Playstation

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Revision as of 23:13, 29 June 2021 by DragonQuarter (talk | contribs) (PlayStation Games by Resolution)
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The Sony Playstation console, also more commonly known as PS1, is a 32-bit video game console first released by Sony Computer Entertainment in Japan on December 3, 1994, with Western releases in September 1995. The PlayStation was the first of the PlayStation series of consoles and handheld game devices, which remain extremely popular to this day.

Models

There were several revisions to the Playstation console during its lifetime. Most notably revision SCPH-550x removes the external RCA connectors while revision SCPH-900x removed the Parallel port (which is necessary for running hardware like the upcoming PSIO device). Towards the end of the consoles commercial life, Sony also released a slim-line model called the PSone. For full details of all the models and revisions, http://en.wikipedia.org/wiki/PlayStation_models see this page on Wikipedia].

Models tested

SCPH-1001 (PAL) SCPH-5001 (NTSC)

XRGB-2 Specific settings

insert data

XRGB-3 Specific settings

Adjusting the A/D level to 150 may be necessary in some cases.

It is recommended to use a console or RGB cable modified to use Luma for sync, rather than composite video. On PAL consoles this eliminates the chequerboard pattern on certain colours. On both PAL and NTSC consoles it helps prevent the screen black-out problem that occurs when the picture becomes too bright.

Modified PAL consoles running NTSC software are incompatible with some displays due to the out of spec vertical refresh generated by the consoles video clock.

XRGB-Mini Specific settings

If you are using a PAL console, you may see a chequerboard pattern on certain colours, this can be fixed by using a console or RGB cable modified to use Luma for sync, rather than composite video.

Modified PAL consoles running NTSC software may have issues on some displays due to the out of spec vertical refresh generated by the consoles video clock.

OSSC Specific settings

No special settings should be required.

A small number of TVs may be incompatible with the OSSC and the PS1 when running PAL software.

Some PS1 software is compatible with the 320x240 optim line triple mode. Adjusting the sampling phase when using this mode may be necessary to eliminate picture jitter.

Modified PAL consoles running NTSC software may have issues on some displays due to the out of spec vertical refresh generated by the consoles video clock.

