last and it is automatically loaded when input is selected manually.''
 +
 
 +
==== Initial input ====
 +
''Sets the input which is automatically activated when device is powered on. If "last used" is selected, id is saved every time input is switched (adding a minor delay) and is automatically selected next time OSSC is powered on. Test pattern is diplayed regardless of initial input setting until sync is detected on the respective input.''
  
=== Save profile ===
+
==== Autodetect input ====
''Saves settings (menu options and adv. timing parameters) to a selected profile slot (0-9). This profile slot will be subsequently loaded on startup.''
+
''Selects whether inputs are scanned to automatically detect active source. Scanning continues until sync is detected or timeout is met. Scanning can be (re)started by pressing RIGHT on the remote.''
 +
* '''Off''': Do not autodetect source. '''[default]'''
 +
* '''Current input''': Scan different input modes on current physical input to autodetect source.
 +
* '''All inputs''': Scan different input modes across all physical inputs to autodetect source.
  
=== Reset settings ===
+
==== Auto AV1 Y/Gs ====
''Resets all settings to default values. No profiles are overwritten.''
+
Selects whether automatic input detection should select RGsB or YPbPr mode when sync is detected on Y/Gs line on AV1.
 +
* '''RGsB''': RGsB mode is selected. '''[default]'''
 +
* '''YPbPr''': YPbPr mode is selected.
  
=== Fw. update ===
+
==== Auto AV2 Y/Gs ====
 +
Selects whether automatic input detection should select RGsB or YPbPr mode when sync is detected on Y/Gs line on AV2.
 +
* '''RGsB''': RGsB mode is selected.
 +
* '''YPbPr''': YPbPr mode is selected. '''[default]'''
 +
 
 +
==== Auto AV3 Y/Gs ====
 +
Selects whether automatic input detection should select RGsB or YPbPr mode when sync is detected on Y/Gs line on AV3.
 +
* '''RGsB''': RGsB mode is selected. '''[default]'''
 +
* '''YPbPr''': YPbPr mode is selected.
 +
 
 +
==== LCD BL timeout ====
 +
''Sets backlight timeout for on-board character LCD. When enabled, backlight is automatically is turned off automatically when in main screen and no input from user has received for the set time''
 +
 
 +
==== OSD enable ====
 +
Selects whether OSD rendering is enabled. When enabled, Navigation OSD is permanently visible when menu is active and a status OSD is temporarily displayed when input video mode changes.
 +
* '''Off''': OSD is not displayed.
 +
* '''On''': OSD is displayed. '''[default]'''
 +
 
 +
==== OSD status display ====
 +
Selects how long updated video parameters are shown on the status OSD.
 +
* '''2s''': status shown for 2 seconds.
 +
* '''5s''': status shown for 5 seconds. '''[default]'''
 +
* '''10s''': status shown for 10 seconds.
 +
* '''Off''': Status is not displayed.
 +
 
 +
==== Import settings ====
 +
Imports profiles made using [http://pbnl.byethost7.com/ossc/profiles/ this] web app which are stored on a SD card.
 +
 
 +
==== Fw. update ====
 
See the dedicated section on the bottom.
 
See the dedicated section on the bottom.
  
Line 377: Line 542:
 
=== Home consoles ===
 
=== Home consoles ===
  
 +
* Atari [[2600]]
 +
* Atari 5200
 
* Atari [[Jaguar]]
 
* Atari [[Jaguar]]
 
* Microsoft [[Xbox]]
 
* Microsoft [[Xbox]]
 
* Microsoft [[Xbox 360]]
 
* Microsoft [[Xbox 360]]
 
* NEC [[PC Engine]]
 
* NEC [[PC Engine]]
* Nintendo [[N64]]
+
* Nintendo [[N64|64]]
* Nintendo [[NES | NES / Famicom]]
+
* Nintendo [[NES|NES / Famicom]]
 
* Nintendo [[Gamecube]]
 
* Nintendo [[Gamecube]]
* Nintendo [[Super NES | Super NES / Super Famicom]]
+
* Nintendo [[Super NES|Super NES / Super Famicom]]
 
* Nintendo [[Wii]]
 
* Nintendo [[Wii]]
 
* Sega [[Dreamcast]]
 
* Sega [[Dreamcast]]
* Sega [[Sega Genesis |Genesis / MegaDrive]]
+
* Sega [[Sega Genesis|Genesis / Mega Drive]]
 
* Sega [[Master System]]
 
* Sega [[Master System]]
 
* Sega [[Saturn]]
 
* Sega [[Saturn]]
* SNK [[Neo_Geo_AES | Neo Geo]]
+
* SNK [[Neo Geo AES|Neo Geo]]
* Sony [[Playstation]]
+
* Sony [[Playstation|PlayStation]]
* Sony [[Playstation 2]]
+
* Sony [[Playstation 2|PlayStation 2]]
* Sony [[Playstation Portable]]
+
* Sony [[Playstation Portable|PlayStation Portable]]
  
 
=== Computers ===
 
=== Computers ===
  
 +
* [[Atari 8-bit family]]
 
* Commodore [[Amiga]]
 
* Commodore [[Amiga]]
* Commodore [[C64]]
+
* Commodore [[C64|64]]
* Sinclair [[Spectrum]]
+
* MGT [[Sam Coupé]]
 +
* MSX
 +
* Sinclair [[Spectrum|ZX Spectrum]]
  
 
=== Arcade Boards ===
 
=== Arcade Boards ===
Line 420: Line 590:
  
 
[[OSSC potential incompatibilities]]
 
[[OSSC potential incompatibilities]]
 +
 +
See also [[Optimal timings]].
  
 
=== Televisions, Monitors, Processors etc ===
 
=== Televisions, Monitors, Processors etc ===
Line 431: Line 603:
 
== Remote control setup ==
 
== Remote control setup ==
  
In addition to the included remote control, it is possible to program OSSC to detect infrared signals from any remote which uses common NEC IR protocol. This is useful e.g. if one wants to minimize the number of remote controls in living room or if the included remote gets lost. Many TV remotes have optional control for DVD/VCR which may be used for controlling OSSC. Also, most AV receiver remotes allow controlling other devices (not only by the same manufacturer), so it's almost certainly possible to control OSSC with a suitable manufacturer code.
+
In addition to the included remote control, it is possible to program the OSSC to detect infrared signals from any remote which uses the common NEC IR protocol. This is useful if one wants to minimize the number of remote controls in their living room or if the included remote gets lost. Many TV remotes have optional controls for a DVD player or VCR which may be used for controlling the OSSC. Also, most AV receiver remotes allow controlling other devices (not just devices made by the same manufacturer), so it's possible to control the OSSC with a suitable manufacturer code.
 +
 
 +
To configure the OSSC for a new infrared remote, find a suitable manufacturer code (e.g. from Toshiba, NEC etc.) so that the OSSC's green LED blinks when a remote button is pressed. Now, power cycle the OSSC while holding BTN1 on the OSSC's PCB. A target function name (e.g. "MENU") will then be displayed on the OSCC's LCD screen. Press the corresponding key on the remote control, if the OSSC receives the code correctly you will be prompted to confirm the new code. Press the same key again to confirm, or BTN0 on the OSSC's PCB to go to the previous key. If you press BTN0 when configuring the first key, the default keymaps will be loaded.  
  
