System 16

From Classic Console Upscaler Wiki
Revision as of 07:56, 13 January 2010 by Artemio (talk | contribs)
Jump to navigation Jump to search

A hardware platform by Sega, uses a 16 bit 68000 processor. The edge connector on the PCB is not JAMMA compatible, an adapter is needed. There are two variants of the hardware: System 16A and System 16B, currently only System 16B boards have been tested.

Pinout

SOLDER SIDE                          COMP SIDE
-----------------------------------------------------       
A  GND                              1   GND
B  GND                              2   GND
C  +5V                              3   +5V
D  +5V                              4   +5V
E  +12V                             5   +12V
F  CTR 2                            6   CTR 1
H                                   7                                  
J  P2 Button 3                      8   P1 Button 3
K  P2 Button 2                      9   P1 Button 2
L  P2 Button 1                     10   P1 Button 1
M                                  11
N  PL 2 DOWN                       12   PL 1 DOWN
P  PL 2 UP                         13   PL 1 UP
R  PL 2 RIGHT                      14   PL 1 RIGHT
S  PL 2 LEFT                       15   PL 1 LEFT
T                                  16
U                                  17
V                                  18
X  1 PL START                      20   COIN 1
Y  2 PL START                      21   COIN 2
Z                                  22   TEST
a                                  23   SVC
b  SP-                             24   SP+
c  VID GN                          25   VID RED
d  SYNC                            26   VID BL
e  GND                             27   GND
f  GND                             28   GND


XRGB-3 specific settings

The tested PCBs showed distortion on the top 26 lines in either B0 or B1 mode as shown in the following photograph:

AlteredBeastCRT-Test-AFC-before.jpg
System16AFC-before.jpg
Altered beast CRT Test Golden Axe demo

This can be fixed by setting AFC to MANUAL and changing the default value to 3. It does fix the problem completely in B0, and almost fixes it in B1 as shown below:

AlteredBeastCRT-Test-AFC-after-B0.jpg
System16AFC-after.jpg
Altered beast CRT Test Golden Axe demo


An off/on cycle is needed sometimes after changing the AFC settings.

Games tested

  • Altered Beast (System 16B)
  • Golden Axe (System 16B)

External links

System 16B

[Category: Arcade PCBs]