Difference between revisions of "XRGB-2 plus"
HDgaming42 (talk | contribs) (→How to reset XRGB-2 plus ?) |
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Line 17: | Line 17: | ||
|Volume | |Volume | ||
|1 - 64 | |1 - 64 | ||
− | | | + | |21 |
|- | |- | ||
|BRIGHT | |BRIGHT | ||
|Brightness | |Brightness | ||
|1 - 64 | |1 - 64 | ||
− | | | + | |38 |
|- | |- | ||
|HUE | |HUE | ||
|Hue | |Hue | ||
|1 - 64 | |1 - 64 | ||
− | | | + | |33 |
|- | |- | ||
|COLOR | |COLOR | ||
|Color | |Color | ||
|1 - 32 | |1 - 32 | ||
− | | | + | |17 |
|- | |- | ||
|BLACK | |BLACK | ||
|Black Level | |Black Level | ||
|1 - 64 | |1 - 64 | ||
− | | | + | |10 |
|- | |- | ||
|H_POS | |H_POS | ||
|Horizontal Position | |Horizontal Position | ||
|1 - 64 | |1 - 64 | ||
− | | | + | |33 |
|- | |- | ||
|V_POS | |V_POS | ||
|Vertical Position | |Vertical Position | ||
|1 - 64 | |1 - 64 | ||
− | | | + | |32 |
|- | |- | ||
|GAMMA | |GAMMA | ||
|Gamma | |Gamma | ||
|1 - 80 | |1 - 80 | ||
− | | | + | |26 |
|- | |- | ||
|SHARP | |SHARP | ||
|Sharpness | |Sharpness | ||
|0 1 2 3 4 | |0 1 2 3 4 | ||
− | | | + | |1 |
|- | |- | ||
|V_LINE | |V_LINE | ||
|Scanlines | |Scanlines | ||
|OFF 1 2 3 4 | |OFF 1 2 3 4 | ||
− | | | + | |OFF |
|- | |- | ||
|OPTION | |OPTION | ||
|<font color="#FFA500">*insert explanation*</font> | |<font color="#FFA500">*insert explanation*</font> | ||
|OFF / ON | |OFF / ON | ||
− | | | + | |OFF |
|- | |- | ||
|DTC_TYP | |DTC_TYP | ||
|Dot-Clock Type | |Dot-Clock Type | ||
|NTSC / PS / USER | |NTSC / PS / USER | ||
− | | | + | |NTSC |
|- | |- | ||
|USR_DTC | |USR_DTC | ||
|User Dot-Clock | |User Dot-Clock | ||
|<font color="#FFA500">*insert range*</font> | |<font color="#FFA500">*insert range*</font> | ||
− | | | + | |0908 |
|- | |- | ||
|GAMMA_R | |GAMMA_R | ||
|Red Gamma | |Red Gamma | ||
|1 - 32 | |1 - 32 | ||
− | | | + | |17 |
|- | |- | ||
|GAMMA_G | |GAMMA_G | ||
|Green Gamma | |Green Gamma | ||
|1 - 32 | |1 - 32 | ||
− | | | + | |17 |
|- | |- | ||
|GAMMA_B | |GAMMA_B | ||
|BLUE Gamma | |BLUE Gamma | ||
|1 - 32 | |1 - 32 | ||
− | | | + | |17 |
|- | |- | ||
|RED | |RED | ||
|Red | |Red | ||
|1 - 64 | |1 - 64 | ||
− | | | + | |25 |
|- | |- | ||
|GREEN | |GREEN | ||
|Green | |Green | ||
|1 - 64 | |1 - 64 | ||
− | | | + | |25 |
|- | |- | ||
|BLUE | |BLUE | ||
|Blue | |Blue | ||
|1 - 64 | |1 - 64 | ||
− | | | + | |25 |
|- | |- | ||
|MASK | |MASK | ||
|Screen border mask | |Screen border mask | ||
|OFF / ON | |OFF / ON | ||
− | | | + | |ON |
|- | |- | ||
|POWERON | |POWERON | ||
|<font color="#FFA500">*insert here*</font> | |<font color="#FFA500">*insert here*</font> | ||
|OFF / ON | |OFF / ON | ||
− | | | + | |OFF |
|- | |- | ||
|CRT_SYNC | |CRT_SYNC | ||
|CRT Sync | |CRT Sync | ||
|0 1 2 3 | |0 1 2 3 | ||
− | | | + | |0 |
|- | |- | ||
|TERM | |TERM | ||
|Termination | |Termination | ||
|OFF / ON | |OFF / ON | ||
− | | | + | |OFF |
|- | |- | ||
|VD_LOCK | |VD_LOCK | ||
|<font color="#FFA500">*insert here*</font> | |<font color="#FFA500">*insert here*</font> | ||
|OFF / ON | |OFF / ON | ||
− | | | + | |ON |
|- | |- | ||
|GAME_IN | |GAME_IN | ||
|Choose Color Processing | |Choose Color Processing | ||
|RGB / YPbPr | |RGB / YPbPr | ||
− | | | + | |RGB |
|- | |- | ||
|MUTE | |MUTE | ||
|Mute Volume | |Mute Volume | ||
|OFF / ON | |OFF / ON | ||
− | | | + | |OFF |
|- | |- | ||
|C_MODE | |C_MODE | ||
|Color/Chroma Mode | |Color/Chroma Mode | ||
|YPbPr / YUV | |YPbPr / YUV | ||
− | | | + | |YUV |
|} | |} | ||
Revision as of 11:26, 7 July 2011
Menu system is mostly accurate, as is price. The rest are placeholders ATM... Unless someone else fills it in I will have to track down my manual and/or perform a factory reset to get the default parameters.