To configure OSSC for a new infrared RC, find a suitable manufacturer code (e.g. from Toshiba, NEC etc.) so that OSSC green LED blinks when remote buttons are pressed. Then cycle OSSC power on while holding PCB BTN1. A target function name (e.g. "MENU") is displayed of the character LCD. Press the corresponding key on the remote control, after which you're prompted to confirm the new code if signal was detected correctly. Press the same key again to confirm, or PCB BTN0 to go to previous key (loads default keymap if pressed during configuration of first key). Continue programming rest of the functions, after which new keymap is saved and OSSC returns to normal operation.
+
Once all remote control keys/buttons are programmed, the new keymap will be saved and the OSSC will return to normal operation.
  
 
[[OSSC_L336|L336 remote keycodes]]
 
[[OSSC_L336|L336 remote keycodes]]
Line 443: Line 617:
 
=== Philips Pronto ===
 
=== Philips Pronto ===
  
For IR codes and related files for Philips Pronto and compatible remotes, see [[OSSC-Remote|this page]].
+
For IR codes and related files for the Philips Pronto and compatible remotes, see [[Philips_Pronto|this page]].
 +
 
 +
=== LIRC/WinLIRC ===
 +
 
 +
LIRC is a package that allows you to decode and send infra-red signals from your Linux or Windows PC. The Linux version can be found [http://www.lirc.org/ here], while the Windows version can be found [http://winlirc.sourceforge.net/ here].
 +
 
 +
Using a compatible IR transmitter and the LIRC software, you can program a blank Chunghop L336 remote or any similar remote for use with the OSSC. [[OSSC LIRC Script|See this page]] for an example LIRC script for programming the Chunghop remote.
  
 
== Known issues / limitations ==
 
== Known issues / limitations ==
* interlaced content via VGA in RGBHV/RGBS mode works through a hack (TVP7002 issue).  
+
* interlaced content via AV3 in RGBHV/RGBS mode requires a hack to work (TVP7002 issue).  
* 240p signals using odd-field indicator like Chrono Cross or G Darius (arcade) work through a hack (TVP7002 issue). OSSC input must be pre-selected and not changed with such games.
+
* 240p systems/games using ''even'' field indicator such as Chrono Cross (PSX) or G Darius (arcade) require a hack to work via AV1/2 (TVP7002 issue). OSSC input must be pre-selected and not changed with such games.
 +
 
 +
See also [[OSSC potential incompatibilities]].
  
 
== Firmware update ==
 
== Firmware update ==
Line 456: Line 638:
 
* '''-aud_jp''': Audio + Japanese translation
 
* '''-aud_jp''': Audio + Japanese translation
  
FW update requires a microSD card (>2GB SDHC/SDXC cards supported from fw. 0.74 onwards) and a program to write the binary file as a disk image to the card (Win32 Disk Imager, dd etc.). The card can be then inserted to OSSC, after which the update process can be started by selecting the update option from the menu and following on-screen instructions. When update is complete, power should be turned off and SD card removed. New fw is activated when system is powered on next time. Profiles are not compatible between different firmware versions.
+
FW update requires a microSD card (>2GB SDHC/SDXC cards supported from fw. 0.74 onwards) and a program to write the binary file as a disk image to the card (Win32 Disk Imager, dd etc.). The card can be then inserted to OSSC, after which the update process can be started by selecting the update option from the menu and following on-screen instructions. When update is complete, power should be turned off and SD card removed. New fw is activated when system is powered on next time. Profiles and general settings (under "Setting opt") are not generally compatible between different firmware versions.
  
 
See also - [http://www.videogameperfection.com/2016/04/21/ossc-firmware-update-tutorial/ Video tutorial on updating the firmware using Windows].
 
See also - [http://www.videogameperfection.com/2016/04/21/ossc-firmware-update-tutorial/ Video tutorial on updating the firmware using Windows].
 +
 +
Firmware updates can be prepared on Windows, Mac and Linux computers by using the [https://etcher.io/ Etcher software]. You may need to rename the firmware file, changing the file extension from ".bin" to ".img".
  
 
=== Firmware update via JTAG ===
 
=== Firmware update via JTAG ===
Line 466: Line 650:
 
== Firmware changelog and roadmap ==
 
== Firmware changelog and roadmap ==
  
=== v0.78 ===
+
=== v0.85 ===
 +
* Simple OSD implementation
 +
* Mask color setting added
 +
* FPGA timing improvements
 +
 
 +
=== Older versions ===
 +
<div class="mw-collapsible mw-collapsed">
 +
 
 +
=== v0.84 ===
 +
* Added 384x240 optimized mode
 +
* Fixed audio infoframe content to comply with HDMI spec
 +
* Improved 400p support
 +
* Added default HDMI VIC compatibility option
 +
* Remote hotkey and display improvements
 +
** Enabled quick loading of profiles 10+
 +
** Print profile quickload status
 +
** Enabled sampling phase adjustment while in menus
 +
* Added "Panasonic hack" for improving line count tolerance with line2x (certain Panasonic TVs only)
 +
* HDMI AVI Infoframe VIC assigned for passthru modes (improved compatibility with Denon AVRs etc.)
 +
* Added compatibility option for AV3 to use AV1 RGB and audio (enables Taito F3 AV1 connection with a small HW mod)
 +
* Initconfig and profile versions made independent of fw version
 +
* H. samplerate fine-tuning made more intuitive
 +
 
 +
=== v0.83 ===
 +
* Scanline updates and fixes
 +
** Overlay pattern customization feature
 +
** Fixed non-alternating mode with line4x interlace sources
 +
** Added half-interval option for pre-linedoubled sources
 +
* Adv. timing option updates
 +
** Sampling phase made mode-specific
 +
** Horizontal samplerate fine-tune for optimized modes
 +
* Video and audio TX parameters tweaked
 +
** Set optimal video clock level
 +
** Disable audio copyright flag
 +
** YCbCr444 TX mode added
 +
* Auto YPbPr CSC option added
 +
* Fixed profile load not reading data from last mode presets
 +
* Enabled 35MHz video LPF for 720p & 1080i in auto mode
 +
 
 +
==== v0.82 ====
 +
* automatic input detection feature added
 +
* profile import feature with naming support added
 +
* number of profile slots increased to 15
 +
* GBI 360p presets added
 +
* 512x240 optimized mode added
 +
* some adv. timing parameter limits increased
 +
 
 +
==== v0.81 ====
 +
* multiplication-based scanline method added
 +
* hybrid scanline option added
 +
* 640x400 preset mode added
 +
* option for linking input to profile added
 +
* LCD backlight timeout option added
 +
* H.mask range increased
 +
* Infoscreen display updated
 +
* fixed applying of some power-on default values
 +
* fixed optimized mode mask and position inaccuracies
 +
* pre-ADC video gain setting added
 +
 
 +
==== v0.80 ====
 +
* PCM1862 audio ADC parameters corrected (fixes audio quality issues with certain systems, e.g. some Mega drive and Sega Saturn units)
 +
* audio gain setting added (pre-ADC, +-12dB range)
 +
* video test pattern updated (32 step grayramp)
 +
* profile link option added (allows binding a profile to each logical input)
 +
 
 +
==== v0.79 ====
 +
* DIY latency tester
 +
* Reverse LPF feature added
 +
 
 +
==== v0.78 ====
 
* Added support for PCM1862 audio ADC (pcb v1.6)
 
* Added support for PCM1862 audio ADC (pcb v1.6)
 
* Added "Allow upsample2x" option to replace pixel repetition in certain modes
 
* Added "Allow upsample2x" option to replace pixel repetition in certain modes
Line 472: Line 725:
 
* A number of minor bugfixes
 
* A number of minor bugfixes
  
=== v0.77 ===
+
==== v0.77 ====
 
* Sync processing rewritten, fixing interlace detection issues etc.
 
* Sync processing rewritten, fixing interlace detection issues etc.
 
