Difference between revisions of "Classic Console Upscaler wiki."
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== '''Cables''' == | == '''Cables''' == | ||
− | Everything you need to know about | + | Everything you need to know about . |
== '''Connectivity helpers''' == | == '''Connectivity helpers''' == | ||
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== '''Capture''' == | == '''Capture''' == | ||
All about [[capture]] for gamers. | All about [[capture]] for gamers. | ||
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+ | == '''The Basis | ||
+ | [[Resolutions]], [[Framerates]], [[Colorspaces]], [[Input Lag]], [[HDCP]], [[Aspect Ratios]], Interlacing, Progressive, [[Cables]] | ||
+ | |||
+ | |||
''Please feel free to register and start editing away.'' | ''Please feel free to register and start editing away.'' |
Revision as of 10:11, 8 December 2012
This wiki is manly dedicated to the XRGB family of videoprocessors by Micomsoft and other methods of playing 240p video games on an LCD, Plasma or any other progressive display device.
Contents
Micomsoft XRGB scalers
A line of upscan converter built for gamers.
240p test suite
We also host the 240p test suite, homebrew software developed for use in video game consoles. It's purpose is to help evaluate upscalers and deinterlacers, either the integrated ones on a display or external ones.
SuperGUN and Arcade
It also has tangential information regarding playing arcade game boards at home via a SuperGUN, cables needed for playing consoles games on an XRGB and the related themes.
Cables
Everything you need to know about .
Connectivity helpers
Converters, transcoders, sync strippers, scanlines generators, sometimes you will need them.
Capture
All about capture for gamers.
== The Basis Resolutions, Framerates, Colorspaces, Input Lag, HDCP, Aspect Ratios, Interlacing, Progressive, Cables
Please feel free to register and start editing away.