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- #REDIRECT [[Scaling pixel art tiles on modern consoles/computers with Morph 4K]]80 bytes (12 words) - 19:42, 5 January 2025
- ...be useful where pre-scaled pixel art assets are used on modern consoles or computers. Using the pre-scale modes can "fix" the original scaling applied and can r6 KB (821 words) - 20:36, 1 July 2025
Page text matches
- Morph can accept and process signals from a huge range of games consoles, computers and even video equipment. The focus of the Morph is for scaling and process === Pre-HDMI Gaming Consoles and Computers ===126 KB (20,891 words) - 01:34, 12 June 2025
- ...rning Advancements<br><br>Machine learning was a big step forward, letting computers improve with practice, paving the way for [https://www.divino-tesoro.com/ A21 KB (3,276 words) - 23:25, 1 February 2025
- ...ttps://ga4-quick.and-aaa.com AI] is making us smarter by coordinating with computers.<br><br><br>Studies reveal [https://www.gorkana.com AI] won't take our jobs25 KB (3,887 words) - 18:26, 2 February 2025
- ...erter designed primarily for connecting retro video game consoles and home computers to modern displays. It converts analog RGB or component video signals into * '''Atari GTIA''': Lumacode decoding enabled for Atari 8bit home computers. Use Line3x/4x/6x-320col mode with H. samplerate of 456.64 KB (9,873 words) - 14:02, 8 June 2025
- ...caler designed primarily for connecting retro video game consoles and home computers to modern displays. * Various sampling presets for classic consoles and home computers53 KB (8,058 words) - 14:20, 8 June 2025
- ...on the MOS Technology 6502 CPU running at 1.79 MHz and were the first home computers designed with custom co-processor chips. The stock Atari 8-bit computers offer RF and composite video output only. However the XE and XL models can1 KB (239 words) - 14:03, 8 June 2025
- === Computers ===30 KB (5,020 words) - 23:27, 20 September 2022
- ...models, RF connections were a popular way of connecting early consoles or computers to inexpensive consumer TV sets.<br><br> '''Supported by:-''' Many 3rd and 4th generation (and later) consoles and computers.<br><br>7 KB (1,148 words) - 15:30, 7 May 2013
- ...ly released in August 1982. The machine is one of the most successful home computers ever produced, with up to 17 million units sold worldwide. The machine is f ...lled the SX-64 does exist but is extremely rare. The Commodore 128 line of computers is also 100% compatible with the C64, though has slightly worse S-video out3 KB (518 words) - 18:58, 22 October 2024
- Atari ST is a line of 16 and 32 bit personal computers from Atari Corporation produced between 1985 and 1993. Popular for gaming a [[Category:Computers]]855 bytes (110 words) - 14:11, 8 June 2025
- ...//norobots.at artificial] general intelligence, [http://www.bit-sarang.com computers capable] of [https://urologic.gr practically] everything human beings can d14 KB (2,101 words) - 08:05, 3 February 2025
- ...nslate.google.fr AI]. These will blend human imagination with the power of computers, creating innovative design alternatives in [http://ft33.ru AI]-driven CAD.21 KB (3,313 words) - 05:43, 3 February 2025
- ...m that Simulates Human Thought", in Feigenbaum, E. A.; Feldman, J. (eds.), Computers and Thought, New York: McGraw-Hill.<br>Omohundro, Steve (2008 ), The Nature83 KB (12,186 words) - 01:07, 3 February 2025
- ...Most common use scenario is connecting retro video game consoles and home computers to modern displays. The combination of FPGA development board and expansion * Various sampling presets for classic consoles and home computers10 KB (1,534 words) - 21:15, 17 January 2024
- Around that time, monitors were starting to become common place for computers - particularly those for small to medium-sized businesses. The QL therefore [[Category:Computers]]12 KB (1,767 words) - 03:26, 11 September 2021
- The Amiga is a line of home computers and games consoles produced by Commodore Business Machines between 1985 and There are various models of the Amiga computers with different specs and capabilities. Virtually all the models (with the e2 KB (344 words) - 11:52, 15 January 2018
- ...which may be incompatible with certain displays when used with OSSC. Home computers and more exotic arcade boards are not included since their outputs often de4 KB (514 words) - 15:51, 15 February 2024
- #REDIRECT [[Scaling pixel art tiles on modern consoles/computers with Morph 4K]]80 bytes (12 words) - 19:42, 5 January 2025
- ...wanting to use it in your area on their own [https://balikesirmeydani.com computers]. In three small, unscientific, tests I did with the design I was bowled o13 KB (1,931 words) - 18:58, 2 February 2025
- ...be useful where pre-scaled pixel art assets are used on modern consoles or computers. Using the pre-scale modes can "fix" the original scaling applied and can r6 KB (821 words) - 20:36, 1 July 2025