* Mask brightness range increased
 
* Mask brightness range increased
Line 480: Line 733:
 
* Some compatibility options added
 
* Some compatibility options added
  
=== v0.76 ===
+
==== v0.76 ====
 
* Line4x and Line5x implemented
 
* Line4x and Line5x implemented
 
* 960i and 1080i support added
 
* 960i and 1080i support added
Line 491: Line 744:
 
* Increased IR receiver tolerance
 
* Increased IR receiver tolerance
  
=== v0.75 ===
+
==== v0.75 ====
 
* Added support for up to 10 profiles (incl. menu settings and adv. timing parameters)
 
* Added support for up to 10 profiles (incl. menu settings and adv. timing parameters)
 
* Remote hotkey added for quick profile loading
 
* Remote hotkey added for quick profile loading
Line 500: Line 753:
 
* Optionally track last used input and restore it on powerup
 
* Optionally track last used input and restore it on powerup
  
=== v0.74 ===
+
==== v0.74 ====
 
* New SD card controller supporting SDHC/SDXC cards
 
* New SD card controller supporting SDHC/SDXC cards
 
* Official fw image for boards with diy-audio
 
* Official fw image for boards with diy-audio
 
* Alternative fw images with menus translated into Japanese
 
* Alternative fw images with menus translated into Japanese
  
=== v0.73 ===
+
==== v0.73 ====
 
* Fixed adv. timing tweaker using previous values when updating parameters
 
* Fixed adv. timing tweaker using previous values when updating parameters
 
* Added "Hsync tolerance" option to fix detection of certain Neo-Geo models
 
* Added "Hsync tolerance" option to fix detection of certain Neo-Geo models
  
=== v0.72 ===
+
==== v0.72 ====
 
* Some scanline rendering issues fixed
 
* Some scanline rendering issues fixed
 
* Initial input option added
 
* Initial input option added
Line 516: Line 769:
 
* Sync filtering improvements
 
* Sync filtering improvements
  
=== v0.71 ===
+
==== v0.71 ====
 
* Interlace passthrough
 
* Interlace passthrough
 
* 480p/576p lineX2
 
* 480p/576p lineX2
 
* Alternating scanlines
 
* Alternating scanlines
  
=== v0.70 ===
+
==== v0.70 ====
 
* YPbPr support for SCART and VGA
 
* YPbPr support for SCART and VGA
 
* Dedicated buttons for each input mode
 
* Dedicated buttons for each input mode
Line 533: Line 786:
 
* Tweaked generic linetriple parameters for correct aspect ratio
 
* Tweaked generic linetriple parameters for correct aspect ratio
  
=== v0.69 ===
+
==== v0.69 ====
 
* Default fw on 1st batch of pre-assembled boards
 
* Default fw on 1st batch of pre-assembled boards
 
+
</div>
  
 
=== Scheduled improvements ===
 
=== Scheduled improvements ===
* Fully adjustable scanlines
 
* Compensation of SNES blur (non-1CHIP models)
 
  
 
=== Other feature requests ===
 
=== Other feature requests ===
* Simple OSD (requires new memory architecture)
+
* Field offset adjustment for interlaced sources
* Field offset adjustment for interlaced sources (requires new memory architecture)
+
* Scale2x/Super Eagle style graphics filters
* Scale2x/Super Eagle style graphics filters (requires new memory architecture)
+
* De-dither filter for composite style faux transparencies
* De-dither filter for composite style faux transparencies (requires new memory architecture)
 
 
* 480p -> 2x240p (duplicate every other line to bypass interpolation for e.g. GC GB player)
 
* 480p -> 2x240p (duplicate every other line to bypass interpolation for e.g. GC GB player)
* Menu/backlight timeout
+
* S-Video/Composite support (impossible without additional hardware)
  
 
== Ideas for alternative firmwares ==
 
== Ideas for alternative firmwares ==
Line 553: Line 803:
 
OSSC hw is capable of executing some other functions as well its main scanconversion task. Below is a list of ideas which are implementable with OSSC hw (possibly with small amount of extra hw), but may not be integrated to mainline fw due to technical or other reasons
 
OSSC hw is capable of executing some other functions as well its main scanconversion task. Below is a list of ideas which are implementable with OSSC hw (possibly with small amount of extra hw), but may not be integrated to mainline fw due to technical or other reasons
  
* Display latency tester
+
* Configurable video / sync generator (see [[OSSC display test suite]])
* Configurable video / sync generator (e.g. for finding out display compatibility)
+
* 480i/p -> 240p downconverter
* 480p -> 240p downconverter
 
  
 
== Info for developers ==
 
== Info for developers ==
  
 
* [https://github.com/marqs85/ossc github repository]
 
* [https://github.com/marqs85/ossc github repository]

Revision as of 21:10, 11 November 2019

Ossc-logo-small.png

OSSC front
OSSC back

Contents

Introduction

The Open Source Scan Converter is a low-latency video digitizer and scan converter designed primarily for connecting retro video game consoles and home computers to modern displays. It converts analog RGB or component video signals into a digital format, and doubles (or triples) the scanlines of a single frame if necessary to generate a valid mode for digital TVs or monitors.

The board and firmware originated as a homebrew project in 2015. The primary goal of the OSSC project was to create a scan converter with minimal latency and reasonable cost, which could also be assembled by hand. Output image quality and features have also been important targets as long as they didn't contradict with the project's primary goals.

Due to interest in the retro gaming community, both DIY kits and pre-assembled boards were first released to the public during early 2016. The firmware of the system is open source (hence the name) and new features can be added as time goes on.

If you're new to the OSSC and scalers/processors in general, you may wish to start with the quick start guide here.

Features

  • Detection and digitization of various analog SDTV/EDTV/HDTV/PC modes
  • Line double support for 240p, 480i, 288p, 576i, 384p, 480p, 576p
  • Line3x/4x/5x support for 240p/288p with different sampling modes
  • Very low latency (less than 2 input scanlines)
  • Fast "deinterlace" for 480i/576i and 960i/1080i
  • Fast recover from input video mode change (e.g. 240p<->480i)
  • All video processing done in RGB domain - no conversion to YCbCr
  • Video and sync LPF for less-than optimal input signals
  • Multiple inputs supporting various formats (see below)
  • Full-range 24-bit RGB output through DVI/HDMI
  • Emulated scanlines with configurable strength and position
  • Configurable mask for overscan area
  • Selectable sampling configuration for 480p input: DTV-480p or VGA 640x480
  • Selectable CSC configuration for YPbPr source: Rec. 601 or Rec. 709

Board versions and availability

DIY kit

DIY board (front)DIY board (back)DIY kit contents

DIY kits contain a selection of special parts required for building an OSSC board. Common components such as SMD resistors/capacitors need to be ordered separately from electronics wholesalers (e.g. Mouser). Kits are available to buy worldwide from VideoGamePerfection.com

Assembly instructions for v1.3 kit Assembly instructions for v1.5 kit Assembly instructions for v1.6 kit

Pre-assembled board

Pre-assembled boards are manufactured and sold worldwide by:

VideoGamePerfection.com Mallee Technologies Kaico International micompuTer.com
Ossc-logo-small.png Kaico OSSC Logo.png

Logo001web 186x39.jpg

List of components

More information & discussion

Power

OSSC requires an external DC power supply. A unit that outputs 5 volts DC with at least 1 Amp will work. The tip must be 2.1 x 5.5mm and centre positive. Suitable power supplies can be purchased from VideoGamePerfection.com or from any good electronics retailer.

If desired, a USB to Barrel Jack adapter can be used. This will function correctly as long as the USB port or charger used in conjunction with OSSC outputs at least 1 amp of current. Such adapters can often be found on Amazon or other popular retailers.

