Difference between revisions of "Xbox"
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m (added OSSC settings) |
(→OSSC Specific settings: Added instructions for setting up the OSSC for NTSC square pixel sampling) |
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== [[OSSC]] Specific settings == | == [[OSSC]] Specific settings == | ||
− | No special settings are required. | + | No special settings are required for basic functionality. |
+ | |||
+ | The OSSC can however be set up to perform NTSC square pixel sampling. This is especially useful for 4x mode with 480i signals and 2x mode with 480p signals. With these settings, the sampling matches the pixel clock in games running square pixel 640x480 resolution and maintains a correct 4:3 aspect ratio also for games that run in non-square 720x480 resolution. It can also be used for 2x mode with 480i signals and passhtru mode with 480p signals if desired. | ||
+ | |||
+ | Note that compatibility with these settings can vary between displays. | ||
+ | |||
+ | ===NSTC Square pixel settings=== | ||
+ | |||
+ | ====In Sampling opt. menu==== | ||
+ | {| class="wikitable" style="margin-auto" | ||
+ | |- | ||
+ | ! Option !! Setting !! Notes | ||
+ | |- | ||
+ | | Allow upsample2x | ||
+ | | style="text-align: center; | On || ''This is optional but recommended to improve clarity in games that use a 720x480 resolution.'' | ||
+ | |} | ||
+ | |||
+ | ====In Adv. timing sub menu==== | ||
+ | {| class="wikitable" style="margin-auto" | ||
+ | |- | ||
+ | ! Setting !! 480i !! 480p !! Notes | ||
+ | |- | ||
+ | | H. samplerate | ||
+ | | style="text-align: center; | 780 | ||
+ | | style="text-align: center; | 780 || | ||
+ | |- | ||
+ | | H. s.rate frac | ||
+ | | style="text-align: center; | .00 | ||
+ | | style="text-align: center; | .00 || | ||
+ | |- | ||
+ | | H. synclen | ||
+ | | style="text-align: center; | 58 | ||
+ | | style="text-align: center; | 58 || | ||
+ | |- | ||
+ | | H. backporch | ||
+ | | style="text-align: center; | 60 | ||
+ | | style="text-align: center; | 60 || ''Might need to be adjusted up or down a step or two to center the picture.'' | ||
+ | |- | ||
+ | | H. active | ||
+ | | style="text-align: center; | 640 | ||
+ | | style="text-align: center; | 640 || | ||
+ | |- | ||
+ | | V. synclen | ||
+ | | style="text-align: center; | 3 | ||
+ | | style="text-align: center; | 6 || | ||
+ | |- | ||
+ | | V. backporch | ||
+ | | style="text-align: center; | 16 | ||
+ | | style="text-align: center; | 32 || ''Might need to be adjusted up or down a step or two to center the picture.'' | ||
+ | |- | ||
+ | | V. active | ||
+ | | style="text-align: center; | 240 | ||
+ | | style="text-align: center; | 480 || | ||
+ | |} | ||
+ | |||
[[Category:Game Consoles]] | [[Category:Game Consoles]] |
Revision as of 20:24, 8 June 2022
Contents
Models
insert data
Models tested
insert data
XRGB-2 Specific settings
insert data
XRGB-3 Specific settings
insert data
XRGB-Mini Specific settings
insert data
OSSC Specific settings
No special settings are required for basic functionality.
The OSSC can however be set up to perform NTSC square pixel sampling. This is especially useful for 4x mode with 480i signals and 2x mode with 480p signals. With these settings, the sampling matches the pixel clock in games running square pixel 640x480 resolution and maintains a correct 4:3 aspect ratio also for games that run in non-square 720x480 resolution. It can also be used for 2x mode with 480i signals and passhtru mode with 480p signals if desired.
Note that compatibility with these settings can vary between displays.
NSTC Square pixel settings
Option | Setting | Notes |
---|---|---|
Allow upsample2x | On | This is optional but recommended to improve clarity in games that use a 720x480 resolution. |
Setting | 480i | 480p | Notes |
---|---|---|---|
H. samplerate | 780 | 780 | |
H. s.rate frac | .00 | .00 | |
H. synclen | 58 | 58 | |
H. backporch | 60 | 60 | Might need to be adjusted up or down a step or two to center the picture. |
H. active | 640 | 640 | |
V. synclen | 3 | 6 | |
V. backporch | 16 | 32 | Might need to be adjusted up or down a step or two to center the picture. |
V. active | 240 | 480 |