Difference between revisions of "Test GameCube"
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| DOL-001 | | DOL-001 | ||
| | | | ||
− | *MultiAV-Out (RGB, S-Video, Composite) | + | *MultiAV-Out (RGB (PAL Only), S-Video (NTSC Only), Composite) |
*Digital AV-OUT (Componenent, GCVideo) | *Digital AV-OUT (Componenent, GCVideo) | ||
*PixelFX Retro G.E.M. HDMI-Mod (see [https://www.pixelfx.co/product-page/gamecube-hdmi here]) | *PixelFX Retro G.E.M. HDMI-Mod (see [https://www.pixelfx.co/product-page/gamecube-hdmi here]) | ||
Line 21: | Line 21: | ||
| DOL-002 | | DOL-002 | ||
| | | | ||
− | *MultiAV-Out (RGB, S-Video, Composite) | + | *MultiAV-Out (RGB (PAL Only), S-Video (NTSC Only), Composite) |
*Digital AV-OUT | *Digital AV-OUT | ||
*PixelFX Retro G.E.M. HDMI-Mod (see [https://www.pixelfx.co/product-page/gamecube-hdmi here]) | *PixelFX Retro G.E.M. HDMI-Mod (see [https://www.pixelfx.co/product-page/gamecube-hdmi here]) | ||
*GC Video Internal Mods (see [[GCVideo]]) | *GC Video Internal Mods (see [[GCVideo]]) | ||
− | | More Information [https://consolevariations.com/collectibles/nintendo-gamecube-brazilian-bios-console here] | + | | More Information [https://consolevariations.com/collectibles/nintendo-gamecube-brazilian-bios-console here] or [https://consolemods.org/wiki/GameCube:GameCube_Model_Differences#DOL-002(BRA)_(200?-200?) here]. |
| | | | ||
|- | |- | ||
| DOL-101 | | DOL-101 | ||
| | | | ||
− | *MultiAV-Out (RGB, S-Video, Composite) | + | *MultiAV-Out (RGB (PAL Only), S-Video (NTSC Only), Composite) |
*PixelFX Retro G.E.M. HDMI-Mod (see [https://www.pixelfx.co/product-page/gamecube-hdmi here]) | *PixelFX Retro G.E.M. HDMI-Mod (see [https://www.pixelfx.co/product-page/gamecube-hdmi here]) | ||
*GC Video Internal Mods (see [[GCVideo]]) | *GC Video Internal Mods (see [[GCVideo]]) | ||
Line 38: | Line 38: | ||
| Panasonic Q | | Panasonic Q | ||
| | | | ||
− | *MultiAV-Out ( | + | *MultiAV-Out (S-Video, Composite) |
*Digital AV-OUT | *Digital AV-OUT | ||
− | *PixelFX Retro G.E.M. HDMI-Mod (see [[https://www.pixelfx.co/product-page/gamecube-hdmi | + | *PixelFX Retro G.E.M. HDMI-Mod (see [[https://www.pixelfx.co/product-page/gamecube-hdmi here]]) |
*GC Video Internal Mods (see [[GCVideo]]) | *GC Video Internal Mods (see [[GCVideo]]) | ||
| | | | ||
− | | | + | | [[File:Panasonic-Q-Console-Back.jpg|300px|thumb]] |
|} | |} | ||
− | == | + | == Possible Output Options == |
− | + | Please also take a look [https://www.retrorgb.com/gamecubeoutput.html here] for more details. | |
− | + | === Analog === | |
− | === | + | ==== Composite ==== |
+ | * possible on all known models via MultiOut, and Panasonic Q via Composite Connector. | ||
+ | * Possible Outputmodes: | ||
+ | ** 240p | ||
+ | ** 480i | ||
− | + | ==== S-Video ==== | |
+ | * possible on all known NTSC-models via MultiOut, and Panasonic Q via S-Video Connector | ||
+ | * Possible Outputmodes: | ||
+ | ** 240p | ||
+ | ** 480i | ||
− | === | + | ==== RGB ==== |
+ | * possible on all known PAL-models via MultiOut | ||
+ | * Possible Outputmodes: | ||
+ | ** 240p | ||
+ | ** 480i | ||
− | + | ==== Component ==== | |
+ | * requires Digital AV/Out, only possible on Models DOL-001, DOL-002 and Panasonic Q | ||
+ | * Possible Outputmodes: | ||
+ | ** 240p | ||
+ | ** 480i | ||
+ | ** 480p (requires compatible games or enforcing via SWISS, please see below). | ||
− | === | + | === Digital === |
− | + | ==== GC Video (external) ==== | |
+ | * requires Digital AV/Out, only possible on Models DOL-001, DOL-002 and Panasonic Q. More Information [https://github.com/ikorb/gcvideo here] | ||
+ | * Possible Outputmodes: | ||
+ | ** 240p | ||
+ | ** 480i | ||
+ | ** 480p (requires compatible games or enforcing via SWISS, please see below). | ||
+ | * Where to get: | ||
+ | ** [https://insurrectionindustries.com/product/carby-v2/ Carby by Insurrection Industries] | ||
+ | ** https://castlemaniagames.com/products/gchd-mkii-black | ||
− | + | More Information on GCVideo [https://github.com/ikorb/gcvideo here]. | |
− | + | ==== GC Video (internal) ==== | |
− | + | * possible on all known models. | |
− | * | + | * Possible Outputmodes: |
− | ** [https:// | + | ** 240p |
+ | ** 480i | ||
+ | ** 480p (requires compatible games or enforcing via SWISS, please see below). | ||
+ | * Where to get: | ||