Do not use a power supply rated for AC output, or a power supply rated higher than 5 volts DC, doing so can damage the OSSC.

Using a supply that provides less than one amp of current may cause the OSSC to reset, especially when outputting at higher resolutions. You can however, safely use a PSU rated at least one amp or higher.

AV inputs

AV1 (RGB-SCART)

This input supports video in RGBS, RGsB (sync on green) and YPbPr formats. Composite video, luma or composite sync can be used as a sync source in RGBS mode. External sync splitters or boosters are generally not required or recommended as there is a built-in sync filter & separator in the ADC frontend. The sync input has 75 ohm termination, so a TTL-level sync signal should not be directly connected to the OSSC in order to avoid unnecessarily stressing the source console and/or OSSC. A 470 ohm series resistor on the console side of the cable is generally a good solution when using cables which are wired for the TTL-level sync output of a console. The video inputs also have standard 75 ohm termination, so arcade boards may need extra resistors on the cable when connected directly without using a Supergun.

AV2 (Component)

The AV2 input is a set of three RCA connectors which supports both component video (YPbPr) and RGB (RGsB format).

AV3 (VGA)

The AV3 input is a VGA/HD-15 connector which supports video in RGBHV, RGBS (pin 13), RGsB and YPbPr formats. RGBHV and RGBS modes require clean TTL-level sync signals and cannot extract sync from composite video or luma. AV3 is best suited for high-quality input sources as video LPF functionality is limited (the AV1 and AV2 inputs are routed through a dedicated LPF chip). Therefore, it is generally recommended to connect older consoles and arcade boards to these other inputs.

AV outputs

HDMI (DIY boards, v1.6 pre-assembled boards)

DIY and newer pre-assembled boards contain a HDMI connector which is used to transmit video data in 24bit RGB format. Digital audio output is available on v1.6 boards, while it can be added via an add-on board for earlier boards (see below) . Currents up to 200mA can be safely supplied via DDC 5V power pin to external devices such as active cables.

DVI-D (v1.5 and earlier pre-assembled boards)

First revisions of pre-assembled boards came with DVI-D connector due to connector robustness and HDMI licencing worries. Functionality is otherwise similar, and it is possible to use a DVI-to-HDMI cable or adapter to connect to a HDMI display. Analog output pins of DVI are not used, so it is not possible to connect to a VGA monitor via a passive DVI-to-VGA cable or adapter (an active adapter is required instead, see below).

AV1 audio

Analog audio from SCART input is bypassed to a 3.5mm stereo output jack next to video output connector. On v1.6 boards the jack alternatively functions as AV2 audio input, selectable via a miniature switch.

[Optional] Digital audio output for v1.5 and earlier boards

Borti4938 has created an add-on board that implements audio digitization and integration into HDMI output, which neither are natively supported by earlier OSSC boards. Both SCART input and 3.5mm connector (normally output) can be used as audio input, but it is highly recommended to have only either one of those connected at time since they are wired together internally.

All v1.5 and earlier OSSC boards are compatible with the mod (with -aud firmware), but required installation effort depends on OSSC/mod PCB versions. More information is found at github page of the mod.

[Optional] Analogue output

The OSSC does not come with an analogue video output, however this can be added easily by using a simple DVI or HDMI to VGA adapter. See analogue video output options for OSSC for more information.

Basic usage

Remote control

Default remote control keymap

The OSSC is available with a pre-programmed infrared remote. This is optional, and can be replaced with a suitable programmable/learning remote if desired (see Remote control setup).

  • 0-9: Selects AV source and input format. See remote picture on the side for reference.
  • MENU: Activates/deactivates menu at on-board character LCD display
  • OK: Selects sub-menu or function
  • BACK: Returns to previous menu level or from info page to normal source display page
  • UP/DOWN: Selects next/previous menu option
  • LEFT/RIGHT: Option value -/+
  • INFO: Displays extra information on video source processing. Top row shows current profile and current video mode preset. Bottom row shows accurate timing data from FPGA: lines per frame, p/i status, special processing (indicated by *) and cycles per frame (divide 27000000 by it to get Hz),
  • LCD_BACKLIGHT: Turns on-board character LCD backlight off/on
  • SCANLINE_MODE: Hotkey for selecting next "Scanlines" option value
  • SCANLINE_TYPE: Hotkey for selecting next "Scanline type" option value
  • SCANLINE_INT+/-: Hotkeys for adjusting scanline strength
  • LINEMULT_MODE: Hotkey for selecting line multiplication mode for current video mode
  • SAMP_PHASE+/-: Hotkey for sampling phase adjustment
  • PROFILE_LOAD: Hotkey for quickloading a profile. Press again to enable selection of profiles 10 and higher

PCB buttons

  • BTN0: Next input/mode
  • BTN1: Select between scanlines off/auto/manual

Status LEDs

  • Green: Power on. Light off when IR remote code detected
  • Red: Unstable sync when alight.

Settings

Video in proc

Video LPF

Video low-pass filter. Filters out high-frequency noise on video, and can reduce jitter when sampling clock does not match input video dot clock rate (e.g. older consoles in linedouble mode). NOTE: The last 3 settings are not effective with VGA input in RGBHV/RGBS mode.

  • Auto: Suitable LPF is automatically selected based on input source and video mode [default]
  • Off: LPF is disabled.
  • 95MHz (HDTV II): 95MHz bandwidth – suitable for 1080p
  • 35MHz (HDTV I): 35MHz bandwidth – suitable for 720p
  • 16MHz (EDTV): 16MHz bandwidth – suitable for 480p etc. EDTV formats
  • 9MHz (SDTV): 9MHz bandwidth – suitable for 240p, 480i etc. SDTV formats

YPbPr input Color Space

Controls YPbPr->RGB colorspace conversion coefficients.

  • Rec. 601: Input is assumed to be in Rec. 601 format, which is generally true for SD video [default]
  • Rec. 709: Input is assumed to be in Rec. 709 format, which is generally true for HD video
  • Auto: Rec. 601 is used for SD input, Rec. 709 for HD (720p and higher)

R/Pr / G/Y / B/Pb offset

Fine-adjustment of Red/Pr / G/Y / B/Pb channel offset (brightness)

  • 0-255: [default=127]

R/Pr / G/Y / B/Pb gain

Fine-adjustment of Red/Pr / G/Y / B/Pb channel gain (contrast)

  • 0-255: [default=26]

Pre-ADC Gain

Coarse-adjustment of Red/Pr / G/Y / B/Pb channel gain (contrast). Need to decreased with certain sources with higher than nominal video levels (e.g. 1-CHIP SNES consoles) to avoid clipping

  • 0-15: [default=8]

Sampling opt.

480p in sampler

Controls the sampling mode when 525-line progressive signal (“480p”) is detected at input

  • Auto: “VGA 640x480”-mode is selected when the signal comes from RGBHV input. “DTV 480p”-mode is selected with all other inputs [default]
  • DTV 480p: Input is sampled at 858 samples per line, typically associated with 720x480 mode (CEA-861 spec.) used by DTV/DVD equipment and newer game consoles. This option forces the sampling mode for all inputs, which may be required for optimal image quality when e.g. Dreamcast with a VGA module is connected to RGBHV input.
  • VESA 640x480@60: Input is sampled at 800 samples per line, typically associated with VESA 640x480@60Hz mode used by PCs. This option forces the sampling mode for all inputs.