Contents
- 1 Main menu
- 2 Remote Explanation
- 3 FAQ
- 3.1 Why should I use an XRGB-2 plus ?
- 3.2 Where can I buy an XRGB-2 plus ?
- 3.3 What do I need to use an XRGB-2 plus ?
- 3.4 How much does the XRGB-2 plus cost?
- 3.5 How to reset XRGB-2 plus?
- 3.6 Important : about GAME IN input (RGB-21)
- 3.7 How to enable low screen resolution ?
- 3.8 Does XRGB-2 plus add input lag ?
- 3.9 What are those famous scanlines, why do I need/want them ?
- 3.10 How to enable scanlines ?
- 3.11 Scanline chart
- 3.12 XRGB-2 plus supported output resolutions
- 3.13 About D-Terminal
- 3.14 How to fix screen distortion in B1 mode ?
- 3.15 V-Sync and stuttering
- 3.16 Recommended settings
- 3.17 Which cable should I choose for the best quality ?
- 3.18 How to use arcade boards with XRGB-2 plus ?
- 3.19 What is A/D level ?
Menu Heading | Explanation | Allowable Range | Default |
---|---|---|---|
VOLUME | Volume | 1 - 64 | 21 |
BRIGHT | Brightness | 1 - 64 | 38 |
HUE | Hue | 1 - 64 | 33 |
COLOR | Color | 1 - 32 | 17 |
BLACK | Black Level | 1 - 64 | 10 |
H_POS | Horizontal Position | 1 - 64 | 33 |
V_POS | Vertical Position | 1 - 64 | 32 |
GAMMA | Gamma | 1 - 80 | 26 |
SHARP | Sharpness | 0 1 2 3 4 | 1 |
V_LINE | Scanlines | OFF 1 2 3 4 | OFF |
OPTION | *insert explanation* | OFF / ON | OFF |
DTC_TYP | Dot-Clock Type | NTSC / PS / USER | NTSC |
USR_DTC | User Dot-Clock | *insert range* | 0908 |
GAMMA_R | Red Gamma | 1 - 32 | 17 |
GAMMA_G | Green Gamma | 1 - 32 | 17 |
GAMMA_B | BLUE Gamma | 1 - 32 | 17 |
RED | Red | 1 - 64 | 25 |
GREEN | Green | 1 - 64 | 25 |
BLUE | Blue | 1 - 64 | 25 |
MASK | Screen border mask | OFF / ON | ON |
POWERON | *insert here* | OFF / ON | OFF |
CRT_SYNC | CRT Sync | 0 1 2 3 | 0 |
TERM | Termination | OFF / ON | OFF |
VD_LOCK | *insert here* | OFF / ON | ON |
GAME_IN | Choose Color Processing | RGB / YPbPr | RGB |
MUTE | Mute Volume | OFF / ON | OFF |
C_MODE | Color/Chroma Mode | YPbPr / YUV | YUV |
Remote Explanation
Button | Function | Detailed information | |
---|---|---|---|
Group 1 | Power | Power | Turns the XRGB-2 plus ON/OFF |
Status | Status | Displays input signal information | |
Group 2
Inputs |
VIDEO | Video | Switch to Composite input |
S | S-Video | Switch to S-Video input | |
D | D-Terminal | Switch to D-Terminal | |
GAME | Game | Switch to RGB-21 input | |
Group 3
Navigation |
Arrow key | Up | |
Menu | Open the on-screen menu | ||
Arrow keys | Left, Down, Right | ||
Group 4
Audio |
Up Arrow | Volume + | Turn volume up |
Down Arrow | Volume - | Turn volume down | |
MUTE | Mute | Mute the audio |
FAQ
Why should I use an XRGB-2 plus ?
