Difference between revisions of "XRGB-2 plus"

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----
 
----
  
=== Released firmwares ===
+
== FAQ ==
[[XRGB-2+ Firmware page]]
+
 
 +
=== Why should I use an XRGB-2 plus ? ===
 +
 
 +
Full answer : [http://retrogaming.hazard-city.de/ Deinterlacing Classic Videogames (by Fudoh)]
 +
 
 +
Short answer : XRGB-2 plus is perfect for old school gaming (Nes, Super Nes, PC Engine, ...) to PC / HDTV monitor. XRGB-2 can also be used as a [[transcoder]] though its input is restricted to <font color="#FFA500">480i/525i</font>.
 +
XRGB-2 plus outputs one resolution - 640x480 VGA.
 +
If you are looking for a good [[deinterlacer]]/[[upscaler]] for modern consoles, buy a [http://www.anchorbaytech.com/dvdo_edge/ DVDO Edge].
 +
 
 +
=== Where can I buy an XRGB-2 plus ? ===
 +
 
 +
Good luck finding one.
 +
 
 +
=== What do I need to use an XRGB-2 plus ? ===
 +
You need your [[game console]], a TV/Monitor capable of receiving a [[VGA]] signal and appropriate cables to connect your console or [[SuperGUN]] to the XRGB-2 plus. The best option available is using [[RGB-21]] cables, though in some cases this is not possible and you will need to mod your console to output RGB and/or build your own custom cables. You can buy cables from the same places you could buy an XRGB-2 plus.
 +
 
 +
The XRGB-2 plus has inputs for the following :
 +
 
 +
* 1 x [[VGA]] (passthrough)
 +
* 1 x [[D-Terminal]] aka [[Component]]
 +
* 1 x [[RGB-21]] (GAME IN)
 +
* 1 x [[S-video]] (S IN)
 +
* 2 x [[Composite]] (VIDEO IN 1 / VIDEO IN 2)
 +
 
 +
=== How much does the XRGB-2 plus cost? ===
 +
Suggested retail price for the XRGB-2 plus is ¥30,240 (~$335 USD).  However, the street price is around ¥21,600 (~$230 USD).
 +
 
 +
=== How to reset XRGB-2 plus ? ===
 +
 
 +
 
 +
<font color="#FFA500">need to un-bablefish this...</font>
 +
Standby power (standby) when the left (←) and right button (→) while pressing the button, power button (POWER) Turn on the power button. この時、左(←)ボタンと右(→)ボタンはしばらく押したままにしておきます。 This time, the left (←) and right button (→) button and hold for a while then leave.
 +
なお、この操作はリモコンでは行うことはできません。 However, this operation can not be done by remote control.
 +
 
 +
=== Important : about GAME IN input (RGB-21) ===
 +
Never directly use the European standard [[SCART]] cables with an XRGB-3 since the pinout is different to the Japanese standard [[RGB-21]] ones, and damage might result due to voltage applied on signal lines.
 +
 
 +
==== How can I connect my consoles then ? ====
 +
* 1) Use RGB cables
 +
** if you use [[RGB-21]] cables then there is nothing special to do
 +
** if you use [[SCART]] cables then you will not to make them "compatible"
 +
*** solution 1 : buy a [[SCART]] to [[RGB-21]] adapter [[File:xrgb-3_jpn-to-eu-adapter.jpg|200px|thumb|none|SCART to RGB-21 adapter]]
 +
*** solution 2 : mod your [[SCART]] cable to comply with [[RGB-21]] [http://gamesx.com/wiki/doku.php?id=av:japanese_rgb-21 Japanese 21-pin RGB connector (by GameSX)]
 +
*** solution 3 : Use a [[SCART]] to [[VGA]] adapter and use the D IN 2 input instead. You will need to change the "D IN 2 INPUT signal" setting to "RGB"
 +
*** solution 4 : mod your XRGB-2 plus RGB-21 input to accept [[SCART]] cable [[File:Xrgb3-jpn-eu-mod.png|200px|thumb|none|XRGB-3 JPN to EU SCART modification (by Konsolkongen)]]
 +
* 2) Use S-Video cables.
 +
* 3) Use Composite cables.
 +
 
