Difference between revisions of "Test GameCube"

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=== Page can be deleted ===
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<!-- commented out
 
== Models ==
 
== Models ==
  
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| DOL-001
 
| DOL-001
 
|  
 
|  
*MultiAV-Out (RGB, S-Video, Composite)
+
*MultiAV-Out (RGB (PAL Only), S-Video (NTSC Only), Composite)
 
*Digital AV-OUT (Componenent, GCVideo)
 
*Digital AV-OUT (Componenent, GCVideo)
*PixelFX Retro G.E.M. HDMI-Mod (see [[https://www.pixelfx.co/product-page/gamecube-hdmi|here]])
+
*PixelFX Retro G.E.M. HDMI-Mod (see [https://www.pixelfx.co/product-page/gamecube-hdmi here])
*GC Video Internal HDMI-Mods (see [[GCVideo|here]])
+
*GC Video Internal HDMI-Mods (see [[GCVideo]])
 
|  
 
|  
 
| [[File:GameCube-DOL-001_Backside.jpg|300px|thumb]]
 
| [[File:GameCube-DOL-001_Backside.jpg|300px|thumb]]
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| DOL-002
 
| DOL-002
 
|  
 
|  
*MultiAV-Out (RGB, S-Video, Composite)
+
*MultiAV-Out (S-Video, Composite)
 
*Digital AV-OUT
 
*Digital AV-OUT
*PixelFX Retro G.E.M. HDMI-Mod (see [[https://www.pixelfx.co/product-page/gamecube-hdmi|here]])
+
*PixelFX Retro G.E.M. HDMI-Mod (see [https://www.pixelfx.co/product-page/gamecube-hdmi here])
*GC Video Internal Mods (see [[GCVideo|here]])
+
*GC Video Internal Mods (see [[GCVideo]])
| More Information [https://consolevariations.com/collectibles/nintendo-gamecube-brazilian-bios-console here]
+
| Basically, a Brazilian-Only DOL-001 Variant based on the NTSC-Model with Switchable PAL/NTSC Output. More Information [https://consolevariations.com/collectibles/nintendo-gamecube-brazilian-bios-console here] or [https://consolemods.org/wiki/GameCube:GameCube_Model_Differences#DOL-002(BRA)_(200?-200?) here].
 
|
 
|
 
|-
 
|-
 
| DOL-101
 
| DOL-101
 
|  
 
|  
*MultiAV-Out (RGB, S-Video, Composite)
+
*MultiAV-Out (RGB (PAL Only), S-Video (NTSC Only), Composite)
*PixelFX Retro G.E.M. HDMI-Mod (see [[https://www.pixelfx.co/product-page/gamecube-hdmi|here]])
+
*PixelFX Retro G.E.M. HDMI-Mod (see [https://www.pixelfx.co/product-page/gamecube-hdmi here])
*GC Video Internal Mods (see [[GCVideo|here]])
+
*GC Video Internal Mods (see [[GCVideo]])
 
|  
 
|  
 
|  
 
|  
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| Panasonic Q
 
| Panasonic Q
 
|  
 
|  
*MultiAV-Out (RGB, S-Video, Composite)
+
*MultiAV-Out (S-Video, Composite)
 
*Digital AV-OUT
 
*Digital AV-OUT
*PixelFX Retro G.E.M. HDMI-Mod (see [[https://www.pixelfx.co/product-page/gamecube-hdmi|here]])
+
*PixelFX Retro G.E.M. HDMI-Mod (see [[https://www.pixelfx.co/product-page/gamecube-hdmi here]])
*GC Video Internal Mods (see [[GCVideo|here]])
+
*GC Video Internal Mods (see [[GCVideo]])
|
 
 
|  
 
|  
 +
| [[File:Panasonic-Q-Console-Back.jpg|300px|thumb]]
 
|}
 
|}
  
== Scaler Specific ==
+
== Possible Output Options ==
 
 
=== [[XRGB-2]] Specific Settings ===
 
  
insert data
+
Please also take a look [https://www.retrorgb.com/gamecubeoutput.html here] for more details.
  