+ | ** [https://oshpark.com/shared_projects/ecQdlENy GCDual] (hardware modification, digital-to-digital and analog-to-digital) | ||
*** [https://stoneagegamer.com/gcdual-5-3-gamecube-480p-upgrade-kit.html StoneAgeGamer] | *** [https://stoneagegamer.com/gcdual-5-3-gamecube-480p-upgrade-kit.html StoneAgeGamer] | ||
*** [https://castlemaniagames.com/products/gcdual Castlemania Games] | *** [https://castlemaniagames.com/products/gcdual Castlemania Games] | ||
*** [https://www.game-tech.us/product/gcdual/ Game-Tech] | *** [https://www.game-tech.us/product/gcdual/ Game-Tech] | ||
*** [https://arthrimus.com/product/gcdual/ Arthrimus] | *** [https://arthrimus.com/product/gcdual/ Arthrimus] | ||
− | * | + | *** [https://videogameperfection.com/products/gamecube-gcdual-diy-kit/ VideoGamePerfection] |
− | ** [https:// | + | ** Panasonic Q: [https://www.pcbway.com/project/shareproject/Panasonic_Q_Drop_in_Internal_HDMI_Mod_c8eb0727.html https://www.pcbway.com/project/shareproject/Panasonic_Q_Drop_in_Internal_HDMI_Mod_c8eb0727.html] |
− | ** | + | |
− | *** [https://www. | + | More Information on GCVideo [https://github.com/ikorb/gcvideo here]. |
− | + | ||
− | *** [https://www. | + | ==== PixelFX Retro G.E.M. ==== |
− | *** [https://www. | + | * possible on all known models. |
+ | * Possible Outputmodes: | ||
+ | ** up to 720p (Basic Edtion) | ||
+ | ** up to 1440p (Shiny Edition) | ||
+ | * Where to get: | ||
+ | ** [https://www.pixelfx.co/product-page/gamecube-hdmi PixelFX] | ||
+ | ** [https://videogameperfection.com/products/retro-digital-upgrade/ VideoGamePerfection] | ||
+ | |||
+ | More Information on PixelFX Retro G.E.M. [https://www.pixelfx.co/product-page/gamecube-hdmi here]. | ||
+ | |||
+ | == Things to Consider and useful informations == | ||
+ | |||
+ | === SWISS === | ||
+ | |||
+ | SWISS is basically a swiss armyknife and unleashes the full potential of the GameCube. See the [https://github.com/emukidid/swiss-gc Project-Page] for further information and how to get it running. | ||
+ | |||
+ | Basic Features of SWISS that are relevant for enhancing the image quality: | ||
+ | * Enforcing specific resolutions / Progressive Scan (Especially DigitalOut profits a LOT of this!) | ||
+ | ** [https://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List https://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List] | ||
+ | ** ADDING SCREENSHOTS AND TUTORIAL LATER! | ||
+ | * Disabling FullScreen Alpha Dithering | ||
+ | ** ADDING SCREENSHOTS AND TUTORIAL LATER! | ||
+ | * Set horizontal scaling to a specific setting (Very useful if you are using Digital output, improves imagequality in this case. See [https://www.youtube.com/watch?v=8xEFyrbUbvU here]). | ||
+ | ** ADDING SCREENSHOTS AND TUTORIAL LATER! | ||
+ | |||
+ | === Native Progressive Scan / PAL60 === | ||
+ | |||
+ | * Most PAL-Games contain a PAL60 Mode, which can be enabled by pressing and holding B-Button at game startup. PAL60 is NOT automatically progressive scan, so the output changes to 480i. | ||
+ | * Some NTSC-Games contain a Progressive Scan Mode, which can be enabled by pressing and holding B-Button at game startup. | ||
+ | |||
+ | A comprehensive List is available under [https://gravemind.sh/blog/?p=479 https://gravemind.sh/blog/?p=479]. | ||
=== GCVideo === | === GCVideo === | ||
Line 99: | Line 158: | ||
:::{| class="wikitable" align="center" | :::{| class="wikitable" align="center" | ||
|'''Allow 480p Mode''' | |'''Allow 480p Mode''' | ||
− | |On | + | |On |
|- | |- | ||
|'''Crop 486 to 480''' | |'''Crop 486 to 480''' | ||
Line 134: | Line 193: | ||
:::{| class="wikitable" align="center" | :::{| class="wikitable" align="center" | ||
|'''Chroma Interpolation''' | |'''Chroma Interpolation''' | ||
− | |Off [or On] ''' | + | |Off [or On] '''*''' |
|- | |- | ||
|'''Fix Resolution''' | |'''Fix Resolution''' | ||
Line 153: | Line 212: | ||
|} | |} | ||
− | |||
− | :::''' | + | :::'''*''' GameCube natively uses YCbCr 4:2:2 (Digital Color Format = YC422). If you prefer to use YC444 / RGB-F / RGB-L, then Chroma Interpolation must be On. |
+ | |||
+ | |||
+ | == Scaler Specific == | ||
+ | |||
+ | === [[Morph 4K]] Specific Settings === | ||
[[Category:Game Consoles]] | [[Category:Game Consoles]] | ||
− |
Revision as of 17:13, 22 June 2025
Contents
Models
For more indepth informations of each model, please refer to example link.
