The following text was extracted from the original game, for fans, archival and nostalgic purposes. There should be a menu on the right side linking to all parts of this dump, if not please visit the Snatcher text dump main page.
The text is presented as close as possible to the original, including colors when available. Next to each line is the offset within the file for the corresponding text.
0x3800: | 1 AND 2 AT SAME TIME |
0x3815: | AREA |
0x381a: | AROUND ROOM |
0x3826: | CAUSE OF DEATH |
0x3835: | CEILING |
0x383d: | CONTAINERS |
0x3848: | CONTINUE INVESTIGATE |
0x385d: | DESK TOP |
0x3866: | DON'T SAVE |
0x3871: | DOOR 1 |
0x3878: | DOOR 2 |
0x387f: | DOOR 3 |
0x3886: | DOORS |
0x388c: | DUCT |
0x3891: | ESIMATED TIME OF DEATH |
0x38a8: | EXIT |
0x38ad: | FLOOR |
0x38b3: | IDENTITY |
0x38bc: | INVESTIGATE |
0x38c8: | LOOK |
0x38cd: | LOOK OVER |
0x38d7: | MONITORS |
0x38e0: | MOTION DETECTOR |
0x38f0: | MOVE |
0x38f5: | OPERATING TABLE |
0x3905: | QUIT INVESTIGATE |
0x3916: | RECEPTION DESK |
0x3925: | RECONSTRUCT CORPSE |
0x3938: | REMAINS |
0x3940: | SAVE |
0x3945: | SAVE 1 |
0x394c: | SAVE 2 |
0x3953: | SAVE 3 |
0x395a: | SAVE 4 |
0x3961: | SHELF |
0x3967: | SKELETON |
0x3970: | SMELL |
0x3976: | SNATCHER |
0x397f: | SWITCH 1 |
0x3988: | SWITCH 2 |
0x3991: | SWITCHES |
0x399a: | TALK |
0x399f: | USE METAL GEAR |
0x39ae: | USE SWITCHES |
0x39bb: | WALL |
0x39c0: | We're in the hospital's hallway. |
0x39e1: | They seem to like things tidy, don't they. |
0x3a0c: | It's obviously used differently from the floor above. |
0x3a42: | All right, let's check out the first room. |
0x3a6d: | Let's take a look in the second room. |
0x3a93: | Are you ready Random? Let's have a look at the last room... |
0x3acf: | Let's investigate a different room first. |
0x3af9: | Gillian, let's take a look at a different room. |
0x3b29: | There is a reception booth in the middle of the floor, as upstairs. And there are three doors off the hallway. |
0x3b98: | Everything is exactly the same... |
0x3bba: | It's like we've jumped through time or something. |
0x3bec: | It's been polished quite meticulously. Nothing like upstairs at all. |
0x3c32: | I see... It was a linoleum floor, huh? |
0x3c5a: | The monitors and control consoles also appear well cared-for. |
0x3c98: | In other words, this stuff gets looked at regularly. We better be real careful. |
0x3ce9: | The monitors are switched off, but the AC power lamps are still lit. |
0x3d2e: | ...there are two switches here. |
0x3d4e: | There are switches here just like the first floor. |
0x3d81: | So they work the doors just like upstairs, huh? |
0x3db1: | The third door is just like the other two. |
0x3ddc: | They are the same doors as we saw on the first floor. |
0x3e12: | The construction and design of the hallways and rooms is absolutely identical to the floor above. |
0x3e74: | I'm not reading any movement. We are the only ones in the area. |
0x3eb4: | It's waxed rather nicely. |
0x3ece: | I just can't imagine a bunch of SNATCHERS crawling around waxing floors... |
0x3f19: | There are switches here to open the doors. |
0x3f44: | The design of the reception booth is the same as that upstairs. |
0x3f84: | It has been used quite recently. The monitors are still warm. |
0x3fc2: | What's this? Unlike the first floor, there are only two door switches! |
0x4009: | There are only two buttons here. |
0x402a: | It says "Morgue". |
0x403c: | "Morgue?" As in where dead bodies are kept? |
0x4068: | There are no doorknobs or handles. It cannot be opened manually. |
0x40aa: | It's a very heavy door. Strength alone won't be enough to open it. |
0x40ee: | If there was one in the operating room, there are bound to be others. |
0x4134: | You never know. They could be hiding anywhere around here. |
0x4170: | I don't know... For a supposed hideout, there aren't very many of them. |
0x41b9: | All right, I'll push switch #1. |
0x41d9: | ...Door #1 closed. |
0x41ec: | ...Door #1 opened. |
0x41ff: | All right, I'll push switch #2. |
0x421f: | ...Door #2 closed. |
0x4232: | ...Door #2 opened. |
0x4245: | ...Door #3 closed. |
0x4258: | ...Door #3 opened. |
0x426b: | There's got to be a switch somewhere, just like the floor above. |
0x42ac: | Gillian, we've got to find the switch! |
0x42d3: | There's only two buttons. Maybe it can be opened using those two buttons? |
0x431e: | I wonder how one can get the third door open? |
0x434c: | There must be some kind of trick or something. I mean, there's only two buttons. |
0x439e: | Why don't we check out the other rooms until we figure out how to open the third door? |
0x43f5: | There must be some way to open the third door. Let's check out this floor a little more. |
