Difference between revisions of "Test GameCube"
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+ | === Page can be deleted === | ||
+ | |||
+ | <!-- commented out | ||
== Models == | == Models == | ||
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| DOL-001 | | DOL-001 | ||
| | | | ||
− | *MultiAV-Out (RGB, S-Video, Composite) | + | *MultiAV-Out (RGB (PAL Only), S-Video (NTSC Only), Composite) |
*Digital AV-OUT (Componenent, GCVideo) | *Digital AV-OUT (Componenent, GCVideo) | ||
− | *PixelFX Retro G.E.M. HDMI-Mod (see | + | *PixelFX Retro G.E.M. HDMI-Mod (see [https://www.pixelfx.co/product-page/gamecube-hdmi here]) |
− | *GC Video Internal HDMI-Mods (see [[GCVideo | + | *GC Video Internal HDMI-Mods (see [[GCVideo]]) |
| | | | ||
| [[File:GameCube-DOL-001_Backside.jpg|300px|thumb]] | | [[File:GameCube-DOL-001_Backside.jpg|300px|thumb]] | ||
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| DOL-002 | | DOL-002 | ||
| | | | ||
− | *MultiAV-Out ( | + | *MultiAV-Out (S-Video, Composite) |
*Digital AV-OUT | *Digital AV-OUT | ||
− | *PixelFX Retro G.E.M. HDMI-Mod (see | + | *PixelFX Retro G.E.M. HDMI-Mod (see [https://www.pixelfx.co/product-page/gamecube-hdmi here]) |
− | *GC Video Internal Mods (see [[GCVideo | + | *GC Video Internal Mods (see [[GCVideo]]) |
− | | More Information [https://consolevariations.com/collectibles/nintendo-gamecube-brazilian-bios-console here] | + | | Basically, a Brazilian-Only DOL-001 Variant based on the NTSC-Model with Switchable PAL/NTSC Output. More Information [https://consolevariations.com/collectibles/nintendo-gamecube-brazilian-bios-console here] or [https://consolemods.org/wiki/GameCube:GameCube_Model_Differences#DOL-002(BRA)_(200?-200?) here]. |
| | | | ||
|- | |- | ||
| DOL-101 | | DOL-101 | ||
| | | | ||
− | *MultiAV-Out (RGB, S-Video, Composite) | + | *MultiAV-Out (RGB (PAL Only), S-Video (NTSC Only), Composite) |
− | *PixelFX Retro G.E.M. HDMI-Mod (see | + | *PixelFX Retro G.E.M. HDMI-Mod (see [https://www.pixelfx.co/product-page/gamecube-hdmi here]) |
− | *GC Video Internal Mods (see [[GCVideo | + | *GC Video Internal Mods (see [[GCVideo]]) |
| | | | ||
| | | | ||
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| Panasonic Q | | Panasonic Q | ||
| | | | ||
− | *MultiAV-Out ( | + | *MultiAV-Out (S-Video, Composite) |
*Digital AV-OUT | *Digital AV-OUT | ||
− | *PixelFX Retro G.E.M. HDMI-Mod (see [[https://www.pixelfx.co/product-page/gamecube-hdmi | + | *PixelFX Retro G.E.M. HDMI-Mod (see [[https://www.pixelfx.co/product-page/gamecube-hdmi here]]) |
− | *GC Video Internal Mods (see [[GCVideo | + | *GC Video Internal Mods (see [[GCVideo]]) |
− | |||
| | | | ||
+ | | [[File:Panasonic-Q-Console-Back.jpg|300px|thumb]] | ||
|} | |} | ||
− | == | + | == Possible Output Options == |
− | |||
− | |||
− | + | Please also take a look [https://www.retrorgb.com/gamecubeoutput.html here] for more details. | |
− | === | + | === Analog === |
− | + | ==== Composite ==== | |
+ | * possible on all known models via MultiOut, and Panasonic Q via Composite Connector. | ||
+ | * Possible Outputmodes: | ||
+ | ** 240p | ||
+ | ** 480i | ||
− | === | + | ==== S-Video ==== |
+ | * possible on all known NTSC-models via MultiOut, and Panasonic Q via S-Video Connector | ||
+ | * Possible Outputmodes: | ||
+ | ** 240p | ||
