The following text was extracted from the original game, for fans, archival and nostalgic purposes. There should be a menu on the right side linking to all parts of this dump, if not please visit the Snatcher text dump main page.
The text is presented as close as possible to the original, including colors when available. Next to each line is the offset within the file for the corresponding text.
0xdeb: | " |
0x3800: | ADVANCE |
0x3808: | AREA |
0x380d: | BLASTER |
0x3815: | BODY |
0x381a: | BUILDING |
0x3823: | CASH |
0x3828: | CEILING |
0x3830: | CLOTHING |
0x3839: | CONTINUE INVESTIGATION |
0x3850: | CORPSE |
0x3857: | DIRT AND SAND |
0x3865: | DON'T SAVE |
0x3870: | ENTER |
0x3876: | ENTER TURBOCYCLE |
0x3887: | EVIDENCE |
0x3890: | EXIT |
0x3895: | EXIT TURBOCYCLE |
0x38a5: | FRONT |
0x38ab: | GIBSON |
0x38b2: | GILLIAN'S HOME |
0x38c1: | GROUND |
0x38c8: | HAIR |
0x38cd: | INVESTIGATE |
0x38d9: | JUNKER HQ |
0x38e3: | JUNKER I.D. |
0x38ef: | KEY |
0x38f3: | LISTEN |
0x38fa: | LITTLE JOHN |
0x3906: | LITTLE MEMORY |
0x3914: | LOOK |
0x3919: | MEMORY CHIP |
0x3925: | MOTION DETECTOR |
0x3935: | MOVE |
0x393a: | ORGANIC COMPOUNDS |
0x394c: | PIPE |
0x3951: | POSSESSIONS |
0x395d: | QUIT INVESTIGATION |
0x3970: | REPORT ANALYSIS RESULTS |
0x3988: | RETREAT |
0x3990: | RIGHT HAND |
0x399b: | SAVE |
0x39a0: | SAVE 1 |
0x39a7: | SAVE 2 |
0x39ae: | SAVE 3 |
0x39b5: | SAVE 4 |
0x39bc: | SCRAP OF PAPER |
0x39cb: | SKIN SAMPLE |
0x39d7: | SKIN STRUCTURE |
0x39e6: | SKY |
0x39ea: | TIME BOMB |
0x39f4: | USE METAL GEAR |
0x3a03: | VIDEOPHONE |
0x3a0e: | WALL |
0x3a13: | We've arrived at the abandoned factory. What would you like to do? |
0x3a57: | Maybe we should head back to Headquarters... |
0x3a84: | Jean's waiting for us! Let's go, Gillian! |
0x3aae: | Gillian, we should hurry to the scene! |
0x3ad5: | We've arrived at the abandoned factory. This is where Jean called from. |
0x3b1e: | Gillian, we should check out that scream we heard. Let's head into the factory. |
0x3b6f: | I'm worried about Jean. Let's hurry! |
0x3b95: | All right, we're going in. Keep your blaster ready! |
0x3bca: | Push the GUN'S START BUTTON to draw your blaster. |
0x3bfe: | Push the A BUTTON to draw your blaster. |
0x3c28: | Anything could happen in here. You might want to SAVE frequently just in case disaster strikes! |
0x3c8a: | This place looks pretty dangerous. Let's head home... |
0x3cc1: | Gillian! Jean needs our backup! We have to find him quickly! |
0x3cfe: | Jeez... looks pretty scary in there. Why don't we head home... |
0x3d3f: | Gillian! You're a full-fledged Junker now! Pull yourself together! |
0x3d82: | ...you really going in there? |
0x3da0: | Gillian, please attempt to show a modicum of backbone! |
0x3dd7: | It's a battered, old factory. Judging from its design, I'd say it dates from the period when manned production techniques were still used. It appears abandoned. |
0x3e79: | It has an eerie atmosphere about it. |
0x3e9e: | The sky is getting quite dark. It looks like a storm may be coming in. |
0x3ee6: | Staring at the sky like that isn't going to bring rain, you know. |
0x3f28: | This place is quite run-down. It looks deserted, too. |
0x3f5f: | The building is heavily damaged. It's probably been abandoned since the last century. |
0x3fb5: | There's nothing unusual here. |
0x3fd3: | There's no sign that anybody's around. |
0x3ffa: | I'm sure Jean is in the building. |
0x401c: | Jean doesn't appear to be out here. He's probably in the building. |
0x4060: | Metal, are you reading anything? |
0x4081: | I show multiple moving objects within the building. |
0x40b5: | I can't get any more detailed information than that without moving inside the building. |
0x410d: | I can't tell from here. We'll have to move inside. |
0x4141: | I can't get any more data without going into the building. |
0x417c: | All right, I'll save everything that has happened up until now. |
0x41bc: | Which file number would you like to save it in? |
0x41ec: | This file contains data from a previous save. |
0x421a: | Is it okay for me to overwrite it with the new data? |
0x4251: | In that case, I won't write the new data there. |
0x4281: | This file contains data from a previous save. |
0x42af: | Is it okay for me to overwrite it with the new data? |
0x42e6: | In that case, I won't write the new data there. |
