Difference between revisions of "Morph 4k"

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Systems such as Nintendo Wii-U, Xbox 360 (later revisions) PS3 and gaming PCs from this era typically output up to 1080p/60 via digital/HDMI connections. The Nintendo Switch would also fall into this category.  Systems like PS4 which can output higher resolutions and/or HDR have special considerations and will be discussed in the next section.
 
Systems such as Nintendo Wii-U, Xbox 360 (later revisions) PS3 and gaming PCs from this era typically output up to 1080p/60 via digital/HDMI connections. The Nintendo Switch would also fall into this category.  Systems like PS4 which can output higher resolutions and/or HDR have special considerations and will be discussed in the next section.
  
'''What can the Morph do for these systems?''' These machines were typically designed for more modern displays, however the Morph gives you more fine control over 1080p and 720p scaling and can produce better results than the scalers that are built into many displays.
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'''What can the Morph do for these systems?''' These machines were typically designed for more modern displays, however the Morph gives you more control over both 1080p and 720p scaling and can produce better results than the scalers that are built into many displays.
  
 
Systems such as the PS3, Xbox 360 and Nintendo Wii-U/Switch, which frequently or primarily target 720p, can be upscaled by the Morph to produce either a significantly sharper or smoother image depending on the users preference.
 
Systems such as the PS3, Xbox 360 and Nintendo Wii-U/Switch, which frequently or primarily target 720p, can be upscaled by the Morph to produce either a significantly sharper or smoother image depending on the users preference.
  
Emulated titles or pixel art style games titles on these platforms (e.g Virtual Console) can be reprocessed by the Morph to correct bad scaling or to add scanlines or CRT filter effects.  
+
Emulated titles or pixel art style games titles on these platforms (e.g Virtual Console) can be reprocessed by the Morph to correct bad scaling or to add scanlines or CRT filter effects.
  
 
=== Eighth and ninth generation consoles and modern gaming PCs ===
 
=== Eighth and ninth generation consoles and modern gaming PCs ===

Revision as of 12:20, 21 February 2024

Morph4k-logo.webp

!! This page is work in progress !!

Introduction

PixelFX Morph 4K is an advanced, modular scaling solution based around a powerful FPGA architecture. The device has been designed to bring powerful, flexible 4K scaling tailored for video game material to users at an affordable cost.

By being modular in design, the unit can be customised to a users exact needs and setup, therefore saving the end user considerable expense. The base unit has 1 x HDMI input, but add on modules (coming soon) will allow the device to be expanded to accept all kinds of analogue signals too.

Features

  • Up to 4K60 resolution polyphase upscaling
  • 4:4:4 end to end color support
  • HDR, Variable Refresh Rate, Black Frame Insertion
  • Ultra low lag
  • Motion adaptive deinterlacing
  • Scanlines, adaptive scanlines and slotmask emulation
  • Image Smoothing (including XBR)
  • USB socket (for future use)
  • WiFi updates
  • WebUI system control
  • Control by IR remote, web interface or CEC
  • MicroSD card slot for updates and user files
  • Expansion card support, modular design

Board versions and availability

As of February 2024 Morph is not launched yet, however it is expected to be released soon, with testing currently being done on release candidate firmware.

Pre-assembled boards are to be sold worldwide by:

Other resellers are expected to be added post launch.

More information & discussion

External Inputs, Outputs and Ports

USB-A Port

The base unit has 1 x USB port at the rear. This port is currently unused, but will be used in future to control AV switching hardware.

HDMI in

The HDMI input port is located directly to the right of the USB port. The port will accept up to 1080p video at 60 frames per second with a 4:4:4 colour space.

The base unit Morph has 1 x HDMI input only. For HDMI equipped consoles, such as Xbox 360, PS3, or HDMI modded consoles such as those equipped with a RetroGEM, these devices can be connected directly to the Morph 4K or used via a HDMI switch.

For devices which output analogue signals, an existing analogue to digital scaler, such as an OSSC, can be used as an "analogue bridge". As the Morph is modular, additional inputs can be added in the form of expansion cards. These expansion cards are currently in development.

HDMI out

Standard HDMI video output port capable of outputting up to 4K video at 60 frames per second in 4:4:4 colour space. Located between the HDMI in port and the power connector.

Power connector

Standard USB-C power connector, the Morph requires a 5 volt power supply with at least 1.5 amps of current. Please note that if you intend to use only the base unit Morph, a power supply capable of providing 1.5 amps of current is sufficient. However if you intend to use the device with expansion cards, choose a power supply that can provide at least 2.5 amps instead.

MicroSD Port

A MicroSD card can be inserted at the front of the unit. This can be used to store profiles and other data and also to update the unit when a WiFi connection is not available.

Internal Ports

Expansion connector

High bandwidth connector suitable for connecting a wide range of expansion modules to expand the Morph4Ks input and output capabilities.

Display header

For connecting an optional character display (not currently supported).

Basic Setup & Usage

The basic remote bundled with the Morph4K

Connect your Morph 4K to a HDMI compatible TV or monitor using a standard HDMI cable. Remember to use a cable rated for 4K video if you are using a 4K display.