+ | ** 480i | ||
− | + | ==== RGB ==== | |
+ | * possible on all known PAL-models via MultiOut | ||
+ | * Possible Outputmodes: | ||
+ | ** 240p | ||
+ | ** 480i | ||
+ | ** 480p (Requires GCDual and compatible games or enforcing via SWISS, please see below). | ||
− | === | + | ==== Component ==== |
+ | * requires Digital AV/Out, only possible on Models DOL-001, DOL-002 and Panasonic Q | ||
+ | * Possible Outputmodes: | ||
+ | ** 240p | ||
+ | ** 480i | ||
+ | ** 480p (requires compatible games or enforcing via SWISS, please see below). | ||
− | + | === Digital === | |
− | === [[ | + | ==== GC Video (external) ==== |
+ | * requires Digital AV/Out, only possible on Models DOL-001, DOL-002 and Panasonic Q. More Information [https://github.com/ikorb/gcvideo here] | ||
+ | * Possible Outputmodes: | ||
+ | ** 240p | ||
+ | ** 480i | ||
+ | ** 480p (requires compatible games or enforcing via SWISS, please see below). | ||
+ | * Where to get: | ||
+ | ** [https://insurrectionindustries.com/product/carby-v2/ Carby by Insurrection Industries] | ||
+ | ** https://castlemaniagames.com/products/gchd-mkii-black | ||
− | + | More Information on GCVideo [https://github.com/ikorb/gcvideo here]. | |
− | * | + | ==== GC Video (internal) ==== |
− | ** [https:// | + | * possible on all known models. |
+ | * Possible Outputmodes: | ||
+ | ** 240p | ||
+ | ** 480i | ||
+ | ** 480p (requires compatible games or enforcing via SWISS, please see below). | ||
+ | * Where to get: | ||
+ | ** [https://oshpark.com/shared_projects/ecQdlENy GCDual] (hardware modification, digital-to-digital and analog-to-digital) | ||
*** [https://stoneagegamer.com/gcdual-5-3-gamecube-480p-upgrade-kit.html StoneAgeGamer] | *** [https://stoneagegamer.com/gcdual-5-3-gamecube-480p-upgrade-kit.html StoneAgeGamer] | ||
*** [https://castlemaniagames.com/products/gcdual Castlemania Games] | *** [https://castlemaniagames.com/products/gcdual Castlemania Games] | ||
*** [https://www.game-tech.us/product/gcdual/ Game-Tech] | *** [https://www.game-tech.us/product/gcdual/ Game-Tech] | ||
*** [https://arthrimus.com/product/gcdual/ Arthrimus] | *** [https://arthrimus.com/product/gcdual/ Arthrimus] | ||
− | * | + | *** [https://videogameperfection.com/products/gamecube-gcdual-diy-kit/ VideoGamePerfection] |
− | ** [https:// | + | ** Panasonic Q: [https://www.pcbway.com/project/shareproject/Panasonic_Q_Drop_in_Internal_HDMI_Mod_c8eb0727.html https://www.pcbway.com/project/shareproject/Panasonic_Q_Drop_in_Internal_HDMI_Mod_c8eb0727.html] |
− | ** | + | |
− | *** [https://www. | + | More Information on GCVideo [https://github.com/ikorb/gcvideo here]. |
− | + | ||
− | *** [https://www. | + | ==== PixelFX Retro G.E.M. ==== |
− | *** [https://www. | + | * possible on all known models. |
+ | * Possible Outputmodes: | ||
+ | ** up to 720p (Basic Edtion) | ||
+ | ** up to 1440p (Shiny Edition) | ||
+ | * Where to get: | ||
+ | ** [https://www.pixelfx.co/product-page/gamecube-hdmi PixelFX] | ||
+ | ** [https://videogameperfection.com/products/retro-digital-upgrade/ VideoGamePerfection] | ||
+ | |||
+ | More Information on PixelFX Retro G.E.M. [https://www.pixelfx.co/product-page/gamecube-hdmi here]. | ||
+ | |||
+ | == Things to Consider and useful informations == | ||
+ | |||
+ | === SWISS === | ||
+ | |||
