Optimal timings

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Revision as of 08:54, 1 October 2016 by Marqs (talk | contribs)
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Console / mode Dots per scanline / no. scanlines / @dotclk OSSC base mode / scale factor Active area IN->OUT Modified parameters Notes PC modeline
NES 256x224 @60Hz 341 / 262 / @5.37MHz(NTSC) [1][2] 240p_L3M3 / H: 5x(4x), V: 3x 256x240(224) -> 1280(1024)x720(672) - V.active could be set to 224 if accepted by display
Modeline "ossc_nes_1280x720_60.08"  80.55  1280 1385 1510 1705  720 729 738 786  -hsync -vsync
SNES 256x240/224 @60Hz 341 / 262 / @5.37MHz(NTSC) @5.32MHz(PAL) [3] 240p_L3M3 / H: 5x(4x), V: 3x 256x240(/224) -> 1280(1024)x720(/672) - -
Modeline "ossc_snes_1280x720_60.08"  80.55  1280 1385 1510 1705  720 729 738 786  -hsync -vsync
N64 320x240 @60Hz 773.25 (?) / 262 / @12.18MHz(NTSC) [4] 240p_L3M2 / H: 4x(3x), V: 3x 640(320)x240 -> 1280(960)x720 H.samplerate=387, H.synclen=22, H.backporch=36 Every other visible dot (of 640) is interpolated
PSX 320x240 @60Hz 426.625 (?) / 263 / @6.71MHz(NTSC) @6.65MHz(PAL) [5] [6] 240p_L3M2 / H: 4x(3x), V: 3x 320x240 -> 1280(960)x720
Saturn 320x240 @60Hz 427 / 262 / @6.71MHz [7] 240p_L3M2 / H: 4x(3x), V: 3x 320x240 -> 1280(960)x720 H.samplerate=427
DC VGA @60Hz 858 / 525 / @27MHz [8] 480p / H: 1x, V: 1x 720(640)x480 -> 640x480 H active=640
480p (x2) / H: 2x, V: 2x 720(640)x480 -> 1280x960 H active=640
CPS2 240p @60Hz 512 / 262 / @8MHz 240p_L3M2 / H: 4x(3x), V: 3x 384x240 -> 1536(1152)x720 H.samplerate=512, H.active=384, H.backporch=66
Seibu SPI ? / 293 (?) ?