Difference between revisions of "XRGB-2 plus"

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(How to reset XRGB-2 plus ?)
(Main menu)
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|Volume
 
|Volume
 
|1 - 64
 
|1 - 64
|?
+
|21
 
|-
 
|-
 
|BRIGHT
 
|BRIGHT
 
|Brightness
 
|Brightness
 
|1 - 64
 
|1 - 64
|?
+
|38
 
|-
 
|-
 
|HUE
 
|HUE
 
|Hue
 
|Hue
 
|1 - 64
 
|1 - 64
|?
+
|33
 
|-
 
|-
 
|COLOR
 
|COLOR
 
|Color
 
|Color
 
|1 - 32
 
|1 - 32
|?
+
|17
 
|-
 
|-
 
|BLACK
 
|BLACK
 
|Black Level
 
|Black Level
 
|1 - 64
 
|1 - 64
|?
+
|10
 
|-
 
|-
 
|H_POS
 
|H_POS
 
|Horizontal Position
 
|Horizontal Position
 
|1 - 64
 
|1 - 64
|?
+
|33
 
|-
 
|-
 
|V_POS
 
|V_POS
 
|Vertical Position
 
|Vertical Position
 
|1 - 64
 
|1 - 64
|?
+
|32
 
|-
 
|-
 
|GAMMA
 
|GAMMA
 
|Gamma
 
|Gamma
 
|1 - 80
 
|1 - 80
|?
+
|26
 
|-
 
|-
 
|SHARP
 
|SHARP
 
|Sharpness
 
|Sharpness
 
|0 1 2 3 4
 
|0 1 2 3 4
|?
+
|1
 
|-
 
|-
 
|V_LINE
 
|V_LINE
 
|Scanlines
 
|Scanlines
 
|OFF 1 2 3 4
 
|OFF 1 2 3 4
|?
+
|OFF
 
|-
 
|-
 
|OPTION
 
|OPTION
 
|<font color="#FFA500">*insert explanation*</font>
 
|<font color="#FFA500">*insert explanation*</font>
 
|OFF / ON
 
|OFF / ON
|?
+
|OFF
 
|-
 
|-
 
|DTC_TYP
 
|DTC_TYP
 
|Dot-Clock Type
 
|Dot-Clock Type
 
|NTSC / PS / USER
 
|NTSC / PS / USER
|?
+
|NTSC
 
|-
 
|-
 
|USR_DTC
 
|USR_DTC
 
|User Dot-Clock
 
|User Dot-Clock
 
|<font color="#FFA500">*insert range*</font>
 
|<font color="#FFA500">*insert range*</font>
|?
+
|0908
 
|-
 
|-
 
|GAMMA_R
 
|GAMMA_R
 
|Red Gamma
 
|Red Gamma
 
|1 - 32
 
|1 - 32
|?
+
|17
 
|-
 
|-
 
|GAMMA_G
 
|GAMMA_G
 
|Green Gamma
 
|Green Gamma
 
|1 - 32
 
|1 - 32
|?
+
|17
 
|-
 
|-
 
|GAMMA_B
 
|GAMMA_B
 
|BLUE Gamma
 
|BLUE Gamma
 
|1 - 32
 
|1 - 32
|?
+
|17
 
|-
 
|-
 
|RED
 
|RED
 
|Red
 
|Red
 
|1 - 64
 
|1 - 64
|?
+
|25
 
|-
 
|-
 
|GREEN
 
|GREEN
 
|Green
 
|Green
 
|1 - 64
 
|1 - 64
|?
+
|25
 
|-
 
|-
 
|BLUE
 
|BLUE
 
|Blue
 
|Blue
 
|1 - 64
 
|1 - 64
|?
+
|25
 
|-
 
|-
 
|MASK
 
|MASK
 
|Screen border mask
 
|Screen border mask
 
|OFF / ON
 
|OFF / ON
|?
+
|ON
 
|-
 
|-
 
|POWERON
 
|POWERON
 
|<font color="#FFA500">*insert here*</font>
 
|<font color="#FFA500">*insert here*</font>
 
|OFF / ON
 
|OFF / ON
|?
+
|OFF
 
|-
 
|-
 
|CRT_SYNC
 
|CRT_SYNC
 
|CRT Sync
 
|CRT Sync
 
|0 1 2 3
 
|0 1 2 3
|?
+
|0
 
|-
 
|-
 
|TERM
 
|TERM
 
|Termination
 
|Termination
 
|OFF / ON
 
|OFF / ON
|?
+
|OFF
 
|-
 
|-
 
|VD_LOCK
 
|VD_LOCK
 
|<font color="#FFA500">*insert here*</font>
 
|<font color="#FFA500">*insert here*</font>
 
|OFF / ON
 
|OFF / ON
|?
+
|ON
 
|-
 
|-
 
|GAME_IN
 
|GAME_IN
 
|Choose Color Processing
 
|Choose Color Processing
 
|RGB / YPbPr
 
|RGB / YPbPr
|?
+
|RGB
 
|-
 
|-
 
|MUTE
 
|MUTE
 
|Mute Volume
 
|Mute Volume
 
|OFF / ON
 
|OFF / ON
|?
+
|OFF
 
|-
 