0x444f: | That door is open. |
0x4462: | That door is closed. |
0x4477: | We're in room #1. |
0x4489: | The lights are on, unlike upstairs. |
0x44ad: | ...let's go out in the hall. |
0x44ca: | Just like that last one, you never know when they might pop out. Keep your blaster ready, Gillian. |
0x452d: | There is an operating table in the middle of the room. This appears to be their real treatment area. |
0x4593: | With these lights, it actually looks like a real hospital. |
0x45ce: | Various X-ray devices have been installed in the ceiling. |
0x4608: | A number of brand-new medical monitors are installed. |
0x463e: | It appears to be a standard operating table. Cables run from it to a number of the machines around the room. |
0x46ac: | It's a model of a human skeleton. No doubt used for anatomical study. |
0x46f2: | The remains of the SNATCHER are on the floor. |
0x4720: | There is nothing of note besides the medical equipment. |
0x4758: | It's a pretty big place. Can't really see everything at once. Let's take a look from one side to the other. |
0x47c5: | Besides the standard X and gamma rays, they can also project neutron and proton particle beams with this equipment. I would suspect that it is used in cancer treatment. |
0x486f: | The lens has been polished quite nicely. |
0x4898: | These are monitors for ultrasound, MRI scanners, and other imaging equipment. They are already connected to the nearby machines. |
0x491a: | Though switched off, they are getting power. The equipment is in stand-by mode. |
0x496b: | There is nothing unusual there. |
0x498b: | The surface of the bed is still quite warm. It's as if someone was lying there until just moments ago... |
0x49f5: | I'm no longer reading movement. There is nothing around at the moment. |
0x4a3c: | I'm not picking up any movement, at least not anymore. There was some movement, but I've lost it now. |
0x4aa3: | This is odd... The reading comes and goes. Probably a sensor malfunction on my part. |
0x4afa: | This is rather grotesque. It's somewhat distorted. For a medical model, it's quite inaccurate. |
0x4b5b: | When you look at them like this, there isn't much difference between them and humans, is there? |
0x4bbb: | It's functions have been completely terminated. It won't be moving again. |
0x4c06: | All right, let's look over the entire room. |
0x4c32: | Hmm? The skeleton is gone...? |
0x4c50: | It was definitely there a moment ago... |
0x4c78: | I read movement! This room! |
0x4c95: | Gillian! Watch it!! |
0x4caa: | ...there is one skeletal specimen. |
0x4ccd: | It's a SNATCHER! |
0x4cde: | Don't scare me like that. It's just a specimen! |
0x4d0f: | ...it's a skeletal specimen. |
0x4d2c: | So it looks like this is where they're doing their treatment. |
0x4d6a: | And the proof is over there on the floor. |
0x4d94: | Don't let your guard down. His friends are probably around here somewhere. |
0x4de0: | I wonder if this is where they carry out their treatment? |
0x4e1a: | It sure looks that way. |
0x4e32: | Well that's it then. Let's trash the place. |
0x4e5f: | There's no mistake. This is their nest. Let's take the place out. |
0x4ea3: | Don't get too hasty, Gillian. Let's check out the other room a little more first. |
0x4ef5: | Just relax. Let's take a look at the other rooms, too. |
0x4f2d: | ...it smells like burning machinery. |
0x4f52: | The stench from that SNATCHER we wasted is still around. |
0x4f8b: | Whoa! The smell from those drugs could knock a guy down... |
0x4fc6: | Oh yeah... it's that same smell you get at just about any hospital...an operating one that is. |
0x5026: | There's no sign that it's moved at all. Don't worry. It's dead. |
0x5068: | Shoot! Aim for the head!! |
0x5083: | The head! Aim for the center of the head!! |
0x50af: | I think it's definitely dead, er.. terminated this time. |
0x50e8: | Yes. All its functions have ceased. I don't read any residual energy, either. |
0x5138: | That was a really close call, Gillian. |
0x515f: | I took five hits...one more and I'd be taking a dirt nap. |
0x5199: | That was close, Gillian. |
0x51b2: | ...yeah, took four hits. I almost bought the farm back there. |
0x51f1: | That was close, Gillian. |
0x520a: | Yeah... I took three hits back there. |
0x5231: | Are you all right, Gillian? |
0x524d: | I'll live... it hit me twice, though. |
0x5274: | Are you hit, Gillian? |
0x528a: | Yeah, but just once. Don't worry. |
0x52ad: | We finally beat it, eh? |
0x52c5: | We almost lost you again there, didn't we? |
0x52f0: | That was quite a tough customer... You get a few hundred of those together and that would be it. |
0x5352: | Gillian, let's get on with the investigation. |
0x5380: | We're in room #2. |