400p in sampler

Controls the sampling mode when 449-line progressive signal (“400p”) is detected at input

  • VGA 640x400@70: Input is sampled at 800 samples per line, typically associated with VGA Mode 13h [default]
  • VGA 720x400@70: Input is sampled at 900 samples per line, typically associated with VGA Mode 3+/7+

Allow TVP HPLL2x

Controls whether video digitizer H-PLL uses 2x sampling clock internally on supported video modes.

  • On: Enables 2x H-PLL, generally reducing jitter at the price of inaccurate sampling phase due to internal bug. [default]
  • Off: Disables 2x H-PLL, which might help with Line5x stability.

Allow upsample2x

Controls whether 2x samplerate is used instead of pixel repetition in certain modes, e.g. 384pX2, 480pX2, 480iX3, 480iX4, 960iX2.

  • On: 2x samplerate is used to double output horizontal resolution, which may be useful with sources that use off-spec horizontal rate. Alternatively, the option can be used to generate slightly more analog-esque (i.e. less pixellated) picture.
  • Off: Pixel repetition is used to double output horizontal resolution, which regenerates source image most faithfully if sampling matches dot clock. [default]

Advanced timing tweaker

Allows fine-tuning of sampling/output parameters. Results greatly depend on displays - generally only position (backporch) adjustments are highly compatible. Efficient use requires knowledge of input and output hardware connected to OSSC. Video mode to edit (default is current mode) is selected via LEFT/RIGHT keys, after which tweaker is accessed via OK key. For more information, see the link below.

Optimal timings

Horizontal samplerate

Sets how many samples ADC take each scanline (=between 2 hsync signals). Mainly usable for console-specific fine-tuning in 320x240 / 256x240 optim. modes.

H. s.rate adj

Fine-tune fractional H.samplerate adjustment for optimized modes. Value set is a target - closest effective value is automatically selected since actual samplerate resolution (between 1/6 and 1) depends on line multiplication mode.

Horizontal/Vertical sync length

Sets output sync lengths, which by default are set to match expected input sync lengths. Usually no need to modify.

Horizontal/Vertical backporch length

Sets output backporch lengths, which by default are set to match expected input backporch lengths. Effectively adjusts image position.

Horizontal/Vertical active length

Sets the area which is marked as active in output signal. Enables image size adjustments on compatible displays.

Sampling phase
  • 0-347 deg: Selects the phase of regenerated pixel clock (=position where each sample is taken). When output rate matches the input DAC rate (PC graphics modes, newer consoles, 2 last linetriple modes), it is important to adjust sampling phase for optimal quality. This setting should be adjusted only after adjusting sync and video LPF since they can alter the relative position of video and sync signals. Can be also adjusted with remote hotkeys while tweaking other sampling settings [default=180deg]

Sync opt.

Analog sync LPF

Low-pass filter selection for analog sync signals (SCART and component inputs plus VGA input in RGsB mode). Required if there is noise or glitches on the sync line.

  • 2.5MHz: Highest filtering – recommended for sources that do not provide clean sync. [default]
  • 10MHz: Medium filtering.
  • 33MHz: Lowest filtering.
  • Off: Sync is not filtered before processing.

Analog sync Vth

Sets the sync slicer threshold. May help with dropouts as the last resort - sync LPF and coast settings should be tested through first.

  • 0-350mV: threshold voltage. [default=124mV]

Hsync tolerance

Sets tolerance for hsync period variation outside of vsync. Needs to be increased from default to allow detection of some consoles like certain Neo Geo models. H-PLL coast also needs to be increased to enable stable output with these problematic sources.

  • 0-39.2us: max. allowed period variance. [default=0.92us]

Vsync threshold

Sets delay threshold for extracting vsync from csync. The value should be higher than hsync length but lower that actual vsync length. Useful setting for Taito F2/F3 arcade boards

  • 1.5-30.7us: delay threshold. [default=10.4us]

H-PLL Pre-Coast

Defines when PLL coast (current freq. freeze) is activated. Higher than default value needed with some sources (e.g. MD) for stable sync.

  • 0-5 lines: Number of scanlines before vsync at when coast is activated. [default=1]

H-PLL Post-Coast

Defines when PLL coast (current freq. freeze) is deactivated. Higher than default value needed with some sources (e.g. MD) for stable sync.

  • 0-5 lines: Number of scanlines after vsync at when coast is deactivated. [default=0]

Output opt.

240p/288p proc

Controls line multiplication setting for 240p/288p modes. NOTE: 3x/4x/5x do not generate standard 720p/960p/1080p/1200p CEA/VESA modes (total lines, pixels per line), so they are generally accepted only by monitors and not by many consumer TVs.

  • Passthru: Only digitization is applied
  • Line2x: Linedoubled 480p output. [default]
  • Line3x: Linetripled 720p output.
  • Line4x: 960p output.
  • Line5x: 1080p/1200p output depending on Line5x format setting

384p/400p proc

Controls line multiplication setting for 384p/400p modes

  • Passthru: Only digitization is applied
  • Line2x: Linedoubled 1024x768 output. [default]
  • Line2x 240x360: Linedoubled 720p output mainly targeted for GBI
  • Line3x 240x360: Linetripled 1080p output mainly targeted for GBI
  • Line3x Generic: 1600x1200 mode for 400p input. Not guaranteed to work due to pixel clock exceeding recommended HW limits

480i/576i proc

Controls line multiplication setting for 480i/576i modes

  • Passthru: Only digitization is applied, deinterlacing will be handled by display. Generally results to higher quality picture at the price of added latency.
  • Line2x (bob): Linedoubled 480p/576p output. [default]
  • Line3x (laced): Linetripled 1440i/1728i output.
  • Line4x (bob): Linequadrupled 960p/1152p output.

Beware of using the OSSCs Line2x (bob) or Line4x (bob) deinterlacing modes on sources that display static graphics or text for a long period of time. The OSSCs deinterlacer produces a constant flickering effect. This can cause image retention/burn in to occur faster than normal.

480p/576p proc

Controls line multiplication setting for 480p/576p modes

  • Passthru: Only digitization is applied. [default]
  • Line2x: Linedoubled 960p/1152p output.

960i/1080i proc

Controls line multiplication setting for 960i/1080i modes

  • Passthru: Only digitization is applied, deinterlacing will be handled by display. Generally results to higher quality picture at the price of added latency.
  • Line2x (bob): Linedoubled 1280x960/1920x1080 output. [default]

Beware of using the OSSCs Line2x (bob) deinterlacing mode on sources that display static graphics or text for a long period of time. The OSSCs deinterlacer produces a constant flickering effect. This can cause image retention/burn in to occur faster than normal.

Line2x mode

Controls the sampling and pixel clock multiplication mode for line2x.

  • Generic 4:3: Uses full horizontal sample rate without pixel multiplication, resulting to 720x480/576 output (4:3 aspect). [default]
  • 512x240 optim.: For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 682 dots per line used by some classic consoles (e.g. SNES hi-res) in 512 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied by 2 in horizontal direction, resulting to 1024x480 effective area of 1024x480 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
  • 384x240 optim.: For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 512 dots per line used by some systems (e.g. CPS2) in 384x240 mode, resulting to pixel-perfect digitization.
  • 320x240 optim.: For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 426 dots per line used by some classic consoles (e.g. several PSX games) in 320x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied by 2 in horizontal direction, resulting to 640x480 effective area of 640x480 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
  • 256x240 optim.: For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 341 dots per line used by various classic consoles (e.g. NES, SNES) in 256x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied in horizontal direction, resulting to 768x480 or 512x480 (depending on 256x240 aspect setting) effective area of 768x480 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.

Line3x mode

Controls the sampling and pixel clock multiplication mode for line3x.

