Difference between revisions of "Talk:XRGB-3 Firmware translation"

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Fudoh: I would propose the following changes:
 
 
Picture Settings:
 
- Contrast (was Brightness)
 
- Brightness (was Black Level)
 
 
The correct terms are either WHITE LEVEL / BLACK LEVEL or CONTRAST / BRIGHTNESS. The original japanese description is just wrong.
 
 
For screen settings, I'd prefer Shift and Zoom instead of position and size. It's simply more on track with other video processors out there (but doesn't matter eventually ;))
 
 
Suggestions for Options:
 
 
 
D2 Input -> YUV / VGA / RGB
 
D2 Input -> YUV / VGA / RGB
 
Special Menu:
 
 
VL_V are the horizontal scanlines, so the english description should read H. Scanline (not the same wrong description as in the japanese menu)
 
 
And I'd like to suggest to keep LPF for LowPassFilter :)
 
 
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Options > D2 Input - Settings should not be "YUV / S-Video / Composite" But "YUV / RGB-HV / RGB". The inputs on the back are VGA and D-terminal. The VGA port can be used as both RGBs and normal VGA and the D-terminal is YUV. Translating RGB-HV to S-video doesn't make any sense to me. (Konsolkongen)
 
 
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As soon as we finished, this page MUST be LOCKED.
 
 
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yes we'll lock it when we are set
 
 
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The literal translations for:
 
The literal translations for:
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One small thing, we are assuming lowercase is available maybe they're not. <- '''I''' will ask them (Akumajo) <- The "by" in DOT_by_DOT is written in lowercase (Konsolkongen) <- mail sent, always good to be 100% sure :) (Akumajo)
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Options > D2 Input - Settings should not be "YUV / S-Video / Composite" But "YUV / RGB-HV / RGB". The inputs on the back are VGA and D-terminal. The VGA port can be used as both RGBs and normal VGA and the D-terminal is YUV. Translating RGB-HV to S-video doesn't make any sense to me. (Konsolkongen)
  
 
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'''Suggestions'''  
 
'''Suggestions'''  
  
YUV -> YPbPr
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YUV -> YPbPr / Component / ?
  
DOT_by_DOT (OFF/ON) -> Pixel Mapping (Aspect/1:1) - Aspect? <- Scale ? Auto ? (RGB32e) I prefer Auto to Scale.  Come to think of it, Uniform might be more acurate than 1:1... hmmm....
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Special screen settings  -> SP. Screen -> Special  
 
 
Special -> Advanced
 
 
 
<- I agree with changing DOTbyDOT to Pixel Mapping and Special to Advanced. (Konsolkongen)
 
 
 
I guess YPbPr is more commonly used than YUV but i think the mix of upper and lowercase letters looks messed up. (Konsolkongen) <- mixed allow some "tricks" (Akumajo) <- Not sure i understand what you mean :) (Konsolkongen)
 
 
 
How about "Component" instead? (Konsolkongen)
 
 
 
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'''more suggestions (Akumajo)'''
 
  
Special screen settings  -> SP. Screen -> Special
 
  
Special -> Advanced
 
  
 
Drawing method -> Interlacing '''(RGB32e) NO''' <- ok, btw DrawingMethod is 13 digits, but maybe we can find other translation :p
 
Drawing method -> Interlacing '''(RGB32e) NO''' <- ok, btw DrawingMethod is 13 digits, but maybe we can find other translation :p
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Adv. Screen -> Screen + / Screen (more) / Screen (SP.)
 
Adv. Screen -> Screen + / Screen (more) / Screen (SP.)
 
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we nee dto clean this page and remove all that has been cleared.
 
  
  

Revision as of 11:51, 16 January 2010

D2 Input -> YUV / VGA / RGB

The literal translations for:

色差 / セパレート / 複合

are:

Color component / Separate / Composite


Yes that is indeed true, but since there isn't a signal called "Separate" it should be VGA or RGB-HV which is what this option actually does. I don't assume that anyone in the world would use the VGA port for "Composite" so i think that should be changed to RGB as it's what most people would use. Same thing goes for the "RGB-21 INPUT signal" menu. Should be "YUV / RGB". (Konsolkongen)


Options > D2 Input - Settings should not be "YUV / S-Video / Composite" But "YUV / RGB-HV / RGB". The inputs on the back are VGA and D-terminal. The VGA port can be used as both RGBs and normal VGA and the D-terminal is YUV. Translating RGB-HV to S-video doesn't make any sense to me. (Konsolkongen)


Suggestions

YUV -> YPbPr / Component / ?

Special screen settings -> SP. Screen -> Special


Drawing method -> Interlacing (RGB32e) NO <- ok, btw DrawingMethod is 13 digits, but maybe we can find other translation :p

Interlaced / NonInterlaced -> Enabled / Disabled (or ON / OFF)

FULL_HD resolution setting -> HD Signal / Force 1080p / Full HD Fix (RGB32E) Exact functionality of this setting has not been determined

FPGA SELECT -> Firmware Mode

B0 / B1 / B2 / B3 -> Bank 0 / Bank 1 / Bank 2 / Bank 3

i dont know what to do with "dot clock", english native can explain plz ?

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should they really be "Blue Gain"? i am asking because the middle value is the default. Of course theer can be negative gain, but the value is 32... so 31 would be gain at -1 right?



Adv. Screen -> Screen + / Screen (more) / Screen (SP.)



about D2 IN Mode / GAME IN Mode / GAME IN Term.

D 入力2 信号方式

「D入力端子2(D IN 2)」から入力される映像信号の方式を選択できます。映像方式は「色差」、「セパレート」、「複合」の3 種類があり、入力される映像信号に合わせて選択します。

・「D 入力端子2(D IN 2)」の「D4 端子」から映像を入力する場合は、「色差」に設定してください。

・「D 入力端子2(D IN 2)」の「RGB 端子」から映像を入力する場合で、15 ピン・アナログRGB端子を持つ家庭用ゲーム機を接続する場合は、「セパレート」を選択します。


21 ピン入力信号方式  「21 ピン・アナログRGB 入力(GAME IN)」から入力される映像信号の方式を選択できます。

 映像方式は「色差」、「複合」の2 種類があり、入力される映像信号に合わせて選択します。

 入力される映像信号がRGB のときは「複合」に設定してください。

 入力される映像信号がコンポーネント・ビデオ(YPBPR)のときは「色差」に設定してください。

21 ピン入力終端  「21ピン・アナログRGB入力(GAME IN)」から映像を入力する際の終端(インピーダンス)を設定します。

 設定には「75 オーム」と「220 オーム」があります。

 通常は「75 オーム」に設定してご使用ください。