Difference between revisions of "Test GameCube"

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(Models)
Line 12: Line 12:
 
| DOL-001
 
| DOL-001
 
|  
 
|  
*MultiAV-Out (RGB, S-Video, Composite)
+
*MultiAV-Out (RGB (PAL Only), S-Video (NTSC Only), Composite)
 
*Digital AV-OUT (Componenent, GCVideo)
 
*Digital AV-OUT (Componenent, GCVideo)
 
*PixelFX Retro G.E.M. HDMI-Mod (see [https://www.pixelfx.co/product-page/gamecube-hdmi here])
 
*PixelFX Retro G.E.M. HDMI-Mod (see [https://www.pixelfx.co/product-page/gamecube-hdmi here])
Line 21: Line 21:
 
| DOL-002
 
| DOL-002
 
|  
 
|  
*MultiAV-Out (RGB, S-Video, Composite)
+
*MultiAV-Out (RGB (PAL Only), S-Video (NTSC Only), Composite)
 
*Digital AV-OUT
 
*Digital AV-OUT
 
*PixelFX Retro G.E.M. HDMI-Mod (see [https://www.pixelfx.co/product-page/gamecube-hdmi here])
 
*PixelFX Retro G.E.M. HDMI-Mod (see [https://www.pixelfx.co/product-page/gamecube-hdmi here])
 
*GC Video Internal Mods (see [[GCVideo]])
 
*GC Video Internal Mods (see [[GCVideo]])
| More Information [https://consolevariations.com/collectibles/nintendo-gamecube-brazilian-bios-console here]
+
| More Information [https://consolevariations.com/collectibles/nintendo-gamecube-brazilian-bios-console here] or [https://consolemods.org/wiki/GameCube:GameCube_Model_Differences#DOL-002(BRA)_(200?-200?) here].
 
|
 
|
 
|-
 
|-
 
| DOL-101
 
| DOL-101
 
|  
 
|  
*MultiAV-Out (RGB, S-Video, Composite)
+
*MultiAV-Out (RGB (PAL Only), S-Video (NTSC Only), Composite)
 
*PixelFX Retro G.E.M. HDMI-Mod (see [https://www.pixelfx.co/product-page/gamecube-hdmi here])
 
*PixelFX Retro G.E.M. HDMI-Mod (see [https://www.pixelfx.co/product-page/gamecube-hdmi here])
 
*GC Video Internal Mods (see [[GCVideo]])
 
*GC Video Internal Mods (see [[GCVideo]])
Line 38: Line 38:
 
| Panasonic Q
 
| Panasonic Q
 
|  
 
|  
*MultiAV-Out (RGB, S-Video, Composite)
+
*MultiAV-Out (S-Video, Composite)
 
*Digital AV-OUT
 
*Digital AV-OUT
*PixelFX Retro G.E.M. HDMI-Mod (see [[https://www.pixelfx.co/product-page/gamecube-hdmi|here]])
+
*PixelFX Retro G.E.M. HDMI-Mod (see [[https://www.pixelfx.co/product-page/gamecube-hdmi here]])
 
*GC Video Internal Mods (see [[GCVideo]])
 
*GC Video Internal Mods (see [[GCVideo]])
 
|  
 
|  
|  
+
| [[File:Panasonic-Q-Console-Back.jpg|300px|thumb]]
 
|}
 
|}
  
== Scaler Specific ==
+
== Possible Output Options ==
  
=== [[XRGB-2]] Specific Settings ===
+
Please also take a look [https://www.retrorgb.com/gamecubeoutput.html here] for more details.
  
insert data
+
=== Analog ===
  
=== [[XRGB-3]] Specific Settings ===
+
==== Composite ====
 +
* possible on all known models via MultiOut, and Panasonic Q via Composite Connector.
 +
* Possible Outputmodes:
 +
** 240p
 +
** 480i
  
insert data
+
==== S-Video ====
 +
* possible on all known NTSC-models via MultiOut, and Panasonic Q via S-Video Connector
 +
* Possible Outputmodes:
 +
** 240p
 +
** 480i
  
=== [[XRGB-Mini]] Specific Settings ===
+
==== RGB ====
 +
* possible on all known PAL-models via MultiOut
 +
* Possible Outputmodes:
 +
** 240p
 +
** 480i
  
insert data
+
==== Component ====
 +
* requires Digital AV/Out, only possible on Models DOL-001, DOL-002 and Panasonic Q
 +
* Possible Outputmodes:
 +
** 240p
 +
** 480i
 +
** 480p (requires compatible games or enforcing via SWISS, please see below).
  