+ | SWISS is basically a swiss armyknife and unleashes the full potential of the GameCube. See the [https://github.com/emukidid/swiss-gc Project-Page] and the [https://www.gc-forever.com/wiki/index.php?title=Swiss GC-Forever Wiki] for further information and how to get it running. | ||
+ | |||
+ | Basic Features of SWISS that are relevant for enhancing the image quality: | ||
+ | * Enforcing specific resolutions / Progressive Scan | ||
+ | ** Requires an Output capable of 480p / 576p (Component, GC Video, PixelFX G.E.M.) | ||
+ | ** [https://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List Forced Progressive Compatibility List] | ||
+ | ** ADDING SCREENSHOTS AND TUTORIAL LATER! | ||
+ | * Disabling FullScreen Alpha Dithering | ||
+ | ** This removes the Alpha Dithering Filtering for most games and improves video output especially for DigitalOut. See [https://www.retrorgb.com/swiss-dither-removal-option-added.html here]. | ||
+ | ** ADDING SCREENSHOTS AND TUTORIAL LATER! | ||
+ | * Set horizontal scaling to a specific setting (Useful if you are using Digital output, improves imagequality in this case. See [https://www.youtube.com/watch?v=8xEFyrbUbvU here]). | ||
+ | ** ADDING SCREENSHOTS AND TUTORIAL LATER! | ||
+ | |||
+ | === GameBoy Interface (gbi) === | ||
+ | |||
+ | gbi is a homebrew that allows to run GameBoyPlayer Hardware in an optimized fashion. Further information and documentation about the project is found [https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface here]. To get the optimal picture for your setup, please refer to the link. | ||
+ | |||
+ | === Native Progressive Scan / PAL60 === | ||
+ | |||
+ | * Most PAL-Games contain a PAL60 Mode, which can be enabled by pressing and holding B-Button at game startup. PAL60 is NOT automatically progressive scan, so the output changes to 480i. | ||
+ | * Some NTSC-Games contain a Progressive Scan Mode, which can be enabled by pressing and holding B-Button at game startup. | ||
+ | |||
+ | A comprehensive List is available under [https://gravemind.sh/blog/?p=479 https://gravemind.sh/blog/?p=479]. | ||
=== GCVideo === | === GCVideo === | ||
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# Use Up+Down+Left+Right arrows to navigate and set the values below. | # Use Up+Down+Left+Right arrows to navigate and set the values below. | ||
# When finished, select Store Settings to save and then Exit. | # When finished, select Store Settings to save and then Exit. | ||
+ | |||
+ | == Scaler Specific == | ||
+ | |||
+ | === GC Video Standalone === | ||
+ | |||
+ | If you are using GC Video for direct connection without any scaler, following settings should be configured: | ||
:::'''Output Settings:''' | :::'''Output Settings:''' | ||
:::{| class="wikitable" align="center" | :::{| class="wikitable" align="center" | ||
|'''Allow 480p Mode''' | |'''Allow 480p Mode''' | ||
− | |On | + | |On |
+ | | | ||
|- | |- | ||
|'''Crop 486 to 480''' | |'''Crop 486 to 480''' | ||
|On | |On | ||
+ | | | ||
|- | |- | ||
|'''RGB Limited Range''' | |'''RGB Limited Range''' | ||
+ | |Off | ||
+ | |This depends on your device. If your Display only supports RGB Limited Range input, set this to on. | ||
+ | |- | ||
+ | |'''Enhanced DVI Mode''' | ||
+ | |On | ||
+ | | | ||
+ | |- | ||
+ | |'''Display as 16:9''' | ||