0x5392: | Look at this! Some kind of testing equipment is running. |
0x53cb: | That's a real nasty sound. Gets on my nerves... |
0x53fc: | Let's get out of here. |
0x5413: | Ugh. I feel sick. |
0x5426: | This room seems to be their real biotech research lab. |
0x545d: | Looks like Frankenstein could show up any minute... |
0x5491: | It is well-equipped, with micro-manipulators, various types of lasers... |
0x54da: | It has a micro-surgery system. |
0x54f9: | No cobwebs in this room. |
0x5512: | There are a number of jars for formaldehyde and other chemicals. |
0x5553: | The vast number of jars almost suggests a museum. |
0x5585: | There are a number of machines for biotech experiments. It seems they are quite serious about their work. |
0x55f0: | They are all finest-quality monitors, microscopes, and the like. |
0x5631: | ...perhaps they are culturing skin cells? |
0x565b: | Samples mutated cells and organs with tumors... I don't want to look at this stuff... |
0x56b2: | The room is illuminated with red light. It makes for a very disquieting atmosphere. |
0x5707: | What are they doing here? What with all these samples? This looks like a lot more than a place to treat skin cancer. |
0x577c: | Argon lasers, Argon dye lasers... |
0x579e: | It's a device for selectively destroying certain types of cancer cells. They also have the latest gene cannon. |
0x580e: | Everything is quite neatly organized. |
0x5834: | There are samples here of monoclonal antibodies. |
0x5865: | What in the world is that? |
0x5880: | Antibodies which are said to have beneficial effects on cancerous melanomas. |
0x58cd: | There's no mistake! This is definitely their maintenance hospital! |
0x5910: | DNA synthesizers, DNA sequencers, a nucleic acid extractor, chromatography equipment, automatic pipetting devices... |
0x5985: | That's a particle accelerator used to generate a stream of heavy particles for a number of different treatment techniques. The machine is in stand-by mode. |
0x5a21: | It looks like the SNATCHERS were working on artificial skin regeneration techniques as well as various cancer treatments. |
0x5a9b: | This is quite an impressive array of equipment. Some university hospitals are not stocked this well. |
0x5b01: | NMR (nuclear magnetic resonance) microscopes, STM's (scanning tunnel microscopes), high-voltage electron microscopes, electron beam holography cameras, streak cameras... |
0x5bab: | Gillian, the SNATCHERS obviously possess much greater intelligence than we have previously given them credit for. Nevertheless, their technology seems somewhat dated. |
0x5c52: | Dated? What do you mean by that? |
0x5c73: | The equipment and techniques they are using... most of these methods were abandoned years ago. This is well behind the current level of technology in most developed countries. |
0x5d25: | It's a rough approximation, but I would say that they are 20 to 30 years behind the times. What's more, judging from the imbalance of the research material here, it appears to be primarily the work of one individual. |
0x5dfe: | You're telling me that all this work on the SNATCHERS artificial skin is being carried out by one person, and not some government institution? |
0x5e8d: | The design of this lab itself is in violation of a number of the biohazard prevention safety codes. While a few safety cabinets have been installed, there is no autoclave or gas sterilizer anywhere. |
0x5f55: | This is quite far from "P4" level. I seriously doubt that this lab was set up by a government or any other large organization. |
0x5fd5: | There are a number of cell cultures and other specimens. It's all rather grotesque. |
0x6029: | The dates on the samples indicate that they are rather new. |
0x6065: | That skeleton back there was probably waiting to get his skin here, eh? |
0x60ad: | Do you think this place is only used for skin treatment? |
0x60e6: | What do you think. Sure looks like we've found their hideout to me. |
0x612b: | Let's take a look at the room next door. |
0x6154: | So is this there lab? |
0x616a: | These samples here are probably failed attempts at their new skin, I suppose. |
0x61b8: | So this is their hideout... |
0x61d4: | Gillian, let's make sure we haven't missed anything. |
0x6209: | Whew! What a smell!! |
0x621e: | Ugh! Smells lot rotting fish or something. |
0x6249: | That's the smell of decomposing protein. |
0x6272: | So that's the smell of cancerous skin cells, like Gibson wrote about, eh? |
0x62bc: | Uhh. I can't stand this smell. |
0x62dc: | Yech. I think I'm going to be sick. |
0x6301: | It appears to have been a proper morgue at one time, but now is being used as little more than a closet. |
0x636a: | It appears that they're just using this room to hide these bodies. |