=== [[OSSC]] Specific Settings ===
+
=== Digital ===
  
No special settings are required.
+
==== GC Video (external) ====
 +
* requires Digital AV/Out, only possible on Models DOL-001, DOL-002 and Panasonic Q. More Information [https://github.com/ikorb/gcvideo here]
 +
* Possible Outputmodes:
 +
** 240p
 +
** 480i
 +
** 480p (requires compatible games or enforcing via SWISS, please see below).
 +
* Where to get:
 +
** [https://insurrectionindustries.com/product/carby-v2/ Carby by Insurrection Industries]
 +
** https://castlemaniagames.com/products/gchd-mkii-black
  
=== [[Morph 4K]] Specific Settings ===
+
More Information on GCVideo [https://github.com/ikorb/gcvideo here].
  
HDMI Compatible Devices:
+
==== GC Video (internal) ====
 
+
* possible on all known models.
* GCVideo Upgrade
+
* Possible Outputmodes:
** [https://www.black-dog.tech/wiidual-kit-pre-order.html GCDual] (digital-to-digital)
+
** 240p
 +
** 480i
 +
** 480p (requires compatible games or enforcing via SWISS, please see below).
 +
* Where to get:
 +
** [https://oshpark.com/shared_projects/ecQdlENy GCDual] (hardware modification, digital-to-digital and analog-to-digital)
 
*** [https://stoneagegamer.com/gcdual-5-3-gamecube-480p-upgrade-kit.html StoneAgeGamer]
 
*** [https://stoneagegamer.com/gcdual-5-3-gamecube-480p-upgrade-kit.html StoneAgeGamer]
 
*** [https://castlemaniagames.com/products/gcdual Castlemania Games]
 
*** [https://castlemaniagames.com/products/gcdual Castlemania Games]
 
*** [https://www.game-tech.us/product/gcdual/ Game-Tech]
 
*** [https://www.game-tech.us/product/gcdual/ Game-Tech]
 
*** [https://arthrimus.com/product/gcdual/ Arthrimus]
 
*** [https://arthrimus.com/product/gcdual/ Arthrimus]
* Digital Dongle (DOL-001 model)
+
*** [https://videogameperfection.com/products/gamecube-gcdual-diy-kit/ VideoGamePerfection]
** [https://insurrectionindustries.com/product/carby-v2/ Carby] (digital-to-digital)
+
** Panasonic Q: [https://www.pcbway.com/project/shareproject/Panasonic_Q_Drop_in_Internal_HDMI_Mod_c8eb0727.html https://www.pcbway.com/project/shareproject/Panasonic_Q_Drop_in_Internal_HDMI_Mod_c8eb0727.html]
** GCHD MK-II (digital & analog-to-digital)
+
 
*** [https://www.eongaming.tech/product-page/gchd-mk-ii-rgblack  Black]
+
More Information on GCVideo [https://github.com/ikorb/gcvideo here].
*** [https://www.eongaming.tech/product-page/gchd-mk-ii-hdmindigo Indigo]
+
 
*** [https://www.eongaming.tech/product-page/gchd-mk-ii-spice-orange Orange]
+
==== PixelFX Retro G.E.M. ====
*** [https://www.eongaming.tech/product-page/gchd-mk-ii-480platinum Platinum]
+
* possible on all known models.
 +
* Possible Outputmodes:
 +
** up to 720p (Basic Edtion)
 +
** up to 1440p (Shiny Edition)
 +
* Where to get:
 +
** [https://www.pixelfx.co/product-page/gamecube-hdmi PixelFX]
 +
** [https://videogameperfection.com/products/retro-digital-upgrade/ VideoGamePerfection]
 +
 
