Difference between revisions of "Talk:XRGB-3 Firmware translation"

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NTSC DC MAN (11) -> change for ? the problem is if you change DC or MAN it should be the same for the others (NTSC DC MAN. (12) / NTSC D.C. MAN. (14)
 
NTSC DC MAN (11) -> change for ? the problem is if you change DC or MAN it should be the same for the others (NTSC DC MAN. (12) / NTSC D.C. MAN. (14)
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MISSING TRANSLATION (STATUS or when you change resolution) : exemple : 1024 x 768 ドット -> "1024 x 768 dot" ? / or just "1024 x 768" ?
 
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Revision as of 07:32, 19 January 2010

Let's vote. Do you like the current translation ?

yes = nothing to change, no = no :p but specify what/why/alternative if possible.

Your name Main menu Aspect ratio Picture Settings Screen settings PCinP settings Special screen settings Sound settings Options Special Misc (check misc section, NA is not a valid choice)
Akumajo yes yes yes yes yes no, maybe we can improve "Screen size" & "Drawing method" yes yes yes second choice (VIDEO IN 1 (10) etc...)
Artemio yes yes yes yes yes yes yes yes yes NA
RGB32e yes yes yes yes yes TBD - Manual adjustment wording and dot clock abbreviation... yes TBD TBD NA
Konsolkongen yes yes yes yes yes yes yes yes yes NA
yourname yourchoice yourchoice yourchoice yourchoice yourchoice yourchoice yourchoice yourchoice yourchoice yourchoice

Drawing Method -> Drawing Mthd <- why ? dont like DrawingMethod ? (just like LowPassFilter)

PC DC MAN (9) -> change for ? the problem is if you change DC or MAN it should be the same for the others (PC DC MAN.(10) / PC D.C. MAN.(12))

NTSC DC (7) -> change for ? the problem is if you change DC or MAN it should be the same for the others (NTSC D.C.) (9)

NTSC DC MAN (11) -> change for ? the problem is if you change DC or MAN it should be the same for the others (NTSC DC MAN. (12) / NTSC D.C. MAN. (14)


MISSING TRANSLATION (STATUS or when you change resolution) : exemple : 1024 x 768 ドット -> "1024 x 768 dot" ? / or just "1024 x 768" ?


Drawing method suggestions

Drawing method -> DisplayMethod/DrawingMethod/Drawing Mode/Display Mode ?

Interlaced / NonInterlaced -> Interlaced / Progressive ?

what does it do ? why this option should be switch to Interlaced / NonInterlaced ? is it supposed to reduce / cancel ghosting effect?

NonInterlaced = Progressive ?

about Drawing method

描画方式

描画方式には「疑似インター」と「ノンインター」があります。

「疑似インター」は疑似インターレスで画面を表示します。

「ノンインター」は、走査線を間引いて表示します。液晶ディスプレイなどで、疑似インターレス表示された映像が、上下に揺れるときなどに、「ノンインター」に設定すると、症状を改善できます。

<RGB32E>

Google Translated: Drawing method

The drawing method is "pseudo-interface" and "non-interlace" there.

"Pseudo-interface" pseudo Intaresu screen displays.

"Non-interlace" displays by sampling the scanning lines. And liquid crystal display, the pseudo-interlaced images are displayed, and when you shake up and down, "non-interlace" is set, you can improve the symptoms.

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So, from the rough translation, it looks like the Drawing method is used to remedy the shaking of 480i sources? </RGB32E>

check gif (noninterlaced/interlaced/line doublers) <- So Interlaced = deinterlacing and NonInterlaced = linedoubling? They still look exactly the same with 480i from my Saturn with and without LPF. (Konsolkongen)


FULL_HD resolution setting suggestions

FULL_HD resolution setting -> HD Signal / Force 1080p / Full HD Fix (RGB32E) Exact functionality of this setting has not been determined <- now we know "It is a setting for some LCD models. The timing of 1920*1080 dots is changed."


Pixel Mapping - Auto / 1:1 - Why "Auto"? I believe someone wrote "Aspect" earlier, that makes a lot more sense to me. My native language is not english :p (Konsolkongen) (RGB32e) I wrote both Auto and Aspect.... both are vague... Auto implies Aspect, sort of. I haven't tried turnning on 1:1 AND wide aspect mode in B0...


GAME IN Term. -> GAME IN Power ?


I've made another round of tweaks... including things noted by Akumajo.