0x4316: | This file contains data from a previous save. |
0x4344: | Is it okay for me to overwrite it with the new data? |
0x437b: | In that case, I won't write the new data there. |
0x43ab: | This file contains data from a previous save. |
0x43d9: | Is it okay for me to overwrite it with the new data? |
0x4410: | In that case, I won't write the new data there. |
0x4440: | We've entered the factory. |
0x445b: | This is the spot where he placed that videophone call. |
0x4492: | We still haven't completed our investigation... |
0x44c2: | Let's keep checking the area, Gillian. |
0x44e9: | Going home already? We don't have the evidence that we need yet! |
0x452a: | There's debris everywhere. Please watch your step. |
0x455d: | There are pipes running everywhere. |
0x4581: | The ceiling looks quite weak. |
0x459f: | The building is severely damaged. It should be demolished. |
0x45da: | It's been weakened by rust in several places. |
0x4608: | I scanned the area with my sensors, but I can't pick up anything special. |
0x4652: | I see nothing important here. |
0x4670: | It looks like the concrete here is quite corroded. |
0x46a3: | This place looks as if it could collapse at any moment. We must be careful. |
0x46f0: | There's nothing special here. |
0x470e: | So where's this SNATCHER? |
0x4728: | Where is Jean Jack, anyway? |
0x4744: | Yeow! That's really hot! I'm going to have a blister there... |
0x4784: | Be careful! The surface is hot due to steam within. |
0x47b8: | Steam is still leaking out. Don't touch it! |
0x47e5: | Metal! Aren't you picking anything up? |
0x480c: | I'm afraid not. There is nothing moving but the two of us. |
0x4848: | Nothing's moving. That's odd. What happened to Jean? |
0x487e: | Nothing at the moment. |
0x4895: | I'm not reading anything. |
...? | |
0x48b4: | Wait! I'm picking something up! It's headed this way! |
0x48ea: | Really? What direction is it coming from? |
0x4914: | Dead ahead! 10 meters! 9... 8... |
0x4936: | ... 7... 6... |
0x4946: | That's impossible! I don't see anything! |
0x496f: | ... 5... 4... 3... |
0x4985: | Target identified! It's just a fly. |
0x49a9: | I'm not picking anything up at the moment. |
0x49d4: | No reading at all. We're the only thing moving in here. |
0x4a0d: | Insectors! Use your blaster, Gillian! |
0x4a36: | The motion reading has vanished. |
0x4a57: | Press the GUN'S START BUTTON to draw your blaster. |
0x4a8d: | Press the A BUTTON to draw your blaster. |
0x4ab9: | Remember, this is no drill! |
0x4ad6: | I know! I've practiced enough at the HQ's range. |
0x4b08: | That was close, wasn't it Gillian? |
0x4b2b: | Uggh... They hit me five times. |
0x4b4c: | That was close, wasn't it Gillian? |
0x4b6f: | Damn! I got hit four times! |
0x4b8b: | That was close, wasn't it Gillian? |
0x4bae: | I got hit three times! Damn! |
0x4bcb: | Gillian, are you all right? |
0x4be7: | Damn! I got hit twice. |
0x4bfe: | Gillian, are you all right? |
0x4c1a: | They hit me once, but I'll survive. |
0x4c3e: | Now activating first-aid systems! I'll stop the bleeding! |
0x4c78: | Thanks, Metal. |
0x4c87: | Blood flow stopped. |
Disinfection completed. Now injecting "Junker's Blood" fluid supplement and pain killers. Finally, some nanomachines, healing agents. | |
0x4d22: | Youch! |
0x4d29: | Oooh! |
0x4d2f: | That should be sufficient for the time being. |
0x4d5d: | That was close. Gotta be more careful. |
0x4d85: | Gillian! I have to stop the bleeding again! |
0x4db1: | Aaaah! |
0x4db8: | The nanomachine I injected appears to be doing its work. |
0x4df1: | Your condition has stabilized. |
0x4e10: | We're not out of trouble yet. |
0x4e2e: | Insectors! Use your blaster, Gillian! |
0x4e57: | I've lost the motion reading. |
0x4e75: | Hmmm. I'm picking something up from the direction of Little John! |
0x4eb8: | I thought Little John's functions were totally dead! |
0x4eed: | I'm worried about Gibson! Let's move on! |
0x4f16: | We don't know what's ahead. Please use extreme caution! |
0x4f4e: | The ceiling's been damaged. Some of the wiring is sticking out. |
0x4f8e: | There's a time bomb attached to Little John! |
0x4fbb: | Little John's parts are spread everywhere. This is awful... |
0x4ff8: | There's nothing unusual here except for Little John. |
0x502d: | It looks like the time bomb is the only trap. |