 +
More Information on PixelFX Retro G.E.M. [https://www.pixelfx.co/product-page/gamecube-hdmi here].
 +
 
 +
== Things to Consider and useful informations ==
 +
 
 +
=== SWISS ===
 +
 
 +
SWISS is basically a swiss armyknife and unleashes the full potential of the GameCube. See the [https://github.com/emukidid/swiss-gc Project-Page] for further information and how to get it running.
 +
 
 +
Basic Features of SWISS that are relevant for enhancing the image quality:
 +
* Enforcing specific resolutions / Progressive Scan (Especially DigitalOut profits a LOT of this!)
 +
** [https://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List https://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List]
 +
** ADDING SCREENSHOTS AND TUTORIAL LATER!
 +
* Disabling FullScreen Alpha Dithering
 +
** ADDING SCREENSHOTS AND TUTORIAL LATER!
 +
* Set horizontal scaling to a specific setting (Very useful if you are using Digital output, improves imagequality in this case. See [https://www.youtube.com/watch?v=8xEFyrbUbvU here]).
 +
** ADDING SCREENSHOTS AND TUTORIAL LATER!
 +
 
 +
=== Native Progressive Scan / PAL60 ===
 +
 
 +
* Most PAL-Games contain a PAL60 Mode, which can be enabled by pressing and holding B-Button at game startup. PAL60 is NOT automatically progressive scan, so the output changes to 480i.
 +
* Some NTSC-Games contain a Progressive Scan Mode, which can be enabled by pressing and holding B-Button at game startup.
 +
 
 +
A comprehensive List is available under [https://gravemind.sh/blog/?p=479 https://gravemind.sh/blog/?p=479].
  
 
=== GCVideo  ===
 
=== GCVideo  ===
Line 99: Line 158:
 
:::{| class="wikitable" align="center"
 
:::{| class="wikitable" align="center"
 
|'''Allow 480p Mode'''
 
|'''Allow 480p Mode'''
|On '''*'''
+
|On
 
|-
 
|-
 
|'''Crop 486 to 480'''
 
|'''Crop 486 to 480'''
Line 134: Line 193:
 
:::{| class="wikitable" align="center"
 
:::{| class="wikitable" align="center"
 
|'''Chroma Interpolation'''
 
|'''Chroma Interpolation'''
|Off [or On] '''**'''
+
|Off [or On] '''*'''
 
|-
 
|-
 
|'''Fix Resolution'''
 
|'''Fix Resolution'''
Line 153: Line 212:
 
|}
 
|}
  
:::'''*''' GameCube supports native 480p.  When loading 480p-compatible games, make sure to hold down B to enable Progressive Mode.
 
  
:::'''**''' GameCube natively uses YCbCr 4:2:2 (Digital Color Format = YC422).  If you prefer to use YC444 / RGB-F / RGB-L, then Chroma Interpolation must be On.
+
:::'''*''' GameCube natively uses YCbCr 4:2:2 (Digital Color Format = YC422).  If you prefer to use YC444 / RGB-F / RGB-L, then Chroma Interpolation must be On.
 +
 
 +
 
 +
== Scaler Specific ==
 +
 
 +
=== [[Morph 4K]] Specific Settings ===
  
 
[[Category:Game Consoles]]
 
[[Category:Game Consoles]]
[[Category:RGB Mods]]
 

Revision as of 17:13, 22 June 2025

Models

For more indepth informations of each model, please refer to example link.

Model Possible Outputs Notes Backside Shot
DOL-001
  • MultiAV-Out (RGB (PAL Only), S-Video (NTSC Only), Composite)
  • Digital AV-OUT (Componenent, GCVideo)
  • PixelFX Retro G.E.M. HDMI-Mod (see here)
  • GC Video Internal HDMI-Mods (see GCVideo)
GameCube-DOL-001 Backside.jpg
DOL-002
  • MultiAV-Out (RGB (PAL Only), S-Video (NTSC Only), Composite)
  • Digital AV-OUT
  • PixelFX Retro G.E.M. HDMI-Mod (see here)
  • GC Video Internal Mods (see GCVideo)
More Information here or here.
DOL-101
  • MultiAV-Out (RGB (PAL Only), S-Video (NTSC Only), Composite)
  • PixelFX Retro G.E.M. HDMI-Mod (see here)
  • GC Video Internal Mods (see GCVideo)
Panasonic Q
  • MultiAV-Out (S-Video, Composite)
  • Digital AV-OUT
  • PixelFX Retro G.E.M. HDMI-Mod (see [here])
  • GC Video Internal Mods (see GCVideo)
Panasonic-Q-Console-Back.jpg

Possible Output Options

Please also take a look here for more details.

