The following text was extracted from the original game, for fans, archival and nostalgic purposes. There should be a menu on the right side linking to all parts of this dump, if not please visit the Snatcher text dump main page.
The text is presented as close as possible to the original, including colors when available. Next to each line is the offset within the file for the corresponding text.
0x3800: | ADVANCE |
0x3808: | AREA |
0x380d: | AROUND ROOM |
0x3819: | BATHTUB |
0x3821: | BEHIND |
0x3828: | BUILDING |
0x3831: | CEILING |
0x3839: | CONTINUE INVESTIGATION |
0x3850: | DESCEND UNDERGROUND |
0x3864: | DON'T SAVE |
0x386f: | DRIVER |
0x3876: | ENTER BATHROOM |
0x3885: | ENTER TURBOCYCLE |
0x3896: | EXIT |
0x389b: | FRONT |
0x38a1: | GO INSIDE |
0x38ab: | GO TO LIVING ROOM |
0x38bd: | GROUND |
0x38c4: | INSIDE CAR |
0x38cf: | INVESTIGATE |
0x38db: | LISTEN |
0x38e2: | LOOK |
0x38e7: | MAP |
0x38eb: | MIRROR |
0x38f2: | MOTION DETECTOR |
0x3902: | MOVE |
0x3907: | POLLEN |
0x390e: | QUIT INVESTIGATION |
0x3921: | RIDE IN TAXI |
0x392e: | SAND |
0x3933: | SAVE |
0x3938: | SAVE 1 |
0x393f: | SAVE 2 |
0x3946: | SAVE 3 |
0x394d: | SAVE 4 |
0x3954: | SCRATCHES |
0x395e: | TALK |
0x3963: | TAXI |
0x3968: | TELL DESTINATION |
0x3979: | TURN ON LIGHT |
0x3987: | USE METAL GEAR |
0x3996: | WALL |
0x399b: | Shall I turn the light on? |
0x39b8: | Why don't I turn on my light... |
0x39da: | Can you see anything? |
0x39f2: | ...this is no good. I can't tell anything just groping around like this. |
0x3a3e: | Metal, turn your light on, will you? |
0x3a65: | I was waiting for you to ask. Let there be light! |
0x3a99: | All right, I'll save everything that has happened up until now. |
0x3ad9: | Which file number would you like to save it in? |
0x3b09: | Well, it's a bit dark in here, but I'll try to save everything that has happened up until this point. |
0x3b6f: | Which file number would you like to save it in? |
0x3b9f: | This file contains data from a previous save. |
0x3bcd: | Is it okay for me to overwrite it with the new data? |
0x3c04: | In that case, I won't write the new data there. |
0x3c34: | This file contains data from a previous save. |
0x3c62: | Is it okay for me to overwrite it with the new data? |
0x3c99: | In that case, I won't write the new data there. |
0x3cc9: | This file contains data from a previous save. |
0x3cf7: | Is it okay for me to overwrite it with the new data? |
0x3d2e: | In that case, I won't write the new data there. |
0x3d5e: | This file contains data from a previous save. |
0x3d8c: | Is it okay for me to overwrite it with the new data? |
0x3dc3: | In that case, I won't write the new data there. |
0x3df3: | It's completely dark in here. My optical sensors cannot function. |
0x3e38: | It's too dark to see anything. |
0x3e59: | Damn! I can't see a thing. It's pitch black... |
0x3e8b: | I can't identify anything in this darkness. |
0x3eb9: | Well, let's try moving forward... |
0x3edb: | There could be SNATCHERS waiting for us. Please use extreme caution. |
0x3f21: | How far does this thing go? |
0x3f3d: | Gillian, are you sure that this thing has an exit? |
0x3f70: | This does not seem to be just an ordinary air duct. |
0x3fa4: | It looks like the SNATCHERS have been using it to move around. |
0x3fe3: | With these scratches and the presence of SNOW-9, I'd say it's definite. |
0x402b: | I sure don't want to meet up with any of them in a tight space like this. |
0x4075: | All right, continuing forward... |
0x4096: | We can't go back. The way is blocked by debris. |
0x40c7: | We can probably keep moving forward, but it's likely to be a dead-end. |
0x410e: | Buried alive, eh? Great... Check real careful; there's got to be a way out somewhere. |
0x4165: | There's some kind of scratches here. |
0x418a: | Scratches? Check 'em out. |
0x41a4: | Both the right and left side walls of the duct have scratches on them, as if something hard had bumped into them. |
0x4216: | It's from the SNATCHERS when they move through this duct, I bet. |
0x4257: | My light isn't powerful enough. It appears to continue on. |
0x4292: | It looks like it continues for some distance. |
0x42c0: | I can hear water. It can't be a dead-end. |
0x42eb: | It's constructed quite well. There are signs that construction to reinforce it has been carried out. |
0x4350: | Reinforcing bars formed of level-4 hardness steel alloy have been installed. It's quite strong. |
