Difference between revisions of "Playstation"

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(PlayStation Games by Resolution)
(PlayStation Games by Resolution)
Line 43: Line 43:
 
|Horizontal Pixels
 
|Horizontal Pixels
 
|Vertical Pixels
 
|Vertical Pixels
|Interlacederlaced/Progressivegressive
+
|Interlaced/Progressive
 
|Region
 
|Region
 
|Notes
 
|Notes
Line 52: Line 52:
 
|Progressive
 
|Progressive
 
|U
 
|U
|640 Interlacedro Splash
+
|640 Intro Splash
 
|-
 
|-
 
|Ace Combat 3
 
|Ace Combat 3
Line 59: Line 59:
 
|Mix
 
|Mix
 
|U
 
|U
|640x480i Interlacedro, 256 logo, 320x480i menu
+
|640x480i Intro, 256 logo, 320x480i menu
 
|-
 
|-
 
|Adventure of Little Ralph
 
|Adventure of Little Ralph
Line 110: Line 110:
 
|
 
|
 
|-
 
|-
|Battle Arena Toshinden 1
+
|Battle Arena Toshinden
 
|640
 
|640
 
|240
 
|240
Line 122: Line 122:
 
|Progressive
 
|Progressive
 
|U
 
|U
|320 Interlacedro splash
+
|320 Intro splash
 
|-
 
|-
 
|Battle Arena Toshinden 3
 
|Battle Arena Toshinden 3
Line 129: Line 129:
 
|Progressive
 
|Progressive
 
|U
 
|U
|320 Interlacedro splash
+
|320 Intro splash
 
|-
 
|-
 
|Battle Hunter
 
|Battle Hunter
Line 136: Line 136:
 
|Progressive
 
|Progressive
 
|U
 
|U
|256 Interlacedro cutscene?
+
|256 Intro cutscene?
 
|-
 
|-
 
|Blood Omen Legacy of Kain
 
|Blood Omen Legacy of Kain
Line 206: Line 206:
 
|Progressive
 
|Progressive
 
|U
 
|U
|320 Interlacedro
+
|320 Intro
 
|-
 
|-
 
|Bust-A-Move 4
 
|Bust-A-Move 4
Line 241: Line 241:
 
|Progressive
 
|Progressive
 
|U
 
|U
|320x240 Interlacedro
+
|320x240 Intro
 
|-
 
|-
 
|Castlevania Chronicles
 
|Castlevania Chronicles
Line 255: Line 255:
 
|Progressive
 
|Progressive
 
|U
 
|U
|320 Interlacedro, 512 main menu, some cutscenes, 368 file selection and pause menu
+
|320 Intro, 512 main menu, some cutscenes, 368 file selection and pause menu
 
|-
 
|-
 
|Chocobo Racing
 
|Chocobo Racing
Line 269: Line 269:
 
|Progressive
 
|Progressive
 
|U
 
|U
|320x240 Interlacedro
+
|320x240 Intro
 
|-
 
|-
 
|Chrono Cross
 
|Chrono Cross
Line 283: Line 283:
 
|Progressive
 
|Progressive
 
|U
 
|U
|320 Interlacedro
+
|320 Intro
 
|-
 
|-
 
|Clock Tower 1
 
|Clock Tower 1
Line 290: Line 290:
 
|Progressive
 
|Progressive
 
|U
 
|U
|320x240 Interlacedro cutscene
+
|320x240 Intro cutscene
 
|-
 
|-
 
|Cool Boarders 2
 
|Cool Boarders 2
Line 353: Line 353:
 
|Progressive
 
|Progressive
 
|U
 
|U
|320 Interlacedro
+
|320 Intro
 
|-
 
|-
 
|Darius Gaiden
 
|Darius Gaiden
Line 374: Line 374:
 
|Progressive
 
|Progressive
 
|U
 
|U
|320 Interlacedro 512 Menu/Loads
+
|320 Intro 512 Menu/Loads
 
|-
 
|-
 
|Destruction Derby 2
 
|Destruction Derby 2
Line 430: Line 430:
 
|Progressive
 
|Progressive
 
|U
 
|U
|320 Interlacedro splash (Hangs in pSX)
+
|320 Intro splash (Hangs in pSX)
 
