Difference between revisions of "Test GameCube"
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+ | === Page can be deleted === | ||
+ | |||
+ | <!-- commented out | ||
== Models == | == Models == | ||
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*PixelFX Retro G.E.M. HDMI-Mod (see [https://www.pixelfx.co/product-page/gamecube-hdmi here]) | *PixelFX Retro G.E.M. HDMI-Mod (see [https://www.pixelfx.co/product-page/gamecube-hdmi here]) | ||
*GC Video Internal Mods (see [[GCVideo]]) | *GC Video Internal Mods (see [[GCVideo]]) | ||
− | | Basically, a Brazilian-Only DOL-001 Variant based on the NTSC-Model with PAL Output. More Information [https://consolevariations.com/collectibles/nintendo-gamecube-brazilian-bios-console here] or [https://consolemods.org/wiki/GameCube:GameCube_Model_Differences#DOL-002(BRA)_(200?-200?) here]. | + | | Basically, a Brazilian-Only DOL-001 Variant based on the NTSC-Model with Switchable PAL/NTSC Output. More Information [https://consolevariations.com/collectibles/nintendo-gamecube-brazilian-bios-console here] or [https://consolemods.org/wiki/GameCube:GameCube_Model_Differences#DOL-002(BRA)_(200?-200?) here]. |
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|- | |- | ||
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=== SWISS === | === SWISS === | ||
− | SWISS is basically a swiss armyknife and unleashes the full potential of the GameCube. See the [https://github.com/emukidid/swiss-gc Project-Page] for further information and how to get it running. | + | SWISS is basically a swiss armyknife and unleashes the full potential of the GameCube. See the [https://github.com/emukidid/swiss-gc Project-Page] and the [https://www.gc-forever.com/wiki/index.php?title=Swiss GC-Forever Wiki] for further information and how to get it running. |
Basic Features of SWISS that are relevant for enhancing the image quality: | Basic Features of SWISS that are relevant for enhancing the image quality: | ||
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* Set horizontal scaling to a specific setting (Useful if you are using Digital output, improves imagequality in this case. See [https://www.youtube.com/watch?v=8xEFyrbUbvU here]). | * Set horizontal scaling to a specific setting (Useful if you are using Digital output, improves imagequality in this case. See [https://www.youtube.com/watch?v=8xEFyrbUbvU here]). | ||
** ADDING SCREENSHOTS AND TUTORIAL LATER! | ** ADDING SCREENSHOTS AND TUTORIAL LATER! | ||
+ | |||
+ | === GameBoy Interface (gbi) === | ||
+ | |||
+ | gbi is a homebrew that allows to run GameBoyPlayer Hardware in an optimized fashion. Further information and documentation about the project is found [https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface here]. To get the optimal picture for your setup, please refer to the link. | ||
=== Native Progressive Scan / PAL60 === | === Native Progressive Scan / PAL60 === | ||
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# When finished, select Store Settings to save and then Exit. | # When finished, select Store Settings to save and then Exit. | ||
+ | == Scaler Specific == | ||
+ | |||
+ | === GC Video Standalone === | ||
+ | If you are using GC Video for direct connection without any scaler, following settings should be configured: | ||
− | == | + | :::'''Output Settings:''' |
+ | :::{| class="wikitable" align="center" | ||
+ | |'''Allow 480p Mode''' | ||
+ | |On | ||
+ | | | ||
+ | |- | ||
+ | |'''Crop 486 to 480''' | ||
+ | |On | ||
+ | | | ||
+ | |- | ||
+ | |'''RGB Limited Range''' | ||
+ | |Off | ||
+ | |This depends on your device. If your Display only supports RGB Limited Range input, set this to on. | ||
+ | |- | ||
+ | |'''Enhanced DVI Mode''' | ||
+ | |On | ||
+ | | | ||
+ | |- | ||
+ | |'''Display as 16:9''' | ||
+ | |Off | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | :::'''View All Modes:''' | ||
+ | :::{| class="wikitable" align="center" | ||
+ | |'''240p''' | ||
+ | |Linedoubler: Off | ||
+ | |- | ||
+ | |'''288p''' | ||
+ | |Linedoubler: Off | ||
+ | |- | ||
+ | |'''480i''' | ||
+ | |Linedoubler: Off | ||
+ | |- | ||
+ | |'''576i''' | ||
+ | |Linedoubler: Off | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | :::'''Advanced Settings:''' | ||
+ | :::{| class="wikitable" align="center" | ||
+ | |'''Chroma Interpolation''' | ||
+ | |Off | ||
+ | |GameCube natively uses YCbCr 4:2:2 (Digital Color Format = YC422). If you prefer to use YC444 / RGB-F / RGB-L, then Chroma Interpolation must be On. | ||
+ | |- | ||
+ | |'''Fix Resolution''' | ||
+ | |On | ||
+ | | | ||
+ | |- | ||
+ | |'''Fix Sync Timing''' | ||
+ | |Off | ||
+ | | | ||
+ | |- | ||
+ | |'''Regenerate CSync''' | ||
+ | |Off | ||
+ | | | ||
+ | |- | ||
+ | |'''Digital Color Format''' | ||
+ | |YC422 / YC444 / RGB-F / RGB-L | ||
+ | |GameCube natively uses YCbCr 4:2:2 (Digital Color Format = YC422). If you prefer to use YC444 / RGB-F / RGB-L, then Chroma Interpolation must be On. | ||
+ | |- | ||
+ | |'''Report 240p as 480i''' | ||
+ | |Off | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Retro G.E.M. Standalone === | ||
+ | |||
+ | To be Done | ||
− | === [[Morph 4K]] | + | === [[Morph 4K]] === |
− | ==== Retro G.E.M. ==== | + | ==== Retro G.E.M. DirectMode ==== |
To be Done | To be Done | ||
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==== GC Video ==== | ==== GC Video ==== | ||
− | If you are using GC Video as a converter/PreScaler for | + | If you are using GC Video as a converter/PreScaler for Morph4k, following settings should be configured: |
:::'''Output Settings:''' | :::'''Output Settings:''' | ||
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To be Done | To be Done | ||
− | === RetroTink4k | + | === RetroTink4k === |
To be Done | To be Done | ||
− | === OSSC Pro | + | === OSSC Pro === |
To be Done | To be Done | ||
[[Category:Game Consoles]] | [[Category:Game Consoles]] | ||
+ | |||
+ | |||
+ | --> |