=== [[XRGB-3]] Specific Settings ===
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=== Analog ===
  
insert data
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==== Composite ====
 +
* possible on all known models via MultiOut, and Panasonic Q via Composite Connector.
 +
* Possible Outputmodes:
 +
** 240p
 +
** 480i
  
=== [[XRGB-Mini]] Specific Settings ===
+
==== S-Video ====
 +
* possible on all known NTSC-models via MultiOut, and Panasonic Q via S-Video Connector
 +
* Possible Outputmodes:
 +
** 240p
 +
** 480i
  
insert data
+
==== RGB ====
 +
* possible on all known PAL-models via MultiOut
 +
* Possible Outputmodes:
 +
** 240p
 +
** 480i
 +
** 480p (Requires GCDual and compatible games or enforcing via SWISS, please see below).
  
=== [[OSSC]] Specific Settings ===
+
==== Component ====
 +
* requires Digital AV/Out, only possible on Models DOL-001, DOL-002 and Panasonic Q
 +
* Possible Outputmodes:
 +
** 240p
 +
** 480i
 +
** 480p (requires compatible games or enforcing via SWISS, please see below).
  
No special settings are required.
+
=== Digital ===
  
=== [[Morph 4K]] Specific Settings ===
+
==== GC Video (external) ====
 +
* requires Digital AV/Out, only possible on Models DOL-001, DOL-002 and Panasonic Q. More Information [https://github.com/ikorb/gcvideo here]
 +
* Possible Outputmodes:
 +
** 240p
 +
** 480i
 +
** 480p (requires compatible games or enforcing via SWISS, please see below).
 +
* Where to get:
 +
** [https://insurrectionindustries.com/product/carby-v2/ Carby by Insurrection Industries]
 +
** https://castlemaniagames.com/products/gchd-mkii-black
  
HDMI Compatible Devices:
+
More Information on GCVideo [https://github.com/ikorb/gcvideo here].
  
* GCVideo Upgrade
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==== GC Video (internal) ====
** [https://www.black-dog.tech/wiidual-kit-pre-order.html GCDual] (digital-to-digital)
+
* possible on all known models.
 +
* Possible Outputmodes:
 +
** 240p
 +
** 480i
 +
** 480p (requires compatible games or enforcing via SWISS, please see below).
 +
* Where to get:
 +
** [https://oshpark.com/shared_projects/ecQdlENy GCDual] (hardware modification, digital-to-digital and analog-to-digital)
 
*** [https://stoneagegamer.com/gcdual-5-3-gamecube-480p-upgrade-kit.html StoneAgeGamer]
 
*** [https://stoneagegamer.com/gcdual-5-3-gamecube-480p-upgrade-kit.html StoneAgeGamer]
 
*** [https://castlemaniagames.com/products/gcdual Castlemania Games]
 
*** [https://castlemaniagames.com/products/gcdual Castlemania Games]
 
*** [https://www.game-tech.us/product/gcdual/ Game-Tech]
 
*** [https://www.game-tech.us/product/gcdual/ Game-Tech]
 
*** [https://arthrimus.com/product/gcdual/ Arthrimus]
 
*** [https://arthrimus.com/product/gcdual/ Arthrimus]
* Digital Dongle (DOL-001 model)
+
*** [https://videogameperfection.com/products/gamecube-gcdual-diy-kit/ VideoGamePerfection]
** [https://insurrectionindustries.com/product/carby-v2/ Carby] (digital-to-digital)
+
** Panasonic Q: [https://www.pcbway.com/project/shareproject/Panasonic_Q_Drop_in_Internal_HDMI_Mod_c8eb0727.html https://www.pcbway.com/project/shareproject/Panasonic_Q_Drop_in_Internal_HDMI_Mod_c8eb0727.html]
** GCHD MK-II (digital & analog-to-digital)
+
 
*** [https://www.eongaming.tech/product-page/gchd-mk-ii-rgblack  Black]
+
More Information on GCVideo [https://github.com/ikorb/gcvideo here].
*** [https://www.eongaming.tech/product-page/gchd-mk-ii-hdmindigo Indigo]
+
 
