The following text was extracted from the original game, for fans, archival and nostalgic purposes. There should be a menu on the right side linking to all parts of this dump, if not please visit the Snatcher text dump main page.
The text is presented as close as possible to the original, including colors when available. Next to each line is the offset within the file for the corresponding text.
0xf8a: | 2 |
0x3800: | AREA |
0x3805: | AROUND ROOM |
0x3811: | BUILDING |
0x381a: | CASH |
0x381f: | CEILING |
0x3827: | CHESS PIECE |
0x3833: | CONTAINERS |
0x383e: | DESCEND STAIRS |
0x384d: | DESK TOP |
0x3856: | DON'T SAVE |
0x3861: | DOOR |
0x3866: | DOOR 1 |
0x386d: | DOOR 2 |
0x3874: | DOOR 3 |
0x387b: | DOORS |
0x3881: | ENTER TURBOCYCLE |
0x3892: | EVIDENCE |
0x389b: | EXIT |
0x38a0: | FLOOR |
0x38a6: | GO INSIDE |
0x38b0: | INVESTIGATE |
0x38bc: | JUNKER I.D. |
0x38c8: | LITTLE JOHN |
0x38d4: | LOOK |
0x38d9: | LOOK AROUND |
0x38e5: | MATCHES |
0x38ed: | MEMO |
0x38f2: | MONITORS |
0x38fb: | MOTION DETECTOR |
0x390b: | MOVE |
0x3910: | NEON |
0x3915: | OPERATING TABLE |
0x3925: | PATIENT RECORD |
0x3934: | PEEP |
0x3939: | POSSESSIONS |
0x3945: | RECEPTION DESK |
0x3954: | RED SQUARE |
0x395f: | SAVE |
0x3964: | SAVE 1 |
0x396b: | SAVE 2 |
0x3972: | SAVE 3 |
0x3979: | SAVE 4 |
0x3980: | SHELF |
0x3986: | STAIRWAY |
0x398f: | SWITCH 1 |
0x3998: | SWITCH 2 |
0x39a1: | SWITCH 3 |
0x39aa: | SWITCHES |
0x39b3: | TALK |
0x39b8: | TEMPLE |
0x39bf: | TURN ON LIGHT |
0x39cd: | USE METAL GEAR |
0x39dc: | USE SWITCHES |
0x39e9: | VIDEO MEMORY |
0x39f6: | VIDEOPHONE |
0x3a01: | We're now at Queens Hospital. |
0x3a1f: | This is Queens Hospital. |
0x3a38: | That sign! That's the one that was in Little John's memory! No mistake! |
0x3a80: | All right Random, let's go. |
0x3a9c: | I'm ready for anything. |
0x3ab4: | All right. I'll open the door. |
0x3ad4: | All right. I'll open the door. |
0x3af4: | Before that, I have to investigate the door lock system being employed in order to be able to open it. |
0x3b5b: | The building dates from the 20th century. There is no sign that they are in business. |
0x3bb2: | The building is not typical of those constructed as hospitals. It was probably originally used as an office building, or for some other purpose. |
0x3c43: | This sign looks like it says "Oleen" even from quite close. |
0x3c7f: | Sometimes people's preconceived notions are capable of distorting reality, aren't they. |
0x3cd7: | There is a rather wide road passing by the hospital. A number of cars are parked illegally on it. |
0x3d3a: | A surprising number of people are in the area. Car and pedestrian traffic is quite heavy. |
0x3d95: | It's their camouflage. |
0x3dac: | It's an old-style electronic-lock door. |
0x3dd4: | It's a round, pillar-shaped building of the kind that were popular at the end of the last century. |
0x3e37: | Although it is quite aged, it appears to have been adequately maintained. |
0x3e81: | An old building like this wouldn't attract anybody's attention. |
0x3ec1: | They really thought it through, didn't they. Underground operations... |
0x3f09: | The only entrance appears to be at the front of the building. |
0x3f47: | Not surprisingly, part of the neon sign is, in fact, burned out. |
0x3f88: | The broken neon tube is flickering occasionally. |
0x3fb9: | This area is directly above a section of the abandoned "Tube-Liner" subway system. It seems to have gone downhill since the trains stopped running. |
0x404e: | The subway, eh? That's rather suspicious. It looks like Jamie may have been right. |
0x40a2: | I've confirmed it on my internal geographic records. One of the old subway lines passes directly under here. |
0x4110: | Most of the ground in Neo Kobe is too soft to allow underground digging... |
0x415b: | It's facing a street, but things do not seem to be particularly well-developed. |
0x41ab: | We are quite a distance from any shopping or residential areas. |
0x41eb: | I've got the data from earlier visit recorded, so you can open it at any time. |
0x423a: | I've already stored this door's access number. |
0x4269: | The door is locked, but even I can open a mechanism this simple. |
0x42aa: | Don't set off any burglar alarms or anything. |
0x42d8: | Random, what do you think? |
0x42f3: | I'll know when I get in there. |
0x4312: | Do you sense anything? |
0x4329: | Yeah, their foul breath! I don't need no sensors to tell me what I need to know! |