|-
 
|-
 
|Dragon Valor
 
|Dragon Valor
Line 458: Line 458:
 
|Interlaced
 
|Interlaced
 
|U
 
|U
|320 Interlacedro
+
|320 Intro
 
|-
 
|-
 
|Einhander
 
|Einhander
Line 479: Line 479:
 
|Progressive
 
|Progressive
 
|U
 
|U
|320 Interlacedro
+
|320 Intro
 
|-
 
|-
 
|Final Fantasy Chronicles
 
|Final Fantasy Chronicles
Line 486: Line 486:
 
|Progressive
 
|Progressive
 
|U
 
|U
|320 Interlacedro
+
|320 Intro
 
|-
 
|-
 
|Final Fantasy IX
 
|Final Fantasy IX
Line 507: Line 507:
 
|Progressive
 
|Progressive
 
|U
 
|U
|320 Interlacedro & cutscenes
+
|320 Intro & cutscenes
 
|-
 
|-
 
|Final Fantasy VII
 
|Final Fantasy VII
Line 589: Line 589:
 
|Progressive
 
|Progressive
 
|U
 
|U
|480i and 512 Interlacedro cutscenes
+
|480i and 512 Intro cutscenes
 
|-
 
|-
 
|Jumping Flash
 
|Jumping Flash
Line 659: Line 659:
 
|Progressive
 
|Progressive
 
|U
 
|U
|320 Interlacedros?
+
|320 Intros?
 
|-
 
|-
 
|MediEvil 1
 
|MediEvil 1
Line 701: Line 701:
 
|Progressive
 
|Progressive
 
|U
 
|U
|640 Interlacedro/menus (brief windows of 480i? need to test on hardware)
+
|640 Intro/menus (brief windows of 480i? need to test on hardware)
 
|-
 
|-
 
|Miracle Space Race
 
|Miracle Space Race
Line 736: Line 736:
 
|Progressive
 
|Progressive
 
|U
 
|U
|256 Interlacedro
+
|256 Intro
 
|-
 
|-
 
|NHL 2000
 
|NHL 2000
Line 792: Line 792:
 
|Progressive
 
|Progressive
 
|U
 
|U
|640x480i Interlacedro
+
|640x480i Intro
 
|-
 
|-
 
|R-Type Delta
 
|R-Type Delta
Line 848: Line 848:
 
|Progressive
 
|Progressive
 
|U
 
|U
|512 menu, and 480i Interlacedro Cutscenes
+
|512 menu, and 480i Intro Cutscenes
 
|-
 
|-
 
|Resident Evil
 
|Resident Evil
Line 883: Line 883:
 
|Progressive
 
|Progressive
 
|U
 
|U
|Interlacederlaced Interlacedro/Options
+
|Interlaced Intro/Options
 
|-
 
|-
 
|Rising Zan
 
|Rising Zan
Line 990: Line 990:
 
|
 
|
 
|-
 
|-
|Strider 1
+
|Strider
 
|384
 
|384
 
|240
 
|240
 
|Progressive
 
|Progressive
 
|U
 
|U
|320 Interlacedro?
+
|320 Intro?
 
|-
 
|-
 
|Strikers 1945
 
|Strikers 1945
Line 1,065: Line 1,065:
 
|Progressive
 
|Progressive
 
|U
 
|U
|512x480i Main Menu, 512 Interlacedro
+
|512x480i Main Menu, 512 Intro
 
|-
 
|-
 
|Time Crisis
 
|Time Crisis
Line 1,079: Line 1,079:
 
|Mix
 
|Mix
 
|U
 
|U
|256 Interlacedro, 640x480i Interlacedro/menus, 320 in-game loads,
+
|256 Intro, 640x480i Intro/menus, 320 in-game loads,
 
|-
 
|-
 
|TNN Motorsports Hardcore TR
 
|TNN Motorsports Hardcore TR
Line 1,086: Line 1,086:
 
|Progressive
 
|Progressive
 
|U
 
|U
|320 Interlacedro, 512 menus
+
|320 Intro, 512 menus
 
|-
 
|-
 
|Tomb Raider 1
 
|Tomb Raider 1
Line 1,198: Line 1,198:
 