Full answer : Deinterlacing Classic Videogames (by Fudoh)
Short answer : XRGB-2 plus is perfect for old school gaming (Nes, Super Nes, PC Engine, ...) to PC / HDTV monitor. XRGB-2 can also be used as a transcoder though its input is restricted to 480i/525i. XRGB-2 plus outputs one resolution - 640x480 VGA. If you are looking for a good deinterlacer/upscaler for modern consoles, buy a DVDO Edge.
Where can I buy an XRGB-2 plus ?
Good luck finding one.
What do I need to use an XRGB-2 plus ?
You need your game console, a TV/Monitor capable of receiving a VGA signal and appropriate cables to connect your console or SuperGUN to the XRGB-2 plus. The best option available is using RGB-21 cables, though in some cases this is not possible and you will need to mod your console to output RGB and/or build your own custom cables. You can buy cables from the same places you could buy an XRGB-2 plus.
The XRGB-2 plus has inputs for the following :
- 1 x VGA (passthrough)
- 1 x D-Terminal aka Component
- 1 x RGB-21 (GAME IN)
- 1 x S-video (S IN)
- 2 x Composite (VIDEO IN 1 / VIDEO IN 2)
How much does the XRGB-2 plus cost?
Suggested retail price for the XRGB-2 plus is ¥30,240 (~$335 USD). However, the street price is around ¥21,600 (~$230 USD).
How to reset XRGB-2 plus?
When the unit if off, hold the left (←) and right (→) arrow buttons on the unit (not remote) and press the power button.
Important : about GAME IN input (RGB-21)
Never directly use the European standard SCART cables with an XRGB-3 since the pinout is different to the Japanese standard RGB-21 ones, and damage might result due to voltage applied on signal lines.
How can I connect my consoles then ?
- 1) Use RGB cables
- if you use RGB-21 cables then there is nothing special to do
- if you use SCART cables then you will not to make them "compatible"
- solution 1 : buy a SCART to RGB-21 adapter
- solution 2 : mod your SCART cable to comply with RGB-21 Japanese 21-pin RGB connector (by GameSX)
- solution 3 : Use a SCART to VGA adapter and use the D IN 2 input instead. You will need to change the "D IN 2 INPUT signal" setting to "RGB"
- solution 4 : mod your XRGB-2 plus RGB-21 input to accept SCART cable
- 2) Use S-Video cables.
- 3) Use Composite cables.
List of genuine RGB-21 consoles and official cables
- Super Nintendo (SHVC-010)
- PlayStation, PS one, PlayStation 2, PlayStation 3 (SCPH-1050)
- Saturn (HSS-0109)
- Neo Geo, Neo Geo CD (FCG-9)
How to make RGB cables
Game Console RGB SCART Cable Diagrams (by Tim Worthington)
Interesting link to translate / use for our FAQ ? (by Akira Makoto)
How to enable low screen resolution ?
Options → Low screen resolution → ON
XRGB-2 plus will be able to output at 320x240 (15 kHz) and 640x400 (24 kHz).
Note : this option should be used only with a classic japanese PC monitor (PC-988x and X68k).
Does XRGB-2 plus add input lag ?
If your are using B0 mode then yes (2 frames). is this true for 2+?
If your are using B1 mode then no.
What are those famous scanlines, why do I need/want them ?
Scanlines Demystified (by Fudoh)
How to enable scanlines ?
to add
Scanline chart
% | 97 | 94 | 91 | 88 | 85 | 82 | 78 | 75 | 72 | 69 | 66 | 63 | 59 | 56 | 53 | 50 | 47 | 44 | 41 | 37 | 34 | 31 | 28 | 25 | 23 | 19 | 15 | 12 | 9 | 6 | 3 | 0 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
level | 7 | 15 | 23 | 31 | 39 | 47 | 55 | 63 | 71 | 79 | 87 | 95 | 103 | 111 | 119 | 127 | 135 | 143 | 151 | 159 | 167 | 175 | 183 | 191 | 199 | 207 | 215 | 223 | 231 | 239 | 247 | 255 |
In general, you should use a value between 127 (50%) and 191 (25%). Increasing percent will produce a darker image.
XRGB-2 plus supported output resolutions
Resolution | Type | Aspect ratio |
---|---|---|
640x480 | VGA | Normal (4:3) |
About D-Terminal
D type | World | Japan | XRGB-3 support |
---|---|---|---|
D1 | 480i | 525i | yes |
Note: The difference in line count is only because those standards count the control lines as part of the resolution of the video signal, which is technically correct; but those are invisible lines that carry information.