0x437a: | Is that some special sense you bounty hunters have? |
0x43ae: | Won't do us any good to discuss this out here. Let's head in. |
0x43ed: | All right, let's approach the hospital... |
0x4417: | This is the main entrance. |
0x4432: | I'll enter Queens Hospital's security program and disable the lock. |
0x4476: | All right, now entering their security system... |
0x44a7: | ...lock disabled. |
0x44b9: | We're in the hospital's hallway. |
0x44da: | We're inside the hospital. |
0x44f5: | It's really quiet in here. |
0x4510: | There has to be an entrance to the lower level in here somewhere. |
0x4552: | Awfully dark... |
0x4562: | If you're cutting out, you're doing it alone. I'm going to check this place out! |
0x45b4: | Gillian, you chickening out on me, or what? |
0x45e0: | Gillian, let's investigate the hospital. |
0x4609: | ...going outside? |
0x461b: | There is a reception booth in the center of the lobby, and three doors along the wall behind it. |
0x467c: | This looks like the waiting area. |
0x469e: | There is dust everywhere. |
0x46b8: | There are no tracks in the dust that would indicate recent passage. |
0x46fc: | ...the only ones are those we have made. |
0x4725: | So that means these tracks are yours, eh? Well I'm impressed. Now everybody in the world knows you were in here! |
0x4796: | There is nobody in the booth. The monitors are switched off. |
0x47d3: | Pretty lonely reception area. |
0x47f1: | There are three switches. |
0x480b: | I'm not picking up any movement. There is nobody else in the area. |
0x484e: | It appears that it has been left like this for some time. |
0x4888: | I see... This is part of their camouflage, too. |
0x48b9: | Well, if they're not in business at the moment, what's the neon sign on for? |
0x4906: | If it appears abandoned, homeless and other people may move into the building. |
0x4955: | What filth! There's no operational hospital in the world with floors this dirty! |
0x49a6: | There are no new footprints. Apparently things have been left this way for a number of months. |
0x4a05: | There is dust on everything. I don't see any footprints. |
0x4a3f: | Nothing has changed since our last visit. |
0x4a69: | So that means that nobody's in here, eh? |
0x4a92: | That would appear to be the case. I cannot detect any footprints besides ours. |
0x4ae1: | There are switches which open the doors. |
0x4b0a: | A solid layer of dust has collected. It hasn't been operated for several months. |
0x4b5c: | What's this? There are some kind of switches here. |
0x4b8f: | The switches have dust on them. It looks like they haven't been operated in a long time. |
0x4be8: | These switches operate the doors by remote control. |
0x4c1c: | Gillian, look at this. |
0x4c33: | It says "Door Control: 1 - 2 - 3". These switches must be for those doors over there. Apparently they are operated from here. |
0x4cb1: | I wonder what these switches are for? |
0x4cd7: | They do not appear to be automatic doors. There must be some kind of a control somewhere. |
0x4d32: | So what do you think of this hospital. |
0x4d59: | Well, it definitely looks like it's not being used. Still, I sense something. Probably their smell. |
0x4dbf: | Everything has just been abandoned as it was. |
0x4ded: | Let's check another room. |
0x4e07: | ...what about that far room? |
0x4e24: | I'll push switch #1. |
0x4e39: | ...Door #1 closed. |
0x4e4c: | ...Door #1 opened. |
0x4e5f: | I'll push switch #2. |
0x4e74: | ...Door #2 closed. |
0x4e87: | ...Door #2 opened. |
0x4e9a: | I'll push switch #3. |
0x4eaf: | ...Door #3 closed. |
0x4ec2: | ...Door #3 opened. |
0x4ed5: | The only footprints are those that we left. |
0x4f01: | So we are the only ones who have been in and out of here, eh? |
0x4f3f: | That door is open. |
0x4f52: | That door is closed. |
0x4f67: | We're in room #1. |
0x4f79: | Looks like an operating room. |
0x4f97: | Moving out to the hallway. |
0x4fb2: | Let's go out to the hallway. |
0x4fcf: | Moving out to the hallway. |
0x4fea: | Let's take a look out in the hallway. |
0x5010: | All right, now moving out to the hallway. |
0x503a: | Not much we can do...let's take a look out in the hallway. |
0x5075: | There is an operating table. It would appear that this room was used for surgery or treatment of some kind. |
0x50e2: | It appears to be a very well-equipped operating room. |
0x5118: | X-ray equipment is installed into the walls. |
0x5145: | Camera and lighting equipment for surgery are everywhere. |