  • Generic 16:9: Uses full horizontal sample rate without pixel multiplication, resulting to fully utilized 1280x720/864 output (16:9 aspect). Useful if connected to a CRT via DVI->VGA converter.
  • Generic 4:3: Uses 3/4 of full horizontal sample rate without pixel multiplication, resulting to 960x720/864 effective area of 1280x720/864 output (4:3 aspect). [default]
  • 512x240 optim.: For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 682 dots per line used by some classic consoles (e.g. SNES hi-res) in 512 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied by 2 in horizontal direction, resulting to 1024x720 effective area of 1024x720 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
  • 384x240 optim.: For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 512 dots per line used by some systems (e.g. CPS2) in 384x240 mode, resulting to pixel-perfect digitization.
  • 320x240 optim.: For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 426 dots per line used by some classic consoles (e.g. several PSX games) in 320x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied by 3 in horizontal direction, resulting to 960x720 effective area of 1280x720 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
  • 256x240 optim.: For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 341 dots per line used by various classic consoles (e.g. NES, SNES) in 256x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied in horizontal direction, resulting to 1024x720 or 768x720 (depending on 256x240 aspect setting) effective area of 1280x720 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.

Line4x mode

Controls the sampling and pixel clock multiplication mode for line4x.

  • Generic 4:3: Uses full horizontal sample rate without pixel multiplication, resulting to 1280x960/1152 output (4:3 aspect). [default]
  • 512x240 optim.: For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 682 dots per line used by some classic consoles (e.g. SNES hi-res) in 512 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied by 2 in horizontal direction, resulting to 1024x960 effective area of 1024x960 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
  • 384x240 optim.: For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 512 dots per line used by some systems (e.g. CPS2) in 384x240 mode, resulting to pixel-perfect digitization.
  • 320x240 optim.: For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 426 dots per line used by some classic consoles (e.g. several PSX games) in 320x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied by 4 in horizontal direction, resulting to 1280x960 effective area of 1280x960 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
  • 256x240 optim.: For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 341 dots per line used by various classic consoles (e.g. NES, SNES) in 256x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied in horizontal direction, resulting to 1280x960 or 1024x960 (depending on 256x240 aspect setting) effective area of 1280x960 output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.

Line5x mode

Controls the sampling and pixel clock multiplication mode for line5x.

  • Generic 4:3: Uses full horizontal sample rate without pixel multiplication, resulting to 1600x1080/1200 output (4:3 aspect). [default]
  • 512x240 optim.: For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 682 dots per line used by some classic consoles (e.g. SNES hi-res) in 512 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied by 3 in horizontal direction, resulting to 1536x1080/1200 effective area of 1080p/1200p output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
  • 384x240 optim.: For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 512 dots per line used by some systems (e.g. CPS2) in 384x240 mode, resulting to pixel-perfect digitization.
  • 320x240 optim.: For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 426 dots per line used by some classic consoles (e.g. several PSX games) in 320x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied by 5 in horizontal direction, resulting to 1600x1080/1200 effective area of 1080p/1200p output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.
  • 256x240 optim.: For advanced users only - requires clock and phase adjustments. Uses a sampling rate which matches the DAC rate of 341 dots per line used by various classic consoles (e.g. NES, SNES) in 256x240 mode, resulting to pixel-perfect digitization. Output is pixel-multiplied in horizontal direction, resulting to 1536x1080/1200 or 1280x1080/1200 (depending on 256x240 aspect setting) effective area of 1080p/1200p output. Note: If picture jitters when this mode is selected, adjust sampling phase until sweet spot is achieved.

Using properly rated HDMI/DVI cables for Line5x mode is essential. Note that this mode is also incompatible with certain HDMI splitters. For some devices/displays, tweaking of the advanced timing options may be necessary. For example, on the VP50 Pro video processor, you should use H. Samplerate 2057 and H. Backporch 255 on the OSSC.

Line5x format

Selects the output format of line5x.

  • 1920x1080: 1080-line output, which crops a few active lines from top and bottom of incoming video signal. [default]
  • 1600x1200: 1200-line output that displays all active lines of incoming video signal.
  • 1920x1200: 1200-line output that displays all active lines of incoming video signal.

Note - When using Line 5x mode, if your display can tolerate it, adjust h.samplerate to 1950 using the Advanced Timing Tweaker. This will help correct the image aspect ratio.

256x240 aspect

Selects the output aspect for 256x240 optim. mode.

  • 4:3: Integer-multiplication is handled so that target aspect is close to 4:3. [default]
  • 8:7: Maintains square pixel aspect ratio.

TX mode

Sets the output TX mode.

  • HDMI (RGB): 24-bit full-range RGB output with audio and auxiliary Infoframe packets. [default for v1.6 and DIY boards]
  • HDMI (YCbCr444): 24-bit YCbCr 4:4:4 (Rec. 601) output with audio and auxiliary Infoframe packets. Recommended for displays which do not support RGB in full-range.
  • DVI: 24-bit full-range RGB output. Required if target display does not support HDMI. [default for DVI boards]

HDMI ITC

Sets IT content flag in AVI Infoframe when in HDMI TX mode.

  • Off: No indication about content type. [default]
  • On: Output is flagged as IT Content, hinting the dispaly that video filtering should not be applied and that source is in sRGB color space (and in full-range format). May reduce delay or change picture processing on certain displays.

Scanline opt.

Scanlines

Controls whether emulated scanlines are drawn on top of the picture

  • Off: No scanlines drawn [default]
  • Auto: Horizontal scanlines are drawn for 240p/288p sources, alternating scanlines are enabled for 480i/576i, no scanlines for other sources
  • On: Scanlines are drawn for every source according to "Scanline type" option

Sl. strength

  • 6-100%: Strength of the emulated scanlines [default=6%]

Sl. hybrid str

  • 0-175%: Strength of hybrid/blend effect (depedence of the pixel that is overlayed) in scanlines [default=0%]

Sl. method

Selects the method how scanlines are generated

  • Multiplication: Scanline is generated by multiplying source RGB value [default]
  • Subtraction: Scanline is generated by subtracting from source RGB value

Sl. alternating

Controls whether scanline position alternates along with fields of interlaced sources

  • Off: Scanlines are always mapped to same output lines.
  • On: Position is tied to field which shows as alternating position in output. Useful for reducing flicker. [default]

Sl. alignment

  • Top: Scanline is drawn on top position of every group of output lines formed from a single input line. [default]
  • Bottom: Scanline is drawn on bottom position of every group of output lines formed from a single input line.

Sl. alt interval

Controls whether scanlines are drawn at alternative interval

  • Off: Standard interval is used. [default]
  • On: Scanline overlay is drawn on top on every other input line. Useful for sources which are pre-linemultiplied and then further multiplied by OSSC.

Scanline type

  • Horizontal: Scanlines are drawn on every other (passthru & line2x modes), every third (line3x), every 2 out of 4 (line4x) or every 2 out of 5 (line5x) output lines. [default]
  • Vertical: Scanlines are drawn on every other output column.
  • Horiz. + Vert.: Combination of horizontal and vertical mode.
  • Custom: Scanlines are drawn accoring to line-wise and column-wise strength set under Custom Sl.

Custom Sl.

Enables separate setting of each overlay line and column (line strength takes priority on pixels where it is >0%). To check how many sub-lines and -columns are in each mode, refer to Optimal timings#Horizontal multiplication factors.

Sub-line M str

Strength for Mth sub-line, 0% disables line overlay.

Sub-column N str

Strength for Nth sub-column, 0% disables column overlay.

Post-proc.