 +
==== List of genuine RGB-21 consoles and official cables ====
 +
* Super Nintendo (SHVC-010)
 +
* PlayStation, PS one, PlayStation 2, PlayStation 3 (SCPH-1050)
 +
* Saturn (HSS-0109)
 +
* Neo Geo, Neo Geo CD (FCG-9)
 +
 
 +
==== How to make RGB cables ====
 +
[http://members.optusnet.com.au/eviltim/gamescart/gamescart.htm Game Console RGB SCART Cable Diagrams (by Tim Worthington)]
 +
 
 +
[http://rgbcharmer.kt.fc2.com/rgb-junsei-cable.htm Interesting link to translate / use for our FAQ ? (by Akira Makoto)]
 +
 
 +
=== How to enable low screen resolution ? ===
 +
Options → Low screen resolution → ON
 +
 
 +
XRGB-2 plus will be able to output at 320x240 (15 kHz) and 640x400 (24 kHz).
 +
 
 +
Note : this option should be used only with a classic japanese PC monitor (PC-988x and X68k).
 +
 
 +
=== Does XRGB-2 plus add input lag ? ===
 +
If your are using B0 mode then yes (2 frames). <font color="#FFA500">is this true for 2+?</font>
 +
 
 +
If your are using B1 mode then no.
 +
 
 +
=== What are those famous scanlines, why do I need/want them ? ===
 +
[http://scanlines.hazard-city.de/ Scanlines Demystified (by Fudoh)]
 +
 
 +
=== How to enable scanlines ? ===
 +
 
 +
<font color="#FFA500">to add</font>
 +
 
 +
=== Scanline chart ===
 +
{| class="wikitable" style="text-align:center; width:100%;"
 +
! scope=row | %
 +
|97
 +
|94
 +
|91
 +
|88
 +
|85
 +
|82
 +
|78
 +
|'''75'''
 +
|72
 +
|69
 +
|66
 +
|63
 +
|59
 +
|56
 +
|53
 +
|'''50'''
 +
|47
 +
|44
 +
|41
 +
|37
 +
|34
 +
|31
 +
|28
 +
|'''25'''
 +
|23
 +
|19
 +
|15
 +
|12
 +
|9
 +
|6
 +
|3
 +
|0
 +
|-
 +
! scope=row | level
 +
|7
 +
|15
 +
|23
 +
|31
 +
|39
 +
|47
 +
|55
 +
|'''63'''
 +
|71
 +
|79
 +
|87
 +
|95
 +
|103
 +
|111
 +
|119
 +
|'''127'''
 +
|135
 +
|143
 +
|151
 +
|159
 +
|167
 +
|175
 +
|183
 +
|'''191'''
 +
|199
 +
|207
 +
|215
 +
|223
 +
|231
 +
|239
 +
|247
 +
|255
 +
|}
 +
 
 +
In general, you should use a value between 127 (50%) and 191 (25%). Increasing percent will produce a darker image.
 +
 
 +
=== XRGB-2 plus supported output resolutions ===
 +
{| class="wikitable" style="text-align:center; width:20%;"
 +
|-
 +
! scope=col | Resolution
 +
! scope=col | Type
 +
! scope=col | Aspect ratio
 +
|-
 +
|640x480
 +
|VGA
 +
|Normal (4:3)
 +
|-
 +
|}
 +
 
 +
=== About D-Terminal ===
 +
{| class="wikitable" style="text-align:center; width:20%;"
 +
|-
 +
! scope=col | D type
 +
! scope=col | World
 +
! scope=col | Japan
 +
! scope=col | XRGB-3 support
 +
|-
 +
|D1
 +
|480i
 +
|525i
 +
|yes
 +
|-
 +
|}
 +
 
