Optimal timings

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Console / mode Active area Dots per scanline / no. scanlines OSSC base mode Modified parameters Notes PC modeline
NES 240p 256x224 341 / 262 [1][2] 240p_L3M3 - V.active could be set to 224 if accepted by display
Modeline "ossc_nes_1280x720"  80.55  1280 1385 1510 1705  720 729 738 786  -hsync -vsync
SNES 240p 256x224(/240) 341 / 262 [3] 240p_L3M3 - -
Modeline "ossc_snes_1280x720"  80.55  1280 1385 1510 1705  720 729 738 786  -hsync -vsync
N64 320x240 320(/640)x240 773.25 (?) / 262 [4] 240p_L3M2 H.samplerate=387, H.synclen=22, H.backporch=36 Every other visible dot (of 640) is interpolated
PSX 320x240 320x240 426.25 (?) / 263 [5] 240p_L3M2
Saturn 320x240 320x240 427 / 262 [6] 240p_L3M2 H.samplerate=427
DC VGA 640(/720)x240 858 / 525 [7] 480p H active=640
CPS2 240p 384x240 512 / 262 240p_L3M2 H.samplerate=512, H.active=384, H.backporch=66
Seibu SPI ? ? / 293 (?)