Horizontal mask

  • 0-255 pixels: Controls the size of a mask (border) generated around the picture in horizontal direction (1-pixel steps). Can be used to mask areas which would get hidden in the overscan region of CRT TVs. [default=0]

Vertical mask

  • 0-63 pixels: Controls the size of a mask (border) generated around the picture in vertical direction (1-pixel steps). Can be used to mask areas which would get hidden in the overscan region of CRT TVs. [default=0]

Mask color

Sets mask color

  • Black|Blue|Green|Cyan|Red|Magenta|Yellow|White: Mask color. [default=Black]

Mask brightness

Sets mask brightness (only effective is color is set to non-black). Could be used as a precaution with self-emissive displays to avoid uneven wear.

  • 0-15: Mask brightness level. [default=0]

Reverse LPF

Compensates unintended LPF/bleeding caused by sub-optimal video DAC (e.g. 1st rev SNES consoles) or long cables.

  • 0-31: Reverse LPF strength. [default=0]

DIY latency tester

OSSC latency tester

Compatibility

Options that may need to be set to achieve compatibility with certain sources / displays. Do not enable unless absolutely required, since they come with downsides.

Full TX setup

Sets whether TX initialization is done every time a video mode changes.

  • Off: TX is kept on during mode changes. [default]
  • On: TX is reinitialized when input/output mode changes, resulting to a short blank. Needed if display permanently loses sync / picture position during video mode changes.

AV3 interlacefix

Sets whether internal sampling rate is kept minimal with 480i/576i modes.

  • Off: Internal sampling rate of 480i/576i is doubled to minimize jitter and generate optimal pclk input for FPGA PLL. [default]
  • On: Internal sampling rate of 480i/576i is not doubled, improving interlace detection via AV3 when sync edges are not perfectly aligned.

AV3 use AV1 RGB

Selects whether AV1 RGB and audio inputs are used with AV3 RGBHV and RGBS modes. Together with a small HW modification, Taito F3 etc. problematic systems can be connected to AV1.

  • Off: AV3 mode uses AV3 RGB and audio inputs. [default]
  • On: AV3 mode uses AV1 RGB and audio inputs.

Default HDMI VIC

Selects Video Format Identification Code (VIC) which is indicated on HDMI AVI Infoframe for preset modes which do not have VIC specificed. Can be used to work around devices (switches/displays) that do not accept default VIC (0) indicating unknown mode.

  • 0-31: VIC value. Try setting 2 (480p60) with problematic sinks. [default=0]

Panasonic hack

Signal hack which improves line count tolerance with certain Panasonic TVs. Useful for Neo-Geo and PSX 288p in line2x mode.

  • Off: Disabled.[default]
  • On: Data enable signal is cut short on last active line in line2x mode.

Audio options (available in -aud firmware)

Down-sampling

  • 2x (fs = 48kHz): Downsample 24bit/96kHz audio signal from audio ACD to 24bit/48kHz for best compatibility. [default]
  • Off (fs = 96kHz): Do not downsample digitized audio signal.

Swap left/right

  • Off: Do not swap audio channels. [default]
  • On: Swap left/right audio channels.

Pre-ADC gain

Volume gain adjustment before audio is digitized. Can be used to compensate level differences between sources.

  • -12-+12dB: Gain. [default=0dB]

Settings opt.

Global settings (not part of profile, but saved when a profile is saved/loaded)

Load profile

Loads profile-specific settings (including adv. timing parameters) from a selected profile slot (0-9). This profile slot will be subsequently loaded on startup.

Save profile

Saves profile-specific settings (including adv. timing parameters) to a selected profile slot (0-9). This profile slot will be subsequently loaded on startup.

Reset settings

Resets current profile to default values without saving it.

Link prof->input

A target input can be set for current profile. Any time the profile is manually loaded, corresponding input is selected automatically.

Link input->prof

When enabled, each logical input tracks which profile was used last and it is automatically loaded when input is selected manually.

Initial input

Sets the input which is automatically activated when device is powered on. If "last used" is selected, id is saved every time input is switched (adding a minor delay) and is automatically selected next time OSSC is powered on. Test pattern is diplayed regardless of initial input setting until sync is detected on the respective input.

Autodetect input

Selects whether inputs are scanned to automatically detect active source. Scanning continues until sync is detected or timeout is met. Scanning can be (re)started by pressing RIGHT on the remote.

  • Off: Do not autodetect source. [default]
  • Current input: Scan different input modes on current physical input to autodetect source.
  • All inputs: Scan different input modes across all physical inputs to autodetect source.

Auto AV1 Y/Gs

Selects whether automatic input detection should select RGsB or YPbPr mode when sync is detected on Y/Gs line on AV1.

  • RGsB: RGsB mode is selected. [default]
  • YPbPr: YPbPr mode is selected.

Auto AV2 Y/Gs

Selects whether automatic input detection should select RGsB or YPbPr mode when sync is detected on Y/Gs line on AV2.

  • RGsB: RGsB mode is selected.
  • YPbPr: YPbPr mode is selected. [default]

Auto AV3 Y/Gs

Selects whether automatic input detection should select RGsB or YPbPr mode when sync is detected on Y/Gs line on AV3.

  • RGsB: RGsB mode is selected. [default]
  • YPbPr: YPbPr mode is selected.

LCD BL timeout

Sets backlight timeout for on-board character LCD. When enabled, backlight is automatically is turned off automatically when in main screen and no input from user has received for the set time

OSD enable

Selects whether OSD rendering is enabled. When enabled, Navigation OSD is permanently visible when menu is active and a status OSD is temporarily displayed when input video mode changes.

  • Off: OSD is not displayed.
  • On: OSD is displayed. [default]

OSD status display

Selects how long updated video parameters are shown on the status OSD.

  • 2s: status shown for 2 seconds.
  • 5s: status shown for 5 seconds. [default]
  • 10s: status shown for 10 seconds.
  • Off: Status is not displayed.

Import settings

Imports profiles made using this web app which are stored on a SD card.

Fw. update

See the dedicated section on the bottom.

Compatibility and special configuration

We encourage the community to add sections under each system instead of having an enormous table here. That way we can have more detailed and specific information on a per system basis, and here links to all the systems tested so far. A link to a summary page of potentially incompatible systems is found at the end of the list.

Home consoles

Computers

Arcade Boards

OSSC potential incompatibilities

See also Optimal timings.

Televisions, Monitors, Processors etc

The community is constantly testing displays and related hardware with OSSC. While it is an insurmountable challenge to test every display, the data that's been collected is nevertheless often useful. Initially this data was saved in a Google Docs spreadsheet, but for a more permanent record I'm starting a page here.

OSSC Display Compatibility

TV compatibility thread

Remote control setup

In addition to the included remote control, it is possible to program the OSSC to detect infrared signals from any remote which uses the common NEC IR protocol. This is useful if one wants to minimize the number of remote controls in their living room or if the included remote gets lost. Many TV remotes have optional controls for a DVD player or VCR which may be used for controlling the OSSC. Also, most AV receiver remotes allow controlling other devices (not just devices made by the same manufacturer), so it's possible to control the OSSC with a suitable manufacturer code.

To configure the OSSC for a new infrared remote, find a suitable manufacturer code (e.g. from Toshiba, NEC etc.) so that the OSSC's green LED blinks when a remote button is pressed. Now, power cycle the OSSC while holding BTN1 on the OSSC's PCB. A target function name (e.g. "MENU") will then be displayed on the OSCC's LCD screen. Press the corresponding key on the remote control, if the OSSC receives the code correctly you will be prompted to confirm the new code. Press the same key again to confirm, or BTN0 on the OSSC's PCB to go to the previous key. If you press BTN0 when configuring the first key, the default keymaps will be loaded.