 +
Note: The difference in line count is only because those standards count the control lines as part of the resolution of the video signal, which is technically correct; but those are invisible lines that carry information.
 +
 
 +
 
 +
=== How to fix screen distortion in B1 mode ? ===
 +
Your screen looks like this ?
 +
[[File:Xrgb-3_distortion.png|200px|thumb|none|scren distortion]]
 +
Then you need to fix : Special screen settings → NTSC dot clock (set to MANUAL) → NTSC dot clock manually (then try to adjust).
 +
 
 +
=== V-Sync and stuttering ===
 +
If you are experiencing stuttering or "hiccups" on horizontal moving objects that should not be there, you can most likely get rid of that by enabling the V-Sync lock-option.
 +
 
 +
Some screens might have trouble displaying certain resolutions in B0 mode with the wrong V-Sync setting. Try switching this option if you get a black screen. It is recommended that you use V-Sync whenever possible to get a stutter-free picture.
 +
 
 +
<font color="#FFA500">(will make a gif animation explaining stuttering)</font>
 +
 
 +
=== Recommended settings  ===
 +
{| class="wikitable" style="text-align:center; width:100%;"
 +
|-
 +
! scope=col | System
 +
! scope=col | Cable
 +
! scope=col | FPGA mode
 +
! scope=col | LPF
 +
! scope=col | Sharpness
 +
! scope=col | A/D
 +
! scope=col | Extra settings (can help to fix problems/increase quality)
 +
|-
 +
!Capcom [[CPS-1]]
 +
!RGB via SuperGUN
 +
!B1
 +
!OFF
 +
!0
 +
!255
 +
!RGB-21 INPUT termination : 220 OHM
 +
|-
 +
!Capcom [[CPS-2]]
 +
!RGB via SuperGUN
 +
!B1
 +
!OFF
 +
!0
 +
!255
 +
!RGB-21 INPUT termination : 220 OHM
 +
NTSC AFC : MANUAL / AFC level : 3
 +
|-
 +
!Capcom [[CPS-3]]
 +
!RGB via SuperGUN
 +
!B1
 +
!OFF
 +
!0
 +
!255
 +
!RGB-21 INPUT termination : 220 OHM
 +
NTSC AFC : MANUAL / AFC level : 3
 +
|-
 +
!Dreamcast
 +
!S-VIDEO
 +
 
 +
RGB
 +
 
 +
VGA
 +
!
 +
B1
 +
 
 +
B1
 +
 
 +
B0
 +
!
 +
ON
 +
 
 +
ON
 +
 
 +
OFF
 +
!
 +
0
 +
 
 +
0
 +
 
 +
0
 +
!255
 +
 
 +
255
 +
 
 +
255
 +
!
 +
-
 +
 
 +
-
 +
 
 +
D in 2 INPUT signal : RGB
 +
|-
 +
!Konami TMNT based hardware
 +
!RGB via SuperGUN
 +
!B1
 +
!OFF
 +
!0
 +
!255
 +
!NTSC AFC : MANUAL / AFC level : 3
 +
RGB-21 INPUT termination : 220 OHM
 +
|-
 +
!Master System
 +
!RGB
 +
!B1
 +
!OFF
 +
!0
 +
!255
 +
!-
 +
|-
 +
!Mega-CD
 +
!COMPOSITE
 +
 
 +
RGB
 +
 
 +
!B1
 +
 
 +
B1
 +
!ON
 +
 
 +
ON
 +
!
 +
0
 +
 
 +
0
 +
!255
 +
 
 +
255
 +
!
 +
-
 +
 
 +
-
 +
|-
 +
!Megadrive
 +
!COMPOSITE
 +
 
 +
RGB
 +
 
 +
!B1
 +
 
 +
B1
 +
!ON
 +
 
 +
ON
 +
!
 +
0
 +
 
 +
0
 +
!255
 +
 
 +
255
 +
!
 +
-
 +
 
 +
-
 +
|-
 +
![[Neo Geo AES]]
 +
!RGB
 +
!B1
 +
!OFF
 +
!0
 +
!255
 +
!NTSC AFC : MANUAL / AFC level : 5
 +
|-
 +
![[Neo Geo MVS]]
 +
!RGB via SuperGUN
 +
!B1
 +
!OFF
 +
!0
 +
!255
 +
!NTSC AFC : MANUAL / AFC level : 5
 +
RGB-21 INPUT termination : 220 OHM
 +
|-
 +
!Nes
 +
!COMPOSITE
 +
 
