Difference between revisions of "Talk:XRGB-3 Firmware translation"
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「ノンインター」は、走査線を間引いて表示します。液晶ディスプレイなどで、疑似インターレス表示された映像が、上下に揺れるときなどに、「ノンインター」に設定すると、症状を改善できます。 | 「ノンインター」は、走査線を間引いて表示します。液晶ディスプレイなどで、疑似インターレス表示された映像が、上下に揺れるときなどに、「ノンインター」に設定すると、症状を改善できます。 | ||
+ | |||
+ | '''<RGB32E> | ||
+ | |||
+ | Google Translated: | ||
+ | Drawing method | ||
+ | |||
+ | The drawing method is "pseudo-interface" and "non-interlace" there. | ||
+ | |||
+ | "Pseudo-interface" pseudo Intaresu screen displays. | ||
+ | |||
+ | "Non-interlace" displays by sampling the scanning lines. And liquid crystal display, the pseudo-interlaced images are displayed, and when you shake up and down, "non-interlace" is set, you can improve the symptoms. | ||
+ | --- | ||
+ | So, from the rough translation, it looks like the Drawing method is used to remedy the shaking of 480i sources? | ||
+ | |||
+ | </RGB32E>''' | ||
[http://upload.wikimedia.org/wikipedia/commons/f/f0/Indian_Head_interlace.gif check gif (noninterlaced/interlaced/line doublers) ] <- So Interlaced = deinterlacing and NonInterlaced = linedoubling? They still look exactly the same with 480i from my Saturn with and without LPF. (Konsolkongen) | [http://upload.wikimedia.org/wikipedia/commons/f/f0/Indian_Head_interlace.gif check gif (noninterlaced/interlaced/line doublers) ] <- So Interlaced = deinterlacing and NonInterlaced = linedoubling? They still look exactly the same with 480i from my Saturn with and without LPF. (Konsolkongen) |
Revision as of 21:59, 18 January 2010
Let's vote. Do you like the current translation ?
yes = nothing to change, no = no :p but specify what/why/alternative if possible.
Your name | Main menu | Aspect ratio | Picture Settings | Screen settings | PCinP settings | Special screen settings | Sound settings | Options | Special | Misc (choose) |
---|---|---|---|---|---|---|---|---|---|---|
Akumajo | yes | yes | yes | yes | yes | no, maybe we can improve "Screen size" & "Drawing method" | yes | no, maybe we can improve "PC INPUT signal" | yes | second choice (VIDEO IN 1 (10) etc...) |
Artemio | yes | yes | I have an issue with the term gain. Since the middle is 32 and there are no negatives. 25 should have been -7 if gain is used, right? No big deal though (RGB32e) Number range is arbitrary from device to device. My TV is -16..0 for gain, and -8 to +8 for bias (IIRC), and the default value for both RGBs is zero... :S | yes | yes | yes | yes | yes | yes | yes |
RGB32e | Yes | Yes | Yes | Yes | Yes | TBD - Manual adjustment wording and dot clock abbreviation... | Yes | TBD | TBD | NA |
yourname | yourchoice | yourchoice | yourchoice | yourchoice | yourchoice | yourchoice | yourchoice | yourchoice | yourchoice | yourchoice |
Drawing method suggestions
Drawing method -> DisplayMethod/DrawingMethod/Drawing Mode/Display Mode ?
Interlaced / NonInterlaced -> Interlaced / Progressive ?
what does it do ? why this option should be switch to Interlaced / NonInterlaced ? is it supposed to reduce / cancel ghosting effect?
NonInterlaced = Progressive ?
about Drawing method
描画方式
描画方式には「疑似インター」と「ノンインター」があります。
「疑似インター」は疑似インターレスで画面を表示します。
「ノンインター」は、走査線を間引いて表示します。液晶ディスプレイなどで、疑似インターレス表示された映像が、上下に揺れるときなどに、「ノンインター」に設定すると、症状を改善できます。
<RGB32E>
Google Translated: Drawing method
The drawing method is "pseudo-interface" and "non-interlace" there.
"Pseudo-interface" pseudo Intaresu screen displays.
"Non-interlace" displays by sampling the scanning lines. And liquid crystal display, the pseudo-interlaced images are displayed, and when you shake up and down, "non-interlace" is set, you can improve the symptoms. --- So, from the rough translation, it looks like the Drawing method is used to remedy the shaking of 480i sources?
</RGB32E>
check gif (noninterlaced/interlaced/line doublers) <- So Interlaced = deinterlacing and NonInterlaced = linedoubling? They still look exactly the same with 480i from my Saturn with and without LPF. (Konsolkongen)
FULL_HD resolution setting suggestions
FULL_HD resolution setting -> HD Signal / Force 1080p / Full HD Fix (RGB32E) Exact functionality of this setting has not been determined <- now we know "It is a setting for some LCD models. The timing of 1920*1080 dots is changed."
Pixel Mapping - Auto / 1:1 - Why "Auto"? I believe someone wrote "Aspect" earlier, that makes a lot more sense to me. My native language is not english :p (Konsolkongen) (RGB32e) I wrote both Auto and Aspect.... both are vague... Auto implies Aspect, sort of. I haven't tried turnning on 1:1 AND wide aspect mode in B0...
GAME IN Term. -> GAME IN Power ?
I've made another round of tweaks... including things noted by Akumajo.