Connect a HDMI source to the HDMI input port of the Morph4K and connect a suitable power supply to the USB-C connector. Power on the Morph using the switch at the front left of the unit, and verify that your display is set to the correct input. You should now see a "No Signal!" message on your display. Power on the connected HDMI source and it should instantly be displayed through the Morph.

The Morph ships with a basic IR remote control unit, as shown on the right. If desired, a more advanced remote control can be used instead, either via IR or CEC. Remote control through WiFi is also possible once WiFi setup is completed. See Remote Control Setup for more information (insert data).

The remote control requires 2 x AAA batteries, these are not included due to postage service restrictions. Insert 2 x AAA batteries into the remote (IR remotes have a low power draw, so rechargeable batteries are perfect) and press the "Menu" button (house icon) to toggle the Morph's menu on or off.

Buttons on the basic remote

The included remote uses the following buttons as of the current firmware. More functionality may be added in future firmware updates.

  • Menu - The button with a small picture of a house on it is the Menu or Home button. This button will toggle the Morph4K's on screen menu on or off. If you navigate to a sub menu option, the button will take you instead to the previous menu. Keep pressing the button to navigate back to the top level menu and then to dismiss the menu.
  • Back - This button will take you back out of a sub menu, without applying the changes.
  • Navigation - Use these directional controls to navigate through the menu options and to change values in the menus.
  • OK - The OK button in the middle of the navigational controls confirms a menu item change. Remember to press OK if you wish to keep an optional change, if you simply press "Back" the changes will be discarded.
  • Shortcut buttons - The coloured shortcut buttons at the top of the remote perform various functions depending on the selected menu. For example, when configuring scanlines, you can use the yellow and blue buttons to quickly increase the value by 10 units.

Setting up your new Morph4k

If you have a WiFi connection available, it is recommended to setup the WiFi connection and check for any firmware updates. Morph is a new product and regularly receives new firmware updates. See the section WiFi Setup and Updating Firmware for more information.

Your next step should be to check that the Morph is outputting the most suitable resolution for your TV or monitor. Navigate to "Video" on the Morph's main menu and them to "Output Resolution".

Use the remote to select the desired resolution then press "OK". If your display cannot accept the chosen resolution, Morph will reset to the previous resolution after 30 seconds. If your display is unable to accept a 4K signal from the Morph, despite being rated for 4K use, please check that your HDMI cable is rated for 4K.

Usually you would choose the highest resolution that your television can support. Typically for a 4k television, you would choose "4K" as the output resolution. However, if you want to use the Black Frame Insertion feature (Insert data) you would choose "1080p120" instead.

You are now ready to start exploring the functionality of the Morph4K. For an overview of what you can do with various sources, proceed to the next section.

Console Connection Basics

Morph can accept and process signals from a huge range of games consoles, computers and even video equipment. The focus of the Morph is for scaling and processing video games although it can also be useful in some instances for processing video material too. Below is an overview of different types of consoles, how they connect to the Morph and how you might wish to process them with the device.

Pre HDMI gaming consoles and computers

This category encompasses all games consoles before the seventh generation, and some seventh generation machines such as the Nintendo Wii and the original launch Xbox 360. Typically these machines will connect to the Morph in one of three ways.

  • By a HDMI mod or adapter, either a hardware modification (such as RetroGEM) or an external adapter
  • By use of another scaler as an analogue bridge (insert data)
  • By use of an expansion module fitted to the base Morph unit

Typically, using either a good quality HDMI mod or adapter, or the dedicated analogue expansion card on the Morph will yield the best results. Using a secondary scaler such as an OSSC can also produce excellent results however.

To connect using a HDMI mod, HDMI adapter or secondary scaler, use the adapters "pass-though" or "digitization only" mode if one is available. If no pass through mode is available, choose the lowest output resolution offered by the adapter/scaler and then use the "Prescale" options under the "Scaler" menu on the Morph to effectively undo any scaling the adapter applies (insert further data).

For specific considerations for each system, see Compatibility and special configuration

What can the Morph do for Pre-HDMI consoles and computers? These machines were typically designed for older displays (especially sixth generation and earlier systems). Morph4K can properly scale and process these systems and add CRT effects such as scanlines, to make them look as pleasing as they did on legacy CRT displays. For systems which output interlace video (e.g PS2) Morph4K has a fast, motion adaptive deinterlacer that is optimised for video game content.

Seventh and eighth generation consoles & gaming PCs with max 1080p output

Systems such as Nintendo Wii-U, Xbox 360 (later revisions) PS3 and gaming PCs from this era typically output up to 1080p/60 via digital/HDMI connections. The Nintendo Switch would also fall into this category. Systems like PS4 which can output higher resolutions and/or HDR have special considerations and will be discussed in the next section.

What can the Morph do for these systems? These machines were typically designed for more modern displays, however the Morph gives you more control over both 1080p and 720p scaling and can produce better results than the scalers that are built into many displays.