 +
RGB
 +
 
 +
!B1
 +
 
 +
B1
 +
!ON
 +
 
 +
ON
 +
!0
 +
 
 +
0
 +
!255
 +
 
 +
255
 +
!Y/C separation set : LOW PASS
 +
 
 +
-
 +
|-
 +
!Nintendo 64
 +
!COMPOSITE
 +
 
 +
S-VIDEO
 +
 
 +
RGB
 +
 
 +
!B1
 +
 
 +
B1
 +
 
 +
B1
 +
!ON
 +
 
 +
ON
 +
 
 +
ON
 +
!
 +
0
 +
 
 +
0
 +
 
 +
0
 +
!255
 +
 
 +
255
 +
 
 +
255
 +
!
 +
-
 +
 
 +
-
 +
 
 +
-
 +
|-
 +
![[PC Engine]]
 +
!COMPOSITE
 +
 
 +
RGB
 +
 
 +
!B1
 +
 
 +
B1
 +
!ON
 +
 
 +
ON
 +
!0
 +
 
 +
0
 +
!255
 +
 
 +
255
 +
!-
 +
NTSC AFC : MANUAL / AFC level : 4~7
 +
|-
 +
!PlayStation
 +
!COMPOSITE
 +
 
 +
S-VIDEO
 +
 
 +
RGB
 +
 
 +
!B1
 +
 
 +
B1
 +
 
 +
B1
 +
!ON
 +
 
 +
ON
 +
 
 +
ON
 +
!0
 +
 
 +
0
 +
 
 +
0
 +
!255
 +
 
 +
255
 +
 
 +
255
 +
! -
 +
 
 +
-
 +
 
 +
-
 +
|-
 +
!PlayStation 2
 +
!COMPOSITE
 +
 
 +
S-VIDEO
 +
 
 +
RGB
 +
 
 +
COMPONENT
 +
 
 +
!B1
 +
 
 +
B1
 +
 
 +
B1
 +
 
 +
B1
 +
!ON
 +
 
 +
ON
 +
 
 +
ON
 +
 
 +
ON
 +
!0
 +
 
 +
0
 +
 
 +
0
 +
 
 +
0
 +
!255
 +
 
 +
255
 +
 
 +
255
 +
 
 +
255
 +
! -
 +
 
 +
-
 +
 
 +
-
 +
 
 +
-
 +
|-
 +
!PlayStation Portable
 +
!COMPONENT
 +
!B0
 +
!OFF
 +
!0
 +
!255
 +
!DOT_by_DOT : ON
 +
 
 +
NTSC AFC : MANUAL / AFC level : 0
 +
 
 +
Aspect Ratio : Wide
 +
 
 +
Note : XRGB-3 adjust automatically A/D level to 230 when using a PSP.
 +
|-
 +
!Saturn
 +
!COMPOSITE
 +
 