+ | |Off | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | :::'''View All Modes:''' | ||
+ | :::{| class="wikitable" align="center" | ||
+ | |'''240p''' | ||
+ | |Linedoubler: Off | ||
+ | |- | ||
+ | |'''288p''' | ||
+ | |Linedoubler: Off | ||
+ | |- | ||
+ | |'''480i''' | ||
+ | |Linedoubler: Off | ||
+ | |- | ||
+ | |'''576i''' | ||
+ | |Linedoubler: Off | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | :::'''Advanced Settings:''' | ||
+ | :::{| class="wikitable" align="center" | ||
+ | |'''Chroma Interpolation''' | ||
+ | |Off | ||
+ | |GameCube natively uses YCbCr 4:2:2 (Digital Color Format = YC422). If you prefer to use YC444 / RGB-F / RGB-L, then Chroma Interpolation must be On. | ||
+ | |- | ||
+ | |'''Fix Resolution''' | ||
+ | |On | ||
+ | | | ||
+ | |- | ||
+ | |'''Fix Sync Timing''' | ||
+ | |Off | ||
+ | | | ||
+ | |- | ||
+ | |'''Regenerate CSync''' | ||
+ | |Off | ||
+ | | | ||
+ | |- | ||
+ | |'''Digital Color Format''' | ||
+ | |YC422 / YC444 / RGB-F / RGB-L | ||
+ | |GameCube natively uses YCbCr 4:2:2 (Digital Color Format = YC422). If you prefer to use YC444 / RGB-F / RGB-L, then Chroma Interpolation must be On. | ||
+ | |- | ||
+ | |'''Report 240p as 480i''' | ||
+ | |Off | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Retro G.E.M. Standalone === | ||
+ | |||
+ | To be Done | ||
+ | |||
+ | === [[Morph 4K]] === | ||
+ | |||
+ | ==== Retro G.E.M. DirectMode ==== | ||
+ | |||
+ | To be Done | ||
+ | |||
+ | ==== GC Video ==== | ||
+ | |||
+ | If you are using GC Video as a converter/PreScaler for Morph4k, following settings should be configured: | ||
+ | |||
+ | :::'''Output Settings:''' | ||
+ | :::{| class="wikitable" align="center" | ||
+ | |'''Allow 480p Mode''' | ||
|On | |On | ||
+ | |- | ||
+ | |'''Crop 486 to 480''' | ||
+ | |Off | ||
+ | |- | ||
+ | |'''RGB Limited Range''' | ||
+ | |Off | ||
|- | |- | ||
|'''Enhanced DVI Mode''' | |'''Enhanced DVI Mode''' | ||
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:::{| class="wikitable" align="center" | :::{| class="wikitable" align="center" | ||
|'''Chroma Interpolation''' | |'''Chroma Interpolation''' | ||
− | |Off [ | + | |Off |
+ | |In Morph OSD under "Video" -> "Advanced Video", enable "RX 422 Interpolation". More Info: [https://junkerhq.net/xrgb/index.php?title=Morph_4K#Advanced_Video] | ||
|- | |- | ||
|'''Fix Resolution''' | |'''Fix Resolution''' | ||
− | | | + | |Off |
+ | | | ||
|- | |- | ||
|'''Fix Sync Timing''' | |'''Fix Sync Timing''' | ||
|Off | |Off | ||
+ | | | ||
|- | |- | ||
|'''Regenerate CSync''' | |'''Regenerate CSync''' | ||
|Off | |Off | ||
+ | | | ||
|- | |- | ||
|'''Digital Color Format''' | |'''Digital Color Format''' | ||
− | |YC422 [ | + | |YC422 |
+ | |In Morph OSD under "Video" -> "Advanced Video", enable "RX 422 Interpolation". More Info: [https://junkerhq.net/xrgb/index.php?title=Morph_4K#Advanced_Video] | ||
|- | |- | ||
|'''Report 240p as 480i''' | |'''Report 240p as 480i''' | ||
|Off | |Off | ||
+ | | | ||
|- | |- | ||
|} | |} | ||
− | + | ==== Analog Input ==== | |
+ | |||
+ | To be Done | ||
+ | |||
+ | === RetroTink4k === | ||
+ | |||
+ | To be Done | ||
− | + | === OSSC Pro === | |
+ | |||
+ | To be Done | ||
[[Category:Game Consoles]] | [[Category:Game Consoles]] | ||
− | + | ||
+ | |||
+ | --> |