Difference between revisions of "Xbox 360"
(mid edit save) |
m (added info on consoles weird limited/full range handling) |
||
Line 13: | Line 13: | ||
== HDMI colour range issues == | == HDMI colour range issues == | ||
− | As with all HDMI enabled systems, it is important to ensure that your console, scaler and TV/monitor are all processing the correct colour range, either limited (sometimes also called standard) or full (sometimes also called expanded or PC). | + | As with all HDMI enabled systems, it is important to ensure that your console, scaler and TV/monitor are all processing the correct colour range, either limited (sometimes also called standard or low) or full (sometimes also called expanded or PC). |
+ | |||
+ | The 360 offers not two but three options for this setting, adding further confusion to a concept that was confusing already to consumers, and refers to these settings as "Reference Level". The options that are available are:- | ||
+ | |||
+ | * Standard = 16-235 (equivalent to limited range, as normally used on TVs) | ||
+ | * Intermediate = 8-245 (This option only seems to exist on XBox 360) | ||
+ | * Advanced = 0-255 (PC monitors and many TVs when operating in PC mode) | ||
+ | |||
+ | Choose "Standard" if your display/scaler is calibrated for limited range, and "Advanced" if you have calibrated using full range. | ||
+ | |||
+ | The game title "Project Gotham Racing 3" includes a good test pattern where you can check if blacks or whites are being clipped with your current settings. | ||
+ | |||
+ | === InfoFrame information sent incorrectly === | ||
+ | |||
+ | The Xbox 360 appears to send incorrect information regarding the setting of full and limited range. Even in "Advanced" mode (i.e full range) the InfoFrame packet indicates limited range content. You may need to override the automatically detected setting on your TV or scaler in order to process the image correctly. | ||
+ | |||
== [[XRGB-2]] Specific settings == | == [[XRGB-2]] Specific settings == | ||
Line 30: | Line 45: | ||
No special settings are required. Remember to set your console to 480p output if you want to use scanlines. | No special settings are required. Remember to set your console to 480p output if you want to use scanlines. | ||
+ | |||
+ | == [Morph_4K]] Specific settings == | ||
+ | |||
+ | If using full range colour space on your TV/monitor, set your Xbox 360 "Reference Level" to Advanced, and then set the following option on the Morph 4K itself. | ||
+ | |||
+ | Video -> Advanced Video -> RX Input CS -> RGB AVI Limited2Full | ||
+ | |||
+ | Remember that many TVs force full range colour space when operating in PC Mode. PC Mode is required on many TVs in order to process the incoming image in 4:4:4 colour resolution, which is essential if you want to use masks or other effects on the Morph 4K. Use a software title such as Project Gotham Racing 3 with a built in grey ramp/test pattern to ensure proper colour processing without clipping highlights or darker areas of the image. | ||
+ | |||
[[Category:Game Consoles]] | [[Category:Game Consoles]] |
Revision as of 12:35, 31 March 2025
The Xbox 360 is a seventh generation home video game console developed by Microsoft, as the successor to the original Xbox.
Xbox 360 games typically target 720p, though a small number are known to run natively at 1080p too.
Contents
Models
There were several models of the console released over the systems life span. Early models lacked HDMI output. Earlier consoles in particular are known to have a design fault which causes the GPU to overheat and lead to the red ring of death.
Models tested
Xbox 360 with HDMI
HDMI colour range issues
As with all HDMI enabled systems, it is important to ensure that your console, scaler and TV/monitor are all processing the correct colour range, either limited (sometimes also called standard or low) or full (sometimes also called expanded or PC).
The 360 offers not two but three options for this setting, adding further confusion to a concept that was confusing already to consumers, and refers to these settings as "Reference Level". The options that are available are:-
- Standard = 16-235 (equivalent to limited range, as normally used on TVs)
- Intermediate = 8-245 (This option only seems to exist on XBox 360)
- Advanced = 0-255 (PC monitors and many TVs when operating in PC mode)
Choose "Standard" if your display/scaler is calibrated for limited range, and "Advanced" if you have calibrated using full range.
The game title "Project Gotham Racing 3" includes a good test pattern where you can check if blacks or whites are being clipped with your current settings.
InfoFrame information sent incorrectly
The Xbox 360 appears to send incorrect information regarding the setting of full and limited range. Even in "Advanced" mode (i.e full range) the InfoFrame packet indicates limited range content. You may need to override the automatically detected setting on your TV or scaler in order to process the image correctly.
XRGB-2 Specific settings
insert data
XRGB-3 Specific settings
insert data
XRGB-Mini Specific settings
insert data
OSSC Specific settings
No special settings are required. Remember to set your console to 480p output if you want to use scanlines.
[Morph_4K]] Specific settings
If using full range colour space on your TV/monitor, set your Xbox 360 "Reference Level" to Advanced, and then set the following option on the Morph 4K itself.
Video -> Advanced Video -> RX Input CS -> RGB AVI Limited2Full
Remember that many TVs force full range colour space when operating in PC Mode. PC Mode is required on many TVs in order to process the incoming image in 4:4:4 colour resolution, which is essential if you want to use masks or other effects on the Morph 4K. Use a software title such as Project Gotham Racing 3 with a built in grey ramp/test pattern to ensure proper colour processing without clipping highlights or darker areas of the image.