Systems such as the PS3, Xbox 360 and Nintendo Wii-U/Switch, which frequently or primarily target 720p, can be upscaled by the Morph to produce either a significantly sharper or smoother image depending on the users preference.

Emulated titles or pixel art style games titles on these platforms (e.g Virtual Console) can be reprocessed by the Morph to correct bad scaling or to add scanlines or CRT filter effects.

Eighth and ninth generation consoles and modern gaming PCs

Modern video games consoles and PCs output higher than 1080p resolution. These resolutions cannot be directly processed by the Morph. If you wish to use these systems with the Morph, without limiting their output capabilities, then you will need some way to split or switch their output so that you can bypass the Morph. Remember that many HDMI splitters or switches are not compatible with variable refresh rate that these systems can use.

Many PC graphics cards offer multiple monitor outputs, so in this case it is easy to connect one monitor output to the Morph and the other directly to the display.

What can the Morph do for these systems? Emulated titles or pixel art style games on these platforms can be reprocessed by the Morph to correct bad scaling or to add scanlines or CRT filter effects.

Using another scaler as an analogue bridge

The Morph4K can be placed into your setup between your display and an existing scaler to instantly upgrade your setup with 4K scaling capabilities. This is an ideal option for anyone who is already happy with their existing analogue switching/scaling solution and just wants a simple, low hassle upgrade path to 4K.

For best results with your existing scaler, set the unit to output in "Passthrough" or "Digitisation Only" mode. This will allow the Morph 4K to handle all of the scaling and will produce the best results. If your existing scaler does not support this, use 480p output mode instead and set a /2 vertical pre-scale on the Morph (Main Menu->Video->Scaler->Vert. Prescale = /2). Note that this may mean that your existing device also deinterlaces 480i/576i content, meaning the Morph cannot use it's own deinterlacer.

Some HDMI switches may not support 240p via HDMI. In this case, you can use 480p mode instead and a 2 x vertical pre-scale.

The following devices have a pass through mode and therefore are ideal for use with Morph4K.

  • OSSC Classic - Click the link for instructions on how to activate pass through mode
  • OSSC Pro - Use in pure or adaptive line multiplication mode, then configure the same as OSSC classic
  • RetroTINK 2x Classic
  • RetroTINK 2x Pro - Set the Mode switch to "Pass".
  • RetroTINK 5x - Follow the instructions to activate downscaling mode by using the guide here

The following devices do not have a pass through mode and so should be used with a 2 x vertical pre-scale instead.

  • RetroTINK SCART
  • XRGB3
  • XRGB Mini Framemeister

Advantages

  • Cost - By making the most of your current investment, Morph4K gives you the lowest possible cost for 4K retro gaming scaling.
  • Ease of installation - Few changes should be required to your current setup to integrate Morph4K. Any existing analogue switching hardware can be re-used.

Disadvantages

  • Added lag - Frame buffer based scalers may introduce lag, this lag will be added to your video chain. Line multipliers generally do not add lag so this disadvantage would not apply to those devices.
  • Inherent flaws of some scalers cannot be mitigated - For instance the XRGB Mini Framemiester is known to add noise to some signals, this will still apply when using it with the Morph4K, of course.
  • Resolution changes will still incur a delay - Scalers like the XRGB Mini Framemiester has a very long delay between switching between 480i and 240p content, this will still apply when using the unit with the Morph. Line multipliers like the OSSC and RetroTINK 2x work much better, because the Morph will actively keep the connection with your display while it waits for the line multiplier to resync. However, the dedicated analogue bridge will still perform slightly better in this regard.
  • Remote control - Morph4K cannot remotely control your existing scaler, for example to select a different input. Using an alternative remote control with custom programmed IR commands could get around this limitation.

WiFi Setup

This section will contain a tutorial on how to connect Morph to WiFi (to do)

Web Interface

WiFi Setup Menu after a successful connection

Advanced settings and options can be configured from the Morph's web interface. To access this interface, the Morph must be configured as a device on your local network using the WiFi Setup.

Once this is configured, you should be able to access the web interface using the following link from any computer connected to your local network:-

http://morph4k.local/

If this link does not work, try entering the IP address of your morph directly. You can find the IP address using the following procedure

  1. Press the Menu button to open the Morph's main menu.
  2. Navigate to "System" and then "Wifi".
  3. Morph's IP address should be shown. Enter http://(your-morphs-IP-address-here) into your web browser. In the example screenshot, the user would enter http://192.168.1.54
  4. Log in with the credentials you set up when you completed the WiFi setup. If you need a reminder, you can use the WiFi setup menu to reveal them (how? to be confirmed)

Insert data here relating to WebUI options.

Updating Firmware

Updating via WiFi

Insert data

Updating via SD card

Insert data

Using the rescue system

Insert data

Compatibility and Special Configuration

We encourage the community to add sections under each system instead of having an enormous table here. That way we can have more detailed and specific information on a per system basis, and here links to all the systems tested so far. A link to a summary page of potentially incompatible systems is found at the end of the list.

Home consoles

  • Insert data

Computers

  • Insert data

Arcade boards

  • Insert data

Morph 4k potential incompatibilities

!! This page is work in progress !!