|Progressive
 
|Progressive
 
|U
 
|U
|320 Interlacedro
+
|320 Intro
 
|-
 
|-
 
|Xevious 3D/G+
 
|Xevious 3D/G+
Line 1,219: Line 1,219:
 
|Progressive
 
|Progressive
 
|U
 
|U
|640x480i Interlacedro
+
|640x480i Intro
 
|-
 
|-
 
|
 
|

Revision as of 23:20, 29 June 2021

The Sony Playstation console, also more commonly known as PS1, is a 32-bit video game console first released by Sony Computer Entertainment in Japan on December 3, 1994, with Western releases in September 1995. The PlayStation was the first of the PlayStation series of consoles and handheld game devices, which remain extremely popular to this day.

Models

There were several revisions to the Playstation console during its lifetime. Most notably revision SCPH-550x removes the external RCA connectors while revision SCPH-900x removed the Parallel port (which is necessary for running hardware like the upcoming PSIO device). Towards the end of the consoles commercial life, Sony also released a slim-line model called the PSone. For full details of all the models and revisions, http://en.wikipedia.org/wiki/PlayStation_models see this page on Wikipedia].

Models tested

SCPH-1001 (PAL) SCPH-5001 (NTSC)

XRGB-2 Specific settings

insert data

XRGB-3 Specific settings

Adjusting the A/D level to 150 may be necessary in some cases.

It is recommended to use a console or RGB cable modified to use Luma for sync, rather than composite video. On PAL consoles this eliminates the chequerboard pattern on certain colours. On both PAL and NTSC consoles it helps prevent the screen black-out problem that occurs when the picture becomes too bright.

Modified PAL consoles running NTSC software are incompatible with some displays due to the out of spec vertical refresh generated by the consoles video clock.

XRGB-Mini Specific settings

If you are using a PAL console, you may see a chequerboard pattern on certain colours, this can be fixed by using a console or RGB cable modified to use Luma for sync, rather than composite video.

Modified PAL consoles running NTSC software may have issues on some displays due to the out of spec vertical refresh generated by the consoles video clock.

OSSC Specific settings

No special settings should be required.

A small number of TVs may be incompatible with the OSSC and the PS1 when running PAL software.

Some PS1 software is compatible with the 320x240 optim line triple mode. Adjusting the sampling phase when using this mode may be necessary to eliminate picture jitter.

Modified PAL consoles running NTSC software may have issues on some displays due to the out of spec vertical refresh generated by the consoles video clock.