*** [https://www.eongaming.tech/product-page/gchd-mk-ii-spice-orange Orange]
+
==== PixelFX Retro G.E.M. ====
*** [https://www.eongaming.tech/product-page/gchd-mk-ii-480platinum Platinum]
+
* possible on all known models.
 +
* Possible Outputmodes:
 +
** up to 720p (Basic Edtion)
 +
** up to 1440p (Shiny Edition)
 +
* Where to get:
 +
** [https://www.pixelfx.co/product-page/gamecube-hdmi PixelFX]
 +
** [https://videogameperfection.com/products/retro-digital-upgrade/ VideoGamePerfection]
 +
 
 +
More Information on PixelFX Retro G.E.M. [https://www.pixelfx.co/product-page/gamecube-hdmi here].
 +
 
 +
== Things to Consider and useful informations ==
 +
 
 +
=== SWISS ===
 +
 
 +
SWISS is basically a swiss armyknife and unleashes the full potential of the GameCube. See the [https://github.com/emukidid/swiss-gc Project-Page] and the [https://www.gc-forever.com/wiki/index.php?title=Swiss GC-Forever Wiki] for further information and how to get it running.
 +
 
 +
Basic Features of SWISS that are relevant for enhancing the image quality:
 +
* Enforcing specific resolutions / Progressive Scan
 +
** Requires an Output capable of 480p / 576p (Component, GC Video, PixelFX G.E.M.)
 +
** [https://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List Forced Progressive Compatibility List]
 +
** ADDING SCREENSHOTS AND TUTORIAL LATER!
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* Disabling FullScreen Alpha Dithering
 +
** This removes the Alpha Dithering Filtering for most games and improves video output especially for DigitalOut. See [https://www.retrorgb.com/swiss-dither-removal-option-added.html here].
 +
** ADDING SCREENSHOTS AND TUTORIAL LATER!
 +
* Set horizontal scaling to a specific setting (Useful if you are using Digital output, improves imagequality in this case. See [https://www.youtube.com/watch?v=8xEFyrbUbvU here]).
 +
** ADDING SCREENSHOTS AND TUTORIAL LATER!
 +
 
 +
=== GameBoy Interface (gbi) ===
 +
 
 +
gbi is a homebrew that allows to run GameBoyPlayer Hardware in an optimized fashion. Further information and documentation about the project is found [https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface here]. To get the optimal picture for your setup, please refer to the link.
 +
 
 +
=== Native Progressive Scan / PAL60 ===
 +
 
 +
* Most PAL-Games contain a PAL60 Mode, which can be enabled by pressing and holding B-Button at game startup. PAL60 is NOT automatically progressive scan, so the output changes to 480i.
 +
* Some NTSC-Games contain a Progressive Scan Mode, which can be enabled by pressing and holding B-Button at game startup.
 +
 
 +
A comprehensive List is available under [https://gravemind.sh/blog/?p=479 https://gravemind.sh/blog/?p=479].
  
 
=== GCVideo  ===
 
=== GCVideo  ===
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# Use Up+Down+Left+Right arrows to navigate and set the values below.
 
# Use Up+Down+Left+Right arrows to navigate and set the values below.
 
# When finished, select Store Settings to save and then Exit.
 
# When finished, select Store Settings to save and then Exit.
 +
 +
== Scaler Specific ==
 +
 +
=== GC Video Standalone ===
 +
 +
If you are using GC Video for direct connection without any scaler, following settings should be configured:
  
 
:::'''Output Settings:'''
 
:::'''Output Settings:'''
 
:::{| class="wikitable" align="center"
 
:::{| class="wikitable" align="center"
 
|'''Allow 480p Mode'''
 
|'''Allow 480p Mode'''
|On '''*'''
+
|On
 +
|
 
|-
 
|-
 
|'''Crop 486 to 480'''
 
|'''Crop 486 to 480'''
 
|On
 
|On
 +
|
 
|-
 
|-
 
|'''RGB Limited Range'''
 