0x517f: | It's a virtual reality monitor to support the surgeon as he conducts the operation. |
0x51d3: | These monitors are for displaying the images from various types of internal body cameras. |
0x522d: | It's an ordinary operating table. |
0x524f: | There is a layer of dust on the sheet. |
0x5276: | I'm not reading any motion. There is no one in the area besides us. |
0x52ba: | I'm not reading any traces of SNOW-9. |
0x52e0: | This is really bugging me! |
0x52fb: | There has been no maintenance of this equipment for some time. It would take some work before it could be used. |
0x536b: | The lens is clouded over. |
0x5385: | They're covered with dust. There is no sign that they've has been used recently. |
0x53d7: | The monitors are shut off. |
0x53f2: | It's an adjustable bed, but it's covered with dust. There is no sign that it has been used recently. |
0x5458: | Judging from the distribution and thickness of the dust, there is no sign that it has been moved recently. |
0x54c3: | Now looking about the room. |
0x54df: | Everything seems to be in order. |
0x5500: | I don't believe anything is hiding in the room. |
0x5530: | Jeez, you're really paranoid, too. |
0x5553: | Really? I don't know. Something about this bothers me... |
0x558d: | What do you think this room was used for? |
0x55b7: | Surgery, right? But it's not used now. Something weird about that? |
0x55fb: | So it's just another ploy of theirs, eh? |
0x5624: | After seeing all of this, I think most guys would head home. |
0x5661: | There's got to be a way to get to the lower level somewhere. |
0x569e: | Let's check out the other rooms. |
0x56bf: | So it has to be that room, eh? |
0x56de: | We're in room #2. |
0x56f0: | Some kind of a research lab? |
0x570d: | It appears to be some kind of research facility for biological experiments. |
0x5759: | A number of specialized devices and machines are located throughout the room. |
0x57a7: | It's like something out of an old science-fiction movie. |
0x57e0: | Genital-manipulators, various lasers, micro-surgery implements... the place seems well-equipped. |
0x5842: | Once abandoned like this, even the most costly equipment is useless. |
0x5887: | Just like a dentist. |
0x589c: | There are jars for preserving items in formaldehyde, and a number of other containers and chemicals. |
0x5901: | There are various types of biotech equipment. They were apparently carrying out some rather involved project. |
0x5970: | All of these are -- well, used to be -- extremely high-quality monitors. |
0x59b9: | It's a very expensive monitor, with super high-resolution for medical applications. |
0x5a0d: | There is nothing pleasant in any of the containers. |
0x5a41: | Some contain specimens. I'd rather not look too closely at them... |
0x5a85: | Jeez... None of this stuff looks like it would be any good with beer. |
0x5acc: | There is nothing alive here... This place really gives me the creeps. |
0x5b12: | Equipment and supplies for experiments have been left right where they were when they were being used. |
0x5b79: | If the SNATCHERS are going to show, I wish they'd hurry it up. This is getting pretty boring. |
0x5bd7: | It's got cobwebs on it. There is no sign that this room has been used at all. |
0x5c26: | I would suspect that it would be difficult to artificially create the rundown condition of this equipment. |
0x5c91: | There is no sign that any of the containers or chemicals have been touched. They are all covered with an even layer of dust. |
0x5d0f: | There are a number of pieces of equipment, but none of them are set up for operation. |
0x5d65: | The amount of dust is the same as in other areas. |
0x5d97: | This equipment would need extensive maintenance before it could be used. |
0x5de0: | For some reason, a large number of the containers are empty. |
0x5e1d: | Some of the containers are broken. |
0x5e40: | So this was their research lab, eh? |
0x5e64: | Yep. Just a glorified closet now. |
0x5e87: | No sign of any way downstairs in this room, is there? |
0x5ebd: | Let's check out the room next door. |
0x5ee1: | That room on the end seems a little suspicious, doesn't it! |
0x5f1d: | Hmm? It's totally dark in here... Can't see a thing. |
0x5f52: | I have a light installed just for situations like this. Please use it if necessary. |
0x5fa7: | Gillian, let's try switching my light on, shall we? |
0x5fdb: | Pitch black in here, ain't it... |