|-
 
|C_MODE
 
|C_MODE
 
|Color/Chroma Mode
 
|Color/Chroma Mode
 
|YPbPr / YUV
 
|YPbPr / YUV
|?
+
|YUV
 
|}
 
|}
  

Revision as of 11:26, 7 July 2011

Menu system is mostly accurate, as is price. The rest are placeholders ATM... Unless someone else fills it in I will have to track down my manual and/or perform a factory reset to get the default parameters.


Xrgb2plus 02.gif

XRGB-2 plus front
XRGB-2 plus back

Main menu

Menu Heading Explanation Allowable Range Default
VOLUME Volume 1 - 64 21
BRIGHT Brightness 1 - 64 38
HUE Hue 1 - 64 33
COLOR Color 1 - 32 17
BLACK Black Level 1 - 64 10
H_POS Horizontal Position 1 - 64 33
V_POS Vertical Position 1 - 64 32
GAMMA Gamma 1 - 80 26
SHARP Sharpness 0 1 2 3 4 1
V_LINE Scanlines OFF 1 2 3 4 OFF
OPTION *insert explanation* OFF / ON OFF
DTC_TYP Dot-Clock Type NTSC / PS / USER NTSC
USR_DTC User Dot-Clock *insert range* 0908
GAMMA_R Red Gamma 1 - 32 17
GAMMA_G Green Gamma 1 - 32 17
GAMMA_B BLUE Gamma 1 - 32 17
RED Red 1 - 64 25
GREEN Green 1 - 64 25
BLUE Blue 1 - 64 25
MASK Screen border mask OFF / ON ON
POWERON *insert here* OFF / ON OFF
CRT_SYNC CRT Sync 0 1 2 3 0
TERM Termination OFF / ON OFF
VD_LOCK *insert here* OFF / ON ON
GAME_IN Choose Color Processing RGB / YPbPr RGB
MUTE Mute Volume OFF / ON OFF
C_MODE Color/Chroma Mode YPbPr / YUV YUV

Remote Explanation

Remote
Button Function Detailed information
Group 1 Power Power Turns the XRGB-2 plus ON/OFF
Status Status Displays input signal information
Group 2

Inputs

VIDEO Video Switch to Composite input
S S-Video Switch to S-Video input
D D-Terminal Switch to D-Terminal
GAME Game Switch to RGB-21 input
Group 3

Navigation

Arrow key Up
Menu Open the on-screen menu
Arrow keys Left, Down, Right
Group 4

Audio

Up Arrow Volume + Turn volume up
Down Arrow Volume - Turn volume down
MUTE Mute Mute the audio



FAQ

Why should I use an XRGB-2 plus ?

Full answer : Deinterlacing Classic Videogames (by Fudoh)

Short answer : XRGB-2 plus is perfect for old school gaming (Nes, Super Nes, PC Engine, ...) to PC / HDTV monitor. XRGB-2 can also be used as a transcoder though its input is restricted to 480i/525i. XRGB-2 plus outputs one resolution - 640x480 VGA. If you are looking for a good deinterlacer/upscaler for modern consoles, buy a DVDO Edge.

Where can I buy an XRGB-2 plus ?

Good luck finding one.

What do I need to use an XRGB-2 plus ?

You need your game console, a TV/Monitor capable of receiving a VGA signal and appropriate cables to connect your console or SuperGUN to the XRGB-2 plus. The best option available is using RGB-21 cables, though in some cases this is not possible and you will need to mod your console to output RGB and/or build your own custom cables. You can buy cables from the same places you could buy an XRGB-2 plus.

