Difference between revisions of "Xbox"
m (→Models) |
(→Morph 4K Specific Settings: - cleaned up XboxHD+ section a bit.) |
||
| Line 242: | Line 242: | ||
== [[Morph 4K]] Specific Settings == | == [[Morph 4K]] Specific Settings == | ||
| − | + | === Stellar Xbox HD+ === | |
| + | |||
| + | When using the latest Stellar Xbox HD+ firmware, the Xbox HD+ is able to communicate directly with the Morph 4K and apply optimal scaling presets. Note that this requires both Stellar and Xbox HD and does not work when using XboxHD/Xbox HDMI with a legacy modchip. | ||
| + | |||
| + | In order to take advantage of this, you must download the latest preset pack (presets->Install/Update from Preset archive). | ||
| + | |||
| + | Recommended settings for the Xbox HD+ [https://github.com/MakeMHz/stellar-xboxhd-profiles can be found here]. Note that you no longer need to copy the presets manually to your Morph 4K, they are now included in the latest preset pack. | ||
| + | |||
| + | Remember that "Preset auto load" under [https://junkerhq.net/xrgb/index.php/Morph_4K#Morph_Settings Morph settings] must be enabled. | ||
| + | |||
| + | If you do not want to use the "Direct Framed" setting on The Xbox HD+ (perhaps because you're splitting the output of your Xbox to another display or capture card) you can use "Direct Video" setting instead. There is no difference in picture quality, "Direct Framed" simply centres the signal inside of a 720p frame and reduces the time between resolution switching. | ||
| + | |||
| + | You may also need to change System Settings->Video Mode on the Xbox (under StellarOS/Stellar settings) to choose between Widescreen and 4:3. Usually widescreen is the correct setting but some users dislike anamorphic widescreen and may prefer to play in 4:3 instead. | ||
[[Category:Game Consoles]] | [[Category:Game Consoles]] | ||
Revision as of 10:08, 16 March 2026
The Xbox (also known as original or OG Xbox) is a sixth generation home video game console manufactured and sold by Microsoft between 2001 and 2005.
Contents
Models
- 1.0-1.3: Conexant video encoder chip.
- 1.4: Video encoder changed to Focus.
- 1.5: Supposedly identical to 1.4s.
- 1.6: Video encoder changed to Xcalibur, preventing some games from running correctly in HD. Can be fixed by installing Project Stellar modchip
Models tested
- 1.4 (Nov. 3, 2003 - Nov. 9, 2003)
- 1.6
General Observations
All Xbox consoles from all regions can output resolutions from 480i to 1080i. The most commonly supported resolution for Xbox software was 480p, with just a small number of titles able to support 720p or 1080i, and a small number restricted to 480i. On a stock BIOS, PAL consoles are limited to 480i output only.
To access display modes higher than 480i a suitable AV cable is required. During the consoles lifetime this was the Xbox HD Pack or the official component video cables. Several third party solutions now also exist, including HDMI adapters.
Note that the plug in HDMI adapters (such as the ElectronXout) perform an analogue to digital conversion on the consoles output signal. For those looking for the most comprehensive digital to digital video upgrade, the XboxHD Stellar is a hardware modification that adds true digital video output to the console. Analog output is removed during installation but can be restored by using a digital to analogue converter (DAC).
Many users opt to install a custom BIOS to their console, this can enable all kinds of extra options (including 480p and above output on PAL region consoles). There are several ways this can be achieved and discussing them at length is beyond the scope of this page.
The Xbox was also one of the first consoles to support Dolby Digital surround sound. Typically this is achieved using an optical audio cable, though many of the HDMI adapters and the XboxHD mod can enbale this functionality via HDMI too.
XRGB-2 Specific settings
insert data
XRGB-3 Specific settings
insert data
XRGB-Mini Specific settings
insert data
OSSC Specific settings
No special settings are required for basic functionality.
The OSSC can however be set up to perform NTSC square pixel sampling. When doing so, the sampling matches the pixel clock in games running at square pixel 640x480 resolution and maintains a correct 4:3 aspect ratio. The latter also applies to games that run at a non-square pixel 720x480 resolution (albeit with a 2% total horizontal crop). This setup is especially useful when using 4x mode with 480i input and 2x mode with 480p input, where the default settings may produce an incorrect aspect ratio.
It can also be used for 2x mode with 480i input and passthru mode with 480p input if desired.
The settings need to be chosen with respect to the video encoder (Conexant, Focus Enhancements, Xcalibur) used in the particular revision of the Xbox, due to differences in their video timings.