Model | Possible Outputs | Notes | Backside Shot |
---|---|---|---|
DOL-001 | |||
DOL-002 | More Information here or here. | ||
DOL-101 | |||
Panasonic Q |
Possible Output Options
Please also take a look here for more details.
Analog
Composite
- possible on all known models via MultiOut, and Panasonic Q via Composite Connector.
- Possible Outputmodes:
- 240p
- 480i
S-Video
- possible on all known NTSC-models via MultiOut, and Panasonic Q via S-Video Connector
- Possible Outputmodes:
- 240p
- 480i
RGB
- possible on all known PAL-models via MultiOut
- Possible Outputmodes:
- 240p
- 480i
Component
- requires Digital AV/Out, only possible on Models DOL-001, DOL-002 and Panasonic Q
- Possible Outputmodes:
- 240p
- 480i
- 480p (requires compatible games or enforcing via SWISS, please see below).
Digital
GC Video (external)
- requires Digital AV/Out, only possible on Models DOL-001, DOL-002 and Panasonic Q. More Information here
- Possible Outputmodes:
- 240p
- 480i
- 480p (requires compatible games or enforcing via SWISS, please see below).
- Where to get:
More Information on GCVideo here.
GC Video (internal)
- possible on all known models.
- Possible Outputmodes:
- 240p
- 480i
- 480p (requires compatible games or enforcing via SWISS, please see below).
- Where to get:
- GCDual (hardware modification, digital-to-digital and analog-to-digital)
- Panasonic Q: https://www.pcbway.com/project/shareproject/Panasonic_Q_Drop_in_Internal_HDMI_Mod_c8eb0727.html
More Information on GCVideo here.
PixelFX Retro G.E.M.
- possible on all known models.
- Possible Outputmodes:
- up to 720p (Basic Edtion)
- up to 1440p (Shiny Edition)
- Where to get:
More Information on PixelFX Retro G.E.M. here.
Things to Consider and useful informations
SWISS
SWISS is basically a swiss armyknife and unleashes the full potential of the GameCube. See the Project-Page for further information and how to get it running.
Basic Features of SWISS that are relevant for enhancing the image quality:
- Enforcing specific resolutions / Progressive Scan (Especially DigitalOut profits a LOT of this!)
- https://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List
- ADDING SCREENSHOTS AND TUTORIAL LATER!
- Disabling FullScreen Alpha Dithering
- ADDING SCREENSHOTS AND TUTORIAL LATER!
- Set horizontal scaling to a specific setting (Very useful if you are using Digital output, improves imagequality in this case. See here).
- ADDING SCREENSHOTS AND TUTORIAL LATER!
Native Progressive Scan / PAL60
- Most PAL-Games contain a PAL60 Mode, which can be enabled by pressing and holding B-Button at game startup. PAL60 is NOT automatically progressive scan, so the output changes to 480i.
- Some NTSC-Games contain a Progressive Scan Mode, which can be enabled by pressing and holding B-Button at game startup.
A comprehensive List is available under https://gravemind.sh/blog/?p=479.
GCVideo
Note: For best results, GCVideo must be on firmware 3.1. If your device is using an older version of GCVideo, you can grab 3.1 firmware from here. For Carby, grab it here. For details on GCVideo settings, see the README in the GitHub.
For GCDual:
- Power on the GC, then press and hold the button combo L+R+X+Y to open the GCVideo menu.
- Use Up+Down on directional pad and X+Y buttons (Back & Forward) to set the values below.
- When finished, select Store Settings to save and then Exit.
For Carby:
- Power on the GC, then with the included remote use either Menu or OK to open the GCVideo menu.
- Use Up+Down+Left+Right arrows to navigate and set the values below.
- When finished, select Store Settings to save and then Exit.
- Output Settings:
Allow 480p Mode On Crop 486 to 480 On RGB Limited Range On Enhanced DVI Mode On Display as 16:9 Off
- View All Modes:
240p Linedoubler: Off 288p Linedoubler: Off 480i Linedoubler: Off 576i Linedoubler: Off
- Advanced Settings:
Chroma Interpolation Off [or On] * Fix Resolution On Fix Sync Timing Off Regenerate CSync Off Digital Color Format YC422 [or YC444 / RGB-F / RGB-L] ** Report 240p as 480i Off
- * GameCube natively uses YCbCr 4:2:2 (Digital Color Format = YC422). If you prefer to use YC444 / RGB-F / RGB-L, then Chroma Interpolation must be On.