 +
S-VIDEO
 +
 
 +
RGB
 +
!B1
 +
 
 +
B1
 +
 
 +
B1
 +
!ON
 +
 
 +
ON
 +
 
 +
ON
 +
!0
 +
 
 +
0
 +
 
 +
0
 +
!255
 +
 
 +
255
 +
 
 +
255
 +
! -
 +
 
 +
-
 +
 
 +
-
 +
|-
 +
!Sega [[System 16]]
 +
!RGB via SuperGUN
 +
!B1
 +
!OFF
 +
!0
 +
!255
 +
!NTSC AFC : MANUAL / AFC level : 3
 +
RGB-21 INPUT termination : 220 OHM
 +
|-
 +
!Sega [[System 32]]
 +
!RGB via SuperGUN
 +
!B1
 +
!OFF
 +
!0
 +
!255
 +
!NTSC AFC : MANUAL / AFC level : 3
 +
RGB-21 INPUT termination : 220 OHM
 +
|-
 +
!Sega [[Naomi]]
 +
!RGB via SuperGUN
 +
!B1
 +
!OFF
 +
!0
 +
!255
 +
!NTSC AFC : MANUAL / AFC level : 3
 +
RGB-21 INPUT termination : 220 OHM
 +
|-
 +
!Sony [[ZN-2]]
 +
!RGB via SuperGUN
 +
!B1
 +
!OFF
 +
!0
 +
!255
 +
!RGB-21 INPUT termination : 220 OHM
 +
|-
 +
!Super Nes
 +
!COMPOSITE
 +
 
 +
S-VIDEO
 +
 
 +
RGB
 +
 
 +
!B1
 +
 
 +
B1
 +
 
 +
B1
 +
!ON
 +
 
 +
ON
 +
 
 +
ON
 +
!0
 +
 
 +
0
 +
 
 +
0
 +
!255
 +
 
 +
255
 +
 
 +
255
 +
! -
 +
 
 +
-
 +
 
 +
-
 +
|-
 +
!Various Bootleg PCBs
 +
!RGB via SuperGUN
 +
!B0
 +
!OFF
 +
!0
 +
!255
 +
!RGB-21 INPUT termination : 220 OHM
 +
Note : These never work on B1 mode and are ''zoomed-in'' in B0 (all bootlegs tested so far present this problems).
 +
|}
 +
 
 +
=== Which cable should I choose for the best quality ? ===
 +
 
 +
In general terms the purest the signal from the device to the display, the better. In several standards, modulation is used in order to fit several signals on the same cable path. This adds extra processing in both sides since the signals need to be modulated on the device and demodulated on the display.
 +
 
 +
Without considering other factors, the quality in optimal conditions for cables can be rates as such :
 +
 
 +
# [[VGA]]
 +
# [[SCART]]/[[RGB-21]]/[[Component]]
 +
# [[S-video]]
 +
# [[Composite]]
 +
# [[RF]]
 +
 
 +
Note : [[Component]] is also know as [[D-Terminal]] in Japan.
 +
 
 +
=== How to use arcade boards with XRGB-2 plus ? ===
 +
 
 +
Since arcade games use [[RGB]] as a standard, the XRGB-2 plus supports them out of the box. The only thing needed is a cable to plug your [[SuperGUN]] to one of the RGB capable XRGB-3 inputs. However, the arcade video signals need some attenuation, this can be achieved with the use of potentiometers in your SuperGUN if available or via the "RGB-21 INPUT termination" setting on the XRGB-3 (set to 220 OHM).
 +
 
 +
=== What is A/D level ? ===
 +
An analog-to-digital converter (abbreviated ADC, A/D or A to D) is a device which converts continuous signals to discrete digital numbers. [http://en.wikipedia.org/wiki/Analog-to-digital_converter Wikipedia]
 +
 
 +
Input level/sensitivity. The default of 255 is the least sensitive/strongest input level. Lowering the A/D level makes the A/D conversion more sensitive (for weaker video signal levels).
 +
 
 +
XRGB-2 plus use <font color="#FFA500">I have no idea</font>

Revision as of 19:54, 24 January 2010

This is my first crack at contributing to a wiki, so go easy on me. I'm in the process of adjusting XRGB3 data to the XRGB2+. Therefore a lot of it is inaccurate and can be considered simply placeholder(s).