PlayStation Games by Resolution

Title Horizontal Pixels Vertical Pixels Interlaced/Progressive Region Notes
Ace Combat 2 320 240 Progressive U 640 Intro Splash
Ace Combat 3 320 240 Mix U 640x480i Intro, 256 logo, 320x480i menu
Adventure of Little Ralph 256 240 Progressive U
Alundra 1 320 240 Progressive U
Alundra 2 320 240 Mix U 256 loads, 320x480i menu
Ape Escape 384 240 Progressive U
Arc the Lad 1 320 240 Progressive U
Armored Core 320 240 Progressive U
ATV Racers 512 240 Progressive U
Battle Arena Toshinden 640 240 Progressive U
Battle Arena Toshinden 2 512 240 Progressive U 320 Intro splash
Battle Arena Toshinden 3 512 240 Progressive U 320 Intro splash
Battle Hunter 320 240 Progressive U 256 Intro cutscene?
Blood Omen Legacy of Kain 320 240 Progressive U
Bloody Roar 320 240 Progressive U
Bomberman World 320 240 Progressive U
Boxing 512 480 Interlaced U 320x240p menus
Breakout 512 240 Progressive U
Breath of Fire III 320 240 Progressive U
Breath of Fire IV 320 240 Mix U 640x480i Menus
Brigandine 320 240 Progressive U 640x240 Main Menu
Bushido Blade 1 640 240 Progressive U
Bushido Blade 2 640 240 Progressive U 320 Intro
Bust-A-Move 4 320 240 Progressive U
Cali's Geo Tools 320 240 Progressive U
Capcom vs SNK Progressive 320 240 Progressive U
Card Games 512 240 Progressive U
Carnage Heart 512 240 Progressive U 320x240 Intro
Castlevania Chronicles 256 240 Progressive U 320 in start up menu
Castlevania Symphony of the Night 256 240 Progressive U 320 Intro, 512 main menu, some cutscenes, 368 file selection and pause menu
Chocobo Racing 320 240 Progressive U
Chocobo's Dungeon 2 256 240 Progressive U 320x240 Intro
Chrono Cross 320 240 Mix U 480i menus
Chrono Trigger 256 240 Progressive U 320 Intro
Clock Tower 1 640 240 Progressive U 320x240 Intro cutscene
Cool Boarders 2 320 240 Progressive U
Cotton 100% 256 240 Progressive J
Crash Bandicoot 1 512 240 Progressive U
Crash Bandicoot 2 512 240 Progressive U
Crash Bandicoot 3 512 240 Progressive U
Crash Bash 512 240 Progressive U
Crash Team Racing 512 240 Progressive U
Creative Journey 320 240 Progressive U
Croc 2 512 240 Progressive U 320 Intro
Darius Gaiden 320 240 Progressive U
Darkstalkers 3 384 240 Progressive U
Deception III 320 240 Progressive U 320 Intro 512 Menu/Loads
Destruction Derby 2 320 240 Progressive U some 256 loads?
Diablo 320 240 Progressive U
Digimon World 1 320 240 Progressive U
Dino Crisis 1 320 240 Progressive U
Dino Crisis 2 320 240 Progressive U
DoDonPachi 320 240 Progressive J
DonPachi 320 240 Progressive J
Doom 256 240 Progressive U 320 Intro splash (Hangs in pSX)
Dragon Valor 384 240 Progressive U 320 cutscenes
Dragon Warrior VII 256 240 Progressive U
Driver 512 240 Mix U 320x480i loads
Dynasty Warriors 512 480 Interlaced U 320 Intro
Einhander 320 240 Progressive U
Fatal Fury Wild Ambition 320 240 Progressive U
Final Fantasy Anthology 256 240 Progressive U 320 Intro
Final Fantasy Chronicles 256 240 Progressive U 320 Intro
Final Fantasy IX 320 240 Progressive U
Final Fantasy Origins 256 240 Progressive U 320 main menu
Final Fantasy Tactics 256 240 Progressive U 320 Intro & cutscenes
Final Fantasy VII 320 240 Progressive U
Final Fantasy VIII 320 240 Progressive U
Front Mission 3 320 240 Progressive U 512 Main Menu
G Darius 320 240 Progressive U
Gran Turismo 1 320 240 Mix U 640x480i menus
Grand Theft Auto Progressive U 320 cutscenes, 512 loads. pSX not going in-game.
Grandia 320 240 Progressive U
Gunners Heaven 320 240 Progressive J
Harry Potter and the Sorcerer's Stone 512 240 Progressive U
Hot Shots Golf 2 320 240 Progressive U 640x480i Splash
In the Hunt 320 240 Progressive U
Jade Cocoon 320 240 Progressive U 480i and 512 Intro cutscenes
Jumping Flash 256 240 Progressive U 320 menus, 512 Cutscenes
King of Fighters '99 320 240 Progressive U
King's Field II 320 240 Progressive U 640 main menu
Klonoa 320 240 Progressive U
Legend of Kain Soul Reaver 512 240 Progressive U
Legend of Legaia 320 240 Progressive U Used demo to test.