0x505b: | There's wreckage everywhere. I don't detect anything special. |
0x509a: | Just to be on the safe side, you should SAVE frequently from here on. |
0x50e2: | Anything could happen! You should probably SAVE frequently just to be safe. |
0x5130: | Now that you mention it, I haven't saved even once since arriving at the factory. |
0x5182: | It's a time bomb!! Let's get out of here! |
0x51ac: | Oh my. Little John's been demolished. There's no way to repair damage this bad. |
0x51fe: | Little John... |
0x520d: | Boy, they really wasted him... |
0x522c: | Water is dripping from the sprinkler. |
0x5252: | Those drops really echo in here. |
0x5273: | I don't see anything that would help our investigation. |
0x52ab: | I can only find Little John's memory chip. |
0x52d6: | There is nobody here but us. |
0x52f3: | I don't see anything that would help our investigation. |
0x532b: | I hope we can recover Little John's memory. |
0x5357: | This charring indicates he was hit by fire from a laser cannon. Nearly all his circuits are burned completely through. |
0x53ce: | His functions have been completely terminated. |
0x53fd: | Nevertheless, his memory may be all or partially intact. |
0x5438: | Without Gibson, that memory may be our only clue. |
0x546a: | Where is Gibson? |
0x547b: | A navigator never leaves his runner's side unless there is a very serious reason. |
0x54cd: | We have to hurry! Gibson's in trouble! |
0x54f4: | Oh my... what's that shadow over there? |
0x551d: | Let's go take a look. |
0x5533: | It's no good. I can't disarm it! This kind of work requires experts! |
0x5579: | Let's get out of here quickly! |
0x5598: | There's no sound except the timer on the bomb. |
0x55c7: | The sound is coming from Little John's direction. |
0x55f9: | Let's take a look a Little John. |
0x561a: | I hear a sound like that of a timer. |
0x563f: | I can't confirm any sound except for the water drops, and Little John's shorting out. |
0x5695: | It's very quiet. The water drops are the only sound. |
0x56cb: | Things are scattered all over the floor. Please watch your step. |
0x570d: | I don't see anything unusual. |
0x572b: | Besides the large pillar across the floor, there is nothing unusual. |
0x5770: | The graffiti on the walls appears quite old. |
0x579d: | There is nothing special here. |
0x57bc: | We're the only ones in the area. |
0x57dd: | Wait! There's a figure on the floor! |
0x5802: | It's a dead end. |
0x5813: | A dead end? Then where did the SNATCHERS go? |
0x5840: | We can't get out from here! |
0x585c: | So we have to go back, eh? |
0x5877: | Let's head back to the entrance. |
0x5898: | There's little time! Let's get out of here! |
0x58c4: | Gillian, it's going to explode! We must evacuate! |
0x58f6: | If we waste any more time, Little John won't be the only one whose parts are scattered all over the place! Let's get out of here, Gillian! |
0x5981: | I hear something like a timer... Turn up the volume on your TV in order to hear it better. |
0x59dc: | Turn up the volume on your TV. Can you hear that? It sounds like a clock. |
0x5a26: | Wait! I can hear something... |
0x5a44: | I can't hear a thing! |
0x5a5a: | Try turning up the volume on the TV! |
0x5a81: | Wait! I can hear something... |
0x5a9f: | I can't hear a thing! |
0x5ab5: | Quiet! There! Can you hear it? |
0x5ad4: | Something just ran across that doorway! |
0x5afc: | What in the world happened here? |
0x5b1d: | Let's check Little John. He should have recorded something. |
0x5b5a: | What... Oh, that navigator we saw back there, huh? |
0x5b8e: | We should search Jean's personal belongings. Something may turn up. |
0x5bd3: | You're right. We might find some kind of a clue. |
0x5c05: | Gillian! Hurry! We should go after those figures we saw! |
0x5c3e: | Where are you going? The suspects were headed the other way! |
0x5c7b: | Are you chickening out, Gillian? |
0x5c9c: | When somebody as tough as Gibson goes down this easy... |
0x5cd4: | The killers could still be hiding anywhere around here. |
0x5d0c: | Jeez... I wish I didn't have to meet him like this. |
0x5d41: | I can't believe they killed Jean! |
0x5d63: | Jeez... I wish I didn't have to meet him like this. |
0x5d98: | ...Jean! |
0x5da1: | Gibson! It's Gibson! My god, his head's been twisted completely off. |
0x5de6: | He dropped his blaster here. |