Once all remote control keys/buttons are programmed, the new keymap will be saved and the OSSC will return to normal operation.

L336 remote keycodes

Logitech Harmony

See this page for a tutorial on using the Logitech Harmony with the OSSC.

Philips Pronto

For IR codes and related files for the Philips Pronto and compatible remotes, see this page.

LIRC/WinLIRC

LIRC is a package that allows you to decode and send infra-red signals from your Linux or Windows PC. The Linux version can be found here, while the Windows version can be found here.

Using a compatible IR transmitter and the LIRC software, you can program a blank Chunghop L336 remote or any similar remote for use with the OSSC. See this page for an example LIRC script for programming the Chunghop remote.

Known issues / limitations

  • interlaced content via AV3 in RGBHV/RGBS mode requires a hack to work (TVP7002 issue).
  • 240p systems/games using even field indicator such as Chrono Cross (PSX) or G Darius (arcade) require a hack to work via AV1/2 (TVP7002 issue). OSSC input must be pre-selected and not changed with such games.

See also OSSC potential incompatibilities.

Firmware update

Firmware images. Since v0.74, a few firmware variants with following suffixes are available:

  • -aud: Audio-enabled firmware for v1.6 boards and earlier boards with audio add-on board installed
  • -jp: Japanese translation
  • -aud_jp: Audio + Japanese translation

FW update requires a microSD card (>2GB SDHC/SDXC cards supported from fw. 0.74 onwards) and a program to write the binary file as a disk image to the card (Win32 Disk Imager, dd etc.). The card can be then inserted to OSSC, after which the update process can be started by selecting the update option from the menu and following on-screen instructions. When update is complete, power should be turned off and SD card removed. New fw is activated when system is powered on next time. Profiles and general settings (under "Setting opt") are not generally compatible between different firmware versions.

See also - Video tutorial on updating the firmware using Windows.

Firmware updates can be prepared on Windows, Mac and Linux computers by using the Etcher software. You may need to rename the firmware file, changing the file extension from ".bin" to ".img".

Firmware update via JTAG

Firmware can also be updated via the JTAG connector and a suitable programmer such as the terasIC USB Blaster. A tutorial on how to do this is available here.

Firmware changelog and roadmap

v0.85

  • Simple OSD implementation
  • Mask color setting added
  • FPGA timing improvements

Older versions

v0.84

  • Added 384x240 optimized mode
  • Fixed audio infoframe content to comply with HDMI spec
  • Improved 400p support
  • Added default HDMI VIC compatibility option
  • Remote hotkey and display improvements
    • Enabled quick loading of profiles 10+
    • Print profile quickload status
    • Enabled sampling phase adjustment while in menus
  • Added "Panasonic hack" for improving line count tolerance with line2x (certain Panasonic TVs only)
  • HDMI AVI Infoframe VIC assigned for passthru modes (improved compatibility with Denon AVRs etc.)
  • Added compatibility option for AV3 to use AV1 RGB and audio (enables Taito F3 AV1 connection with a small HW mod)
  • Initconfig and profile versions made independent of fw version
  • H. samplerate fine-tuning made more intuitive

v0.83

  • Scanline updates and fixes
    • Overlay pattern customization feature
    • Fixed non-alternating mode with line4x interlace sources
    • Added half-interval option for pre-linedoubled sources
  • Adv. timing option updates
    • Sampling phase made mode-specific
    • Horizontal samplerate fine-tune for optimized modes
  • Video and audio TX parameters tweaked
    • Set optimal video clock level
    • Disable audio copyright flag
    • YCbCr444 TX mode added
  • Auto YPbPr CSC option added
  • Fixed profile load not reading data from last mode presets
  • Enabled 35MHz video LPF for 720p & 1080i in auto mode

v0.82

  • automatic input detection feature added
  • profile import feature with naming support added
  • number of profile slots increased to 15
  • GBI 360p presets added
  • 512x240 optimized mode added
  • some adv. timing parameter limits increased

v0.81

  • multiplication-based scanline method added
  • hybrid scanline option added
  • 640x400 preset mode added
  • option for linking input to profile added
  • LCD backlight timeout option added
  • H.mask range increased
  • Infoscreen display updated
  • fixed applying of some power-on default values
  • fixed optimized mode mask and position inaccuracies
  • pre-ADC video gain setting added

v0.80

  • PCM1862 audio ADC parameters corrected (fixes audio quality issues with certain systems, e.g. some Mega drive and Sega Saturn units)
  • audio gain setting added (pre-ADC, +-12dB range)
  • video test pattern updated (32 step grayramp)
  • profile link option added (allows binding a profile to each logical input)

v0.79

  • DIY latency tester
  • Reverse LPF feature added

v0.78

  • Added support for PCM1862 audio ADC (pcb v1.6)
  • Added "Allow upsample2x" option to replace pixel repetition in certain modes
  • Enabled line2x selection for 640x512 (X68k)
  • A number of minor bugfixes

v0.77

  • Sync processing rewritten, fixing interlace detection issues etc.
  • Mask brightness range increased
  • Line2x optimized modes added
  • 480i/576i Line3x and Line4x modes added
  • HDMI IT content option added
  • Some compatibility options added

v0.76

  • Line4x and Line5x implemented
  • 960i and 1080i support added
  • Dedicated line multiplication settings for each mode group
  • Passthru option added for all mode groups
  • 4:3 / 8:7 aspect selection for 256x240 mode
  • Overlay mask placement fixed
  • Mask brightness control added
  • Fixed phase shift issue on optimized modes
  • Increased IR receiver tolerance

v0.75

  • Added support for up to 10 profiles (incl. menu settings and adv. timing parameters)
  • Remote hotkey added for quick profile loading
  • Remote hotkeys added for sampling phase adjustment
  • Improve remote keymap customization procedure
  • Default analog sync LPF set to max
  • Diy-audio fw: default TX_mode set to HDMI
  • Optionally track last used input and restore it on powerup

v0.74

  • New SD card controller supporting SDHC/SDXC cards
  • Official fw image for boards with diy-audio
  • Alternative fw images with menus translated into Japanese

v0.73

  • Fixed adv. timing tweaker using previous values when updating parameters
  • Added "Hsync tolerance" option to fix detection of certain Neo-Geo models

v0.72

  • Some scanline rendering issues fixed
  • Initial input option added
  • Advanced timing tweaker - position, samplerate etc. adjusments
  • R/G/B gain and offset control
  • Sync filtering improvements

v0.71

  • Interlace passthrough
  • 480p/576p lineX2
  • Alternating scanlines

v0.70

  • YPbPr support for SCART and VGA
  • Dedicated buttons for each input mode
  • New menu structure
  • Fix scanline idx and load of some settings
  • Option to reset settings to defaults
  • Extra remote shortcuts (scanline type, linemult mode)
  • New options: ALC, Vsync threshold
  • Automatic scanline mode (240p/288p)
  • Reset line counters when changing input to avoid false mode detection
  • Tweaked generic linetriple parameters for correct aspect ratio

v0.69

  • Default fw on 1st batch of pre-assembled boards

Scheduled improvements

Other feature requests

  • Field offset adjustment for interlaced sources
  • Scale2x/Super Eagle style graphics filters
  • De-dither filter for composite style faux transparencies
  • 480p -> 2x240p (duplicate every other line to bypass interpolation for e.g. GC GB player)
  • S-Video/Composite support (impossible without additional hardware)

Ideas for alternative firmwares

OSSC hw is capable of executing some other functions as well its main scanconversion task. Below is a list of ideas which are implementable with OSSC hw (possibly with small amount of extra hw), but may not be integrated to mainline fw due to technical or other reasons

Info for developers