Optimal timings
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Console / mode | Active area | Dots per scanline / no. scanlines | OSSC base mode | Modified parameters | Notes | PC modeline |
---|---|---|---|---|---|---|
NES 240p | 256x224 | 341 / 262 [1][2] | 240p_L3M3 | - | V.active could be set to 224 if accepted by display | Modeline "ossc_nes_1280x720" 80.55 1280 1385 1510 1705 720 729 738 786 -hsync -vsync |
SNES 240p | 256x224(/240) | 341 / 262 [3] | 240p_L3M3 | - | - | Modeline "ossc_snes_1280x720" 80.55 1280 1385 1510 1705 720 729 738 786 -hsync -vsync |
N64 320x240 | 320(/640)x240 | 773.25 (?) / 262 [4] | 240p_L3M2 | H.samplerate=387, H.synclen=22, H.backporch=36 | Every other visible dot (of 640) is interpolated | |
PSX 320x240 | 320x240 | 426.25 (?) / 263 [5] | 240p_L3M2 | |||
Saturn 320x240 | 320x240 | 427 / 262 [6] | 240p_L3M2 | H.samplerate=427 | ||
DC VGA | 640(/720)x240 | 858 / 525 [7] | 480p | H active=640 | ||
CPS2 240p | 384x240 | 512 / 262 | 240p_L3M2 | H.samplerate=512, H.active=384, H.backporch=66 | ||
Seibu SPI | ? | ? / 293 (?) |