Note that compatibility with these settings can vary between displays
NTSC/PAL square pixel settings for revision 1.4 (Focus) models
| Parameter | Recommended setting | Notes |
|---|---|---|
| Allow TVP HPLL2x | Off | This setting is only recommended to be enabled if the picture becomes jittery or unstable, as it can cause sampling phase to randomly shift 180° and blur the picture. |
| Allow upsample2x | On/Off | This is optional but recommended when using 4x mode with 480i input or 2x mode with 480p input to maintain smooth edges and detail in games that use 720x480 resolution. Most likely required for interlaced signals. |
| Parameter | Setting | Notes | ||
|---|---|---|---|---|
| in 480i | in 480p | in 576i | ||
| H. samplerate | 762 | 762 | 768 | |
| H. s.rate frac | .65 | .65 | .00 | (480) Might need to be adjusted to higher value in order to get a picture. |
| H. synclen | 62 | 62 | 63 | |
| H. backporch | 44 | 42 | 55 | Might need to be adjusted up or down a step or two to center the picture. |
| H. active | 640 | 640 | 640 | |
| V. synclen | 3 | 6 | 3 | |
| V. backporch | 16 | 30 | 19 | Might need to be adjusted up or down a step or two to center the picture. |
| V. active | 240 | 480 | 288 | |
| Sampling phase | 236 | 180 | 292 | Might need to be adjusted if you see crosstalk/noise |
| Parameter | Setting | Notes | ||
|---|---|---|---|---|
| in 480i | in 480p | in 576i | ||
| H. samplerate | 858 | 858 | 864 | |
| H. s.rate frac | .00 | .00 | .00 | |
| H. synclen | 62 | 62 | 63 | |
| H. backporch | 57 | 55 | 70 | Might need to be adjusted up or down a step or two to center the picture. |
| H. active | 720 | 720 | 720 | |
| V. synclen | 3 | 6 | 3 | |
| V. backporch | 16 | 30 | 19 | Might need to be adjusted up or down a step or two to center the picture. |
| V. active | 240 | 480 | 288 | |
| Sampling phase | 157 | 123 | 135 | Might need to be adjusted if you see crosstalk/noise |
When playing games in progressive scan with the above settings, disabling the Allow upsample2x option will produce sharper edges between pixels. If that option is desired, it is also necessary to disable Allow TVP HPLL2x and adjust Sampling phase to reduce bleeding between pixels.
Note that disabling Allow upsample2x with the above settings while interlaced might lose signal from monitor/TV (If signal is still lost while this is on then H. s.rate frac needs to be higher or H. samplerate has to be 763.00).
NTSC square pixel settings for revision 1.6 (Xcalibur) models
| Parameter | Recommended setting | Notes |
|---|---|---|
| Allow TVP HPLL2x | Off | This setting is only recommended to be enabled if the picture becomes jittery or unstable, as it can cause sampling phase to randomly shift 180° and blur the picture. |
| Allow upsample2x | On | This is optional but recommended when using 4x mode with 480i input or 2x mode with 480p input to maintain smooth edges and detail in games that use 720x480 resolution. |
| Parameter | Setting | Notes | |
|---|---|---|---|
| in 480i | in 480p | ||
| H. samplerate | 780 | 780 | |
| H. s.rate frac | .00 | .00 | |
| H. synclen | 58 | 58 | |
| H. backporch | 60 | 60 | Might need to be adjusted up or down a step or two to center the picture. |
| H. active | 640 | 640 | |
| V. synclen | 3 | 6 | |
| V. backporch | 16 | 32 | Might need to be adjusted up or down a step or two to center the picture. |
| V. active | 240 | 480 | |
When playing games that have a resolution of 640x480 with the above settings, disabling the Allow upsample2x option will produce sharper edges between pixels. If that option is desired, it is also necessary to disable Allow TVP HPLL2x and adjust Sampling phase to reduce bleeding between pixels.
Note that disabling Allow upsample2x with the above settings will cause some loss in clarity with games that run at 720x480.
OSSC Pro Specific settings
Insert data
Morph 4K Specific Settings
Stellar Xbox HD+
When using the latest Stellar Xbox HD+ firmware, the Xbox HD+ is able to communicate directly with the Morph 4K and apply optimal scaling presets. Note that this requires both Stellar and Xbox HD and does not work when using XboxHD/Xbox HDMI with a legacy modchip.
In order to take advantage of this, you must download the latest preset pack (presets->Install/Update from Preset archive).
Recommended settings for the Xbox HD+ can be found here. Note that you no longer need to copy the presets manually to your Morph 4K, they are now included in the latest preset pack.
Remember that "Preset auto load" under Morph settings must be enabled.
If you do not want to use the "Direct Framed" setting on The Xbox HD+ (perhaps because you're splitting the output of your Xbox to another display or capture card) you can use "Direct Video" setting instead. There is no difference in picture quality, "Direct Framed" simply centres the signal inside of a 720p frame and reduces the time between resolution switching.
You may also need to change System Settings->Video Mode on the Xbox (under StellarOS/Stellar settings) to choose between Widescreen and 4:3. Usually widescreen is the correct setting but some users dislike anamorphic widescreen and may prefer to play in 4:3 instead.