Xrgb2plus 02.gif

Main menu

Abbreviation Meaning Range Default
明るさ Brightness 0 - 63 32
ガンマ Gamma 0 - 63 16
黒レベル Black level 0 - 255 128
鮮明度 Sharpness 0 - 31 7
Rレベル Red level 0 - 63 32
Gレベル Green level 0 - 63 32
Bレベル Blue level 0 - 63 32
Rガンマ Red gamma 0 - 63 16
Gガンマ Green gamma 0 - 63 16
Bガンマ Blue gamma 0 - 63 16
色合い Color tint 0 - 63 32
色の濃さ Color depth 0 - 63 32
  • Note : Color Tint and Color Depth are unavailable for RGB and YUV signals


Remote Explanation

Remote
Japanese English Detailed information
Group 1

insert information

電源 Power Turns the XRGB-3 ON/OFF
ステータス Status Displays input signal information
PC/AV PC/AV insert information
Group 2

Inputs

ビデオ1 Video 1 Switch to Composite input 1
ビデオ2 Video 2 Switch to Composite input 2
S入力1 S IN 1 Switch to S-Video input 1
S入力2 S IN 2 Switch to S-Video input 2
D入力1 D IN 1 Switch to D-Terminal input 1
D入力2 D IN 2 Switch to D-Terminal input 2
D入力3 D IN 3 Switch to D-Terminal input 3
ゲーム GAME IN Switch to RGB-21 input
Group 3

PCinP

PCinP PCinP Activate the PCinP feature
Arrow keys Moves the PCinP frame around
Circular corner buttons Quickly moves the frame to the corresponding corner
Group 4

PCinP size

Smaller Decrease the size of the frame
Larger Increase the size of the frame
Group 5

insert information

ガイド Guidelines Show/Hide Guidelines
静止 Freeze frame Freezes the current frame (B0 mode)
PC マッチ PC Match insert information
アスペクト Aspect Switch between aspect ratios
Group 6

Menu

メニュー Menu Displays the On-screen menu
UP/LEFT UP/LEFT Move cursor up or left
DOWN/RIGHT DOWN/RIGHT Move cursor down or right
OK OK Confirm selection
Group 7

Headphones

ラウド Loud Use loudness mode
消音 Mute Mute audio
大 (音声) Volume up Turn headphone volume up
小 (音声) Volume down Turn headphone volume down
Group 8

insert information

AV (ミキサ) AV Mixer insert information
PC (ミキサ) PC Mixer insert information

FAQ

Why should I use an XRGB-2 plus ?

Full answer : Deinterlacing Classic Videogames (by Fudoh)

Short answer : XRGB-2 plus is perfect for old school gaming (Nes, Super Nes, PC Engine, ...) to PC / HDTV monitor. XRGB-2 can also be used as a transcoder though its input is restricted to 480i/525i. XRGB-2 plus outputs one resolution - 640x480 VGA. If you are looking for a good deinterlacer/upscaler for modern consoles, buy a DVDO Edge.

Where can I buy an XRGB-2 plus ?

Good luck finding one.

What do I need to use an XRGB-2 plus ?

You need your game console, a TV/Monitor capable of receiving a VGA signal and appropriate cables to connect your console or SuperGUN to the XRGB-2 plus. The best option available is using RGB-21 cables, though in some cases this is not possible and you will need to mod your console to output RGB and/or build your own custom cables. You can buy cables from the same places you could buy an XRGB-2 plus.

The XRGB-2 plus has inputs for the following :

How much does the XRGB-2 plus cost?

Suggested retail price for the XRGB-2 plus is ¥30,240 (~$335 USD). However, the street price is around ¥21,600 (~$230 USD).

How to reset XRGB-2 plus ?

need to un-bablefish this... Standby power (standby) when the left (←) and right button (→) while pressing the button, power button (POWER) Turn on the power button. この時、左(←)ボタンと右(→)ボタンはしばらく押したままにしておきます。 This time, the left (←) and right button (→) button and hold for a while then leave. なお、この操作はリモコンでは行うことはできません。 However, this operation can not be done by remote control.

Important : about GAME IN input (RGB-21)

Never directly use the European standard SCART cables with an XRGB-3 since the pinout is different to the Japanese standard RGB-21 ones, and damage might result due to voltage applied on signal lines.