|'''RGB Limited Range'''
 +
|Off
 +
|This depends on your device. If your Display only supports RGB Limited Range input, set this to on.
 +
|-
 +
|'''Enhanced DVI Mode'''
 +
|On
 +
|
 +
|-
 +
|'''Display as 16:9'''
 +
|Off
 +
|
 +
|-
 +
|}
 +
 +
:::'''View All Modes:'''
 +
:::{| class="wikitable" align="center"
 +
|'''240p'''
 +
|Linedoubler: Off
 +
|-
 +
|'''288p'''
 +
|Linedoubler: Off
 +
|-
 +
|'''480i'''
 +
|Linedoubler: Off
 +
|-
 +
|'''576i'''
 +
|Linedoubler: Off
 +
|-
 +
|}
 +
 +
:::'''Advanced Settings:'''
 +
:::{| class="wikitable" align="center"
 +
|'''Chroma Interpolation'''
 +
|Off
 +
|GameCube natively uses YCbCr 4:2:2 (Digital Color Format = YC422). If you prefer to use YC444 / RGB-F / RGB-L, then Chroma Interpolation must be On.
 +
|-
 +
|'''Fix Resolution'''
 +
|On
 +
|
 +
|-
 +
|'''Fix Sync Timing'''
 +
|Off
 +
|
 +
|-
 +
|'''Regenerate CSync'''
 +
|Off
 +
|
 +
|-
 +
|'''Digital Color Format'''
 +
|YC422 / YC444 / RGB-F / RGB-L
 +
|GameCube natively uses YCbCr 4:2:2 (Digital Color Format = YC422). If you prefer to use YC444 / RGB-F / RGB-L, then Chroma Interpolation must be On.
 +
|-
 +
|'''Report 240p as 480i'''
 +
|Off
 +
|
 +
|-
 +
|}
 +
 +
=== Retro G.E.M. Standalone ===
 +
 +
To be Done
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 +
=== [[Morph 4K]] ===
 +
 +
==== Retro G.E.M. DirectMode ====
 +
 +
To be Done
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 +
==== GC Video ====
 +
 +
If you are using GC Video as a converter/PreScaler for Morph4k, following settings should be configured:
 +
 +
:::'''Output Settings:'''
 +
:::{| class="wikitable" align="center"
 +
|'''Allow 480p Mode'''
 
|On
 
|On
 +
|-
 +
|'''Crop 486 to 480'''
 +
|Off
 +
|-
 +
|'''RGB Limited Range'''
 +
|Off
 
|-
 
|-
 
|'''Enhanced DVI Mode'''
 
|'''Enhanced DVI Mode'''
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:::{| class="wikitable" align="center"
 
:::{| class="wikitable" align="center"
 
|'''Chroma Interpolation'''
 
|'''Chroma Interpolation'''
|Off [or On] '''**'''
+
|Off
 +
|In Morph OSD under "Video" -> "Advanced Video", enable "RX 422 Interpolation". More Info: [https://junkerhq.net/xrgb/index.php?title=Morph_4K#Advanced_Video]
 
|-
 
|-
 
|'''Fix Resolution'''
 
|'''Fix Resolution'''
|On
+
|Off
 +
|
 
|-
 
|-
 
|'''Fix Sync Timing'''
 
|'''Fix Sync Timing'''
 
|Off
 
|Off
 +
|
 
|-
 
|-
 
|'''Regenerate CSync'''
 
|'''Regenerate CSync'''
 
|Off
 
|Off
 +
|
 
|-
 
|-
 
|'''Digital Color Format'''
 
|'''Digital Color Format'''
|YC422 [or YC444 / RGB-F / RGB-L] '''**'''
+
|YC422
 +
|In Morph OSD under "Video" -> "Advanced Video", enable "RX 422 Interpolation". More Info: [https://junkerhq.net/xrgb/index.php?title=Morph_4K#Advanced_Video]
 
|-
 
|-
 
|'''Report 240p as 480i'''
 
|'''Report 240p as 480i'''
 
|Off
 
|Off
 +
|
 
|-
 
|-
 
|}
 
|}
  
:::'''*''' GameCube supports native 480p.  When loading 480p-compatible games, make sure to hold down B to enable Progressive Mode.
+
==== Analog Input ====
 +
 
 +
To be Done
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 +
=== RetroTink4k ===
 +
 
 +
To be Done
  
:::'''**''' GameCube natively uses YCbCr 4:2:2 (Digital Color Format = YC422).  If you prefer to use YC444 / RGB-F / RGB-L, then Chroma Interpolation must be On.
+
=== OSSC Pro ===
 +
 
 +
To be Done
  
 
[[Category:Game Consoles]]
 
[[Category:Game Consoles]]
[[Category:RGB Mods]]
+
 
 +
 +
-->

Latest revision as of 08:11, 25 June 2025

Page can be deleted