0x5ffc: | If there's a way down, it has to be here. |
0x6026: | I bet you're right, Gillian. |
0x6043: | Gillian, let's check out that vase. |
0x6067: | Just a little more... Let's check out this room. |
0x6099: | I'm shutting my light off, Gillian. |
0x60bd: | It's a picture of St. Basil's cathedral. |
0x60e6: | What's this? Looks like a castle or something... |
0x6117: | It's a photograph of St. Basil's cathedral in Moscow. |
0x614d: | It's a picture of some kind of a temple. It looks somewhat Islamic... |
0x6194: | I think I've seen that thing somewhere before... Damn! I just can't remember. |
0x61e3: | There is nothing on the desk. |
0x6201: | There's something on the desk. |
0x6220: | ...it's a drawer. |
0x6232: | What's this? |
0x623f: | "Face to face". Doesn't this look like the picture that's on the wall of the Chief's office? |
0x629c: | That's a famous optical illusion, isn't it? ...I get it, their eyes don't register optical illusions. We better check that out. |
0x631c: | It's not something a human would notice easily. It could be a sign of some kind. |
0x636e: | I see... "Face to face". This could mean something. Let's check it out. |
0x63b8: | ...it's a vase. There are no flowers in it. |
0x63e5: | There are rails on the floor. |
0x6403: | Now this is just a little suspicious. I bet this is the way downstairs. |
0x644c: | Rails? That's funny. Maybe this is the way to the lower level. |
0x648c: | What's wrong with this picture, kids? These rails are out of place. |
0x64d0: | Maybe that vase is some kind of switch? |
0x64f8: | There must be a switch somewhere. |
0x651a: | ...It's a monitor. |
0x652d: | It looks like one for a personal computer. |
0x6558: | It's a whiteboard. Nothing is written on it. |
0x6586: | It's a whiteboard, of the type used for messages, lectures, or other functions. |
0x65d6: | It's a very old photograph. Judging from the condition of the inks and paper, I would suspect that it is at least 50 years old. |
0x6656: | What's a picture like this doing on the wall here? Metal, what is this a photo of? |
0x66a9: | One moment, please. I'll scan my data files... |
0x66d9: | I have a positive ID. It's the Cathedral of St. Basil. It's a famous cathedral that was a Moscow landmark before the Catastrophe. |
0x675d: | St. Basil's cathedral? Have I heard of that? I can't seem to remember. |
0x67a4: | Come to think of it, there was a map of Moscow on the wall in Freddy Nielsen's apartment, wasn't there. |
0x680c: | Moscow, eh? What connection do the SNATCHERS have with Moscow? |
0x684b: | That's where the matches were. |
0x686a: | There is a box of matches on the desk. |
0x6891: | Oh my! These matches are from Outer Heaven! |
0x68bd: | Outer Heaven seems to be quite a popular spot with our SNATCHER friends. I would suspect that they go there to select their victims. |
0x6943: | I will store these matches as evidence. |
0x696b: | ...we've already checked out that drawer. |
0x6995: | Let's investigate this drawer. |
0x69b4: | ...that's too bad. There is nothing there. |
0x69e0: | I bet this vase is some kind of a switch. |
0x6a0a: | All right, I will try lifting it up. |
0x6a2f: | Oh! |
0x6a34: | The desk slid to one side, revealing a stairway leading down! |
0x6a72: | It's a simple vase. |
0x6a86: | It's a completely ordinary vase. |
0x6aa7: | They run under this desk. Perhaps this desk is designed to slide? |
0x6ae9: | I think you're right. |
0x6aff: | ...pushing it doesn't do any good. It won't budge. |
0x6b32: | It's a monitor designed for use with a computer. |
0x6b63: | It's a whiteboard with a copy prevention device installed. |
0x6b9e: | Really? Specially designed for use by bad guys, eh? |
0x6bd2: | What do you think of this room? |
0x6bf2: | The lack of lights is weird. I can't think of any reason for that. |
0x6c36: | So maybe the SNATCHERS don't need lights, huh? |
0x6c65: | This room may have some kind of a trap or other device in it. |
0x6ca3: | What do you think of this room? |
0x6cc3: | The lack of lights is weird. I can't think of any reason for that. |
0x6d07: | So maybe the SNATCHERS don't need lights, huh? |
0x6d36: | This room may have some kind of a trap or other device in it. |
0x6d74: | What kind of a "device" are you talking about? |
0x6da3: | ...why don't we just take a good look around. |
0x6dd1: | What kind of a "device" are you talking about? |
0x6e00: | ...why don't we just take a good look around. |