How can I connect my consoles then ?

  • 1) Use RGB cables
    • if you use RGB-21 cables then there is nothing special to do
    • if you use SCART cables then you will not to make them "compatible"
      • solution 1 : buy a SCART to RGB-21 adapter
        SCART to RGB-21 adapter
      • solution 2 : mod your SCART cable to comply with RGB-21 Japanese 21-pin RGB connector (by GameSX)
      • solution 3 : Use a SCART to VGA adapter and use the D IN 2 input instead. You will need to change the "D IN 2 INPUT signal" setting to "RGB"
      • solution 4 : mod your XRGB-2 plus RGB-21 input to accept SCART cable
        XRGB-3 JPN to EU SCART modification (by Konsolkongen)
  • 2) Use S-Video cables.
  • 3) Use Composite cables.

List of genuine RGB-21 consoles and official cables

  • Super Nintendo (SHVC-010)
  • PlayStation, PS one, PlayStation 2, PlayStation 3 (SCPH-1050)
  • Saturn (HSS-0109)
  • Neo Geo, Neo Geo CD (FCG-9)

How to make RGB cables

Game Console RGB SCART Cable Diagrams (by Tim Worthington)

Interesting link to translate / use for our FAQ ? (by Akira Makoto)

How to enable low screen resolution ?

Options → Low screen resolution → ON

XRGB-2 plus will be able to output at 320x240 (15 kHz) and 640x400 (24 kHz).

Note : this option should be used only with a classic japanese PC monitor (PC-988x and X68k).

Does XRGB-2 plus add input lag ?

If your are using B0 mode then yes (2 frames). is this true for 2+?

If your are using B1 mode then no.

What are those famous scanlines, why do I need/want them ?

Scanlines Demystified (by Fudoh)

How to enable scanlines ?

to add

Scanline chart

% 97 94 91 88 85 82 78 75 72 69 66 63 59 56 53 50 47 44 41 37 34 31 28 25 23 19 15 12 9 6 3 0
level 7 15 23 31 39 47 55 63 71 79 87 95 103 111 119 127 135 143 151 159 167 175 183 191 199 207 215 223 231 239 247 255

In general, you should use a value between 127 (50%) and 191 (25%). Increasing percent will produce a darker image.

XRGB-2 plus supported output resolutions

Resolution Type Aspect ratio
640x480 VGA Normal (4:3)

About D-Terminal

D type World Japan XRGB-3 support
D1 480i 525i yes

Note: The difference in line count is only because those standards count the control lines as part of the resolution of the video signal, which is technically correct; but those are invisible lines that carry information.


How to fix screen distortion in B1 mode ?

Your screen looks like this ?

scren distortion

Then you need to fix : Special screen settings → NTSC dot clock (set to MANUAL) → NTSC dot clock manually (then try to adjust).

V-Sync and stuttering

If you are experiencing stuttering or "hiccups" on horizontal moving objects that should not be there, you can most likely get rid of that by enabling the V-Sync lock-option.

Some screens might have trouble displaying certain resolutions in B0 mode with the wrong V-Sync setting. Try switching this option if you get a black screen. It is recommended that you use V-Sync whenever possible to get a stutter-free picture.

(will make a gif animation explaining stuttering)

Recommended settings

System Cable FPGA mode LPF Sharpness A/D Extra settings (can help to fix problems/increase quality)
Capcom CPS-1 RGB via SuperGUN B1 OFF 0 255 RGB-21 INPUT termination : 220 OHM
Capcom CPS-2 RGB via SuperGUN B1 OFF 0 255 RGB-21 INPUT termination : 220 OHM

NTSC AFC : MANUAL / AFC level : 3

Capcom CPS-3 RGB via SuperGUN B1 OFF 0 255 RGB-21 INPUT termination : 220 OHM

NTSC AFC : MANUAL / AFC level : 3

Dreamcast S-VIDEO

RGB

VGA

B1

B1

B0

ON

ON

OFF

0

0

0

255

255

255

-

-

D in 2 INPUT signal : RGB

Konami TMNT based hardware RGB via SuperGUN B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 3