Analog

Composite

  • possible on all known models via MultiOut, and Panasonic Q via Composite Connector.
  • Possible Outputmodes:
    • 240p
    • 480i

S-Video

  • possible on all known NTSC-models via MultiOut, and Panasonic Q via S-Video Connector
  • Possible Outputmodes:
    • 240p
    • 480i

RGB

  • possible on all known PAL-models via MultiOut
  • Possible Outputmodes:
    • 240p
    • 480i

Component

  • requires Digital AV/Out, only possible on Models DOL-001, DOL-002 and Panasonic Q
  • Possible Outputmodes:
    • 240p
    • 480i
    • 480p (requires compatible games or enforcing via SWISS, please see below).

Digital

GC Video (external)

More Information on GCVideo here.

GC Video (internal)

More Information on GCVideo here.

PixelFX Retro G.E.M.

  • possible on all known models.
  • Possible Outputmodes:
    • up to 720p (Basic Edtion)
    • up to 1440p (Shiny Edition)
  • Where to get:

More Information on PixelFX Retro G.E.M. here.

Things to Consider and useful informations

SWISS

SWISS is basically a swiss armyknife and unleashes the full potential of the GameCube. See the Project-Page for further information and how to get it running.

Basic Features of SWISS that are relevant for enhancing the image quality:

  • Enforcing specific resolutions / Progressive Scan (Especially DigitalOut profits a LOT of this!)
  • Disabling FullScreen Alpha Dithering
    • ADDING SCREENSHOTS AND TUTORIAL LATER!
  • Set horizontal scaling to a specific setting (Very useful if you are using Digital output, improves imagequality in this case. See here).
    • ADDING SCREENSHOTS AND TUTORIAL LATER!

Native Progressive Scan / PAL60

  • Most PAL-Games contain a PAL60 Mode, which can be enabled by pressing and holding B-Button at game startup. PAL60 is NOT automatically progressive scan, so the output changes to 480i.
  • Some NTSC-Games contain a Progressive Scan Mode, which can be enabled by pressing and holding B-Button at game startup.

A comprehensive List is available under https://gravemind.sh/blog/?p=479.

GCVideo

Note: For best results, GCVideo must be on firmware 3.1. If your device is using an older version of GCVideo, you can grab 3.1 firmware from here. For Carby, grab it here. For details on GCVideo settings, see the README in the GitHub.

For GCDual:

  1. Power on the GC, then press and hold the button combo L+R+X+Y to open the GCVideo menu.
  2. Use Up+Down on directional pad and X+Y buttons (Back & Forward) to set the values below.
  3. When finished, select Store Settings to save and then Exit.

For Carby:

  1. Power on the GC, then with the included remote use either Menu or OK to open the GCVideo menu.
  2. Use Up+Down+Left+Right arrows to navigate and set the values below.
  3. When finished, select Store Settings to save and then Exit.
Output Settings:
Allow 480p Mode On
Crop 486 to 480 On
RGB Limited Range On
Enhanced DVI Mode On
Display as 16:9 Off
View All Modes:
240p Linedoubler: Off
288p Linedoubler: Off
480i Linedoubler: Off
576i Linedoubler: Off
Advanced Settings:
Chroma Interpolation Off [or On] *
Fix Resolution On
Fix Sync Timing Off
Regenerate CSync Off
Digital Color Format YC422 [or YC444 / RGB-F / RGB-L] **
Report 240p as 480i Off


* GameCube natively uses YCbCr 4:2:2 (Digital Color Format = YC422). If you prefer to use YC444 / RGB-F / RGB-L, then Chroma Interpolation must be On.


Scaler Specific

Morph 4K Specific Settings