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  • Full answer : [http://retrogaming.hazard-city.de/ Deinterlacing Classic Videogames (by Fudoh)] [http://retrogaming.hazard-city.de/ Deinterlacing classic videogame systems]
    53 KB (7,782 words) - 08:19, 24 January 2017
  • * Motion adaptive deinterlacing Deinterlacing is the process of converting interlaced video to progressive video. Modern
    62 KB (10,400 words) - 23:13, 27 April 2024
  • ...ng with 240p/288p sources (particularly newer sets with more sophisticated deinterlacing). Of course, it will also drastically improve the image quality. ...s the user with the choice of several processing modes. These modes affect deinterlacing and picture colour only, they don't change scaling.
    30 KB (5,020 words) - 23:27, 20 September 2022
  • * '''Passthru''': Only digitization is applied, deinterlacing will be handled by display. Generally results to higher quality picture at '''Beware of using the OSSCs Line2x (bob) or Line4x (bob) deinterlacing modes on sources that display static graphics or text for a long period of
    60 KB (9,211 words) - 20:58, 8 January 2024
  • ...is generally considered mostly immune to retention. The tests emulate bob deinterlacing to reveal whether a panel is prone to it. The tests should be displayed for Test pattern is shifted up/down by one pixel every frame, emulating bob deinterlacing of a 480i source
    4 KB (589 words) - 12:59, 16 September 2018
  • ...A 480i signal will also be converted to a 480p signal using a simple "bob" deinterlacing technique. ...burn in has nothing to do with the video processor. We do not believe bob deinterlacing used by devices like the TINK2X or OSSC have any impact on burn in or plasm
    14 KB (2,263 words) - 16:20, 13 January 2022
  • ...[[Color spaces]], [[Sync signals]], [[Aspect Ratios]], [[Interlacing]], [[Deinterlacing]], [[Progressive Scan]], [[Input Lag]], [[Cables]]. ''Maybe we can merge Interlacing/Deinterlacing/Progressive Scan to something else ?''
    2 KB (312 words) - 15:33, 14 March 2024
  • Full answer : [http://retrogaming.hazard-city.de/ Deinterlacing Classic Videogames (by Fudoh)]
    14 KB (2,031 words) - 18:26, 29 May 2019
  • * Motion adaptive deinterlacing
    10 KB (1,534 words) - 21:15, 17 January 2024