PlayStation Games by Resolution

Title Hori Vert Int/Pro Reg Notes
Ace Combat 2 320 240 Pro U 640 Intro Splash
Ace Combat 3 320 240 Mix U 640x480i intro, 256 logo, 320x480i menu
Adventure of Little Ralph 256 240 Pro U
Alundra 1 320 240 Pro U
Alundra 2 320 240 Mix U 256 loads, 320x480i menu
Ape Escape 384 240 Pro U
Arc the Lad 1 320 240 Pro U
Armored Core 320 240 Pro U
ATV Racers 512 240 Pro U
Battle Arena Toshinden 1 640 240 Pro U
Battle Arena Toshinden 2 512 240 Pro U 320 intro splash
Battle Arena Toshinden 3 512 240 Pro U 320 intro splash
Battle Hunter 320 240 Pro U 256 intro cutscene?
Blood Omen Legacy of Kain 320 240 Pro U
Bloody Roar 320 240 Pro U
Bomberman World 320 240 Pro U
Boxing 512 480 Int U 320x240p menus
Breakout 512 240 Pro U
Breath of Fire III 320 240 Pro U
Breath of Fire IV 320 240 Mix U 640x480i Menus
Brigandine 320 240 Pro U 640x240 Main Menu
Bushido Blade 1 640 240 Pro U
Bushido Blade 2 640 240 Pro U 320 Intro
Bust-A-Move 4 320 240 Pro U
Cali's Geo Tools 320 240 Pro U
Capcom vs SNK Pro 320 240 Pro U
Card Games 512 240 Pro U
Carnage Heart 512 240 Pro U 320x240 intro
Castlevania Chronicles 256 240 Pro U 320 in start up menu
Castlevania Symphony of the Night 256 240 Pro U 320 intro, 512 main menu, some cutscenes, 368 file selection and pause menu
Chocobo Racing 320 240 Pro U
Chocobo's Dungeon 2 256 240 Pro U 320x240 Intro
Chrono Cross 320 240 Mix U 480i menus
Chrono Trigger 256 240 Pro U 320 intro
Clock Tower 1 640 240 Pro U 320x240 intro cutscene
Cool Boarders 2 320 240 Pro U
Cotton 100% 256 240 Pro J
Crash Bandicoot 1 512 240 Pro U
Crash Bandicoot 2 512 240 Pro U
Crash Bandicoot 3 512 240 Pro U
Crash Bash 512 240 Pro U
Crash Team Racing 512 240 Pro U
Creative Journey 320 240 Pro U
Croc 2 512 240 Pro U 320 Intro
Darius Gaiden 320 240 Pro U
Darkstalkers 3 384 240 Pro U
Deception III 320 240 Pro U 320 Intro 512 Menu/Loads
Destruction Derby 2 320 240 Pro U some 256 loads?
Diablo 320 240 Pro U
Digimon World 1 320 240 Pro U
Dino Crisis 1 320 240 Pro U
Dino Crisis 2 320 240 Pro U
DoDonPachi 320 240 Pro J
DonPachi 320 240 Pro J
Doom 256 240 Pro U 320 Intro splash (Hangs in pSX)
Dragon Valor 384 240 Pro U 320 cutscenes
Dragon Warrior VII 256 240 Pro U
Driver 512 240 Mix U 320x480i loads
Dynasty Warriors 512 480 Int U 320 intro
Einhander 320 240 Pro U
Fatal Fury Wild Ambition 320 240 Pro U
Final Fantasy Anthology 256 240 Pro U 320 Intro
Final Fantasy Chronicles 256 240 Pro U 320 Intro
Final Fantasy IX 320 240 Pro U
Final Fantasy Origins 256 240 Pro U 320 main menu
Final Fantasy Tactics 256 240 Pro U 320 Intro & cutscenes
Final Fantasy VII 320 240 Pro U
Final Fantasy VIII 320 240 Pro U
Front Mission 3 320 240 Pro U 512 Main Menu
G Darius 320 240 Pro U
Gran Turismo 1 320 240 Mix U 640x480i menus
Grand Theft Auto Pro U 320 cutscenes, 512 loads. pSX not going in-game.
Grandia 320 240 Pro U
Gunners Heaven 320 240 Pro J
Harry Potter and the Sorcerer's Stone 512 240 Pro U
Hot Shots Golf 2 320 240 Pro U 640x480i Splash
In the Hunt 320 240 Pro U
Jade Cocoon 320 240 Pro U 480i and 512 intro cutscenes
Jumping Flash 256 240 Pro U 320 menus, 512 Cutscenes
King of Fighters '99 320 240 Pro U
King's Field II 320 240 Pro U 640 main menu
Klonoa 320 240 Pro U
Legend of Kain Soul Reaver 512 240 Pro U
Legend of Legaia 320 240 Pro U Used demo to test.
Legend of Mana 320 240 Pro U
