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  • Morph can accept and process signals from a huge range of games consoles, computers and even video equipment. The focus of the Morph is for scaling and process === Pre HDMI gaming consoles and computers ===
    85 KB (14,161 words) - 19:13, 19 November 2024
  • ...erter designed primarily for connecting retro video game consoles and home computers to modern displays. It converts analog RGB or component video signals into === Computers ===
    63 KB (9,711 words) - 19:36, 16 July 2024
  • ...caler designed primarily for connecting retro video game consoles and home computers to modern displays. * Various sampling presets for classic consoles and home computers
    51 KB (7,830 words) - 08:00, 1 November 2024
  • === Computers ===
    30 KB (5,020 words) - 23:27, 20 September 2022
  • ...models, RF connections were a popular way of connecting early consoles or computers to inexpensive consumer TV sets.<br><br> '''Supported by:-''' Many 3rd and 4th generation (and later) consoles and computers.<br><br>
    7 KB (1,148 words) - 15:30, 7 May 2013
  • ...on the MOS Technology 6502 CPU running at 1.79 MHz and were the first home computers designed with custom co-processor chips. The stock Atari 8-bit computers offer RF and composite video output only. However the XE and XL models can
    1 KB (240 words) - 17:07, 9 April 2018
  • The Amiga is a line of home computers and games consoles produced by Commodore Business Machines between 1985 and There are various models of the Amiga computers with different specs and capabilities. Virtually all the models (with the e
    2 KB (344 words) - 11:52, 15 January 2018
  • Around that time, monitors were starting to become common place for computers - particularly those for small to medium-sized businesses. The QL therefore [[Category:Computers]]
    12 KB (1,767 words) - 03:26, 11 September 2021
  • ...Most common use scenario is connecting retro video game consoles and home computers to modern displays. The combination of FPGA development board and expansion * Various sampling presets for classic consoles and home computers
    10 KB (1,534 words) - 21:15, 17 January 2024
  • ...ly released in August 1982. The machine is one of the most successful home computers ever produced, with up to 17 million units sold worldwide. The machine is f ...lled the SX-64 does exist but is extremely rare. The Commodore 128 line of computers is also 100% compatible with the C64, though has slightly worse S-video out
    3 KB (518 words) - 18:58, 22 October 2024
  • ...which may be incompatible with certain displays when used with OSSC. Home computers and more exotic arcade boards are not included since their outputs often de
    4 KB (514 words) - 15:51, 15 February 2024
  • ...be useful where pre-scaled pixel art assets are used on modern consoles or computers. Using the pre-scale modes can "fix" the original scaling applied and can r
    5 KB (739 words) - 12:45, 18 October 2024