0x6e2e: | Metal, is your light on? |
0x6e47: | It's been on for some time! Do you have night-vision trouble, Gillian? |
0x6e8e: | Oh jeez... |
0x6e99: | The light is already on, Gillian. |
0x6ebb: | All right, turn your light on. |
0x6eda: | Yes sir. Coming on... |
0x6ef1: | The light is now on. I turn control of it over to you, Gillian. |
0x6f32: | You operate the light with the direction key. Press the B button together with the direction key to move the light; otherwise, the direction key navigates through commands, as usual. |
0x6fea: | Make sure that objects you wish to examine are centered in the light's beam. |
0x7037: | You have the honors, Gillian. |
0x7055: | I'll let you handle it, Gillian. |
0x7076: | All right, I'll save everything that has happened up until now. |
0x70b6: | Which file number would you like to save it in? |
0x70e6: | All right, despite utter darkness, I will now save everything that has happened up to now. |
0x7141: | I can't see very well, but which file number would you like to save it in? |
0x718c: | This file contains data from a previous save. |
0x71ba: | Is it okay for me to overwrite it with the new data? |
0x71f1: | In that case, I won't write the new data there. |
0x7221: | This file contains data from a previous save. |
0x724f: | Is it okay for me to overwrite it with the new data? |
0x7286: | In that case, I won't write the new data there. |
0x72b6: | This file contains data from a previous save. |
0x72e4: | Is it okay for me to overwrite it with the new data? |
0x731b: | In that case, I won't write the new data there. |
0x734b: | This file contains data from a previous save. |
0x7379: | Is it okay for me to overwrite it with the new data? |
0x73b0: | In that case, I won't write the new data there. |
0x73e0: | Gillian, let's investigate more thoroughly! |
0x740c: | There might still be a clue we haven't found yet. Let's search more. |
0x7452: | Let's look around some more. |
0x746f: | Wait a minute! I think I saw something move! |
0x749c: | Where? I don't see anything? |
0x74b9: | That's odd. Maybe I just imagined it. |
0x74e0: | Gillian! I was right! Something is moving! |
0x750b: | What is it? A SNATCHER? |
0x7523: | No, it's a much smaller object than that. |
0x754d: | Ah yes, another fly is it? Or perhaps a dreaded mosquito? |
0x7587: | Wait a minute... It's larger than that. |
0x75b0: | Larger? What is it? |
0x75c4: | I have a positive identification! |
0x75e6: | It's a cockroach! |
0x75f8: | A cockroach?! |
0x7606: | Most unsanitary for a hospital. |
0x7626: | You can say that again. |
0x763e: | The cockroach has vanished. It must have crawled under something. |
0x7681: | There is nothing there. |
0x7699: | I don't see anything there. |
0x76b5: | Just my imagination, I guess. These things happen, you know. |
0x76f2: | There is nothing there. |
0x770a: | I don't see anything there. |
0x7726: | The object you're aiming for is not centered in the light's beam. |
0x7768: | Place the object you want in the center of the light's beam. |
0x77a5: | Please indicate clearly the object you are referring to. |
0x77de: | You have illuminated more than one object. |
0x7809: | I see nothing unusual. |
0x7820: | There is nothing there. |
0x7838: | It's too dark to identify anything. |
0x785c: | It's too dark for my optical sensors to function. |
0x788e: | I've stored this photo in my memory. |
0x78b3: | We've checked it before. As you can see, there's nothing there. |
0x78f4: | You might have missed something. Let's check really carefully. You have to trust your instincts. |
0x7956: | We've checked it before. As you can see, there's nothing there. |
0x7997: | You might have missed something. Let's check really carefully. You have to trust your instincts. |
0x79f9: | Gillian, be quiet!! They will hear us if you make noise like that! |
0x7a3c: | Quiet down, Gillian. We'll be heard. |
0x7a62: | You never know where they may be hiding. Let's keep conversation to the absolute minimum. |
0x7abd: | Gillian, please be quiet. They will find us if we make too much noise. |
0x7b05: | Gillian, be quiet!! They will hear us if you make noise like that! |
0x7b48: | Quiet down, Gillian. We'll be heard. |
0x7b6e: | You never know where they may be hiding. Let's keep conversation to the absolute minimum. |
0x7bc9: | Gillian, please be quiet. They will find us if we make too much noise. |
0x7c11: | It appears to go straight down. |
0x7c31: | A door is visible below. |