The XRGB-2 plus has inputs for the following :

How much does the XRGB-2 plus cost?

Suggested retail price for the XRGB-2 plus is ¥30,240 (~$335 USD). However, the street price is around ¥21,600 (~$230 USD).

How to reset XRGB-2 plus?

When the unit if off, hold the left (←) and right (→) arrow buttons on the unit (not remote) and press the power button.

Important : about GAME IN input (RGB-21)

Never directly use the European standard SCART cables with an XRGB-3 since the pinout is different to the Japanese standard RGB-21 ones, and damage might result due to voltage applied on signal lines.

How can I connect my consoles then ?

  • 1) Use RGB cables
    • if you use RGB-21 cables then there is nothing special to do
    • if you use SCART cables then you will not to make them "compatible"
      • solution 1 : buy a SCART to RGB-21 adapter
        SCART to RGB-21 adapter
      • solution 2 : mod your SCART cable to comply with RGB-21 Japanese 21-pin RGB connector (by GameSX)
      • solution 3 : Use a SCART to VGA adapter and use the D IN 2 input instead. You will need to change the "D IN 2 INPUT signal" setting to "RGB"
      • solution 4 : mod your XRGB-2 plus RGB-21 input to accept SCART cable
        XRGB-3 JPN to EU SCART modification (by Konsolkongen)
  • 2) Use S-Video cables.
  • 3) Use Composite cables.

List of genuine RGB-21 consoles and official cables

  • Super Nintendo (SHVC-010)
  • PlayStation, PS one, PlayStation 2, PlayStation 3 (SCPH-1050)
  • Saturn (HSS-0109)
  • Neo Geo, Neo Geo CD (FCG-9)

How to make RGB cables

Game Console RGB SCART Cable Diagrams (by Tim Worthington)

Interesting link to translate / use for our FAQ ? (by Akira Makoto)

How to enable low screen resolution ?

Options → Low screen resolution → ON

XRGB-2 plus will be able to output at 320x240 (15 kHz) and 640x400 (24 kHz).

Note : this option should be used only with a classic japanese PC monitor (PC-988x and X68k).

Does XRGB-2 plus add input lag ?

If your are using B0 mode then yes (2 frames). is this true for 2+?

If your are using B1 mode then no.

What are those famous scanlines, why do I need/want them ?

Scanlines Demystified (by Fudoh)

How to enable scanlines ?

to add

Scanline chart

% 97 94 91 88 85 82 78 75 72 69 66 63 59 56 53 50 47 44 41 37 34 31 28 25 23 19 15 12 9 6 3 0
level 7 15 23 31 39 47 55 63 71 79 87 95 103 111 119 127 135 143 151 159 167 175 183 191 199 207 215 223 231 239 247 255

In general, you should use a value between 127 (50%) and 191 (25%). Increasing percent will produce a darker image.

XRGB-2 plus supported output resolutions

Resolution Type Aspect ratio
640x480 VGA Normal (4:3)

About D-Terminal

D type World Japan XRGB-3 support
D1 480i 525i yes

Note: The difference in line count is only because those standards count the control lines as part of the resolution of the video signal, which is technically correct; but those are invisible lines that carry information.


How to fix screen distortion in B1 mode ?

Your screen looks like this ?

scren distortion

Then you need to fix : Special screen settings → NTSC dot clock (set to MANUAL) → NTSC dot clock manually (then try to adjust).

V-Sync and stuttering

If you are experiencing stuttering or "hiccups" on horizontal moving objects that should not be there, you can most likely get rid of that by enabling the V-Sync lock-option.

Some screens might have trouble displaying certain resolutions in B0 mode with the wrong V-Sync setting. Try switching this option if you get a black screen. It is recommended that you use V-Sync whenever possible to get a stutter-free picture.

