Difference between revisions of "System 16"
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(→XRGB-3 specific settings) |
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[[File:System16AFC-before.jpg|400px|thumb|center|Sega System 16 distortion]] | [[File:System16AFC-before.jpg|400px|thumb|center|Sega System 16 distortion]] | ||
− | This can be fixed by setting AFC to MANUAL and changing the default value to 3. It does fix the problem completely in B0, | + | This can be fixed by setting AFC to MANUAL and changing the default value to 3. It does fix the problem completely in B0, and almost fixes it in B1 as shown below: |
[[File:System16AFC-after.jpg|400px|thumb|center|Sega System 16 distortion]] | [[File:System16AFC-after.jpg|400px|thumb|center|Sega System 16 distortion]] | ||
An off/on cycle is needed sometimes after changing the AFC settings. | An off/on cycle is needed sometimes after changing the AFC settings. |
Revision as of 07:35, 13 January 2010
A hardware platform by Sega, uses a 16 bit 68000 processor. The edge connector on the PCB is not JAMMA compatible, an adapter is needed.
Games tested
- Altered Beast
- Golden Axe
Pinout
SOLDER SIDE COMP SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E +12V 5 +12V F CTR 2 6 CTR 1 H 7 J P2 Button 3 8 P1 Button 3 K P2 Button 2 9 P1 Button 2 L P2 Button 1 10 P1 Button 1 M 11 N PL 2 DOWN 12 PL 1 DOWN P PL 2 UP 13 PL 1 UP R PL 2 RIGHT 14 PL 1 RIGHT S PL 2 LEFT 15 PL 1 LEFT T 16 U 17 V 18 X 1 PL START 20 COIN 1 Y 2 PL START 21 COIN 2 Z 22 TEST a 23 SVC b SP- 24 SP+ c VID GN 25 VID RED d SYNC 26 VID BL e GND 27 GND f GND 28 GND
XRGB-3 specific settings
The tested PCBs showed distortion on the top 26 lines in either B0 or B1 mode as shown in the following photograph:
This can be fixed by setting AFC to MANUAL and changing the default value to 3. It does fix the problem completely in B0, and almost fixes it in B1 as shown below:
An off/on cycle is needed sometimes after changing the AFC settings.