Optimal timings
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Console / mode | Dots per scanline / no. scanlines / @dotclk | OSSC base mode / scale factor | Active area IN->OUT | Modified parameters | Notes | PC modeline |
---|---|---|---|---|---|---|
NES 256x224 @60Hz | 341 / 262 / @5.37MHz(NTSC) @5.32MHz(PAL) [1][2] | 240p_L3M3 / H: 5x(4x), V: 3x | 256x240(224) -> 1280(1024)x720(672) | - | V.active could be set to 224 if accepted by display | Modeline "ossc_nes_1280x720_60.08" 80.55 1280 1385 1510 1705 720 729 738 786 -hsync -vsync |
SNES 256x240/224 @60Hz | 341 / 262 / @5.37MHz(NTSC) @5.32MHz(PAL) [3] | 240p_L3M3 / H: 5x(4x), V: 3x | 256x240(/224) -> 1280(1024)x720(/672) | - | - | Modeline "ossc_snes_1280x720_60.08" 80.55 1280 1385 1510 1705 720 729 738 786 -hsync -vsync |
N64 320x240 @60Hz | 773.25 (?) / 262 / @6.09MHz(NTSC) [4] | 240p_L3M2 / H: 4x(3x), V: 3x | 640(320)x240 -> 1280(960)x720 | H.samplerate=387, H.synclen=22, H.backporch=36 | Every other visible dot (of 640) is interpolated | |
PSX 320x240 @60Hz | 426.25 (?) / 263 [5] | 240p_L3M2 / H: 4x(3x), V: 3x | 320x240 -> 1280(960)x720 | |||
Saturn 320x240 @60Hz | 427 / 262 [6] | 240p_L3M2 / H: 4x(3x), V: 3x | 320x240 -> 1280(960)x720 | H.samplerate=427 | ||
DC VGA @60Hz | 858 / 525 [7] | 480p / H: 1x, V: 1x | 720(640)x480 -> 640x480 | H active=640 | ||
CPS2 240p @60Hz | 512 / 262 / @8MHz | 240p_L3M2 / H: 4x(3x), V: 3x | 384x240 -> 1536(1152)x720 | H.samplerate=512, H.active=384, H.backporch=66 | ||
Seibu SPI | ? / 293 (?) | ? |