Difference between revisions of "CPS-III"

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(Created page with '300px|thumb|right|CPS-3 Capcom System III is an arcade platform developed and used by Capcom. It consists of one board with flash-SIMMs and a CD-ROM drive, wit...')
 
(Harness)
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== Harness ==
 
== Harness ==
  
The [[JAMMA+]] harness found in CPS-3 is teh same one as with [[CPS-2]] a 34 pin one in two rows. It is most commonly used as a ''Kick harness'', extending the JAMMA 3 buttons per player to 6 buttons, and is commonly used in fighting games.
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The [[JAMMA+]] harness found in CPS-3 is 32 pins in two rows. It is most commonly used as a ''Kick harness'', extending the JAMMA 3 buttons per player to 6 buttons, and is commonly used in fighting games.
  
 
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The volume up and down buttons in the harness have the same effect as the ones in the board.
 
The volume up and down buttons in the harness have the same effect as the ones in the board.
  
The harness is compatible with the [[Sega Naomi]] I/O board by Capcom and [[CPS-3]] games.
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The harness is compatible with the [[Sega Naomi]] I/O board by Capcom and [[CPS-2]] games.
  
 
== Suicide ==
 
== Suicide ==

Revision as of 06:05, 24 January 2010

CPS-3

Capcom System III is an arcade platform developed and used by Capcom. It consists of one board with flash-SIMMs and a CD-ROM drive, with the games using a special cartridge and a CD. It is a JAMMA system with a JAMMA+ harness and stereo RCA connectors for use with a QSound amplifier.


Harness

The JAMMA+ harness found in CPS-3 is 32 pins in two rows. It is most commonly used as a Kick harness, extending the JAMMA 3 buttons per player to 6 buttons, and is commonly used in fighting games.

Top row Pin Pin Bottom row
1 2
3 4
5 6
7 8
Player 2 Button 6 9 10
11 12
13 14
Player 1 Button 6 15 16
Player 1 Button 5 17 18
Player 1 Button 4 19 20
Player 2 Button 4 21 22
Player 2 Button 5 23 24
25 26
27 28
Volume Up 29 30 Volume Down
Volume Ground 31 32
Kick Ground 2 33 34 Kick Ground 1


The volume up and down buttons in the harness have the same effect as the ones in the board.

The harness is compatible with the Sega Naomi I/O board by Capcom and CPS-2 games.

Suicide

XRGB-2 Specific settings

XRGB-3 Specific settings

As usual with arcade boards, you'll need to set the 220 ohm setting or adjust your potentiometers if your SuperGUN has the controls.

CPS-3 also presents slight distortion on the top 18 lines. To attenuate this, set AFC to manual and AFC level to 3. LPF might also be needed but it commonly isn't. This wokrs on B0 and B1 mode, a reboot of the XRGB-3 might be needed after setting AFC level.

Tested games

Since the platform is basically the same with minor revisions and since a considerable number of games have been tested, it can be safely assumed that they are valid across all boards.

  • Street Fighter 3: New Generation
  • Jojo's Venture

External Links

CPS Shock