RGB-21 INPUT termination : 220 OHM

Master System RGB B1 OFF 0 255 -
Mega-CD COMPOSITE

RGB

B1

B1

ON

ON

0

0

255

255

-

-

Megadrive COMPOSITE

RGB

B1

B1

ON

ON

0

0

255

255

-

-

Neo Geo AES RGB B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 5
Neo Geo MVS RGB via SuperGUN B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 5

RGB-21 INPUT termination : 220 OHM

Nes COMPOSITE

RGB

B1

B1

ON

ON

0

0

255

255

Y/C separation set : LOW PASS

-

Nintendo 64 COMPOSITE

S-VIDEO

RGB

B1

B1

B1

ON

ON

ON

0

0

0

255

255

255

-

-

-

PC Engine COMPOSITE

RGB

B1

B1

ON

ON

0

0

255

255

-

NTSC AFC : MANUAL / AFC level : 4~7

PlayStation COMPOSITE

S-VIDEO

RGB

B1

B1

B1

ON

ON

ON

0

0

0

255

255

255

-

-

-

PlayStation 2 COMPOSITE

S-VIDEO

RGB

COMPONENT

B1

B1

B1

B1

ON

ON

ON

ON

0

0

0

0

255

255

255

255

-

-

-

-

PlayStation Portable COMPONENT B0 OFF 0 255 DOT_by_DOT : ON

NTSC AFC : MANUAL / AFC level : 0

Aspect Ratio : Wide

Note : XRGB-3 adjust automatically A/D level to 230 when using a PSP.

Saturn COMPOSITE

S-VIDEO

RGB

B1

B1

B1

ON

ON

ON

0

0

0

255

255

255

-

-

-

Sega System 16 RGB via SuperGUN B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 3

RGB-21 INPUT termination : 220 OHM

Sega System 32 RGB via SuperGUN B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 3

RGB-21 INPUT termination : 220 OHM

Sega Naomi RGB via SuperGUN B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 3

RGB-21 INPUT termination : 220 OHM

Sony ZN-2 RGB via SuperGUN B1 OFF 0 255 RGB-21 INPUT termination : 220 OHM
Super Nes COMPOSITE

S-VIDEO

RGB

B1

B1

B1

ON

ON

ON

0

0

0

255

255

255

-

-

-

Various Bootleg PCBs RGB via SuperGUN B0 OFF 0 255 RGB-21 INPUT termination : 220 OHM

Note : These never work on B1 mode and are zoomed-in in B0 (all bootlegs tested so far present this problems).

Which cable should I choose for the best quality ?

In general terms the purest the signal from the device to the display, the better. In several standards, modulation is used in order to fit several signals on the same cable path. This adds extra processing in both sides since the signals need to be modulated on the device and demodulated on the display.

Without considering other factors, the quality in optimal conditions for cables can be rates as such :

  1. VGA
  2. SCART/RGB-21/Component
  3. S-video
  4. Composite
  5. RF

Note : Component is also know as D-Terminal in Japan.

How to use arcade boards with XRGB-2 plus ?

Since arcade games use RGB as a standard, the XRGB-2 plus supports them out of the box. The only thing needed is a cable to plug your SuperGUN to one of the RGB capable XRGB-3 inputs. However, the arcade video signals need some attenuation, this can be achieved with the use of potentiometers in your SuperGUN if available or via the "RGB-21 INPUT termination" setting on the XRGB-3 (set to 220 OHM).

What is A/D level ?

An analog-to-digital converter (abbreviated ADC, A/D or A to D) is a device which converts continuous signals to discrete digital numbers. Wikipedia

Input level/sensitivity. The default of 255 is the least sensitive/strongest input level. Lowering the A/D level makes the A/D conversion more sensitive (for weaker video signal levels).

XRGB-2 plus use I have no idea