0x43b1: | And that's what saved us... I guess we should thank them, eh? |
0x43f0: | It seems that this is not just a simple air duct. |
0x4422: | What's this? There's some sand spilled here... How did this get here? |
0x4469: | For an air duct, the quantity of dust is quite low. |
0x449d: | So that means that this thing is used regularly, right? |
0x44d5: | Yes. There is certainly no reason why anyone would ever deliberately clean a duct like this. |
0x4533: | <<Ah.. Ahh. Achoo!!>> |
0x454b: | Gillian! Is it SNOW-9? |
0x4562: | The lower surface is constructed of reinforced concrete. |
0x459b: | All right, now analyzing this sand. |
0x45bf: | Iron particles, high quantities of phosphorus. This type of sand is particular to the M district in Neo Kobe. |
0x462e: | The M district, eh? Around the old factory, right? What's that mean? |
0x4673: | It is quite unusual that that particular sand would be present here. It was no doubt brought here by someone. |
0x46e2: | This scratch was caused by the scraping of a very hard, claw like object of some kind. |
0x4739: | A SNATCHER? Maybe they were using this as some kind of short-cut, or back route. |
0x478a: | It appears that a SNATCHER was dragged through here. A human body would not cause such marks. |
0x47e9: | Maybe that naked SNATCHER we saw in the operating room? |
0x4821: | That's probably correct. An endostructure before the artificial skin was installed seems most likely. |
0x4888: | All right, I will gather and analyze a sample of the air here. |
0x48c7: | Gillian, the results are as I would have expected. Though the concentration is thin, there is definitely SNOW-9 present. |
0x4941: | SNOW-9, huh? Is it okay to breathe it? |
0x4968: | You will be safe at these concentrations. |
0x4992: | The farther we go, the higher the concentration. It must be coming from that direction. |
0x49eb: | Metal, are you picking up any movement? |
0x4a13: | I'm afraid the shock of that explosion has damaged my motion detector... |
0x4a5c: | So is it working or not ? |
0x4a76: | I'm getting partial readings, but they are not as sensitive as they should be. |
0x4ac5: | If we get attacked in a narrow area like this, we've had it. |
0x4b02: | Please pray for us Gillian. We've got to make it out of here. |
0x4b40: | Damn. So I have to depend on my own eyes and ears, do I... |
0x4b7c: | I'm not reading anything at the moment. |
0x4ba4: | The sensors are not showing anything. |
0x4bca: | If we listen carefully, we may be able to hear something. |
0x4c04: | I can hear the sound of water flowing. |
0x4c2b: | Then we must be close to a way out of this thing. |
0x4c5d: | There is probably a sewer or something nearby. |
0x4c8c: | Jeez, this thing just keeps going... |
0x4cb1: | Insectors!! Gillian, use your blaster!! |
0x4cda: | You've got to be kidding! Not here! |
0x4cff: | Will you be all right this time? |
0x4d21: | Leave it to me! |
0x4d32: | Are you sure you've got the situation under control? |
0x4d68: | You shut up! |
0x4d76: | I'm no longer reading any motion. |
0x4d98: | Whew... They really build a lot of those things, don't they. |
0x4dd6: | That was really close. |
0x4ded: | Yeah... I took five hits. Only one more and it would have been curtains. |
0x4e38: | That was a close one, wasn't it, Gillian. |
0x4e62: | Yeah, four hits. Much worse and I'd would have been saying walking through those Pearly Gates by now. |
0x4ec9: | That was close, Gillian. |
0x4ee2: | Yeah, I took three hits back there. |
0x4f06: | Gillian, are you all right? |
0x4f22: | Yeah, I'll live. Took two hits, though. |
0x4f4b: | Gillian, are you injured? |
0x4f65: | Barely. They only hit me once. |
0x4f85: | Those insectors must be the security for this area. |
0x4fb9: | Which means that at the end of this duct... |
0x4fe5: | I'm not reading any more motion. Let's move on. |
0x5015: | Don't want to meet up with any more of those spiders... |
0x504d: | Look! A way out! |
0x505e: | We're saved, Gillian! |
0x5074: | Metal, don't let your guard down. |
0x5096: | ...how far does this bloody thing go? |
0x50bc: | We're probably lost. |
0x50d1: | I wonder where we are. |
0x50e8: | Metal, can you see what's up ahead? |
0x510c: | It appears that the tunnel continues for as far as I can see. |
0x514a: | The tunnel seems to go on for some distance. |
0x5177: | I cannot see anything else. |