(will make a gif animation explaining stuttering)

Recommended settings

System Cable FPGA mode LPF Sharpness A/D Extra settings (can help to fix problems/increase quality)
Capcom CPS-1 RGB via SuperGUN B1 OFF 0 255 RGB-21 INPUT termination : 220 OHM
Capcom CPS-2 RGB via SuperGUN B1 OFF 0 255 RGB-21 INPUT termination : 220 OHM

NTSC AFC : MANUAL / AFC level : 3

Capcom CPS-3 RGB via SuperGUN B1 OFF 0 255 RGB-21 INPUT termination : 220 OHM

NTSC AFC : MANUAL / AFC level : 3

Dreamcast S-VIDEO

RGB

VGA

B1

B1

B0

ON

ON

OFF

0

0

0

255

255

255

-

-

D in 2 INPUT signal : RGB

Konami TMNT based hardware RGB via SuperGUN B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 3

RGB-21 INPUT termination : 220 OHM

Master System RGB B1 OFF 0 255 -
Mega-CD COMPOSITE

RGB

B1

B1

ON

ON

0

0

255

255

-

-

Megadrive COMPOSITE

RGB

B1

B1

ON

ON

0

0

255

255

-

-

Neo Geo AES RGB B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 5
Neo Geo MVS RGB via SuperGUN B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 5

RGB-21 INPUT termination : 220 OHM

Nes COMPOSITE

RGB

B1

B1

ON

ON

0

0

255

255

Y/C separation set : LOW PASS

-

Nintendo 64 COMPOSITE

S-VIDEO

RGB

B1

B1

B1

ON

ON

ON

0

0

0

255

255

255

-

-

-

PC Engine COMPOSITE

RGB

B1

B1

ON

ON

0

0

255

255

-

NTSC AFC : MANUAL / AFC level : 4~7

PlayStation COMPOSITE

S-VIDEO

RGB

B1

B1

B1

ON

ON

ON

0

0

0

255

255

255

-

-

-

PlayStation 2 COMPOSITE

S-VIDEO

RGB

COMPONENT

B1

B1

B1

B1

ON

ON

ON

ON

0

0

0

0

255

255

255

255

-

-

-

-

PlayStation Portable COMPONENT B0 OFF 0 255 DOT_by_DOT : ON

NTSC AFC : MANUAL / AFC level : 0

Aspect Ratio : Wide

Note : XRGB-3 adjust automatically A/D level to 230 when using a PSP.

Saturn COMPOSITE

S-VIDEO

RGB

B1

B1

B1

ON

ON

ON

0

0

0

255

255

255

-

-

-

Sega System 16 RGB via SuperGUN B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 3

RGB-21 INPUT termination : 220 OHM

Sega System 32 RGB via SuperGUN B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 3

RGB-21 INPUT termination : 220 OHM

Sega Naomi RGB via SuperGUN B1 OFF 0 255 NTSC AFC : MANUAL / AFC level : 3

RGB-21 INPUT termination : 220 OHM

Sony ZN-2 RGB via SuperGUN B1 OFF 0 255 RGB-21 INPUT termination : 220 OHM
Super Nes COMPOSITE

S-VIDEO

RGB

B1

B1

B1

ON

ON

ON

0

0

0

255

255

255

-

-

-

Various Bootleg PCBs RGB via SuperGUN B0 OFF 0 255 RGB-21 INPUT termination : 220 OHM

Note : These never work on B1 mode and are zoomed-in in B0 (all bootlegs tested so far present this problems).

Which cable should I choose for the best quality ?

In general terms the purest the signal from the device to the display, the better. In several standards, modulation is used in order to fit several signals on the same cable path. This adds extra processing in both sides since the signals need to be modulated on the device and demodulated on the display.

Without considering other factors, the quality in optimal conditions for cables can be rates as such :

  1. VGA
  2. SCART/RGB-21/Component
  3. S-video
  4. Composite
  5. RF

Note : Component is also know as D-Terminal in Japan.

How to use arcade boards with XRGB-2 plus ?

Since arcade games use RGB as a standard, the XRGB-2 plus supports them out of the box. The only thing needed is a cable to plug your SuperGUN to one of the RGB capable XRGB-3 inputs. However, the arcade video signals need some attenuation, this can be achieved with the use of potentiometers in your SuperGUN if available or via the "RGB-21 INPUT termination" setting on the XRGB-3 (set to 220 OHM).

What is A/D level ?

An analog-to-digital converter (abbreviated ADC, A/D or A to D) is a device which converts continuous signals to discrete digital numbers. Wikipedia

Input level/sensitivity. The default of 255 is the least sensitive/strongest input level. Lowering the A/D level makes the A/D conversion more sensitive (for weaker video signal levels).

XRGB-2 plus use I have no idea