0x63ad: | There is a ventilation duct on one side of the room. |
0x63e2: | I don't see anything except for the ventilation duct. |
0x6418: | One of the bodies is still decomposing. The other three are little more than skeletons. |
0x6471: | The positions of the bodies suggest that they were simply thrown into the room. |
0x64c1: | There is a cover on the duct, but it has been weakened by oxidation. |
0x6506: | It's rusted somewhat, but it appears that it could be easily removed. |
0x654c: | The only thing in the room besides the bodies is some dust and scraps, as well the maggots infesting the newest body. |
0x65c2: | There are a few droppings on the floor from mice who were no doubt feeding on the bodies. |
0x661c: | A number of different insect larva have infested the body. It hasn't been well preserved, to say the least. |
0x6689: | But it's definitely a human body. |
0x66ab: | The insects infesting a decomposing body can be divided into 8 large groups. Each of those groups works on the body for roughly 15 days, making an 8 x 15 day, or 4-month, cycle. |
0x675e: | As such, an analysis of the variety, number and size of the organisms on the body allows a rather accurate estimation of which group is currently present. |
0x67f9: | In other words, you can figure out how long the victim's been dead without analyzing the body itself, right? |
0x6866: | On this particular body, flies have laid eggs, and the maggots have grown into adult flies, so it has been less than 30 days since death. As for the other three bodies, one full cycle has been completed, so at least 4 months have passed. |
0x6955: | Can you determine the cause of death? |
0x697b: | The bodies are severely damaged. Such a determination would require more extensive facilities than are available here. |
0x69f2: | What about the identity of the victims? |
0x6a1a: | Hair, clothing, even teeth... anything that could be used to make an identification is gone. |
0x6a77: | Let's try a simulated reconstruction, Gillian. |
0x6aa6: | Damn SNATCHERS. They were careful to make sure their identities didn't get out. If we even had some teeth, we might be able to make an ID. |
0x6b33: | What about these teeth here? |
0x6b50: | They've been deliberately misaligned to prevent identification. |
0x6b90: | Then I guess we'll never be able to ID them... |
0x6bbf: | There is a way. |
0x6bcf: | What? How? |
0x6bda: | We can perform a simulated reconstruction. Fortunately, the skulls of the victims are still intact. |
0x6c3f: | Reconstruction, eh? Good idea... |
0x6c60: | Great idea! |
0x6c6c: | Warm air is flowing from the vent. It is apparently a rather large duct. |
0x6cb6: | It is connected to an underground air circulation system. It may even lead into the Tube-Liner as well. |
0x6d1f: | Ugh. What a horrible smell... |
0x6d3e: | Whew! That stench... So that's what rotting protein smells like... |
0x6d82: | The decomposition process releases numerous gasses. |
0x6db6: | Metal, let's do this reconstruction thing on the bodies! |
0x6def: | So Gillian, now it's down to just room number three. |
0x6e24: | So now we're down to just room number three. |
0x6e51: | Quiet Gillian! They will hear us if we make too much noise! |
0x6e8d: | You never know where they could be hiding. Let's keep conversation to an absolute minimum. |
0x6ee9: | Gillian, please be more quiet. They'll hear us! |
0x6f19: | <<sniff, sniff>> Smells like some kind of chemicals. |
0x6f4e: | <<sniff, sniff>> ...some kind of chemicals... I've smelled that somewhere else before... |
0x6fa8: | You know, I like this smell, those chemicals and stuff. |
0x6fe0: | All right, now continuing with the investigation. |
0x7012: | All right, now ending the investigation. |
0x703b: | All right, I'll save everything that has happened up until now. |
0x707b: | Which file number would you like to save it in? |
0x70ab: | This file contains data from a previous save. |
0x70d9: | Is it okay for me to overwrite it with the new data? |
0x7110: | In that case, I won't write the new data there. |
0x7140: | This file contains data from a previous save. |
0x716e: | Is it okay for me to overwrite it with the new data? |
0x71a5: | In that case, I won't write the new data there. |
0x71d5: | This file contains data from a previous save. |
0x7203: | Is it okay for me to overwrite it with the new data? |
0x723a: | In that case, I won't write the new data there. |
0x726a: | This file contains data from a previous save. |
0x7298: | Is it okay for me to overwrite it with the new data? |
0x72cf: | In that case, I won't write the new data there. |
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Fan work by: Artemio Urbina 2001-2022