Marvel vs Capcom 384 240 Pro U
MDK 320 240 Pro U
Medal of Honor Underground 512 240 Pro U 320 intros?
MediEvil 1 512 240 Pro U 640x480i Cutscene, 320 menu
Mega Man 8 320 240 Pro U
Mega Man Legends 1 320 240 Pro U
Metal Gear Solid 320 240 Pro U
Metal Slug X 320 240 Pro U
Micro Machines V3 320 240 Pro U 640 intro/menus (brief windows of 480i? need to test on hardware)
Miracle Space Race 512 240 Pro U
Misadventures of Tron Bonne 320 240 Pro U
Mr Driller 384 480 Int U 256 cutscene
MTV Celebrity Deathmatch 512 240 Pro U
Need For Speed III Hot Pursuit 512 240 Pro U 256 intro
NHL 2000 512 240 Pro U 320 cutscenes
NHL Face Off 320 240 Pro U
Oddworld Abe's Oddyssey 384 240 Pro U
Pandemonium! 320 240 Pro U
Parasite Eve 320 240 Pro U
Persona 1 320 240 Pro U
Persona 2 Eternal Punishment 320 240 Pro U 480i Splash
Primal Rage 320 240 Pro U 640x480i Intro
R-Type Delta 320 240 Mix U 640x480i Splash/Main Menu, 640 Ship Select
Rage Racer 320 240 Mix U 320x480i menus
Raiden DX 384 240 Pro U 512 menu
Raiden Project 384 240 Pro U 320 main menu
Rakugaki Showtime 320 240 Pro J
Rascal Racers 512 240 Pro U
Rayman 2 320 240 Pro U
RayStorm 320 240 Pro U 512 menu, and 480i Intro Cutscenes
Resident Evil 320 240 Pro U version differences?
Resident Evil 2 (Dualshock vers.) 320 240 Pro U
Resident Evil 3 320 240 Pro U
Ridge Racer Revolution 320 240 Pro U 256 in some loads?
Ridge Racer T4 320 240 Pro U interlaced Intro/Options
Rising Zan 320 240 Pro U
Rollcage Pro U 512 loads. Tested with Demo. pSX not going in-game.
Romance of the Three Kingdoms IV 320 240 Pro U
SaGa Frontier 1 320 240 Pro U
Samurai Shodown III 320 240 Pro U 640x480i Splash
Silhouette Mirage 320 240 Pro U
SimCity 2000 320 240 Pro U
Sol Divide 320 240 Pro U
Soviet Strike 320 240 Pro U
Speedball 2100 640 240 Pro U
Spyro 1 512 240 Pro U
Spyro 2 512 240 Pro U
Spyro 3 512 240 Pro U
Starwinder 320 240 Pro U 368 menus/loads
Street Fighter Alpha 3 384 240 Pro U
Strider 1 384 240 Pro U 320 intro?
Strikers 1945 320 240 Pro U
Suikoden I 320 240 Pro U
Suikoden II 320 240 Pro U
Syphon Filter 384 240 Pro U 320 Cutscenes/menus
Tactics Ogre 256 240 Pro U
Tail Concerto 320 240 Pro U
Tales of Destiny 256 240 Pro U 320 Cutscenes
Tekken 512 240 Pro U
Tekken 3 384 480 Int U
Thunder Force V 384 240 Pro U 512x480i Main Menu, 512 Intro
Time Crisis 256 240 Pro U
Tiny Toon Adventures Plucky's Big Adventure 512 240 Mix U 256 intro, 640x480i intro/menus, 320 in-game loads,
TNN Motorsports Hardcore TR 384 240 Pro U 320 intro, 512 menus
Tomb Raider 1 384 240 Pro U 320 cutscenes
Tomb Raider 2 384 240 Pro U
Tomb Raider 3 512 240 Pro U
Tony Hawk Pro Skater 2 512 240 Pro U
Trap Gunner 512 240 Pro U 320 cutscenes
Triple Play 99 512 240 Pro U 320 cutscenes
Twisted Metal 4 320 240 Pro U
Um Jammer Lammy 320 240 Pro U
Vanguard Bandits 320 240 Pro U
Vib Ribbon 512 256 Pro E
Vigilante 8: 2nd Offense 320 240 Mix U 640x480i loads/menus
WarCraft II 320 240 Pro U
Warriors of Might and Magic 320 240 Pro U 512 Main menu/load
Wild Arms 1 320 240 Mix U 512x480i Main menu
WipEout 1 320 240 Pro U
WipEout 3 512 240 Pro U 320 intro
Xevious 3D/G+ 640 240 Pro U 320 cutscenes
Zanac X Zanac 320 240 Pro J 256 for Zanac NES
Zero Divide 512 240 Pro U 640x480i intro

Source: https://docs.google.com/spreadsheets/d/1UgysgrgqbiIlyHIiwCxVoWMu1bwgO2OBlDO1ORpsi78/edit#gid=0