0x5193: | Thats the area we just passed through. I see nothing out of the ordinary. |
0x51de: | We were just there, Gillian! There is nothing unusual about it. |
0x521e: | You're acting quite paranoid, aren't you Gillian? Nothing is going to jump out at you. Don't worry. |
0x5283: | Gillian! Look out! There's a ghost behind you.............!! |
Just kidding. | |
0x52ce: | Cut the crap you little twerp! |
0x52ed: | The only sound is that of our own footsteps. |
0x531a: | Metal, can you hear any trains approaching? |
0x5346: | What are you saying, Gillian? The Tube-Liner system has been abandoned for years! |
0x5398: | There is no sound besides what we are making. |
0x53c6: | I'm not picking up any unusual sounds. |
0x53ed: | Metal, how much farther do we have to go to reach the next station? |
0x5431: | Since I don't know what our exact present location is, I cannot give you an accurate figure. |
0x548e: | This part of the system didn't have very many stations. We will probably have to walk quite a bit further. |
0x54fa: | What part of the city is this? |
0x5519: | I believe we are probably underneath the MR district. |
0x554f: | Hey, Metal. |
0x555b: | Yes, Gillian. |
0x5569: | Nothing. Just wanted to make sure you were awake. |
0x559c: | .......... |
0x55a7: | ...! |
0x55ac: | Gillian, what's wrong? |
0x55c3: | It looks like the Junk Team has already taken care of Freddy's remains. |
0x560b: | The bathroom has been neatly cleaned up; the area has been sealed off by police tape. |
0x5661: | There is a ladder leading underground. |
0x5688: | That's the ladder that we climbed up. |
0x56ae: | You can see your reflection in the mirror. |
0x56d9: | Nothing has changed since we were last here. The apartment has been sealed off by the Junker Agency and Kobe City Police. |
0x5754: | After a full inspection by the Identification Section, the place was apparently sealed off. |
0x57b0: | It appears that the faucet was a double-construction, functioning as a switch as well. |
0x5807: | It's a very simple construction. We should have noticed the trick ourselves. |
0x5854: | Don't worry. There's nobody else in the reflection. |
0x5889: | I'd prefer not to be strangled like that again, thank you. |
0x58c4: | I'm not reading any movement. We are the only ones here. |
0x58fd: | We are the only ones in the room. |
0x591f: | Tape? You mean this laser beam, right? |
0x5946: | Don't break the beam, Gillian! You'll have people from Headquarters all over the place! It's a security sensor, you know. |
0x59c0: | I see. Gotta make sure nobody messes with the evidence, after all. |
0x5a04: | This is Freddy's living room. |
0x5a22: | Be careful that you don't touch the tape lines. |
0x5a52: | Yeah, yeah... Jeez, I feel like I'm breaking into the place or something. |
0x5a9d: | ...before that, don't you want to take a look at that map? |
0x5ad8: | That map must mean something. Don't you think so, Gillian? |
0x5b13: | Before we leave, why don't we check out that map one more time. |
0x5b53: | Lisa's remains have been cleaned up. |
0x5b78: | This room is also protected by police line sensors. |
0x5bac: | Its a large-scale map of Moscow. |
0x5bcd: | A holographic marker indicates the location that Lisa's remains were found. |
0x5c19: | The apartment has been preserved just as it was the last time we were here. There is no sign that anybody else has been here since. |
0x5c9e: | It's a late 20th century map. |
0x5cbc: | Moscow, eh? |
Chin Shu Oh over at Queens Hospital had a picture of St. Basil's Cathedral. The Chief keeps a picture of Red Square hidden. How come everybody is such a big Moscow fan these days? What's going on here? | |
0x5d94: | Moscow seems to hold some clue to this whole thing, doesn't it. |
0x5dd4: | Moscow... did that guy say something about it? |
0x5e04: | Before the explosion, didn't Chin Shu Oh say something about "achieving what was meant to be 55 years ago" and the depths of the Kremlin? |
0x5e8e: | Now that you mention it, this map is from exactly that era, isn't it. |
0x5ed4: | Moscow, 55 years ago. The key to understanding the SNATCHERS no doubt lies there. |
0x5f27: | This has to have some meaning. I don't think they'd paste a 50 year-old map up here just as a decoration. |
0x5f92: | We don't have time for that now! Harry and Mika are in danger! |