How to fix screen distortion in B1 mode ?
Your screen looks like this ?
Then you need to fix : Special screen settings → NTSC dot clock (set to MANUAL) → NTSC dot clock manually (then try to adjust).
V-Sync and stuttering
If you are experiencing stuttering or "hiccups" on horizontal moving objects that should not be there, you can most likely get rid of that by enabling the V-Sync lock-option.
Some screens might have trouble displaying certain resolutions in B0 mode with the wrong V-Sync setting. Try switching this option if you get a black screen. It is recommended that you use V-Sync whenever possible to get a stutter-free picture.
(will make a gif animation explaining stuttering)
Recommended settings
System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
---|---|---|---|---|---|---|
Capcom CPS-1 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
Capcom CPS-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM
NTSC AFC : MANUAL / AFC level : 3 |
Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM
NTSC AFC : MANUAL / AFC level : 3 |
Dreamcast | S-VIDEO
RGB VGA |
B1 B1 B0 |
ON ON OFF |
0 0 0 |
255
255 255 |
- - D in 2 INPUT signal : RGB |
Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3
RGB-21 INPUT termination : 220 OHM |
Master System | RGB | B1 | OFF | 0 | 255 | - |
Mega-CD | COMPOSITE
RGB |
B1
B1 |
ON
ON |
0 0 |
255
255 |
- - |
Megadrive | COMPOSITE
RGB |
B1
B1 |
ON
ON |
0 0 |
255
255 |
- - |
Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5
RGB-21 INPUT termination : 220 OHM |
Nes | COMPOSITE
RGB |
B1
B1 |
ON
ON |
0
0 |
255
255 |
Y/C separation set : LOW PASS
- |
Nintendo 64 | COMPOSITE
S-VIDEO RGB |
B1
B1 B1 |
ON
ON ON |
0 0 0 |
255
255 255 |
- - - |
PC Engine | COMPOSITE
RGB |
B1
B1 |
ON
ON |
0
0 |
255
255 |
-
NTSC AFC : MANUAL / AFC level : 4~7 |
PlayStation | COMPOSITE
S-VIDEO RGB |
B1
B1 B1 |
ON
ON ON |
0
0 0 |
255
255 255 |
-
- - |
PlayStation 2 | COMPOSITE
S-VIDEO RGB COMPONENT |
B1
B1 B1 B1 |
ON
ON ON ON |
0
0 0 0 |
255
255 255 255 |
-
- - - |
PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON
NTSC AFC : MANUAL / AFC level : 0 Aspect Ratio : Wide Note : XRGB-3 adjust automatically A/D level to 230 when using a PSP. |
Saturn | COMPOSITE
S-VIDEO RGB |
B1
B1 B1 |
ON
ON ON |
0
0 0 |
255
255 255 |
-
- - |
Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3
RGB-21 INPUT termination : 220 OHM |
Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3
RGB-21 INPUT termination : 220 OHM |
Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3
RGB-21 INPUT termination : 220 OHM |
Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
Super Nes | COMPOSITE
S-VIDEO RGB |
B1
B1 B1 |
ON
ON ON |
0
0 0 |
255
255 255 |
-
- - |
Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM
Note : These never work on B1 mode and are zoomed-in in B0 (all bootlegs tested so far present this problems). |
Which cable should I choose for the best quality ?
In general terms the purest the signal from the device to the display, the better. In several standards, modulation is used in order to fit several signals on the same cable path. This adds extra processing in both sides since the signals need to be modulated on the device and demodulated on the display.
Without considering other factors, the quality in optimal conditions for cables can be rates as such :
Note : Component is also know as D-Terminal in Japan.
How to use arcade boards with XRGB-2 plus ?
Since arcade games use RGB as a standard, the XRGB-2 plus supports them out of the box. The only thing needed is a cable to plug your SuperGUN to one of the RGB capable XRGB-3 inputs. However, the arcade video signals need some attenuation, this can be achieved with the use of potentiometers in your SuperGUN if available or via the "RGB-21 INPUT termination" setting on the XRGB-3 (set to 220 OHM).
What is A/D level ?
An analog-to-digital converter (abbreviated ADC, A/D or A to D) is a device which converts continuous signals to discrete digital numbers. Wikipedia
Input level/sensitivity. The default of 255 is the least sensitive/strongest input level. Lowering the A/D level makes the A/D conversion more sensitive (for weaker video signal levels).
XRGB-2 plus use I have no idea