0x5e03: | I don't see anything else special. |
0x5e26: | There is evidence of a struggle on the ground here, but I can't interpret it. |
0x5e74: | It's been crushed flat! This would take incredible strength. |
0x5eb1: | Jean's blaster has been bent like a twig. |
0x5edb: | This item is quite an antique. |
0x5efa: | "Search the house!" What is that supposed to mean? |
0x5f2f: | We've completely searched the body. I've recorded all the images. |
0x5f72: | Look! Jean's holding something in his right hand. |
0x5fa6: | He's still warm. |
0x5fb7: | That scream we heard was no doubt his. What killed him? |
0x5ff0: | His head has been twisted off. He died instantly. It would take incredible strength to do this... |
0x6053: | I don't think we'll find any more evidence in his belongings. |
0x6091: | Wait! There's a scrap of paper in one of his pockets! |
0x60c7: | There was a key in one of his pockets. |
0x60f0: | It's hair! He's holding several stands of hair. |
0x6122: | In addition, there is skin tissue under his nails. Probably from him scratching his attacker. |
0x6183: | I've already analyzed the hair sample. |
0x61aa: | I've already analyzed the tissue sample. |
0x61d3: | It's an old-type blaster. It's definitely Jean's. |
0x6206: | It's still warm. He probably fired several shots. |
0x6239: | I've already analyzed that organic matter. |
0x6264: | What is this key for? I don't know of anywhere where old keys like this are still used. |
0x62bc: | It's written on ordinary paper. |
0x62dc: | I'm not picking anything up. |
0x62f9: | What was that a moment ago? |
0x6315: | I was definitely picking something up, but... |
0x6343: | The reading has quieted down. |
0x6361: | We should confirm it. |
0x6377: | Maybe there's more than one SNATCHER involved. Gibson said, "I've cornered a probable male SNATCHER..." |
0x63e0: | Bending a blaster like this is well beyond the strength of any human. |
0x6426: | No doubt it was a SNATCHER. |
0x6442: | Metal, hang on to this key as evidence, okay? |
0x6470: | All right, I'll store it. |
0x648a: | Who knows? These could be Jean's last words. Metal, keep this as evidence, will you? |
0x64e0: | All right, now storing paper scrap in my internal chamber. |
0x651b: | It's blocked by a cave-in. We can't go any farther. |
0x6550: | There must be several tons of earth here. |
0x657a: | It appears to have been like this for some time. |
0x65ab: | I don't see any way out from here. |
0x65ce: | There's no place big enough for a person to get through. |
0x6607: | There's no way we could possibly move this out of the way. |
0x6642: | That's weird... Then where did those SNATCHERS go? |
0x6676: | They definitely headed in this direction, didn't they? |
0x66ad: | There's no other way out of here. Unless they liquefied themselves, they must have gotten out some other way. |
0x671c: | I can't get a meaningful sensor reading with so much debris piled up. |
0x6762: | Are you okay, Gillian? |
0x6779: | Are you okay? |
0x6787: | Bless you... |
0x6794: | That's weird. I was fine until a moment ago... |
0x67c4: | Hmmm... maybe it's colder in here than I thought. |
0x67f7: | ...maybe I'm getting a cold. |
0x6814: | Please stay quiet. |
0x6827: | What's wrong, Metal? |
0x683c: | Maybe it's a sensor defect, but I think I'm picking a sound off in the distance. |
Can you hear it, Gillian? | |
0x68a7: | That's odd. Seems like my ears are going out on me. |
0x68dc: | Maybe it's due to a change in air pressure. |
0x6908: | All right, now moving ahead. |
0x6925: | All right, now moving back. |
0x6941: | Hey, Metal. Aren't you picking anything up? |
0x696e: | Metal, anything on your sensors? |
0x698f: | No, nothing. We're the only thing moving. |
0x69ba: | No. I'm not getting any reading. |
0x69dc: | The only sound is that of the bomb's timer. |
0x6a08: | I hear something which sounds like a timer. |
0x6a34: | Listen! You can hear a sound like that of a timer. |
0x6a67: | It's uncomfortably quiet here. |
0x6a86: | I'm not picking up any sounds. |
0x6aa5: | Sorry, Gillian. I can't get a clear frequency at this location. |
0x6ae6: | Why not, Metal? |
0x6af6: | It's probably due to the presence of SNOW-9. |
0x6b25: | SNOW-9? |
0x6b2d: | It's a bioengineered form of pollen which interferes with radio transmissions. |
0x6b7c: | I can't transmit from this area. |