0x5fd1: | Unless we can take out that SNATCHER posing as the Chief before tomorrow's Kyoto Summit -- er, it's past midnight so it's actually today's summit -- then we'll be in serious trouble. We must hurry back to headquarters. |
0x60ad: | All we can do is go forward. Gillian? |
0x60d3: | We're outside of Nielsen's apartment. |
0x60f9: | Thank God. Now let's get back to Headquarters. |
0x6129: | How do you plan to get back. We have no turbocycle. Are we going to walk it? |
0x6178: | Walking back would take far too long. We have to find some other way. |
0x61bf: | Aren't there any taxis or anything around here? |
0x61ef: | Why don't we search the area. |
0x620d: | All right, let's board the taxi. |
0x622e: | This is the building that the Nielsen's were living in. Since the incident the other day, the other occupants have all moved out. |
0x62b1: | The government owns and operates the building now. |
0x62e4: | There is nobody around besides us. |
0x6307: | Look! There's a taxi over there. |
0x6328: | It's a manned taxi. The driver is behind the wheel. |
0x635d: | He's parked illegally in front of a house. Perhaps he's waiting for a customer. |
0x63ae: | It's sealed off to prevent SNATCHERS from spreading. The building is no longer inhabited. |
0x6408: | The area is sealed off by police tape lines. There's no sign that anyone has been here other than us. |
0x646f: | We're quite a ways from Queens Hospital. It's very quiet here. |
0x64af: | There are not as many pedestrians in the area today as usual. |
0x64ed: | The cab is for hire. Shall we board it? |
0x6516: | It's a "black taxi," but we have little choice in the matter. Let's board, Gillian. |
0x656b: | ...we've boarded the taxi. |
0x6586: | Where to, sir? This is a manned cab. I can take you anywhere you want to go. |
0x65d4: | We're on urgent business. Get us to Junker Headquarters as quickly as you can. |
0x6624: | Hmm... Junker Headquarters, eh? What would you want to go there for? Something going down? |
0x6680: | We're in a hurry! |
0x6692: | Is that some kind of a joke, sir? You can't be serious. This is a manned taxi, you know. I can't go to a place like that... |
0x6710: | Metal, I think we picked a weird taxi... |
0x6739: | Listen! I'm a Junker! Take me to Junker Headquarters, and do it quickly! |
0x6782: | I'm afraid not. You're going somewhere else. You want to know where that is? |
0x67d1: | Where? |
0x67d8: | Straight to hell! |
0x67eb: | Chin Shu Oh! |
0x67f9: | The car has been modified to operate on manual only. |
0x682e: | It's been specially modified for use as a black taxi. |
0x6864: | His face is concealed. Polarizing film has been placed on the rearview mirror. |
0x68b3: | From here, we can only see the back of his head. |
0x68e4: | The driver's identification is not posted on the dashboard. |
0x6920: | And this taxi is lacking a synchronizer to link it to the Alpha-One automatic traffic control system. |
0x6986: | The driver is of medium height and medium build. |
0x69b7: | As he is seated, I am unable to make a precise measurement of his height. |
0x6a01: | Hey, this is a black taxi, you know. Don't be so nosy, okay? |
0x6a3f: | C'mon, you know the unspoken rule... drivers and passengers of black taxis aren't supposed to interfere with each other's business, you know? |
0x6ace: | C'mon, stop that, please? Now, where would you like to go? |
0x6b09: | All right, now continuing the investigation. |
0x6b36: | All right, now ending the investigation. |
0x6b5f: | All right, I'll save everything that has happened up until now. |
0x6b9f: | Which file number would you like to save it in? |
0x6bcf: | This file contains data from a previous save. |
0x6bfd: | Is it okay for me to overwrite it with the new data? |
0x6c34: | In that case, I won't write the new data there. |
0x6c64: | This file contains data from a previous save. |
0x6c92: | Is it okay for me to overwrite it with the new data? |
0x6cc9: | In that case, I won't write the new data there. |
0x6cf9: | This file contains data from a previous save. |
0x6d27: | Is it okay for me to overwrite it with the new data? |
0x6d5e: | In that case, I won't write the new data there. |
0x6d8e: | This file contains data from a previous save. |
0x6dbc: | Is it okay for me to overwrite it with the new data? |
0x6df3: | In that case, I won't write the new data there. |
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Fan work by: Artemio Urbina 2001-2022