Legend of Mana 320 240 Progressive U
Marvel vs Capcom 384 240 Progressive U
MDK 320 240 Progressive U
Medal of Honor Underground 512 240 Progressive U 320 Intros?
MediEvil 1 512 240 Progressive U 640x480i Cutscene, 320 menu
Mega Man 8 320 240 Progressive U
Mega Man Legends 1 320 240 Progressive U
Metal Gear Solid 320 240 Progressive U
Metal Slug X 320 240 Progressive U
Micro Machines V3 320 240 Progressive U 640 Intro/menus (brief windows of 480i? need to test on hardware)
Miracle Space Race 512 240 Progressive U
Misadventures of Tron Bonne 320 240 Progressive U
Mr Driller 384 480 Interlaced U 256 cutscene
MTV Celebrity Deathmatch 512 240 Progressive U
Need For Speed III Hot Pursuit 512 240 Progressive U 256 Intro
NHL 2000 512 240 Progressive U 320 cutscenes
NHL Face Off 320 240 Progressive U
Oddworld Abe's Oddyssey 384 240 Progressive U
Pandemonium! 320 240 Progressive U
Parasite Eve 320 240 Progressive U
Persona 1 320 240 Progressive U
Persona 2 Eternal Punishment 320 240 Progressive U 480i Splash
Primal Rage 320 240 Progressive U 640x480i Intro
R-Type Delta 320 240 Mix U 640x480i Splash/Main Menu, 640 Ship Select
Rage Racer 320 240 Mix U 320x480i menus
Raiden DX 384 240 Progressive U 512 menu
Raiden Progressiveject 384 240 Progressive U 320 main menu
Rakugaki Showtime 320 240 Progressive J
Rascal Racers 512 240 Progressive U
Rayman 2 320 240 Progressive U
RayStorm 320 240 Progressive U 512 menu, and 480i Intro Cutscenes
Resident Evil 320 240 Progressive U version differences?
Resident Evil 2 (Dualshock vers.) 320 240 Progressive U
Resident Evil 3 320 240 Progressive U
Ridge Racer Revolution 320 240 Progressive U 256 in some loads?
Ridge Racer T4 320 240 Progressive U Interlaced Intro/Options
Rising Zan 320 240 Progressive U
Rollcage Progressive U 512 loads. Tested with Demo. pSX not going in-game.
Romance of the Three Kingdoms IV 320 240 Progressive U
SaGa Frontier 1 320 240 Progressive U
Samurai Shodown III 320 240 Progressive U 640x480i Splash
Silhouette Mirage 320 240 Progressive U
SimCity 2000 320 240 Progressive U
Sol Divide 320 240 Progressive U
Soviet Strike 320 240 Progressive U
Speedball 2100 640 240 Progressive U
Spyro 1 512 240 Progressive U
Spyro 2 512 240 Progressive U
Spyro 3 512 240 Progressive U
Starwinder 320 240 Progressive U 368 menus/loads
Street Fighter Alpha 3 384 240 Progressive U
Strider 384 240 Progressive U 320 Intro?
Strikers 1945 320 240 Progressive U
Suikoden I 320 240 Progressive U
Suikoden II 320 240 Progressive U
Syphon Filter 384 240 Progressive U 320 Cutscenes/menus
Tactics Ogre 256 240 Progressive U
Tail Concerto 320 240 Progressive U
Tales of Destiny 256 240 Progressive U 320 Cutscenes
Tekken 512 240 Progressive U
Tekken 3 384 480 Interlaced U
Thunder Force V 384 240 Progressive U 512x480i Main Menu, 512 Intro
Time Crisis 256 240 Progressive U
Tiny Toon Adventures Plucky's Big Adventure 512 240 Mix U 256 Intro, 640x480i Intro/menus, 320 in-game loads,
TNN Motorsports Hardcore TR 384 240 Progressive U 320 Intro, 512 menus
Tomb Raider 1 384 240 Progressive U 320 cutscenes
Tomb Raider 2 384 240 Progressive U
Tomb Raider 3 512 240 Progressive U
Tony Hawk Progressive Skater 2 512 240 Progressive U
Trap Gunner 512 240 Progressive U 320 cutscenes
Triple Play 99 512 240 Progressive U 320 cutscenes
Twisted Metal 4 320 240 Progressive U
Um Jammer Lammy 320 240 Progressive U
Vanguard Bandits 320 240 Progressive U
Vib Ribbon 512 256 Progressive E
Vigilante 8: 2nd Offense 320 240 Mix U 640x480i loads/menus
WarCraft II 320 240 Progressive U
Warriors of Might and Magic 320 240 Progressive U 512 Main menu/load
Wild Arms 1 320 240 Mix U 512x480i Main menu
WipEout 1 320 240 Progressive U
WipEout 3 512 240 Progressive U 320 Intro
Xevious 3D/G+ 640 240 Progressive U 320 cutscenes
Zanac X Zanac 320 240 Progressive J 256 for Zanac NES
Zero Divide 512 240 Progressive U 640x480i Intro

Source: https://docs.google.com/spreadsheets/d/1UgysgrgqbiIlyHIiwCxVoWMu1bwgO2OBlDO1ORpsi78/edit#gid=0