0x6b9d: | I'm afraid SNOW-9 is blocking any videophone transmissions. |
0x6bd9: | Well then how come Gibson was able to call in? |
0x6c08: | No doubt the level of SNOW-9 in the area has increased since then. |
0x6c4b: | The SNATCHERS may be using SNOW-9 as a screen. |
0x6c7a: | That's your Junker ID. It gives you all your special privileges. Take good care of it. |
0x6cd2: | That's the expense money they gave you. |
0x6cfa: | So what is "Search the house" supposed to mean? |
0x6d2a: | This item is quite an antique. |
0x6d49: | It's got an IC chip built-in with all your personal data stored on it. |
0x6d90: | You can get any amount of cash necessary to carry out your investigation. |
0x6dda: | It's written on normal paper, and it's definitely Jean's handwriting. |
0x6e20: | What is this key for? I don't know of anywhere old keys like this are still used. |
0x6e72: | I don't think there's any way to use it here. |
0x6ea0: | What's that supposed to mean? |
0x6ebe: | Jean always liked puzzles. There's probably some hidden meaning in this. |
0x6f07: | A message, huh? |
0x6f17: | I wonder where this is from? |
0x6f34: | There are no public facilities which still use keys like this. |
0x6f73: | If that's true, then it must be to some personal item of Jean's. |
0x6fb4: | If we check his things, we may be able to discover something. |
0x6ff2: | I'm afraid I cannot analyze another navigator's memory. |
0x702a: | We'll have to go back to Headquarters to process it. Let's just hope there's something left. |
0x7087: | The results of the analysis on the hair that Jean was holding are:... |
0x70cd: | European subject, male. Blood type A, Rh minus. In all probability a SNATCHER. |
0x711e: | The results of the analysis on the skin tissue that was under Jean's nails are:... |
0x7171: | European subject, female. Blood type O, Rh minus. In all probability a SNATCHER. |
0x71c4: | The results of the analysis on the organic matter that was in Jean's stomach are:... |
0x7219: | A portion of a buffalo that was ingested approximately three hours earlier. |
0x7265: | In other words, Jean ate buffalo meat somewhere about three hours before he was killed. |
0x72bd: | Metal! |
0x72c4: | Answer me! |
0x72cf: | Metal! Where are you? |
0x72e5: | I'm right here. |
0x72f5: | What does this mean? |
0x730a: | I'm afraid you've died in the line of duty. |
0x7336: | No! You're kidding! |
0x734a: | Am I really dead? |
0x735c: | Yes, I'm afraid so... |
0x7372: | No way! I can't die now! |
0x738b: | .......... |
0x7396: | Metal, can't you do something? |
0x73b5: | .......... |
0x73c0: | Metal!! |
0x73c8: | Oh, okay. What a pain... |
0x73e2: | So, I'm gonna be okay, right? |
0x7400: | Just this once. |
0x7410: | I owe you one, buddy! |
0x7426: | You should have listened to me and saved the game. |
0x7459: | Well I did, up until the factory part... |
0x7482: | That's not good enough! You never know what's going to happen out there! |
0x74cb: | You have to be more careful than that. |
0x74f2: | Well, you know. I get so involved in the investigation. |
0x752b: | Don't let this happen again. Remember... USE THE SAVE FEATURE! |
0x756b: | Okay, okay. |
0x7577: | So this means I've had a "near-death" experience. Its not at all what I expected. |
0x75ca: | We're going back now. |
0x75e0: | Now continuing the investigation... |
0x7604: | Investigation now being temporarily suspended... |
0x7635: | All right, I'll save everything that has happened up until now. |
0x7675: | Which file number would you like to save it in? |
0x76a5: | This file contains data from a previous save. |
0x76d3: | Is it okay for me to overwrite it with the new data? |
0x770a: | In that case, I won't write the new data there. |
0x773a: | This file contains data from a previous save. |
0x7768: | Is it okay for me to overwrite it with the new data? |
0x779f: | In that case, I won't write the new data there. |
0x77cf: | This file contains data from a previous save. |
0x77fd: | Is it okay for me to overwrite it with the new data? |
0x7834: | In that case, I won't write the new data there. |
0x7864: | This file contains data from a previous save. |
0x7892: | Is it okay for me to overwrite it with the new data? |
0x78c9: | In that case, I won't write the new data there. |
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