From Classic Console Upscaler Wiki
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation
Jump to search
| System
|
Region
|
Refresh-rate (Hz)
|
Sync
|
Stuttering
|
Additional info
|
| Atari Jaguar
|
EU
|
50Hz
|
AUTO
|
No
|
-
|
| Commodore Amiga
|
EU
|
50Hz
|
AUTO
|
No
|
Amiga CD32 with SX32 Expansion
|
| 60Hz
|
AUTO
|
Yes
|
| Commodore C64
|
EU
|
50Hz
|
AUTO
|
No
|
PAL C64C Via S-Video
|
| NEC PC Engine
|
JAP
|
60Hz
|
AUTO
|
No
|
SuperGrafx RGB modified
|
| Nintendo Super NES / Super Famicom
|
JAP
|
60Hz
|
AUTO
|
No
|
NTSC Super Famicom with raw sync cable
|
| 50Hz
|
AUTO
|
Yes
|
| Nintendo Gamecube
|
EU
|
60Hz
|
AUTO
|
No
|
PAL Cube with component cable and modchip, NTSC software
|
| Nintendo Wii
|
EU
|
60Hz
|
AUTO
|
No
|
-
|
| Sega Genesis / MegaDrive
|
JAP
|
59.91 (60Hz)
|
AUTO
|
No
|
-
|
| 50Hz
|
AUTO
|
No
|
-
|
| Sega Saturn
|
JAP
|
59.82 (60Hz)
|
AUTO
|
No
|
-
|
| 50Hz
|
AUTO
|
No
|
-
|
| Sinclair Spectrum
|
EU
|
50Hz
|
AUTO
|
No
|
PAL Spectrum with RGB cable
|
| Sony Playstation 2
|
EU
|
60Hz
|
AUTO
|
No
|
-
|
| Sony Playstation-games on PS2
|
EU
|
60Hz
|
AUTO
|
Yes
|
US & JAP games played on chipped European PS2
|