0x7c4a: | Unlike the hallway, these stairs do not have any dust on them. |
0x7c89: | In other words, our friends use this, right? |
0x7cb6: | Don't worry. It's well-built. |
0x7cd5: | If these stairs can handle a SNATCHER, they won't have any trouble with us. |
0x7d21: | I don't read anything at the moment. |
0x7d46: | My sensors are not picking anything up. |
0x7d6e: | There is still something about this room that we haven't examined yet. |
0x7db5: | Well let's hurry up and check it out. |
0x7ddb: | There is still something about this room that we haven't examined yet. |
0x7e22: | Well let's hurry up and check it out. |
0x7e48: | Gillian, we still haven't figured out what these rails are for. |
0x7e88: | Gillian, we still haven't figured out what these rails are for. |
0x7ec8: | Now that you mention it, there were still a few things about that third room that we haven't cleared up yet. |
0x7f35: | Let's investigate the third room. |
0x7f57: | Damn, there's nobody anywhere. Is this really one of the SNATCHER'S hideouts? |
0x7fa5: | Just relax, Gillian. It may not be much, but we have uncovered some clues. |
0x7ff1: | Don't you think it's a little odd? There's no sign of anybody anywhere. |
0x8039: | Why don't we head out, and see what we can make of the evidence we've gathered so far. |
0x8090: | What don't we leave the hospital for now? |
0x80ba: | That's your Junker ID. It gives you all your special privileges. Take good care of it. |
0x8112: | That's the expense money that the agency gave you. |
0x8145: | That's the chess piece that Gibson had which he used to identify the name of Queens Hospital. |
0x81a3: | That's the chess piece that Gibson had. |
0x81cb: | That's the patient record with the name of a SNATCHER on it. |
0x8208: | That's the object we found in the desk at Queens Hospital. |
0x8243: | Those are the matches that we found at Queens Hospital. |
0x827b: | That's the memo that Harry apparently wrote. |
0x82a8: | That's the memo that was in engineering. |
0x82d1: | That's the visual image that was recovered from Little John's memory. |
0x8317: | That's the photograph that was hidden in the Chief's office. |
0x8354: | That's the picture of a temple that was on the wall at Queens Hospital. |
0x839c: | It has an IC chip built-in which contains all of your personal data. |
0x83e1: | In principle, you are allowed to charge the Agency for as much money as is necessary for your investigation. |
0x844e: | This chess piece was being used to signal the name of Queens Hospital. |
0x8495: | That's a wooden chess piece. I believe it's the one which goes next to the King. |
0x84e7: | This was written in a code using Chinese characters for chemical elements. It deciphers to read "Benson". |
0x8552: | It appears to be part of a patient's record. I wonder what this writing means? |
0x85a2: | These are matches from "Outer Heaven". This is probably something they give away to their regular customers. |
0x860f: | "Face to face". This memo reveals the secret of the picture in the Chief's office. |
0x8662: | "Face to face". This is definitely Harry's handwriting. What could it mean? |
0x86af: | It's a picture of the neon sign at Queens Hospital. |
0x86e3: | It appears to read "Oleen Hospital". It looks like a neon sign of some hospital. |
0x8734: | This is a photograph of Red Square in Moscow before the Catastrophe. |
0x8779: | This is St. Basil's Cathedral. It's a famous cathedral that was in Moscow before the Catastrophe. |
0x87db: | All right, I'll save everything that has happened up until now. |
0x881b: | Which file number would you like to save it in? |
0x884b: | This file contains data from a previous save. |
0x8879: | Is it okay for me to overwrite it with the new data? |
0x88b0: | In that case, I won't write the new data there. |
0x88e0: | This file contains data from a previous save. |
0x890e: | Is it okay for me to overwrite it with the new data? |
0x8945: | In that case, I won't write the new data there. |
0x8975: | This file contains data from a previous save. |
0x89a3: | Is it okay for me to overwrite it with the new data? |
0x89da: | In that case, I won't write the new data there. |
0x8a0a: | This file contains data from a previous save. |
0x8a38: | Is it okay for me to overwrite it with the new data? |
0x8a6f: | In that case, I won't write the new data there. |
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Fan work by: Artemio Urbina 2001-2022